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Dartonus posted:Just have a ship, probably one of your scouts, in the Defense mode when it enters a node. I always pick the capture option on that quest because getting that Medium ship that early lets you just roll over the minor factions in land invasions. Well drat, looks like I'll need to build another scout then- me am not good at prediction
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# ? May 23, 2017 02:38 |
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# ? May 11, 2024 09:38 |
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It flies around randomly so you can just find a choke point and wait.
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# ? May 23, 2017 02:56 |
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Clarste posted:It flies around randomly so you can just find a choke point and wait. Yeah, this is what I'm gonna try and do, but it's going to take forever to catch up to it at this rate (I didn't know it flies all over the place) Also, can you switch heroes in the Senate? Just recruited this Vodyani chick who looks way cooler than the brute I start with.
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# ? May 23, 2017 03:15 |
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No, I believe the first leader of a party always becomes the Senator. It actually has gameplay relevance too, since some hero abilities have effects when they're in the Senate.
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# ? May 23, 2017 03:19 |
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Clarste posted:No, I believe the first leader of a party always becomes the Senator. It actually has gameplay relevance too, since some hero abilities have effects when they're in the Senate. Yeah, that's why I want the Vodyani to be a Senator- she's got this skill (admittedly, one kind of deep in the tree) that increases FIDS across the Empire if she's a Senator. Oh well
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# ? May 23, 2017 03:37 |
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Is there a way to switch up where your ships are in a flotilla? I want them ALL in the middle so i can barrage forever.
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# ? May 23, 2017 03:39 |
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Drag and drop to move ships.
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# ? May 23, 2017 04:04 |
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Onean posted:Drag and drop to move ships. Where?
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# ? May 23, 2017 05:01 |
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Jastiger posted:Where? Click Advanced in the battle set up screen. You need a certain amount of CP in the fleet tho
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# ? May 23, 2017 05:06 |
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Which galaxy settings are you guys using? It seems the release patch made constellations a lot bigger for me. I usually run many constellations with high density.
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# ? May 23, 2017 05:35 |
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I'm sure I heard the Harmony get mentioned by at least one of the other minor fluff in the game.
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# ? May 23, 2017 06:02 |
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I'm just going to leave this here:
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# ? May 23, 2017 06:12 |
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I still can't figure out how to get past Chapter 4 of the UE quest. There is no way to build "Mount of Zelevas".
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# ? May 23, 2017 06:17 |
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Yeah ok, gently caress the Riftborn Stasis Singularity. The tech costs 2x what any of the Endless techs do. IE, right off the bat, you could be over halfway to a science victory (if you get the Endless science tech first) in the time it takes to research. Trying to rush it, I got it around turn 140. The thing itself costs 15000 Dust, and 5 of each of the endgame strategics (purple, green) to build. It's a little hard to tell since the AI is kind of terrible, but based on completely loving a Vodyani player with it by catching his 30 CP fleet, it is a pretty insurmountable "I win" button- especially since I had more than enough income to throw out 3 at a time, continuously. It just comes about 60 turns too late to matter.
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# ? May 23, 2017 07:42 |
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Beta patch is out on steam.quote:Patch Notes [1.0.4]
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# ? May 23, 2017 07:50 |
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Beta patched soft locked my game on the election result screen.
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# ? May 23, 2017 07:53 |
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Can I just point out how nice it is that the game now gives you suggestions on what to research next if you don't have another queued? Yeah it might lead to some dumb options if you don't at least have some idea of where stuff is (like me forgetting that System Development is in Economy and not Emipre Development), but it's a nice touch. Also Treefolk are chill as gently caress.
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# ? May 23, 2017 09:35 |
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I wish the tech tree was easier to parse and more information was actually visible at once. I know it doesn't have the same era system as Legend but the layout in that game made the dependencies and relationships between techs much more comprehensible
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# ? May 23, 2017 09:41 |
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Having the tech tree be a single massive page you have to scroll around is one of their few UI missteps, in my view. I think the only other game that's that kind of tech web was Civ:BE, which is hardly a recommendation.
