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Sleekly posted:I got my Gloomhaven confirmation email this morning! Yeah, he must be saving a ton of production costs due to higher volume, but I still can't see how he can afford such cheap shipping (free in the US).
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# ? May 18, 2017 23:43 |
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# ? May 11, 2024 09:54 |
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CaptainRightful posted:Yeah, he must be saving a ton of production costs due to higher volume, but I still can't see how he can afford such cheap shipping (free in the US). If this wasn't his second printing, I would have thought he had screwed up pricing, and that this KS was going to bankrupt him. But he says he'll make more on KS purchases than he will at retail - even at a new MSRP of $140. Crazy. The other game that has blown me away on the "components/$" front is Mechs vs. Minions (which we just opened today, and seems solid enough). I had obviously heard that the components were great (that's the first thing everyone says about it) but I was still super impressed. A tremendous amount of love went into everything - metal coins, pre-painted characters, little minion figures out the wazoo, sealed envelopes, a huge boss figure, lots of other little widgets, and completely above-and-beyond on the storage trays and presentation. jmzero fucked around with this message at 00:00 on May 19, 2017 |
# ? May 18, 2017 23:57 |
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Yeah MvM is the single most absurd component quality and volume to price ratio I've ever seen in my life.
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# ? May 19, 2017 00:13 |
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dropkickpikachu posted:Yeah MvM is the single most absurd component quality and volume to price ratio I've ever seen in my life. Is it worth playing to the finish, though? I played through mission....3? or 4? and I've got no real desire to play again. Does the gameplay expand meaningfully more after that?
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# ? May 19, 2017 00:16 |
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Sleekly posted:I got my Gloomhaven confirmation email this morning! Anyone know the deadline for the pledge manager?
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# ? May 19, 2017 00:39 |
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Kiranamos posted:Anyone know the deadline for the pledge manager? If it says it there I missed it. Even the FAQ is silent.
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# ? May 19, 2017 00:43 |
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Bombadilillo posted:I did a thing fellow gamer goons. Make me one please.
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# ? May 19, 2017 01:15 |
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I still don't have my dark souls box sadly, guess that review I promised won't be coming for a while. And this weekend is game weekend too, sad!
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# ? May 19, 2017 05:28 |
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please knock Mom! posted:I still don't have my dark souls box sadly, guess that review I promised won't be coming for a while. And this weekend is game weekend too, sad! A few games in. 2 player very very good. Other numbers are questionable. More games needed to be sure.
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# ? May 19, 2017 05:34 |
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Bombadilillo posted:I did a thing fellow gamer goons. The hostess for our game nights has been wanting one and I keep telling her she could probably get one made for cheap. I'm not a carpenter but I've thought about making one so we don't have to sit at weird amalgam tables. Then I remember I don't have any woodworking tools.
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# ? May 19, 2017 06:18 |
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Just punched The Colonists Can't even fit back in box with my current storage solution.
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# ? May 19, 2017 09:16 |
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djfooboo posted:Just punched The Colonists You are going to get used to upgrading your storage.
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# ? May 19, 2017 11:09 |
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And I just punched Odin !
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# ? May 19, 2017 11:26 |
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And I just punched OCS Burma (140 out of 840 counters punched and clipped).
