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Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?
So, I have a friend who's interested in some Space Dwarves, and I quite like the look of the Enforcers, so we're thinking of splitting an Operation Heracles set, but I've noticed that the models in the "Regular" and the "Mega" are a bit different (i.e. there are some models in the regular one that don't appear in the mega.)

Would it make sense for us to pick up one regular, one mega, and split the models, tokens, and books?

http://www.manticgames.com/mantic-shop/warpath/product/warpath-operation-heracles-two-player-battle-set.html

http://www.manticgames.com/mantic-shop/warpath/army-deals/product/warpath-operation-heracles-two-player-mega-battle-set.html

Links for comparison.

Also, the rules in the Operation Heracles set say they're "dual Warpath and Firefight" rules: that's everything we'd need to play both forms of the game, right?

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Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
If you had both you'd have everything you needed and more, but there's nothing essential that you'd miss out on if you went for one and not the other. The included rules cover both versions of the game I believe but they're still condensed. You'd want to get one or both full rule books.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Buying one of each and splitting will definitely give you a good selection of options to build with your basic troops, plus some heavy and light units, and a little walker and vehicle action. Regular points value for games of Firefight is about 1250, I think the two boxes give something like 1600 points each without getting fancy?

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?

Atlas Hugged posted:

The included rules cover both versions of the game I believe but they're still condensed. You'd want to get one or both full rule books.

Condensed how? missing fluff, or are they basic rules without the full army lists or something like that?

NTRabbit posted:

Buying one of each and splitting will definitely give you a good selection of options to build with your basic troops, plus some heavy and light units, and a little walker and vehicle action. Regular points value for games of Firefight is about 1250, I think the two boxes give something like 1600 points each without getting fancy?

So we'd be fully equipped to play at the standard level with options, that sounds good.

Xarlaxas fucked around with this message at 16:47 on May 15, 2017

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Xarlaxas posted:

Condensed how? missing fluff, or are they basic rules without the full army lists or something like that?

No fluff, but the full books don't cover that either. There's a separate source book that has excellent production values and goes through the races and history. Operation Heracles doesn't have army lists, and certainly not lists for races not in the box. I think it only has rules for the included units. And the rules are abridged, some stuff is omitted, fewer diagrams and explanations, less art. They're probably the same as the free ones on the Mantic website.

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?
Interesting, so, either way, I'd likely want a full set of rulebooks.

They're not planning a new set of rules soon? Don't want to get caught out by that....

So, for my friend and I, maybe this would make more sense?

http://www.manticgames.com/mantic-shop/warpath/army-deals/product/warpath-operation-heracles-two-player-mega-battle-set.html

http://www.manticgames.com/mantic-shop/warpath/forge-fathers/product/forge-father-faction-starter-2nd-edition.

http://www.manticgames.com/mantic-shop/warpath/enforcers/product/enforcer-faction-starter-2nd-edition.html

http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-rulebook-collection.html

It looks like the space dwarves get one less big gun, but more men, and we don't end up with extra abridged rules.

What about the objective cards? Do they matter? They don't seem to be included in the starter: http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-objective-cards.html

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Xarlaxas posted:

Interesting, so, either way, I'd likely want a full set of rulebooks.

They're not planning a new set of rules soon? Don't want to get caught out by that....

So, for my friend and I, maybe this would make more sense?

http://www.manticgames.com/mantic-shop/warpath/army-deals/product/warpath-operation-heracles-two-player-mega-battle-set.html

http://www.manticgames.com/mantic-shop/warpath/forge-fathers/product/forge-father-faction-starter-2nd-edition.

http://www.manticgames.com/mantic-shop/warpath/enforcers/product/enforcer-faction-starter-2nd-edition.html

http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-rulebook-collection.html

It looks like the space dwarves get one less big gun, but more men, and we don't end up with extra abridged rules.

