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Artificer posted:Brawling never left. But it is the roughest time for it now. Brawling crushes now. The Victor 9S can just roll in and fight an entire lance solo and still net a kill before they take it down. Multiple victors can just wipe up a team easily. Most of the gunboat mechs that dominated with PPFLD pilot like barges now, and you can just run them over with the faster, more armored brawlers that are running around.
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# ? May 23, 2017 21:17 |
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# ? May 28, 2024 14:35 |
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Artificer posted:Brawling never left. But it is the roughest time for it now. Brawling is extremely good after the skill tree changes ya drat buffoon!
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# ? May 23, 2017 21:21 |
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I've had mixed results in my atlases. If you engage at the right time and the right place, it works. If not, you're screwed (still doing a couple hundred damage maybe). So, brawling.
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# ? May 23, 2017 21:24 |
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To be more constructive, since most of the quirks for brawling specific weapons were removed from mechs now you can choose a reliably tough + mobile chassis and give your brawling weapons loads of quirks from the firepower tree. Or if the chassis you're using has one of the baseline weapon quirks you can go into survival and just become way tougher. The mobility changes also mean people overextend way too much now. Brawling in a medium mech is the best it's ever been now since I've started playing the game.
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# ? May 23, 2017 21:27 |
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Brawling is back? How are lights now - specifically the Huggin, cheater, and RVN 2X? Should I reinstall if I love medium mech brawl fests?
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# ? May 23, 2017 21:27 |
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Well I stand corrected then.
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# ? May 23, 2017 21:33 |
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Commoners posted:Brawling crushes now. The Victor 9S can just roll in and fight an entire lance solo and still net a kill before they take it down. Multiple victors can just wipe up a team easily. Most of the gunboat mechs that dominated with PPFLD pilot like barges now, and you can just run them over with the faster, more armored brawlers that are running around. What do you like for skills on yours? Armor, firepower, mobility?
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# ? May 23, 2017 21:36 |
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Any advice for a brawler TImberwolf and/or Mad Dog? I like slightly snowflake-y builds. Something kinda like this maybe? Unrelated, this is my favourite comment ever from r/reacharoundHPG: quote:Honestly, as I got older (20s) I found the lore plotlines less and less convincing. It was impossible to conceive that a faction was that incompetent.
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# ? May 23, 2017 21:55 |
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i logged in, fiddled with four different skill trees, played a couple matches and realized this is the same game, logged out again that's my trip report hope you enjoyed it
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# ? May 23, 2017 22:04 |
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NihilCredo posted:Any advice for a brawler TImberwolf and/or Mad Dog? I like slightly snowflake-y builds. Something kinda like this maybe? TBR (you can use any chassis except the ones with the built-in JJ for this build): http://mwo.smurfy-net.de/mechlab#i=270&l=2658b23dc8ef0ce1176dcd52900034a04a05765b MAD DOG: http://mwo.smurfy-net.de/mechlab#i=214&l=6d22ccf34b78d268e01e885a32d2cd16c03fdc95
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# ? May 23, 2017 22:09 |
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The TBR and MDD builds linked above are the correct ones. If you build the MDD, make sure you use the MDD-C arms, it's important because they get like 20 free armor each, and make better shields than you'd think. If you're looking for some, uh, less traditional Mad Dog brawler builds, I will swear by this one, which is pretty much just a fast Atlas that doesn't get focus fired. I have had a lot of success with that mech, and most people don't really know how to react to it before they're dead because it's such a non-traditional loadout. Rape Stink posted:Brawling is back? How are lights now - specifically the Huggin, cheater, and RVN 2X? Should I reinstall if I love medium mech brawl fests? Most light brawlers aren't that great. The Javelin seems okay, the Cheetah is about what it used to be, the Locust is dead. The Ravens in particular got hit hard and are all pretty poo poo now- the 2X and 4X lost most of their quirks, Huggin is still not very good. The only Raven that didn't really get nerfed this patch is the 3L, which lost a 5% laser duration quirk and now has the same paltry mobility stats as the 2X, slightly worse than the 4X.
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# ? May 23, 2017 22:22 |
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The TBR-prime with 2 srm 6s and all the MPLs you can find seems to work pretty well, but i want to test an Lbx in it too.