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# ? May 19, 2017 11:27 |
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Last night I was thinking about that Star Wars COIN game idea that's been talked about in this thread because I've been playing games from that series lately and I just couldn't shake the idea that there are some issues with it. So, I got to thinking and rather than solve anything I ended up with a terrible idea that I am very ashamed of. Here it is. Keep in mind I haven't slept and have spent about four hours on this so it might be incoherent. Warhammer 40K COIN game – the worst idea. This is bad. Okay, but if I had to do it this here's some thoughts I had. Factions: Imperium, Chaos, Eldar, Orks. The map: LoC: In this case these are not economic lines, instead they are warp lines used by Space Marines, Chaos, and Eldar. March commands cannot go along these. Planets are broken into 2-4 regions each and are connected via the Warp lines. If the Imperium thinks it's going to lose a planet then it needs to start considering how they want to handle this because re-establishing Imperium presence is very difficult once the tide has turned against them. March actions can take you from one region to another, but not off-planet. There are also isolated 0 pop regions connected only via the Warp that are moon bases or space stations, these are the nests for insurgent rallying points and hideouts. Imperium: win by Control* + Bases. Large number of weak armies that are the Imperial Guard. Small number of Space Marine cubes that are much stronger, but difficult to replace (similar to legions in FS). (Train – March – Assault – Patrol. Embark – Deathwatch – Cleanse) ~47 cubes (7 space marines/40 imperial guard) + bases Train allows the creation of Guard armies and Imperium bases as well as civic actions that create support or remove opposition. March moves armies across a planet but not space. Patrol is a very important operation, it works only for Space Marine pieces, but lets them move through the warp or across planet and then either sweep or assault insurgent pieces. That's a lot for one action, but it does not utilize any Guard armies that are present and the limited number of Space Marines means this is dangerous if unsupported by Guard. Embark moves Guard armies via the Warp in small amounts, this is the only way to move them through the warp. Embark may be combined with Rally, March, or Patrol. Deathwatch functions with Space Marine pieces and is similar to Assassinate from CL in that it lets you target and remove specific pieces, it may be used in an Assault, March, or Patrol. Last special ability is 'Cleanse', it's like Neutralize in ColTwi, you can permanently reduce the population of an area or flip insurgent pieces at the cost of removing Support (however, does not create Opposition if at Neutral). Population can only be reduced a limited amount though (also similar to ColTwi). Possible Inquisitor as a leader piece, maybe via event. The Imperium have a large number of bases, but bases cost resources in between rounds rather than create (this is a tax on overusing Cleanse or stacking bases rather than defending planets) and Guard armies on planets without a base will be reduced in half in between rounds. *Support only has three levels, similar to ColTwi, Oppostion-Neutral-Support. Support enables Train action for the Imperium but does not contribute to their victory condition. Support is intended to acts as a buffer to Chaos (see below) and is necessary to create the Guard armies that are required for Control. Chaos: win by Opposition + bases. Medium sized insurgent faction, has your basic insurgent pieces that represent cultists and daemons but has some cubes too. The cubes represent hard hitting Chaos Space Marines and are available in limited amounts to give a mailed fist where necessary. They're not as good as the Space Marine cubes but they're easier to replace (somehow? Haven't thought of it yet) (Rally – Piracy – Terror – Assault. Subvert – ??? - Ambush) ~25 insurgents (5 cubes /20 insurgents) + bases Rallies very quickly at Opposition spaces with bases, but can Rally anywhere that is Neutral or population 0 as well (exactly the same as M26 Rally). Piracy is an op that pulls double duty and that allows them to move through the Warp lines and/or steal resources by flipping insurgents or using cubes. Subvert and Ambush work similar to other COIN games except that Ambush may also be used with Cubes Eldar: win by defeating Chaos. If [Chaos bases < Eldar 'bases' available] the Eldar win. Smallest of the factions, but has ability to boss around Orks and Imperium with an Advise special ability. Advise can also flip over other insurgent pieces. Their regular ops are fairly lackluster due to their limited number of pieces, but the special abilities are very strong encouraging Eldar to wait and bide their time to act. Eldar don't use normal bases and instead have square pieces to represent Eldar ships. These do not count toward the normal base/region limit and can be moved via Webway, which is their movement op that allows Eldar pieces to move through the Warp. Although small they can quickly Rally new forces to the map because losses represent their dispersal more than their destruction. However, losing a base is a major concern for Eldar because their victory condition tracks the number of off-map bases that are available, not on map or lost. Eldar Ambush functions similar to the Vietcong in FitL and can target adjacent areas off of the warp lines, giving them deceptive reach. Eldar Terror moves toward neutral. (Rally – Webway – Terror -Assault. Advise – ??? - Ambush) ~15 insurgents + bases Ork: win by total amount of No Control on map and Ork bases > N. Similar to Warlords in ADP in this regard. Largest of the insurgent factions, unconcerned with resources. Very different from other insurgent factions. Orks have a hidden side to represent dispersed Ork forces, these forces cannot be used for Ops until flipped over to their 'active side', but they do count for breaking Control. Once 'active' Orks function as normal pieces (thus they are the opposite of your traditional COIN insurgent faction). Orks flip over when attacked or other player actions but also when they use their WAAAGGGHHH!!! op/SA. Think of the SA version as being similar to ambush for insurgent factions, it affects fewer regions than their normal operation version, which can affect any number of regions. (Rally – March - WAAAGGGHHH!!! -Assault. ? - ? - WAAAGGGHHH!!!) ~40 insurgents + bases Rallies anywhere without Control (maximum of X regions due to their unlimited resources), but places random number of pieces. A Rally with active Ork pieces can place an Ork base – which will enhance future Rally actions in addition to pushing up the Ork victory condition. Has difficulty achieving a critical mass of Orks in a big doom-stack, but when they do they're a force to reckon with. Now I need to go sleep. Ithle01 fucked around with this message at 12:16 on May 19, 2017 |
# ? May 19, 2017 12:13 |
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My Little Pony COIN when.
