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We're already living in an American Nightmare!!
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# ? May 12, 2017 19:19 |
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# ? May 15, 2024 16:39 |
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Is a steam link basically like the streaming aspects of a PSTV but for my computer?
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# ? May 12, 2017 19:20 |
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It's nice that I'll be able to grab Alan Wake at a discount but licence restrictions are so dumb, reminds me of Pinball Arcade not being updated on xbox360 because their publisher went bankrupt while other formats kept getting new tables.
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# ? May 12, 2017 19:25 |
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the musashi sequel on ps2 has a really great opening but the game itself is intensely boring
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# ? May 12, 2017 19:35 |
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the only thing i remember about brave fencer musashi is discovering on my own that if you blocked an attack and then tapped the big sword button you'd do this giant explosion counterattack
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# ? May 12, 2017 19:37 |
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Macarius Wrench posted:I dont think I've ever heard another human being reference noted PSX classic Jersey Devil It was the second game I ever got for the PS1 after Croc. I got it from my relatives, and remember it really well for some loving reason. I was also thinking of a few others like Tenchu, Jade Cocoon, The Legend of Legaia and The Legend of Dragoon. PS1 was a magical time for video games. I don't think they would hold up today, but it was this weird era where you could find some strange stuff on a demo disc or buy an unheard of game at Wal-Mart and be the only one of your friends who had it.
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# ? May 12, 2017 19:38 |
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new llamasoft game https://store.playstation.com/#!/en-us/games/polybius/cid=UP4461-CUSA08328_00-LLAMASOFTPLB0002
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# ? May 12, 2017 19:38 |
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corn in the bible posted:new llamasoft game https://store.playstation.com/#!/en-us/games/polybius/cid=UP4461-CUSA08328_00-LLAMASOFTPLB0002 Oh dang I didn't realize Llamasoft were behind this.
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# ? May 12, 2017 19:48 |
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Im playing xenoblade chronicles 3d and its really cool. I have problems with it though that kinda make it unfun to play The combat seems to totally boil down to just what your level is. The same strategy can fail miserably at level 17 vs a level 18 boss, win a nailbiter at 18-18, or dominate at 19-18. Its really artificial feeling and makes the player feel like skill isnt as important as time invested. The last game i played like this was destiny and it sucked dying in the raid at level 27 again and again while level 28 could actually hurt enemies. Also the graphics are really rough in 3d due to the bad textures shimmering so much so i play with it off but the screen is totally full of icons and poo poo that make it really hard to see. They should have put all the moves and menus on the lower screen which is mostly wasted.
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# ? May 12, 2017 20:25 |
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Real hurthling! posted:Im playing xenoblade chronicles 3d and its really cool. I have problems with it though that kinda make it unfun to play The first is unfortunately a very real problem. The level barrier is artifically huge. You can get around it with some gearing but the honest truth is that you should just go as low level as possible and if it gets too frustrating then go for a level or two.
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# ? May 12, 2017 20:28 |
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Watching streamers play The Surge and if you thought Nioh had really bad enemy variety this game seems to only have you fight AI bots and forklifts
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# ? May 12, 2017 20:33 |
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ImpAtom posted:The first is unfortunately a very real problem. The level barrier is artifically huge. You can get around it with some gearing but the honest truth is that you should just go as low level as possible and if it gets too frustrating then go for a level or two. The other key trick is that Magic never misses so you can smash stuff way stronger than you running a magic based team. Or just drop kick high level enemies off cliffs with Melia.
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# ? May 12, 2017 20:41 |
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Gwyrgyn Blood posted:The other key trick is that Magic never misses so you can smash stuff way stronger than you running a magic based team. Yeah, abusing Melia or Riki to wreck the poo poo of high-level stuff is half the fun.
