|
Playing my first game with the training wheels off and got an event to help shuttle a dying race off their planet and settle them on a new planet. Their ideal new homeworld is smack dab in the middle of a hostile fallen empire who won't let me in their borders
|
# ? May 23, 2017 04:57 |
|
|
# ? May 14, 2024 01:58 |
|
I am bad at this game Every other empire keeps leaping ahead of me in Tech, and I can't figure out how to not fall behind.
|
# ? May 23, 2017 05:50 |
|
cptn_dr posted:I am bad at this game Every other empire keeps leaping ahead of me in Tech, and I can't figure out how to not fall behind. I'm not super great, but I prioritize minerals until I hit around ~40-60(edit: or 90 if there are unruly neighbors/targets), then focus on getting up research stations in space and food for more pops to fill research labs. Energy is dead last on the priority list, unless I'm in a deficit or it's like a beltharian reactor or a nexus for harmony. Military outposts are also good for nabbing systems that have a bunch of research points but no nearby planets. TGLT fucked around with this message at 06:12 on May 23, 2017 |
# ? May 23, 2017 06:09 |
|
More planets. Even a poo poo rock with no improvements will have 4-5 tech dealies and basic labs are cheap as gently caress. I don't bother with research stations early game unless it's a 5+ one.
|
# ? May 23, 2017 06:09 |
|
stations have a fantastic return on investment, improvements are even better ofc but they're limited by population e: if you are putting energy as your last priority that is probably a sign you're not building enough stations imo
|
# ? May 23, 2017 06:21 |
|
They're great but better later when you're not mineral crunched. It's the early game where tech disparities gently caress you the most. Not a one size soliton of course. If you made a race of sedentary slow breeders whelp
|
# ? May 23, 2017 06:23 |
|
Jeb Bush 2012 posted:stations have a fantastic return on investment, improvements are even better ofc but they're limited by population "Unless in a deficit" is the key part. Outside of private colony ships, I've never found energy to be worth hoarding. At most I like to hover around +8 to absorb a colony's impact.
|
# ? May 23, 2017 06:28 |
|
Cyrano4747 posted:They're great but better later when you're not mineral crunched. It's the early game where tech disparities gently caress you the most. early game a research station can be a huge boost to your tech output though, since it starts so low relative to even one +2 or better research station I don't know that I'd go for a research as my first station or anything but I definitely wouldn't want to leave them too long e: TGLT posted:"Unless in a deficit" is the key part. Outside of private colony ships, I've never found energy to be worth hoarding. At most I like to hover around +8 to absorb a colony. if you're expanding fast enough the gap between +8 and a deficit is not very large is the thing Jeb Bush 2012 fucked around with this message at 06:34 on May 23, 2017 |
# ? May 23, 2017 06:29 |
|
VirtualStranger posted:The "Prosperity" faction really bugs me. The flavor text seems to give the impression that they're some kind of business or economic development lobby, but they're not. They're actually a pacifist faction, and get really upset when you wage any kind of war. That's nothing, I still get occasionally the "Freedom for Aliens"-faction. Their flavor text says they want aliens in the empire to be free, but they're filthy liars: Even with aliens having full rights, their happyness gets a whopping -20% penalty. It's like they actually want aliens to be enslaved, and not the other way around.
|
# ? May 23, 2017 06:31 |
|
Libluini posted:That's nothing, I still get occasionally the "Freedom for Aliens"-faction. Their flavor text says they want aliens in the empire to be free, but they're filthy liars: Even with aliens having full rights, their happyness gets a whopping -20% penalty. It's like they actually want aliens to be enslaved, and not the other way around. That's just bugged in the 1.6 patch IIRC, or at least the 1.6.1 notes say they are aware of the issue.