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# ? May 19, 2017 12:22 |
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ketchup vs catsup posted:Is it worth playing to the finish, though? I played through mission....3? or 4? and I've got no real desire to play again. Does the gameplay expand meaningfully more after that? My group has 2 or 3 missions remaining in campaign and have enjoyed it the whole time. None of the missions have felt too easy or too difficult delivering a consistent tension so that we're relieved and excited when we do win.
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# ? May 19, 2017 13:03 |
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Is anyone at Geekway to the West in St. Louis this weekend? I went back a few pages but didn't see anything.
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# ? May 19, 2017 13:03 |
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Red Dawn coin, Russians are the villains again.
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# ? May 19, 2017 13:26 |
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Wait, is it still possible to order Gloomhaven?
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# ? May 19, 2017 15:29 |
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Tai posted:And I just punched Odin ! I hope you punched him in his one good eye.
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# ? May 19, 2017 15:33 |
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SlyFrog posted:Wait, is it still possible to order Gloomhaven? Gloomhaven kickstarter page posted:Oh my word, thank you for making this project so awesome!
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# ? May 19, 2017 15:40 |
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I saw that, but I'm also seeing people talking about buying Gloomhaven as if they're doing it now.
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# ? May 19, 2017 15:48 |
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SlyFrog posted:I saw that, but I'm also seeing people talking about buying Gloomhaven as if they're doing it now. The pledge manager emails came out yesterday and you can add on solo missions and stuff.
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# ? May 19, 2017 15:49 |
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SlyFrog posted:I saw that, but I'm also seeing people talking about buying Gloomhaven as if they're doing it now. Yeah if you already have the game, theres some upgrades and story missions you can buy to update your copy. You gotta make your choices now so people asking questions about whats good.
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# ? May 19, 2017 15:54 |
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SlyFrog posted:I saw that, but I'm also seeing people talking about buying Gloomhaven as if they're doing it now. If you know someone who kickstarted it, they can add a copy to their pledge and sell it to you.
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# ? May 19, 2017 16:00 |
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Ithle01 posted:Last night I was thinking about that Star Wars COIN game idea that's been talked about in this thread because I've been playing games from that series lately and I just couldn't shake the idea that there are some issues with it. So, I got to thinking and rather than solve anything I ended up with a terrible idea that I am very ashamed of. Here it is. Keep in mind I haven't slept and have spent about four hours on this so it might be incoherent. It's a bit weird because 40K is usualy like army against army, not insurgent Guerillas. The Eldar having Rally instead of Train or something is weird - are they rallying humans to join them? The Orks and Chaos make some amount of sense as insurgents, although having underground ork guerillas is a bit unlike them. Anyway, keep going! Now write up the technical procedures and make like 50 drat event cards with 2 events each (i.e. the hard work part).
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# ? May 19, 2017 17:16 |
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Chaos and Genestealers are probably the only real insurgent factions, but Chaos as an insurgent is a neat idea
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# ? May 19, 2017 17:26 |
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Hey guys, you know what else resembles an insurgency? Zombies! And what if we made the second insurgent faction Cthulhu cultists!? For the COIN factions, I was thinking one could be a European empire protecting its trading network, and the other is, uh, anime mechs?