What about the objective cards? Do they matter? They don't seem to be included in the starter: http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-objective-cards.html

This is the new edition hot off the Kickstarter presses, so no you shouldn't expect a sudden change in the near future. Those options give you plenty to play with. The cards are fine but unnecessary. They just replace a D66 table in the book.

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?

Atlas Hugged posted:

This is the new edition hot off the Kickstarter presses, so no you shouldn't expect a sudden change in the near future. Those options give you plenty to play with. The cards are fine but unnecessary. They just replace a D66 table in the book.

Awesome, that's very handy to know! Would we need extra dice, or would what's in the 2-player box be enough? My friend is more interested in the Forge Fathers for Squat conversions.

My wife, on the other hand, is in love with the Veer-Myn.

If I got her these, would that put us all about equal on points/options? Or would she have more?

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-starter-force.html

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-faction-booster.html

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Xarlaxas posted:

Awesome, that's very handy to know! Would we need extra dice, or would what's in the 2-player box be enough? My friend is more interested in the Forge Fathers for Squat conversions.

My wife, on the other hand, is in love with the Veer-Myn.

If I got her these, would that put us all about equal on points/options? Or would she have more?

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-starter-force.html

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-faction-booster.html

We found that the standard set of tokens wasn't enough for two players. Specifically we didn't have enough activation tokens for every unit and we ran out of suppression tokens on the second turn. It's easy enough to use gems or coins or whatever, but a second set might be a good investment. Command Dice will depend on what your forces look like. 8 was enough for us, but you might need more.

As for points, I'm not sure. But if you have model counts and unit names, then you can use ff.easyarmy.com to play around with building lists. It's clunky but you'll figure it out.

Southern Heel posted:

Interesting. You're right that honestly it was the only thing that wasn't very inuitive (shadow question not withstanding).

In my battle report, I printed off a QRS I made, but the game flowed so well (bearing in mind it was only my second time playing), I didn't refer to it at all. The only confusion was really around the command thing, and whether when Unit A assaults unactivated Unit B and fights assault, whether Unit B counts as being activated for that turn (it does).

Here's the QRS I bodged up, very happy for us to work on it together:
https://docs.google.com/spreadsheets/d/13r0bgHqA3NaMW9hCmuzQRblqw7mO4Hjvj6FZKpTcj1U/edit?usp=sharing

I'll look at this tomorrow when I have some time.

Seldom Posts
Jul 4, 2010

Grimey Drawer
Speaking of space dorfs, did the hammerfist gear for the forge guard get delivered as part of the KS? I see it's not at the webstore, but I believe it's in the game?

Southern Heel
Jul 2, 2004

Well gently caress, the 'stabilisation' ooption in Youtube has been going for something like 12 hours with no change, so may as well post this here. If you get seasick pls wait until YT finishes processing:

https://www.youtube.com/watch?v=MzyU-mA8WWs

There were two egregious mistakes
- fudging the command rules
- accidentally forgetting my own 'ruling' about a certain unit's LoS a few times.

Atlas Hugged posted:

It's easy enough to use gems or coins or whatever, but a second set might be a good investment. Command Dice will depend on what your forces look like. 8 was enough for us, but you might need more.

I bought a pack of 30 orange gemstones ages back for Warmachine and they've pulled great duty for all kinds of things. For Firefight I picked up a mixed bag of blue (shield), red (wound), green (overwatch), and white (suppressed) and black (ground). I also got super lovely about buying special order dice and figured a 1D4 + 1D6 alternative, but honestly that's just too much loving around for a system that I've essentially got for free.

Xarlaxas posted:

Condensed how? missing fluff, or are they basic rules without the full army lists or something like that?

ff.easyarmy.com has army list builders but they don't make a HUGE amount of sense. The Operation Heracles FF booklet has all the basic rules, and two advanced rules (charge reactions, splitting fire), no army lists at all in the main booklet (though there might be supplemental lists floating around?). Comparing it to the main FF rulebook, the latter has a few more dice modifiers for specific situations, how to set up your game, full army lists with bits of fluff mixed in.

