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Yinlock posted:the best thing about p5 besides the entire game is that we have a whole new set of resuable 3d demon models which means it's time for more wacky spinoffs It's impossible to quantify how much more interesting it is to fight SMT demons as enemies in battles instead of tables, weighing scales or whatever compared to Persona 3 or 4 too.
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# ? May 11, 2017 12:08 |
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# ? May 16, 2024 16:41 |
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Josuke Higashikata posted:It's impossible to quantify how much more interesting it is to fight SMT demons as enemies in battles instead of tables, weighing scales or whatever compared to Persona 3 or 4 too. And similarly, how much more interesting getting personas you've just fought instead of just cards that are randomly appearing after the fight. I still miss seeing tanks being kicked into orbit though.
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# ? May 11, 2017 12:19 |
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That's true too, yeah. The tanks can come back.
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# ? May 11, 2017 12:20 |
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Alder posted:I want a remake of Noctune where they lower encounter rates and add safety mode. You are a little coward baby person, unfit for surviving the Conception and forging a new world Yinlock posted:didn't the U.S version already have a lowered encounter rate The Maniax version still actively hated anyone playing it, just not quite as much. The Matador fight can and will stonewall you if you haven't learned how to play nigh-perfectly by then. Hope you found the Force Magatama sold by the guy nearby...
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# ? May 11, 2017 12:24 |
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Josuke Higashikata posted:It's impossible to quantify how much more interesting it is to fight SMT demons as enemies in battles instead of tables, weighing scales or whatever compared to Persona 3 or 4 too. It's a total win/win, too. They were going to need to make all the SMT demon models to be Personas anyway, so why not save themselves the trouble of making a whole different set of enemy models when they can just use those? Fewer models that need to be made and animated and they're more interesting to fight. It's perfect.
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# ? May 11, 2017 13:29 |
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I can't wait for SMTV on Switch.
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# ? May 11, 2017 13:31 |
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Waffleman_ posted:I can't wait for SMTV on
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# ? May 11, 2017 13:36 |
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Storm One posted:
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# ? May 11, 2017 13:50 |
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I keep separating it as SM, then TV. So I keep thinking you're all talking about some hot new television channel.
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# ? May 11, 2017 13:55 |
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freshlybaked posted:I keep separating it as SM, then TV. So I keep thinking you're all talking about some hot new television channel. it's only on at midnight when it rains
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# ? May 11, 2017 14:00 |
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I think of SMTV Live which was on in the UK when I was like 8.
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# ? May 11, 2017 14:12 |
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Alder posted:I want a remake of Noctune where they lower encounter rates and add safety mode. All I want from a hypothetical Nocturne remake is for the Luck stat to work. They can keep everything else completely identical, and I'll be completely fine with it. Doesn't even matter which version they use as the base, though Maniax Chronicles is better obviously.
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# ? May 11, 2017 14:16 |
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Dragonatrix posted:All I want from a hypothetical Nocturne remake is for the Luck stat to work. They can keep everything else completely identical, and I'll be completely fine with it. Doesn't even matter which version they use as the base, though Maniax Chronicles is better obviously. I didn't know the luck stat was broken then again I din't pay much attention to stats that weren't STR
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# ? May 11, 2017 14:23 |
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The Deleter posted:I think of SMTV Live which was on in the UK when I was like 8. Vintage Cat Deeley ;^)
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# ? May 11, 2017 14:26 |
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Hypothetical Nocturne remake with no random battles but enemies on the field like all the more recent games: good idea/bad idea? On the one hand, random battles suck, but on the other, I could see having a bunch of demon models running around kind of ruining the spooky atmosphere. That said, if Atlus just took Nocturne, upscaled the environment detail, and subbed in the Persona 5 demon models, I'd buy it even if nothing else changed.
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# ? May 11, 2017 14:26 |
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Josuke Higashikata posted:Vintage Cat Deeley ;^)
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# ? May 11, 2017 14:29 |
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Yinlock posted:I didn't know the luck stat was broken It's meant to affect all the usual stuff like accuracy, evasion, Crit rates (both done/received), ailments (likewise) etc. but it doesn't. It affects, uh, basically nothing. There's a hack that fixes it amongst other things but it's a "rebalancing" hard mode hack so it also does a bunch of generic romhacky things just for the sake of it along with making interesting changes.
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# ? May 11, 2017 14:31 |
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Dragonatrix posted:It's meant to affect all the usual stuff like accuracy, evasion, Crit rates (both done/received), ailments (likewise) etc. but it doesn't. It affects, uh, basically nothing. oh, interesting I put most of my points into str and some in agi/vit so luck got ignored completely in all my playthroughs I'm not sure nocturne would feel the same if you could actually resist ailments/instadeath e: what I want most out of a remake is a way to do the lucifer fight without taking the foreverwar chaos path I really like nocturne's true neutral route because you game the system so hard and it rules Yinlock fucked around with this message at 14:39 on May 11, 2017 |
# ? May 11, 2017 14:37 |
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Yinlock posted:I didn't know the luck stat was broken You were playing the game correctly my man.
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# ? May 11, 2017 15:27 |
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STR is king in Nocturne, hell yeah. Freikugel all day every day I remember when I first played Persona 3 and 4 I thought physical attacks were bad because they ate up your HP. I thought, "Why would I ever spend my precious HP? I need that to not die!" I have since learned my lesson. (Though I think maybe physical attacks were worse than magic in Persona 3? But definitely not in 4, 5, or SMT 3/4/Apocalypse.)