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# ? May 19, 2017 17:39 |
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CaptainRightful posted:Hey guys, you know what else resembles an insurgency? Zombies! And what if we made the second insurgent faction Cthulhu cultists!? For the COIN factions, I was thinking one could be a European empire protecting its trading network, and the other is, uh, anime mechs? I countered your mom's insurgency last night.
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# ? May 19, 2017 17:51 |
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CaptainRightful posted:Hey guys, you know what else resembles an insurgency? Zombies! And what if we made the second insurgent faction Cthulhu cultists!? For the COIN factions, I was thinking one could be a European empire protecting its trading network, and the other is, uh, anime mechs? *sweating nerd in goggles and top hat with cogs on* WHEN IS THE KICKSTARTER
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# ? May 19, 2017 17:51 |
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homullus posted:I countered your mom's insurgency last night. How many OPs did you get out of it
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# ? May 19, 2017 17:51 |
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CaptainRightful posted:Hey guys, you know what else resembles an insurgency? Zombies! And what if we made the second insurgent faction Cthulhu cultists!? For the COIN factions, I was thinking one could be a European empire protecting its trading network, and the other is, uh, anime mechs? How does Firefly fit into this? Also, no sale unless it has a solo mode.
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# ? May 19, 2017 17:54 |
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COIN, but with memes
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# ? May 19, 2017 17:57 |
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COIN game, but with COIN games.
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# ? May 19, 2017 18:01 |
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So I got my copy of Into The Echoside in the mail today. The components are okay, I would compare it to Legendary card stock and would recommend getting card sleeves since they seem like they would get worn out pretty easy with use. The art works is surprisingly good, often times hilarious (Violent J looking surprised while opening a jug of Faygo, . It seems like pretty solid deckbuilding game, I would compare the gameplay to the only Legendary game I've played which is Aliens: you have three "classes" of cards (called Crews). you have a face-up gallery to draft from, and the "Sergeants" are now "Juggalos". The objective is definitely Dominion-based, the card you recruit have a GP (Gathering Points) value, and whoever has the largest Juggalo Gathering in their deck wins. Also, at the end of all the game tie contingencies, whoever yells "Gimmie my money, muddafocko!!" first wins. I'm excited to try this game out, hopefully I can get a game in tonight.
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# ? May 19, 2017 18:11 |
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CaptainRightful posted:Hey guys, you know what else resembles an insurgency? Zombies! And what if we made the second insurgent faction Cthulhu cultists!? For the COIN factions, I was thinking one could be a European empire protecting its trading network, and the other is, uh, anime mechs? Does it have minis of scantily clad anime ladies? Asking for a friend.
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# ? May 19, 2017 18:16 |
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CaptainRightful posted:Hey guys, you know what else resembles an insurgency? Zombies! And what if we made the second insurgent faction Cthulhu cultists!? For the COIN factions, I was thinking one could be a European empire protecting its trading network, and the other is, uh, anime mechs? Finally, a Good Zombie Game.
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# ? May 19, 2017 18:34 |
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Ithle01 posted:Last night I was thinking about that Star Wars COIN game idea that's been talked about in this thread because I've been playing games from that series lately and I just couldn't shake the idea that there are some issues with it. So, I got to thinking and rather than solve anything I ended up with a terrible idea that I am very ashamed of. Here it is. Keep in mind I haven't slept and have spent about four hours on this so it might be incoherent. Why not Inquisition, Chaos, Rogue Traders and Orkz? (or possibly two different Chaos factions instead of Orkz and Chaos?)
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# ? May 19, 2017 18:35 |
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# ? May 11, 2024 09:54 |
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for real we would have better games for all parties if "good war games" wasn't just relegated to grognards and thematic games werent just relegated to lol randumb pop culture nerds. I imagine how stoked I'd be if twilight struggle was remade into Cthulhu zombies instead of whatever Munchkin trash those people play.
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# ? May 19, 2017 18:39 |