Honestly I am at this point ready to defend firefight to my dying breath but I think the main Warpath game is just completely wrong - it should be 6-15mm epic scale! What are they thinking!?

Southern Heel fucked around with this message at 21:31 on May 15, 2017

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?

Southern Heel posted:

Honestly I am at this point ready to defend firefight to my dying breath but I think the main Warpath game is just completely wrong - it should be 6-15mm epic scale! What are they thinking!?
I think I've seen that a few times floating around, so, Fire Fight with the contents of Heracles and a Starter Faction box wouldn't be "too big" right?

It sounds like Deadzone is their Infinity/Kill Team/Shadow War game, Fire-Fight their 40k equivalent, and Warpath their "more models makes everything better, but why don't you have a 20'x4' table" game? :v:

Nice advice on the dice and counters by the way: better to have some extras than not enough.

Also, the dice, tokens, and objectives that come in the two-player kits are used in both Fire-Fight and Warpath?

I think it might make sense to get the small and the large 2-player kits just to get enough dice and tokens. . . .

Xarlaxas fucked around with this message at 22:54 on May 15, 2017

Southern Heel
Jul 2, 2004

Xarlaxas posted:

I think I've seen that a few times floating around, so, Fire Fight with the contents of Heracles and a Starter Faction box wouldn't be "too big" right?

It sounds like Deadzone is their Infinity/Kill Team/Shadow War game, Fire-Fight their 40k equivalent, and Warpath their "more models makes everything better, but why don't you have a 20'x4' table" game? :v:

Nice advice on the dice and counters by the way: better to have some extras than not enough.

Also, the dice, tokens, and objectives that come in the two-player kits are used in both Fire-Fight and Warpath?

I think it might make sense to get the small and the large 2-player kits just to get enough dice and tokens. . . .

You have the breakdown correct. The Firefight book suggests a points breakdown of <1250pts, 1250-2250 and 2250+, so I would imagine that an average game would fall somewhere in the middle. An example of a force around 1250pts would be 4x5 Asterian Riflemen, 3 Weapons Drones, and an Overseer. - which to me is that sweet spot of somewhere between a scouting force, a combat patrol and a division. Essentially, the main difference is in Firefight the smallest unit is a model, and in Warpath the smallest unit is a team, which is a base of multiple models. Warpath is very much at the divisional level and the scale of the game is much grander.

Here is the starter for Warpath: https://dl.dropboxusercontent.com/u/10049744/dave/Operation%20Heracles%20pdfs/Operation%20Heracles%20-%20Warpath%20smol.pdf
and here is the equivalent for Firefight: https://dl.dropboxusercontent.com/u/10049744/dave/Operation%20Heracles%20pdfs/Operation%20Heracles%20-%20Firefight%20Smol.pdf

I've not played Warpath however and only seen it being played, but the benefits of large scale mechanics are lost when you have to paint/play/etc. 28mm figures. If I thought there was any chance of a long term-traction with the game I'd look at 15mm sci-fi honestly. Especially since you'll be able to get the Warpath rules for free online via sneaky PDF download, and the counters/dice/etc. are all easily purchasable from 3rd parties. That's just me though :)

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Seldom Posts posted:

Speaking of space dorfs, did the hammerfist gear for the forge guard get delivered as part of the KS? I see it's not at the webstore, but I believe it's in the game?

Hammerfist bits shipped, but like a lot of the metal and resin conversion parts haven't hit retail yet

Xarlaxas posted:

Awesome, that's very handy to know! Would we need extra dice, or would what's in the 2-player box be enough? My friend is more interested in the Forge Fathers for Squat conversions.

My wife, on the other hand, is in love with the Veer-Myn.

If I got her these, would that put us all about equal on points/options? Or would she have more?