|
# ? May 23, 2017 06:41 |
|
Libluini posted:That's nothing, I still get occasionally the "Freedom for Aliens"-faction. Their flavor text says they want aliens in the empire to be free, but they're filthy liars: Even with aliens having full rights, their happyness gets a whopping -20% penalty. It's like they actually want aliens to be enslaved, and not the other way around. I thought this was because I was settled on a planet with dolphins and it somehow considered pre-sentients being enslaved even though they don't do anything for me. And I have not yet gotten the Uplift technology to get rid of this malus. I could have sworn I didn't have this malus until I settled that planet, but maybe I wasn't paying attention. I guess I'll quote this post once I uplift them and say what happened. Edit: Speaking of bugs, I'm still miffled that there is still one bug that has been since launch. If you got a ship with good sensor range, it manages to peek into a nearby system, has High Sensor range in it but doesn't visit it but when the system leaves sensor range I got Low knowledge about what's in there instead of Medium.
|
# ? May 23, 2017 08:41 |
|
Iced Cocoa posted:I thought this was because I was settled on a planet with dolphins and it somehow considered pre-sentients being enslaved even though they don't do anything for me. And I have not yet gotten the Uplift technology to get rid of this malus. I had this happen in 1.6.0. I settled a planet with pre-sents early, ate the -20 all game until I could uplift them.
|
# ? May 23, 2017 08:44 |
|
Had a brutal war between my Fanatical Purifiers and the Xenophobic Fallen Empire that attacked me. I Wiped out their fleets, threw down their fortresses, and occupied their homeworlds. Then let them all go. You know because I forgot to set war goals in the first month of the war and adding war goals later would be seriously rude as everyone in the galaxy has apparently agreed. My Fanatical Purifiers wouldn't want to be impolite. I can just see all the ruthless alien monsters letting all the prisoners go. "Looks like you're not getting purged cause we forgot to get our paperwork in order at the beginning of the exterminatus crusade!"
|
# ? May 23, 2017 09:05 |
|
The idea of war goals in this game sort of irks me. It's not like ck2 where everyone shares a dominant belief and killing other Christians is a no-no. The opponent is literally warmongering mollusks who want to turn your people into food. Sure, conquering too much or doing evil things to conquered aliens should raise the hackles of some, but it's a tough galaxy out there. You shouldn't be limited in what you can take over by some arbitrary limit. Instead it should be dependent on what you do. If you take over planets and give everyone equal rights, there should be less internal and external rebellion/pressure than if you're executing everyone.
|
# ? May 23, 2017 09:20 |
|
It is really gamey, but war score is a handy way of preventing Civ-style every-war-is-to-death. Unfortunately the combat system, based as it is on doomstack annihiliation, doesn't really back that up.
|
# ? May 23, 2017 09:49 |
|
Private Speech posted:That's just bugged in the 1.6 patch IIRC, or at least the 1.6.1 notes say they are aware of the issue. I know, I just wish they had already solved the issue. On the other hand, having some smartasses be perpetually unhappy with life is probably the more realistic approach.
|
# ? May 23, 2017 11:36 |
|
I'm only on my second game (my space parrots got stomped by the unbidden appearing on my border and rampaging through my core systems while everyone else went 'that's a shame') but while I find the war goals alright when I set them myself, getting dragged into a war and getting "occupy X" when X is on the other side of the galaxy is bullshit. Also i got 'missing probes' as a quest chain but there is no marker for the final one...or is it likely to be in enemy space which is why I haven't found it yet?
|
# ? May 23, 2017 12:21 |
|
How long does it take for you guys to complete the precursor-chains now? After Utopia, I got my first completed chain, but since then, nothing. Mostly my chains go through 3-4 anomalies before just stopping. Once in a blue moon there may be 1-2 additional anomalies spawning, but generally after the first century nothing happens anymore. Is this a bug or are precursor-chains just taking a lot longer now?
|
# ? May 23, 2017 13:29 |
|
oop, accidentally agreed to be a niceboy awakened's subject. It's thematically appropriate I guess? I really wanted to kill the gently caress out of some fanatical purifiers and now I'm in a million wars I don't want to be in, so oh well!
