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Glidergun
Mar 4, 2007

Drunk in Space posted:

That's what it says on the tin. For example, if you go into the design screen for an escort class hull and hover over the 'guardian' ability, you can see that it says it attracts fire to protect other ships. As to whether it actually does this . . . . who knows? I haven't had enough battles to say for sure. I mean, I only just noticed that you can organize the ships into different flotillas, and that these flotillas correspond to the lines displayed on the tactics cards. :v:

I'm pretty sure it does work correctly. I've had many fights where defense ships were destroyed or chunked and the offense ships came through unscathed, and none or very few where the defense ships were alive at the end and attackers in the same flotilla died. This was true even when my starting area only had one of the two tier-2 strategics, so my attack ships were still the dinky 1cp kind and the defense ships were 2cp types with as much offensive power as the 1cp kinds, and so could presumably close things out on their own if necessary.

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Avasculous
Aug 30, 2008

Ragingsheep posted:

The thing I'm having trouble with is that there are so many loving techs that I really don't understand which one to research first.

I'm having this problem too. It also feels like an excessive number of basic abilities that everyone needs are gated behind techs, a lot of which are not even early.

Colonization is especially rough. It feels like it's really easy to start with nothing available in your vicinity, forcing you to either:
-Spend 25 turns colonizing a mediocre world 8 systems away
-Research fairly deep into the tech tree so that you can colonize one nearby planet
-Research the inter-constellation tech, travel to a neighbor, and probably still have to do one of the other two

It makes sense that Lava and Toxic worlds need tech to colonize, but Mediterranean/Desert/Jungle, really?

Avasculous fucked around with this message at 21:41 on May 14, 2017

Cease to Hope
Dec 12, 2011

Avasculous posted:

Colonization in particular is pretty rough. It makes sense that Toxic and Lava worlds take special tech to colonize, but Mediterranean/Desert/Jungle, really? Couldn't we at least colonize them and need a tech to use them fully?

if your leading party is the environmentalists, you can colonize any telluric (non-gas giant) planet, with a happiness and max pop penalty on planets you don't have the tech for.

Avasculous
Aug 30, 2008

Cease to Hope posted:

if your leading party is the environmentalists, you can colonize any telluric (non-gas giant) planet, with a happiness and max pop penalty on planets you don't have the tech for.

Oh, I thought that was a Horatio-specific ability. I didn't realize it was because they start as Environmentalists.

Is there some way to force the leading party to change early though?

Cease to Hope
Dec 12, 2011

Avasculous posted:

Oh, I thought that was a Horatio-specific ability. I didn't realize it was because they start as Environmentalists.

Is there some way to force the leading party to change early though?

I'm still figuring out the politics minigame, myself, so I dunno

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
I believe the policies you enact, buildings you construct and science you research influences the shifting parties in the political system. I haven't played since the first major update though, so I don't know if they've changed the system in that time.

Cease to Hope
Dec 12, 2011

Onean posted:

I believe the policies you enact, buildings you construct and science you research influences the shifting parties in the political system. I haven't played since the first major update though, so I don't know if they've changed the system in that time.

The political parties of your heroes have something to do with it too, as do the political preferences of each species. Your government type also determines how votes are apportioned if you're not running a dictatorship (and you're probably not doing that, since they're super unstable and get the fewest law slots)

Avasculous
Aug 30, 2008

Onean posted:

I believe the policies you enact, buildings you construct and science you research influences the shifting parties in the political system. I haven't played since the first major update though, so I don't know if they've changed the system in that time.

This is still the case, but it takes a lot of time to shift this way, especially if you're stuck with one colony. I was really asking if you can force an early switch to Environmentalism to deal with starting without any usable worlds nearby without falling way behind.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Dictatorships could force the switch, but then everyone would hate them.

Demiurge4
Aug 10, 2011

I'm really digging the faction story for the Empire. It seems they are the Mezari and the Emperor is basically super paranoia Stalin.

I find I don't really enjoy any of the playstyles though. The factions feel, if anything, too specialized. I find myself longing for a generic one without a specific resource gimmick.