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-starter-force.html

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-faction-booster.html

The Veermyn are all new and cool, the hard plastic sprues are really nice, especially the Nightmares - the only thing not new is the Maligni, they're 5 of the old restic nightmares, so will be less impressive. Getting both of these packs gives a good spread as well.

NTRabbit fucked around with this message at 00:58 on May 16, 2017

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?

Southern Heel posted:

You have the breakdown correct. The Firefight book suggests a points breakdown of <1250pts, 1250-2250 and 2250+, so I would imagine that an average game would fall somewhere in the middle. An example of a force around 1250pts would be 4x5 Asterian Riflemen, 3 Weapons Drones, and an Overseer. - which to me is that sweet spot of somewhere between a scouting force, a combat patrol and a division. Essentially, the main difference is in Firefight the smallest unit is a model, and in Warpath the smallest unit is a team, which is a base of multiple models. Warpath is very much at the divisional level and the scale of the game is much grander.

Here is the starter for Warpath: https://dl.dropboxusercontent.com/u/10049744/dave/Operation%20Heracles%20pdfs/Operation%20Heracles%20-%20Warpath%20smol.pdf
and here is the equivalent for Firefight: https://dl.dropboxusercontent.com/u/10049744/dave/Operation%20Heracles%20pdfs/Operation%20Heracles%20-%20Firefight%20Smol.pdf

I've not played Warpath however and only seen it being played, but the benefits of large scale mechanics are lost when you have to paint/play/etc. 28mm figures. If I thought there was any chance of a long term-traction with the game I'd look at 15mm sci-fi honestly. Especially since you'll be able to get the Warpath rules for free online via sneaky PDF download, and the counters/dice/etc. are all easily purchasable from 3rd parties. That's just me though :)

Excellent, thanks for confirming my thoughts, and those links. :) Also that example 1250 point force gives a me a nice idea of what I'd be working with from the starter sets. . . .

Started skimming through the free Firefight rules (quiet day in the office) and they seem pretty nice. I can see the similarities with Kings of War, and it sounds like Warpath is trying to be Kings of War (in spaaaace) which would be more of an epic-level system, definitely.

Also, those starter books give some nice shots of the models: starting to like the look of the Enforcers even more than I thought I would, and the Space Dwarves look really awesome. If only they weren't Space Dwarves. . . .

So: how's the fluff in the Warpath/Firefight universe? It looks like, on the surface we have evil coprorations, honourable space dwarfs, sinister space rats, space-elf drone people, and. . . a race made out of the guys from the Prototype game (do the Plague have rules in Firefight?)

I see I could get just the full Firefight rules for 15 quid: http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-firefight-rulebook.html or the entire collection (with the fluff book) for 30: http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-rulebook-collection.html

Is the Warpath fluff interesting enough for that extra 15 quid, or is this more a game for the mechanics?

NTRabbit posted:

The Veermyn are all new and cool, the hard plastic sprues are really nice, especially the Nightmares - the only thing not new is the Maligni, they're 5 of the old restic nightmares, so will be less impressive. Getting both of these packs gives a good spread as well.

Ooh, thanks for the heads up on that: I was noticing that quite a lot of the stuff is specifically mentioned as "Hard Plastic" which makes me happy to see from Mantic.

My fingers are barely clean from my Basileans. . . .

Xarlaxas fucked around with this message at 01:03 on May 16, 2017

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Yeah hard plastic means sprues, plastic means some kind of PVC, depending on the age of the sculpt anywhere from the old restic of the maligni, to the really nice 'boardgame plastic' used on the chem thrower, progenitors, night terrors, and brood mother.

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?
Neat, so, of all the stuff I'm looking at getting, only around 10 models are in not-awesome plastic. That's pretty good.

So, it looks like this is my shopping list:

http://www.manticgames.com/mantic-shop/warpath/army-deals/product/warpath-operation-heracles-two-player-mega-battle-set.html

http://www.manticgames.com/mantic-shop/warpath/army-deals/product/warpath-operation-heracles-two-player-battle-set.html

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-starter-force.html

http://www.manticgames.com/mantic-shop/warpath/veer-myn/product/veer-myn-faction-booster.html

That would give me two sets of the tokens and dice, my friend gets Space Dwarfs for his (I'm guessing 40k) mad project, and I'll have enough models for me and my wife to have some Human on Rat action.