|
# ? May 23, 2017 13:52 |
|
Libluini posted:How long does it take for you guys to complete the precursor-chains now? After Utopia, I got my first completed chain, but since then, nothing. Mostly my chains go through 3-4 anomalies before just stopping. Once in a blue moon there may be 1-2 additional anomalies spawning, but generally after the first century nothing happens anymore. I'm going to guess bugged. I"m not seeing any past the 2nd or 3rd event any more.
|
# ? May 23, 2017 14:16 |
|
Gitro posted:oop, accidentally agreed to be a niceboy awakened's subject. It's thematically appropriate I guess? I really wanted to kill the gently caress out of some fanatical purifiers and now I'm in a million wars I don't want to be in, so oh well! same thing happened to me! a "Message recevied" popped up, with no additional info, when clicking the symbol it took me to a diplo screen with a (this far chill) fallen empire that just said please say yes or no (no threats or soemthing), obv I say yes and WALLA subject I blamed "Improved Fallen Empires", but does this happen in unmodded games as well?
|
# ? May 23, 2017 14:19 |
|
https://twitter.com/Martin_Anward/status/867024633580716032 This is one of those good news / bad news. AI might actually treat the big galactic threat as a threat! Yay! But now I don't think I could play a crisis without thinking "Ugh, so broken, better wait for the patch."
|
# ? May 23, 2017 18:42 |
|
|
# ? May 23, 2017 20:09 |
|
Cyrano4747 posted:I'm going to guess bugged. I"m not seeing any past the 2nd or 3rd event any more. It's just bad luck. I've completed Precursors chains in no less than three games in 1.61. Isn't he adorable
|
# ? May 23, 2017 20:58 |
|
If I move my capital to a ring world section can I reconstruct things like the Ether Drake Shrine and the Ministry of Culture there Or would I just be unable to rebuild them anywhere if I tried to move them
|
# ? May 24, 2017 04:07 |
|
Captain Oblivious posted:If I move my capital to a ring world section can I reconstruct things like the Ether Drake Shrine and the Ministry of Culture there IIRC capitol only buildings will be demolished or demoted if you move it to another planet but they should be available to construct again on your new capitol. Just save first before trying.
|
# ? May 24, 2017 04:14 |
|
Psychotic Weasel posted:IIRC capitol only buildings will be demolished or demoted if you move it to another planet but they should be available to construct again on your new capitol. Sounds good. On an unrelated note, I really wish the repaired Automated Dreadnaught was a little swoler. The Ether Drake hatchling is like three times as strong AND you get the Artificial Dragonscale tech. The Dreadnaught could use a little more luster.
|
# ? May 24, 2017 04:17 |
|
Captain Oblivious posted:If I move my capital to a ring world section can I reconstruct things like the Ether Drake Shrine and the Ministry of Culture there Ministry of Culture can be moved for sure, though incidentally it does not need to be. If you move your capital it will sit around on the old capital until you replace it. Same with the Citadel of Faith.
|
# ? May 24, 2017 06:28 |
|
I'm having my most enjoyable play-through yet. I'm the brown empire, a Devouring Swarm named Grubbo. I haven't been able to declare wars at all because as soon as my neighbors meet me they recoil in horror and ally up. A few decades ago the Fanatic Purifiers to my right declared war with a 5k fleet to my 3k but do to how the hyperlanes are laid out I had almost a year to build nothing but 3 PD destroyers and got out of it with just being humiliated. And then, and then my corner of the galaxy erupted into an orgy of violence: The Myron's and Being Movement in highlighted in red declared first. My fleet was 4.5k at this time and in the middle of being upgraded to include crystal plating. The Myron had 4k and Being was around 5k. Fortunately my upgrades finished and I was able to smack my 5+k fleet into Myron before they could link up with their ally. I had no choice but to let the Movement capture one planet and bombard the second before I could build up enough to take them on. The battle was touch and go and the largest fleet action Grubbo had ever seen. Despite being ground down I won the engagement and Being retreated. Of course that's when the chumps who used to live in the orange area decided to get in on the action and I had to peace out with one annexed planet. Same story, planet occupied while building ships finally, attack and lose half my fleet but wipe out the enemy. the Hydari Concordant highlighted in yellow decide its the perfect time to attack. I wasn't going to let a second minor get away easy, so the Hydari have taken two planets while i full annex whatever forgotten Empire used to border me . Now its their turn...