Cease to Hope
Dec 12, 2011

Demiurge4 posted:

I'm really digging the faction story for the Empire. It seems they are the Mezari and the Emperor is basically super paranoia Stalin.

I find I don't really enjoy any of the playstyles though. The factions feel, if anything, too specialized. I find myself longing for a generic one without a specific resource gimmick.

Horatio and Sophons. Cravers don't really have a resource gimmick but they have to be wide instead of tall.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys

Cease to Hope posted:

Horatio and Sophons. Cravers don't really have a resource gimmick but they have to be wide instead of tall.

Trust the Endless series to cast a faction consisting entirely of clones of a hyper-narcisistic genius trillionaire as the "normal" faction.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
The lore blurbs for all the Horatio heroes are crazy as gently caress. "This clone normally would have been terminated for having an unusually high degree of tactical skill compared to Horatio Prime, but she really is terrifically pretty (by dint of looking even more exactly like Horatio Prime than the average Horatio) so the Horatios collectively decided to politely pretend not to notice when her leadership won battles for them."

Horatio is such a wonderfully, bizarrely unique faction :allears:

ninjewtsu
Oct 9, 2012

playing as the horatio, there's some late-game quest that lets you build soup factories. the soup factory gives +10 happiness and +3 food per pop.

it is also rebuildable? i could conceivably build 10 soup factories in a row in a system and guarantee 100% happiness forever. is assume this is a bug of some kind?

ninjewtsu
Oct 9, 2012

i don't really like how the constellations play out. in my horatio game, i was stuck on a constellation and sent probes in every direction possible, and there wasn't anything i could jump to in probe range. so, until i researched wormholes, a level 4 research, i was just stuck on my constellation without any other factions to interact with. so i basically played sim city for a stupid amount of time

if i was cravers, i'd be really, really pissed.

also, upgraded probes don't seem to, uh, do anything? i tried the hyperium probes and doing a side by side comparison with the normal probes, they seemed exactly the same in every way (except for needing to take 2 turns to replenish instead of 1. that was the only difference i could see). what's the point of paying more for better probes then? is this just an unimplemented part of the game?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Hyperium Probes increase the vision range of the scout ship itself, I think. I loaded up a ship with only probes (no engines even), and it could see about as far as its probes could fly.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
Look what a dev posted...

Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..

IAmTheRad posted:

Look what a dev posted...


Nice pop name/icon combo.

Baronjutter
Dec 31, 2007

"Tiny Trains"

How will quests work with customs? Quests are the half the fun of the game

Cease to Hope
Dec 12, 2011

Baronjutter posted:

How will quests work with customs? Quests are the half the fun of the game

probably the same way as endless legend, where custom factions are all based on a particular premade faction and inherit that factions quests and art, and possibly its main gimmick

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
That's the "Gameplay Affinity" dropdown menu. These guys are Sophons with the traits tweaked.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Cease to Hope posted:

probably the same way as endless legend, where custom factions are all based on a particular premade faction and inherit that factions quests and art, and possibly its main gimmick

So you'd take the united empire, keep their main quest and heroes and such, but customize them in some small way like a +1 bonus here and a new penalty there. Pretty minor stuff I take it? it's not like going into the moo2 race creation screen where you pick a graphic but could make humans telepathic lithovores or what ever?

Cease to Hope
Dec 12, 2011

Baronjutter posted:

So you'd take the united empire, keep their main quest and heroes and such, but customize them in some small way like a +1 bonus here and a new penalty there. Pretty minor stuff I take it? it's not like going into the moo2 race creation screen where you pick a graphic but could make humans telepathic lithovores or what ever?

You really want Stellaris for that. Endless Legend didn't let you build a faction from scratch so much as customize an existing one, and that editor looks extremely similar.

Dartonus
Apr 1, 2011

It only gets worse from here on in...

Cease to Hope posted:

You really want Stellaris for that. Endless Legend didn't let you build a faction from scratch so much as customize an existing one, and that editor looks extremely similar.