Only thing left to ponder:

http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-firefight-rulebook.html on its own, or do I go for the whole set with the fluff book and the (if I feel adventurous) Warpath book: http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-rulebook-collection.html

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




If you like to read fluff and have the cash, then sure, and you basically get Warpath for free. I have the 3 book set, it's not Clarke or Asimov, but it's a nice read about the universe.

Seldom Posts
Jul 4, 2010

Grimey Drawer

NTRabbit posted:

Hammerfist bits shipped, but like a lot of the metal and resin conversion parts haven't hit retail yet



Thanks. Just bought a strider and the books from mantic, and some old jotunn cannons off eBay.

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?

NTRabbit posted:

If you like to read fluff and have the cash, then sure, and you basically get Warpath for free. I have the 3 book set, it's not Clarke or Asimov, but it's a nice read about the universe.

Sounds fair enough. I like having a fluff connection with my wargames. I think that's why I have so much trouble with Warmachine/Hordes (which is what's big in my area at the moment) I like my plastic men to be *my super special plastic men* :colbert:

Thanks a lot everyone, you've been really helpful in helping me fumble my way through the world of Warpath Fire-Fight. :D

FishFood
Apr 1, 2012

Now with brine shrimp!
I quite like the overarching fluff of Warpath; it reminds me of the older more satirical 40k stuff, just updated with a modern corporate dystopia. It has humor, particularly in Dreadball, but is serious enough to establish some nice stakes for the battles. No Heresy is a plus.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Snorkel is still my favourite Dreadball character - an explorer of space who was away from his homeworld when a passing Corporate freighter suffered a reactor breach, wiping out all life on the planet, leaving him the last of his kind; discovered by a passing trader, he now plays Dreadball, seeking fame and fortune so that he can avenge his people.

Except his manager is the same species. And so are half his placard wielding groupies. And it turns out his whole story is basically a WWE style shtick with no truth to it at all.



Plus his mini is awesome; I need to paint mine

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Looks good. The only thing that's really jumping out at me is that cover is determined by the shooting unit's leader. So the steps to determine line of sight, who can shoot, and what cover is like is:

1) Measure from anywhere on unit leader's base to anywhere on any model in target unit's base
2) Same as above, but repeat to determine how many models from shooting unit can shoot
3) Measure from anywhere on unit leader's base to every point on the target model's base, if unit leader can see the whole base, the model is not in cover, if any part of the base is obstructed, the model is in cover
->50% of models in unit in cover, unit is in cover, <50% in cover, unit is not in cover

Then you roll to hit and roll to wound. Then damage is allocated, and if models have more than one Res, there are additional rules that determine how damage is allocated and by whom. Units that cannot be seen cannot be damaged/killed.

The FAQ should probably address if a weapon with a separate profile that can only see some of the models in a unit but the unit leader or another model can see them, then can that weapon kill any model or only the ones it can see? The rules only distinguish between eligible and ineligible and a weapon with multiple shots or Blast damage need only be in range of one model but can still kill any other eligible model in the unit, so my assumption is once line of sight can be drawn to a model by any member of the shooting unit, it is eligible to be killed by the whole shooting unit and that the only way to be an ineligible target is for no one to be able to see it.

In other words, if Shooter A can see Target Y, but Shooter B cannot see Target Y, Shooter B can still kill Target Y if it can see Target Z and thus have Line of Sight to the unit. Target Y and Z are both eligible because any model from the shooting unit can see them.

Southern Heel
Jul 2, 2004

Updated wording around cover.