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# ? May 12, 2017 21:08 |
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exquisite tea posted:To get Wakka's ultimate weapon you had to do something absurd like win 3 seasons in a row and I did it because I had no life when I was 17. Nah, it was just "reset the Blitzball stats until what you want at the end of the season is the league prize." iirc only one of Wakka's ultimate weapon components was a ten-round Season prize and everything else was the three-round Championship prize. Cowcaster posted:the only thing i remember about brave fencer musashi is discovering on my own that if you blocked an attack and then tapped the big sword button you'd do this giant explosion counterattack that was samurai legend musashi. brave fencer musashi was the one with bincho points and you had a special attack where you double jump and dive at the enemy, and the game plays this weird crow sfx
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# ? May 12, 2017 21:44 |
It's a little weird that the character entirely defined by Blitzball is worse at Blitzball than the main character.
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# ? May 12, 2017 21:45 |
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Lakbay posted:Watching streamers play The Surge and if you thought Nioh had really bad enemy variety this game seems to only have you fight AI bots and forklifts I was cautiously optimist about this one because it kinda looks slick and unique but uhhh that's definitely a deal-breaker kind of the reason i haven't picked up nioh tbh despite enjoying the demo I gotta give the soulsborne games props for (mostly) not having copy paste enemies everywhere, even the "variations" all bring something interesting to the table, gameplay or lore-wise
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# ? May 12, 2017 21:45 |
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The White Dragon posted:that was samurai legend musashi. brave fencer musashi was the one with bincho points and you had a special attack where you double jump and dive at the enemy, and the game plays this weird crow sfx Also everyone is named after foods and drinks, which 11 year old me somehow didn't notice.
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# ? May 12, 2017 21:48 |
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Lurdiak posted:It's a little weird that the character entirely defined by Blitzball is worse at Blitzball than the main character. Tidus' signature weapon early in development was going to be the Blitzball, but they decided at some point it was really gay for the main character of a Final Fantasy game to not have a sword so they reversed his weapon with Wakka.
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# ? May 12, 2017 21:50 |
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ImpAtom posted:The first is unfortunately a very real problem. The level barrier is artifically huge. You can get around it with some gearing but the honest truth is that you should just go as low level as possible and if it gets too frustrating then go for a level or two. I really wanted to play through Xenoblade Chronicles but I just could never get a handle on the combat at all. I kept feeling like there were all these nuanced things I should be doing but maybe it was just the level barrier that was the problem, because I'd go from effortlessly destroying enemies to getting totally owned and not really understanding what I did wrong.
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# ? May 12, 2017 21:54 |
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Lurdiak posted:It's a little weird that the character entirely defined by Blitzball is worse at Blitzball than the main character. Tidus is the star player of the zamarkand abes
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# ? May 12, 2017 21:54 |
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Wakka never seemed like he was all that serious about winning at Blitzball before Tidus showed up, more like "just happy to be here."
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# ? May 12, 2017 21:56 |
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Wakka is fine not competing because it means he can waste his days on an island and not have to ever deal with the filthy al-bhed
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# ? May 12, 2017 21:57 |
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Hell, I'd do the same so I never have to deal with the filthy al-bhed around here (Mac users).
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# ? May 12, 2017 21:58 |
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He retires from blitzball at like 23 years old i guess it's a young man's game
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# ? May 12, 2017 21:58 |
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Harrow posted:I really wanted to play through Xenoblade Chronicles but I just could never get a handle on the combat at all. I kept feeling like there were all these nuanced things I should be doing but maybe it was just the level barrier that was the problem, because I'd go from effortlessly destroying enemies to getting totally owned and not really understanding what I did wrong. Its one hundo percent the level scaling. All the busywork you do in battle doesnt matter as much as the number next to your name in my experience. Oh another issue i just remembered, i hate how long the visions take and how often they happen in combat. Its really annoying to watch a 20 second precog death scene over and over, especially when you are out of team gauge to use to warn the target etc.
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# ? May 12, 2017 21:59 |
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Harrow posted:I really wanted to play through Xenoblade Chronicles but I just could never get a handle on the combat at all. I kept feeling like there were all these nuanced things I should be doing but maybe it was just the level barrier that was the problem, because I'd go from effortlessly destroying enemies to getting totally owned and not really understanding what I did wrong. The level barrier or Spike damage are usually the causes of that. Spike damage is super unclear.