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# ? May 11, 2017 15:30 |
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Neddy Seagoon posted:Hope you found the Force Magatama sold by the guy nearby... Or you know, fuse Nekomata.
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# ? May 11, 2017 15:32 |
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Can you do that so soon?
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# ? May 11, 2017 15:32 |
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Harrow posted:STR is king in Nocturne, hell yeah. Freikugel all day every day I could see that, if only because there's three physical elements. Still good though. Btw, Apocalypse: yea or nay? I wasn't a huge fan of IV but I heard there were a ton of improvements.
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# ? May 11, 2017 15:36 |
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Harrow posted:STR is king in Nocturne, hell yeah. Freikugel all day every day I didn't like most of the early physical attacks in 3, but the first time I got an all-target heavy (Heavy Wave) it changed my life.
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# ? May 11, 2017 15:38 |
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Sefal posted:Can you do that so soon? You absolutely can.
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# ? May 11, 2017 15:41 |
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Harrow posted:I remember when I first played Persona 3 and 4 I thought physical attacks were bad because they ate up your HP. I thought, "Why would I ever spend my precious HP? I need that to not die!" I have since learned my lesson. (Though I think maybe physical attacks were worse than magic in Persona 3? But definitely not in 4, 5, or SMT 3/4/Apocalypse.) Hmm... 8 hits SOUNDS good, but they're "light"... it's probably nothing special. I'll just fuse this Yoshitsune fellow into something else. Maybe they can learn Deathbound!
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# ? May 11, 2017 15:41 |
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Does each hit have its own chance to critical? If so, that could be a decent way to knock down the few enemies that don't have a specific weakness.
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# ? May 11, 2017 15:46 |
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WhiteHowler posted:Does each hit have its own chance to critical? If so, that could be a decent way to knock down the few enemies that don't have a specific weakness. I'm making a joke about Hassou Tobi, the most powerful attack skill in both Persona 4 and 5 by a wide, wide margin
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# ? May 11, 2017 15:48 |
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WhiteHowler posted:Does each hit have its own chance to critical? If so, that could be a decent way to knock down the few enemies that don't have a specific weakness. It's the most powerful attack in the game by a large margin anyway but Hassou Tobi is all or nothing when it comes to crits, which is even better.
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# ? May 11, 2017 15:49 |
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WhiteHowler posted:Does each hit have its own chance to critical? From my 100% anecdotal experience, no. Multi-Hit attacks are not like DDS, for example, so it's an all or nothing thing.
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# ? May 11, 2017 15:49 |
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Drop Hasso Tobi, keep Brave Blade imo
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# ? May 11, 2017 15:53 |
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Did you know: Hassou Tobi means "Eight Ship Leap", a reference to a legend concerning the Battle of Dan-no-Ura. It is said that Minamoto no Yoshitsune leapt from ship to ship, across eight of them, in order to escape from the samurai Noritsune. Here's a cool woodcut featuring ya boy Yoshi in mid-air, Hassouing the gently caress outta some Tobis Here's another one. Still Yoshi in the middle:
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# ? May 11, 2017 15:58 |
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Instant Grat posted:Hmm... 8 hits SOUNDS good, but they're "light"... it's probably nothing special. I'll just fuse this Yoshitsune fellow into something else. Maybe they can learn Deathbound! It was me, I'm the person who did that I... I didn't know...
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# ? May 11, 2017 16:05 |
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i know that because of fate/grand order op
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# ? May 11, 2017 16:06 |
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ROFL Octopus posted:I could see that, if only because there's three physical elements. Still good though. Depends on what you didn't like about IV. Gameplay-wise, Apocalypse is better-balanced and also doesn't totally drop off in difficulty at any point. Story-wise, it's pretty similar to IV, with more of an emphasis on the Power of Friendship but also on conflicts between different pantheons of gods which is cool.
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# ? May 11, 2017 16:07 |
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Harrow posted:Depends on what you didn't like about IV. My complaints were pretty much terrible balance, no morality bar so you need a guide to get the only sensible (read: neutral) ending and some demon designs being incredibly lovely and incongruent with the rest of the designs. However, I did love the general atmosphere and the press turn system so if there's a general sense of improvement it sounds worth checking out.
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# ? May 11, 2017 16:24 |
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ROFL Octopus posted:My complaints were pretty much terrible balance, no morality bar so you need a guide to get the only sensible (read: neutral) ending and some demon designs being incredibly lovely and incongruent with the rest of the designs. I haven't finished Apocalypse, but from what I can tell, which ending you get is a lot easier to control this time around. I sorta lucked into the Neutral ending in SMTIV--I started paying attention to my choices pretty late, but with a light-spoilers guide I was able to end up in the Neutral range even then--but I would've been pretty pissed if I ended up with Law or Chaos, because both of those endings suck in SMTIV. Apocalypse starts during SMTIV's Neutral ending and I think it has kind of a weird beginning but it gets much more interesting after that.
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# ? May 11, 2017 16:29 |
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It turns out Yoshitsune's hop-skip-and-eight-jumps is a really popular subject for woodcut triptychs. I've found like five of them.
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# ? May 11, 2017 16:30 |
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Harrow posted:Riot Gun Arsene arsene doesnt use guns
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# ? May 11, 2017 17:37 |
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# ? May 16, 2024 16:41 |
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spit on my clit posted:arsene doesnt use guns Maybe it's the grandson and he uses a shitload.
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# ? May 11, 2017 17:39 |