Atlas Hugged posted:

In other words, if Shooter A can see Target Y, but Shooter B cannot see Target Y, Shooter B can still kill Target Y if it can see Target Z and thus have Line of Sight to the unit. Target Y and Z are both eligible because any model from the shooting unit can see them.

I would say no, because I'm a sucker for common sense. The fact there is ruling for 'overkill' not spilling into additional models/units would lend credence to 'rules as intended' vs 'rules as written'.

Shall I take it that nobody enjoyed my Batrep? It's not a big deal woe-is-me, I will continue to play without taping them :)

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Southern Heel posted:

Updated wording around cover.

I would say no, because I'm a sucker for common sense. The fact there is ruling for 'overkill' not spilling into additional models/units would lend credence to 'rules as intended' vs 'rules as written'.

I really can go either way with it. As I said, a weapon needs only to be within range of one model in the unit to kill every model in the unit, supposing that the shooter has line of sight to the other models and can do enough damage to do so. That implies a base level of abstraction where things don't necessarily make sense but make the game play faster. Extrapolated out, if every shooter can only kill certain target models, it's going to slow play considerably as "kill zones" are established for each weapon. This could also lead to people "gaming" the system and positioning models specifically to avoid being hit by certain weapons in a unit, but not others

On the other hand, it could make weapons with Saturation really effective at flushing people out of cover or defensible/fortified terrain. Unfortunately, Saturation doesn't mention this at all!

Basically, I would say "a model can only kill what it can see" makes sense when you only have 12 models in a force, like in Deadzone. But since the models are still technically in units, it seems that it's fair to say "if the unit can establish line of sight to a model, then every shooter can kill it regardless of what they can personally see".

quote:

Shall I take it that nobody enjoyed my Batrep? It's not a big deal woe-is-me, I will continue to play without taping them :)

I haven't had a chance to watch it. I can get away with phone posting and listening to podcasts while playing with my toddler, but not videos and I used his nap time for Better Call Saul today. I'll try to watch it when my wife gets home this evening.

Southern Heel
Jul 2, 2004

Xarlaxas posted:

So, it looks like this is my shopping list:
......

Only thing left to ponder:

http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-firefight-rulebook.html on its own, or do I go for the whole set with the fluff book and the (if I feel adventurous) Warpath book: http://www.manticgames.com/mantic-shop/warpath/getting-started/product/warpath-rulebook-collection.html

I'm as bad as the worst of them when I get excited about something, but don't you think it might be a good call to just get one of the starter sets and play a few games first?

With regard to fluff I haven't checked it out at all beyond the most superficial of skimming in the army lists, however the bits that I have give me that warm and fuzzy RT/2nd Ed. 40k feeling updated to the modern day (as per Atlas hugged). I find it really hard to get into badly written sci-fi especially if it's not 'hard' like Revelation Space or something, so I'm going to err on the side of caution with these.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Southern Heel

I enjoyed your narration and explanations. You sound convincingly authoritative on the rules even if you aren't in actuality. I'd suggest a dedicated cameraman or tripod and playing against an opponent who can give a second perspective on the game. In my game on Sunday, I commented to my opponent that I appreciated how we both spoke the "common language" of 40k so I could quickly explain to him what all the various weapons and unit types were.

Drone
Aug 22, 2003

Incredible machine
:smug:


NTRabbit posted:

If you like to read fluff and have the cash, then sure, and you basically get Warpath for free. I have the 3 book set, it's not Clarke or Asimov, but it's a nice read about the universe.

Caveat about the fluff book though: the beginning part is pretty unorganized and bland, which is sad because that's also the part of the book where people will be sold (or not sold) on the concept. It really picks up later though.

Skip right to the faction-for-faction breakdown (I wanna say it starts with the Forge Fathers or GCPS?), which is MUCH better at making the Warpath universe an attractive setting. Then you can go back and read the sorta bad poo poo later.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Drone posted:

Caveat about the fluff book though: the beginning part is pretty unorganized and bland, which is sad because that's also the part of the book where people will be sold (or not sold) on the concept. It really picks up later though.