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# ? May 23, 2017 09:47 |
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Yeah, this is kind of a step backwards from the pretty neat-o Tech Wheels we had in Legend. That was such a great way to have nonlinear upgrade paths.
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# ? May 23, 2017 09:58 |
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The first time I opened up the tech tree in this game, I had to force exit out and watch Bob Ross paint just to calm down.
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# ? May 23, 2017 10:03 |
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NmareBfly posted:I also want to take a moment to praise the soundtrack. Top two tracks IMO: Absolutely agreed, I just need it to come out on google play now so I can listen to it all the time.
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# ? May 23, 2017 10:06 |
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Cythereal posted:I'm wondering if the Harmony are being reserved for an expansion because their central gimmick of not using dust would have much more significant consequences in this game - among other things you'd have to ask if the Vodyani leeching would work on them at all, and they'd obviously have a very different relationship with the Academy who play a bigger role in this game. Vodyani leech food, not dust. And yes, that does mean they're not very good at leeching off of Riftborn. Cease to Hope fucked around with this message at 10:36 on May 23, 2017 |
# ? May 23, 2017 10:34 |
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CharlieFoxtrot posted:I wish the tech tree was easier to parse and more information was actually visible at once. I know it doesn't have the same era system as Legend but the layout in that game made the dependencies and relationships between techs much more comprehensible Aside - the lines between techs are not dependencies. The lines are cost reductions. You just need to have the era unlocked to research a tech. Or have scientists in power. Overminty posted:Absolutely agreed, I just need it to come out on google play now so I can listen to it all the time. It's on Bandcamp, if you're willing to buy from them.
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# ? May 23, 2017 14:23 |
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So, for anyone that hasn't tried it yet, the Full Reserves battle tactic is really loving strong if you've got a fleet even slightly stronger than your opponents. It gives you a free action point after the battle for the cost of reducing your weapon modules by 25%, and as far as I can tell if you keep using it, you keep getting free points. It lets you attack multiple fleets with one fleet in the same turn, including across different systems if needed. It's also perfect when chasing down those annoying fleets that retreat as you still get the action point. It's late though, needing tier 5 military, but very worth it in my opinion. Tulip posted:It's on Bandcamp, if you're willing to buy from them. Oh, poo poo, I've been waiting for a notification from bandcamp that it was up. Link here, if anyone wants. I even checked G4F's page a couple days ago and didn't see it. Thanks for mentioning it, otherwise I probably would have waited a little longer.
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# ? May 23, 2017 14:41 |
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Tulip posted:It's on Bandcamp, if you're willing to buy from them. Yeah I was humming and hawing about it but I've decided to go for it, it really deserves it. On a related note some people on the g2g forum were wondering why there wasn't an option to upgrade to the digital version (which has the soundtrack) from the standard copy. Someone found that there was indeed the option to do so, just not on the same store page. Possibly because of a changed ID after release. https://www.games2gether.com/endles...e=1#post-236379 http://store.steampowered.com/sub/178663/?utm_source=SteamDB&utm_medium=SteamDB&utm_campaign=SteamDB%20App%20Page
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# ? May 23, 2017 14:50 |
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Can anyone confirm if ES 2 will run on my laptop? I'm prety sure I have the other requirements matched but I'm not sure about the CPU. Laptop's CPU is: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz Will this run the game well enough?
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# ? May 23, 2017 15:17 |
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I feel like there's probably a third too many system developments, while they could've expanded the number of ship types by 1 or 2 more. Also the Riftborn seem really slow to play due to their unique population mechanic... And they need to fix ship pathing so it doesn't automatically take you through another faction's space.
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# ? May 23, 2017 16:04 |
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Ragingsheep posted:
I felt the opposite in my brief half game with them during the beta because of the mad industry they produced.
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# ? May 23, 2017 16:10 |
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In 4x games I am so used to "expand or die" but in ES2 it seems like that really isn't a problem unless you're going for a conquest victory. Haven't tried Riftborn yet, but in every game I've played with them as AI, they never expanded much but always were on my doorstep for FIDS-.