It does have several things different, for whatever it's worth - I see a "Visual Affinity" that presumably works like the "race appearance" field for custom factions in ES1, and a set of three drop down population bonus selectors.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
It could be the Visual Affinity is different from the Gameplay Affinity. The gameplay might be the quests, Visual is how you look. So like in MOO2 you could look like the Darloks and be Psilons.

Glidergun
Mar 4, 2007
Custom Vodyani that start off as Environmentalists are probably going to be the most busted buildable race, just because of how Vod pops work.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!

Glidergun posted:

Custom Vodyani that start off as Environmentalists are probably going to be the most busted buildable race, just because of how Vod pops work.

I would assume that you would need to choose the right gameplay affinity.

Of course, many custom factions could be extremely broken in Endless Legend, such as the 'completely Broken Lords'.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
In Legend, it helps that you have about 80 points worth of traits to play with, while the real factions only use about 60 of those points. (I'm currently playing as the Chill Mages, which is the Ardent Mages with ~24 pts of extra happiness and Dust thrown on top. I am so bad at this game, but love it dearly.)

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Over the past week there's been a set of videos put up on the Endless Space 2 YouTube.

Explore:
https://www.youtube.com/watch?v=tm6Flesu_Fk

Expand:
https://www.youtube.com/watch?v=a_6_Ep_PGtE

Exploit:
https://www.youtube.com/watch?v=iaJNpxquRlw

Exterminate:
https://www.youtube.com/watch?v=SJMTXsnrGL0

The game's out tomorrow, and they've been dropping pretty blatant hints and nudges in these and other videos that there's something pretty significant hidden past the content available on the Early Access build. I'm pretty interested in finding out just what exactly that is. I'm guessing it's something like the return of the, or an, Endless, but that's pretty drat huge so I'm not holding my breath.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I liked Endless Legend and I decided to get this while the Early Access discount was on to fill the void filled by the disappointment with Stellaris and the time dark period between Total Wars.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
Hoping it's the vaulters. Curiously absent.

Kassad
Nov 12, 2005

It's about time.


This image is hilarious.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

IAmTheRad posted:

Hoping it's the vaulters. Curiously absent.

Hope it's not. Vaulters are dumb.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Kassad posted:



This image is hilarious.

This is pretty much how I've played every game. Rush to establish a good centralized cluster of stars, then pump influence until everyone is wearing my space-blue jeans and listening to my galaxy-rock and roll music.

Jastiger
Oct 11, 2008

by FactsAreUseless
How can you not be pumped for this game? Amplitude studios rule.

Flipswitch
Mar 30, 2010


Kassad posted:



This image is hilarious.
That Sophon will be delicious.

Didn't realise this game was out so soon, for some reason I had the thought it would be next week. Very excited to play once it's fully out!

Gwyrgyn Blood
Dec 17, 2002

Jastiger posted:

How can you not be pumped for this game? Amplitude studios rule.

Combat still sounds like the biggest drag to me, but I guess if the focus of the game is off of that hard enough it wouldn't be a big deal.


Mostly it just seems a shame we can't get a decent space 4x with even workable combat since like ... SotS1? I didn't play that new Moo though so I dunno how good/bad that one was.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Tree Bucket posted:

In Legend, it helps that you have about 80 points worth of traits to play with, while the real factions only use about 60 of those points. (I'm currently playing as the Chill Mages, which is the Ardent Mages with ~24 pts of extra happiness and Dust thrown on top. I am so bad at this game, but love it dearly.)

There are some exceptions, of course. IIRC bog-standard Cultists clock in at like 110 points or something nuts like that.

Cease to Hope
Dec 12, 2011

Angry Diplomat posted:

There are some exceptions, of course. IIRC bog-standard Cultists clock in at like 110 points or something nuts like that.

this is largely a product of their trait that prevents them from conquering other cities being rated as an extremely expensive positive trait IIRC

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IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
A 4.1GB patch for Endless Space 2 just dropped.

Perhaps they decided to drop the game a day early.

Also RPS has a review. It's 'RPS Recommended' if you don't want to read it.

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