Skip right to the faction-for-faction breakdown (I wanna say it starts with the Forge Fathers or GCPS?), which is MUCH better at making the Warpath universe an attractive setting. Then you can go back and read the sorta bad poo poo later.

Agreed with this. They throw you into the current day-to-day of the setting with not even a preamble. I'm thinking back to the old 40k books and you open the first page to see the Golden Throne and the opening scroll about the Emperor's dead husk ruling mankind for 10,000 years and it sets the tone for the entire setting. This starts with "Welcome to the info-net citizen!" which just makes you think it's a bland Starship Troopers.

Drone
Aug 22, 2003

Incredible machine
:smug:


Atlas Hugged posted:

Agreed with this. They throw you into the current day-to-day of the setting with not even a preamble. I'm thinking back to the old 40k books and you open the first page to see the Golden Throne and the opening scroll about the Emperor's dead husk ruling mankind for 10,000 years and it sets the tone for the entire setting. This starts with "Welcome to the info-net citizen!" which just makes you think it's a bland Starship Troopers.

I hated the part talking about the intricacies and detailed development history of the Warpath universe's FTL drive. It just dragged on and on and on and I don't give a poo poo, just get to the part where you tell me why dwarves are frienemies with humans and why space elves are so rad.

I kept thinking of that one story about someone asking the Battlestar Galactica showrunners how the jump drives worked in that series (at least I think it was Battlestar) and the answer was "very well, thank you."

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Drone posted:

I hated the part talking about the intricacies and detailed development history of the Warpath universe's FTL drive. It just dragged on and on and on and I don't give a poo poo, just get to the part where you tell me why dwarves are frienemies with humans and why space elves are so rad.

I kept thinking of that one story about someone asking the Battlestar Galactica showrunners how the jump drives worked in that series (at least I think it was Battlestar) and the answer was "very well, thank you."

As I was reading through the entire academic career of the FTL drive's inventor, I kept thinking to myself, "So this is what would happen if someone wanted to describe intergalactic space travel in an even more boring way than The Mote in God'S Eye."

Seldom Posts
Jul 4, 2010

Grimey Drawer

Southern Heel posted:

Well gently caress, the 'stabilisation' ooption in Youtube has been going for something like 12 hours with no change, so may as well post this here. If you get seasick pls wait until YT finishes processing:

https://www.youtube.com/watch?v=MzyU-mA8WWs


Hey, I appreciate you doing this. I don't really have time to watch a whole video, but if you were interested in posting photos with brief text explanations, I would totally read that. That sort of thing works into my work day a lot easier than a video.

Southern Heel
Jul 2, 2004

OK, I thought full video was king but some static photos and a blurb are alot easier. Or do you mean Fishbat-style batreps where he walks you through a slideshow as a video on YT?

Found a local independent shop less than 15 mins drive from my office and they're pretty interesting - lots of indie stuff but a real lack of anything Mantic-related: just a few Dreadball boxes, a Forge Father army and some Orcs. I was hoping to pick up the Firefight book so I can use that instead of a tablet when I'm playing next time, but looks like I'll have to make do in the meantime. The only other bonus is that it's on my opponent's route home so if I pack all my poo poo in boxes in my car, I could in theory get a few more games per month in. (Current total: 0)

Here is my questions for those of you who have played more:

- Would The Plague translate roughly towards Genestealer Cults? It appears they have 'stage 3's' who are essentially slightly-zombified guardsmen, various traitor equipment like Striders and tanks, and close combat monsters that would map to different Tyranid organisms relatively easily? I've found a company called 'Macrocosm' which does really cheap stealer-cult hybrid style miniatures.

- Asterians strike me as an Eldar/Necron hybrid, is that about right? Or is it more Eldar with varying automata? I seem to remember Eldar having Wraithguard, Wraithlord, Ghost Stalker (guardian like things with ant-eater noses) so that might make ense?