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# ? May 23, 2017 16:12 |
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In my Unfallen game there's another Unfallen who's declared war on me. This turn of events seems very out of character for them. I thought we were destined to be tree bros.
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# ? May 23, 2017 16:13 |
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The need to fix auto-build so it queues up more than one item and doesn't waste production overflow. Especially when building something that takes less than one turn. It should also automatically interrupt infinite items when you research a new building. It did both these things in ES1, so why can't it do this in ES2? After you pass a certain point you stop caring exactly what every single colony is building, as long as they're always building something.
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# ? May 23, 2017 16:15 |
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Fhqwhgads posted:In 4x games I am so used to "expand or die" but in ES2 it seems like that really isn't a problem unless you're going for a conquest victory. Haven't tried Riftborn yet, but in every game I've played with them as AI, they never expanded much but always were on my doorstep for FIDS-. Riftborn are set up as the "tall" faction because it does a while to get their colonies establish but once they are they're unstoppable.
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# ? May 23, 2017 16:17 |
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Clarste posted:The need to fix auto-build so it queues up more than one item and doesn't waste production overflow. Especially when building something that takes less than one turn. It should also automatically interrupt infinite items when you research a new building. It did both these things in ES1, so why can't it do this in ES2? After you pass a certain point you stop caring exactly what every single colony is building, as long as they're always building something. I'm probably misunderstanding what you mean but I've definitely had multiple buildings complete on the same turn. The auto interrupt would be good though.
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# ? May 23, 2017 16:17 |
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Also, Riftborn get to colonize the "lovely" planets right from the start, except these planets usually have massive bonuses to Industry/Dust/Science in exchange for Food, which they don't use. The -20 approval penalty is easily taken care of by the Toys for Boys law, which gives +20 approval in exchange for some Science, can be used by everyone, and has no Influence upkeep whatsoever. Riftborn pops also get a flat +5 I/D/S bonus per unit, which is stupidly good and better than building improvements nearly all the time. Reflecting on this, Riftborn may actually be the least balanced faction if the player knows what they're doing and how to game their bonuses.
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# ? May 23, 2017 16:23 |
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Overminty posted:I'm probably misunderstanding what you mean but I've definitely had multiple buildings complete on the same turn. The auto interrupt would be good though. System AI only does one development at a time, so it's not going to spend all 500 of your system prod, if an item only takes say, 120, there's no production overrun pool so the extra is just gone
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# ? May 23, 2017 16:32 |
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Clarste posted:The need to fix auto-build so it queues up more than one item and doesn't waste production overflow. Especially when building something that takes less than one turn. It should also automatically interrupt infinite items when you research a new building. It did both these things in ES1, so why can't it do this in ES2? After you pass a certain point you stop caring exactly what every single colony is building, as long as they're always building something. If it works like EL (and ES1 apparently), you don't waste overflow on production or science. Any that isn't used carries over to your next selection, even if it isn't queued. I haven't double checked this yet, but I'd be really surprised if they took that out.
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# ? May 23, 2017 16:34 |
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Overminty posted:I'm probably misunderstanding what you mean but I've definitely had multiple buildings complete on the same turn. The auto interrupt would be good though. He's talking about the Governor dropdown thing, where you tell a colony to auto-build prioritizing Food/Industry/Approval/Science/etc. It only queues one building at a time. IIRC, Endless Legend automatically stored production overflow and applied it to the next building. Is that not a thing in ES2? e:fb
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# ? May 23, 2017 16:36 |
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Right, must have skipped over the auto-build part. Echoing what others said, EL did it and you can see it for science in ES2. Would be weird if they didn't for industry.
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# ? May 23, 2017 16:40 |
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# ? May 11, 2024 09:38 |
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Ragingsheep posted:And they need to fix ship pathing so it doesn't automatically take you through another faction's space. There's no way to waypoint / force ships to take a direct path not through starlanes, right? My current game has a really tasty looking system that is hanging out in the void relatively close to an opponent's home world and my colony ship really wants to fly through the homeworld first which just ends up in another forced retreat.
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# ? May 23, 2017 16:48 |