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# ? May 12, 2017 21:59 |
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I was hoping The Surge would be good, but the things that they do differently from souls games look like pretty big downgrades. Why put a timer on recovering your souls, that's just punishing you twice for dying
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# ? May 12, 2017 22:00 |
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tap my mountain posted:I was hoping The Surge would be good, but the things that they do differently from souls games look like pretty big downgrades. Why put a timer on recovering your souls, that's just punishing you twice for dying They do it in lotf too. They're just really dumb guys
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# ? May 12, 2017 22:01 |
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4 hours in Cave of Qud, just made it through Red Rock for the first time
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# ? May 12, 2017 22:09 |
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CharlieFoxtrot posted:I bought those games on a sale a long time ago but never got around to them. I guess maybe I should play them. It's a really boring game, that's what it is. I bought it on the 360 when it went on sale at some point and I tried at least 3 times to power through it and gave up every time due to sheer boredom. I never played American Nightmare though, I think that one was supposed to be more action-oriented.
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# ? May 12, 2017 22:18 |
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https://twitter.com/MammonMachine/status/863141232263913472
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# ? May 12, 2017 22:19 |
Horror games shouldn't be action-oriented.
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# ? May 12, 2017 22:19 |
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Not true, if only because following that rule would have deprived the world of RE4.
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# ? May 12, 2017 22:20 |
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Lurdiak posted:Horror games shouldn't be action-oriented. Dead Space and Resident Evil 4 at bare minimum disagree with you.
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# ? May 12, 2017 22:20 |
ImpAtom posted:Dead Space and Resident Evil 4 at bare minimum disagree with you. Actually they prove my point because they're not scary at all.
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# ? May 12, 2017 22:21 |
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Lurdiak posted:Actually they prove my point because they're not scary at all. Horror can involve a lot of different things. Dead Space is far more on the realm of body horror/corruption horror and if that doesn't scare you it is fine but it doesn't make it not horror.
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# ? May 12, 2017 22:23 |
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Real hurthling! posted:Its one hundo percent the level scaling. All the busywork you do in battle doesnt matter as much as the number next to your name in my experience. ImpAtom posted:The level barrier or Spike damage are usually the causes of that. Spike damage is super unclear. Well, at least I can feel less bad about not really being into playing it, then. That doesn't sound all that fun, unfortunately.
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# ? May 12, 2017 22:23 |
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Lurdiak posted:Horror games shouldn't be action-oriented. Well they also shouldn't be boring, so ImpAtom posted:Dead Space and Resident Evil 4 at bare minimum disagree with you. Also Houses of the Dead 1-4.
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# ? May 12, 2017 22:24 |
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A lot of people when talking about horror games seem to put anything that involves tension building and release or cultivating an atmosphere where you're constantly on-edge as being "jump scare" adjacent and therefore bad, but Dead Space and RE4 both do those things well in places. I guess a lot of the time I don't understand what exactly people want from a horror game when they say they "want it to be scary", and lament that good modern ones aren't. It's a weird thing I have with horror films, too; I like them because they have a lot of interesting imagery, or provocative and unsettling themes, but like I'm not losing sleep over the idea that witches are gonna get me or I'm gonna turn into a Cronenberg myself because I'm an adult and I understand that those things are either literally or practically impossible. So what's a "scary" horror game and why is action inherently bad for that? Bloodborne is more actiony and mechanically empowering, in some ways, than most RPGs because you have direct control over a character who's extremely powerful and agile, but it does a lot of great thematic horror stuff.
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# ? May 12, 2017 22:35 |
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# ? May 15, 2024 16:39 |
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Lurdiak posted:Horror games shouldn't be action-oriented. I think it depends on whether you want your horror to be actually fear-inducing or more of an aesthetic
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# ? May 12, 2017 22:35 |