- Just how much more of a horde army are Veer-myn over the rest? The starter army sets are horrifyingly under-points compared to the equivalents but I'm wondering if that's because Veer-Myn are weighted so heavily towards characters and vehicles which there are precious few of in those starter boxes?

Southern Heel fucked around with this message at 14:20 on May 16, 2017

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




I've queued your video up but haven't watched it yet, was at work earlier, and just got back from seeing GotG2

Asterians have two modes. Mode one is pretty much Eldar wraith army, except the robits are remote controlled rather than piloted by the spirits of dead people, and instead of having large walkers they make extensive use of hover drones of varying sizes; mode two is called Kalyshi, like an Eldar Exodite army with a bit of Kroot, lots of bare skin and high tech weapons hidden inside archaic shapes, and big bitey monster steeds to ride (only the basic infantry have models thus far). Can mix and match the two of course.

You're pretty on the money with Plague.

I figure Veermyn are less horde than Plague, but probably about as horde as GCPS, maybe a little more. Plague, Veermyn, GCPS, Asterians, Enforcers, Forge Fathers from most to least horde imo.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I prefer written versus recorded reports. It just fits into my day easier.

As for Asterians, like all the factions, while they have similarities to 40k races, they're their own thing. If we're strictly talking for proxying purposes, they could be drone heavy Tau, they could be Kroot heavy, they could be Eldar, using Aspect Warriors or Wraith units, or Exodite if you modeled any. They could also be various flavors of Dark Eldar or they could be Necrons. I can see arguments for any of those.

Southern Heel
Jul 2, 2004

Holy poo poo exodite eldar? I think if you mix in some Chaos Squats you've got a 40k-fanboy B-I-N-G-O :)

I would be much more happy with using the real figures if they weren't as generic as gently caress compared to the rules and little background I've read so far.

EDIT: you didn't mention anything about Marauders - was that intentional? I had an embryonic Ork army for 3rd edition and could see myself picking up a few...

Southern Heel fucked around with this message at 14:54 on May 16, 2017

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
The Kalyshi design concept is fine, but the current models have some technical issues. If they got a hard plastic kit and some dinos to ride, they'd be a no brainer.

Marauders are what they are. They're smart orks and you can overlap a ton of stuff easily.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Marauders are, technically speaking, part of the GCPS list, but they can be fielded alone, and you can use looted tanks and such as GCPS vehicles. Marauders on their own would be between Asterians and Enforcers, at the small elite end of the scale.

NTRabbit fucked around with this message at 15:03 on May 16, 2017

Southern Heel
Jul 2, 2004

Intersting - so some kind of hybrid Ork/Guard army? Sounds like it could be cool. I have a bunch of Khador that could probably go great with some Kromlech Soviet Orks:

http://www.thewarstore.com/KROMLECH-Orc-Soviet-Heads.html

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Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Southern Heel posted:

Intersting - so some kind of hybrid Ork/Guard army? Sounds like it could be cool. I have a bunch of Khador that could probably go great with some Kromlech Soviet Orks:

http://www.thewarstore.com/KROMLECH-Orc-Soviet-Heads.html

In the fluff, the Marauders were savage beasts that the GCPS encountered and realized they could train them up to be shock troops. The Council manufactured a crisis in the Coprosperity Sphere to cement their grip on power that resulted in the Marauders rebelling. Unfortunately for the Coprosperity Sphere and the Council, the Marauders took to their training better than anyone could have imagined and they outsmarted the forces of the GCPS again and again before they were ultimately defeated, leaving human space in shambles and justifying the expansion of the Enforcers project, genetically engineered super soldiers so that humanity wouldn't have to rely on aliens for protection.

Marauders fight either as part of a GCPS army as hired mercenaries or independently. So you can take an all Marauder force or you can mix and match with GCPS units.

Interesting layout choice: in the Firefight table of contents, Marauders are listed as their own force. In the Warpath table of contents, they're a subsection under the GCPS.

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