|
# ? May 24, 2017 08:20 |
|
Yadoppsi posted:I'm having my most enjoyable play-through yet. I'm the brown empire, a Devouring Swarm named Grubbo. I haven't been able to declare wars at all because as soon as my neighbors meet me they recoil in horror and ally up. Funny thing, I have the opposite problem thanks to ending up with three nice and one bad neighbour. All four of us immediately allied with each other and now the bad guys are too scared to declare war. Basically 75% of the galaxy is now at peace and I think since the precursor-chain bugged out again I'll just restart at this point. Next time I'll try to hold back on stuffing the galaxy with my good guys. Or at least not go with the start where the good guys all end up having advanced starts, steamrolling over the bad guy empires.
|
# ? May 24, 2017 09:09 |
|
Captain Oblivious posted:Sounds good. On an unrelated note, I really wish the repaired Automated Dreadnaught was a little swoler. The Ether Drake hatchling is like three times as strong AND you get the Artificial Dragonscale tech. The Dreadnaught could use a little more luster. The first fight I used him in he died. Useless thing.
|
# ? May 24, 2017 09:28 |
|
Okay, does it make any sense Pops being eaten don't give you any food from processing them if they are on a tile with a deactivated building even though they give you that food when they are on a blank tile? I can't even put my new conquests into sectors because the sector AI wont deactivate any buildings even though I'd be on track to run out of energy in less than 3 years.
|
# ? May 24, 2017 09:35 |
|
Captain Oblivious posted:Sounds good. On an unrelated note, I really wish the repaired Automated Dreadnaught was a little swoler. The Ether Drake hatchling is like three times as strong AND you get the Artificial Dragonscale tech. The Dreadnaught could use a little more luster.
|
# ? May 24, 2017 17:46 |
|
It is a big target with cruiser AI so it ends up out front where it doesn't really have the EHP to survive late game. I always kinda wish it had unique gun of some kind instead of taking best stuff from you. Just give it a bit more flavor.
|
# ? May 24, 2017 17:48 |
|
It would be kinda cool if you could reverse engineer it and build your own. Instead of getting a single super-ship you get access to a new type of ship to mass produce.
|
# ? May 24, 2017 17:55 |
|
I'd really like it if it was possible to steal Fallen Empire style designs and reproduce them. Even if they kept the lower part restrictions to prevent player fleets from being crazy powerful, I love that ship art style, and would happily use only Battleships and Destroyer types if I got to use them. Though I guess there's probably a mod for that somewhere...
|
# ? May 24, 2017 17:57 |
|
I just got this game in the Humble Monthly bundle. Anywhere I should start from to learn how to play rather than the tutorial?
|
# ? May 24, 2017 18:06 |
|
The in game tutorial quests are fine. In general don't be afraid to just play and A) ask basic-sounding questions in this thread is something is puzzling you B) look at the stellaris wiki if you're curious about some nitty-gritty details C) restart, load saves, etc., just to experiment with how the game works.
|
# ? May 24, 2017 18:19 |
|
When the game populates the galaxy, does it only use the remade civilizations, or will it make up brand new ones so I don't always find the same empires? I've only found one and it was the Kingdom of Yondarim. Not to mention I decided to give them a trade agreement but took nothing in return because I have no clue how to get them to give me things in return. IAmTheRad fucked around with this message at 22:39 on May 24, 2017 |
# ? May 24, 2017 22:36 |
|
|
# ? May 14, 2024 01:58 |
|
It makes random ones, and it will also any you've made for yourself in the past unless you specifically tell it not to. It's always kinda funny to see one of your old power builds rampaging around the galaxy.
|
# ? May 24, 2017 22:40 |