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# ? May 23, 2017 22:30 |
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NihilCredo posted:Any advice for a brawler TImberwolf and/or Mad Dog? I like slightly snowflake-y builds. Something kinda like this maybe? TjyvTompa posted:TBR (you can use any chassis except the ones with the built-in JJ for this build): http://mwo.smurfy-net.de/mechlab#i=270&l=2658b23dc8ef0ce1176dcd52900034a04a05765b I don't think the TBR makes a good AC Brawler. The Clan LBX-20 spreads its damage too much, and the weight is difficult to fit. I much prefer the 4SPL version. It has similar alpha and cooling, but with much better pinpoint. Whatever build you go with, do make sure you have a Jump Jet in there somewhere. This mech needs a JJ to assist with turns and general mobility. The TBR-S CT is ideal but go with the S side torso if you lack the base variant. As for a skill tree, this is what I settled on. The build runs cold enough that double Cool Shot and a heavy investment in Firepower compensate for the lack of points in the Ops tree, and you need those points elsewhere in order to make this mech work. The sluggish base mobility demands a considerable amount of Mobility nodes, and since it's a Brawler the survival tree is mandatory. Skippy McPants fucked around with this message at 23:13 on May 23, 2017 |
# ? May 23, 2017 22:45 |
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The meta build is 4ASRM6 and SPLs but the 4ASRM6 and LB20/UAC20 is more fun and probably better against pubbies.
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# ? May 23, 2017 22:45 |
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is there some kind of "good builds" webpage that is up to date? because trying not to gently caress up a build is my least favourite thing in this game. I just want to fight.
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# ? May 23, 2017 23:16 |
Well I do like fighting at close range cuz they're easier to hit there, maybe I'll play some more of this.
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# ? May 23, 2017 23:17 |
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starkebn posted:is there some kind of "good builds" webpage that is up to date? because trying not to gently caress up a build is my least favourite thing in this game. I just want to fight. make your own builds fight how you like Come on that's like the best part of Battletech games. There's this http://metamechs.com/ It is pretty good but you should use it as a guideline.
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# ? May 23, 2017 23:21 |
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Artificer posted:make your own builds I just said it's the worst part to me, I just want something to build and then fight with. It's no good "building how you like" when you've got the wrong chassis / perks / heat fuckery / weapons blah blah blah.
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# ? May 23, 2017 23:27 |
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starkebn posted:I just said it's the worst part to me, I just want something to build and then fight with. It's no good "building how you like" when you've got the wrong chassis / perks / heat fuckery / weapons blah blah blah. You say this like there isn't a glorious joy in building an unarmored lrm locust and running around making GBS threads on pubbies in an unequivocally awful mech
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# ? May 23, 2017 23:38 |
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3 machine guns in an atlas, just pissing rounds everywhere. Big gunboat.
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# ? May 23, 2017 23:40 |
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Rysithusiku posted:You say this like there isn't a glorious joy in building an unarmored lrm locust and running around making GBS threads on pubbies in an unequivocally awful mech no, that's just the difference between sometimes wanting to gently caress around and sometimes wanting to feel like you can contribute
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# ? May 23, 2017 23:43 |
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starkebn posted:I just said it's the worst part to me, I just want something to build and then fight with. It's no good "building how you like" when you've got the wrong chassis / perks / heat fuckery / weapons blah blah blah. I liken it to drafting in a TCG. It's all well and good to say "game knowledge and deck-building are half the fun!" but when you're not confident in either of those things, it's a considerable source of stress wondering about all the things you're loving up out of ignorance. Metamechs is pretty good and probably the best general reference, but as Artificer said, it's more of a guideline. Doubly so since the game just underwent a major shakeup and people are still sussing out what's good and what isn't.
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# ? May 23, 2017 23:49 |
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Rodenthar Drothman posted:3 machine guns in an atlas, just pissing rounds everywhere. If the Cent AH is still any good, 3x MG's, 3x ASRM4's, run around driving pubbies mad as you solo Kodiaks.
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# ? May 23, 2017 23:53 |
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Skippy McPants posted:I liken it to drafting in a TCG. It's all well and good to say "game knowledge and deck-building are half the fun!" but when you're not confident in either of those things, it's a considerable source of stress wondering about all the things you're loving up out of ignorance. pretty good analogy
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# ? May 23, 2017 23:54 |
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armchairyoda posted:If the Cent AH is still any good, 3x MG's, 3x ASRM4's, run around driving pubbies mad as you solo Kodiaks. I'm more of a fan of the -A. 3xSRM6, 2xML. If your side torsos get blown off you can run around shooting beams outta your belly, and it packs a hell of a punch. I also like the shadow hawk 2D2 with 4xSRM4, 2xML. It'll eat your rear end off if you're not careful. I don't really see the utility in artemis on srm4s, the grouping is already pretty drat tight. Is it really worth it?
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# ? May 24, 2017 00:04 |
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ASRM4s aren't a great use of weight over SRM4s, but sometimes you have no better way to spend those tons and they're better than SRM6s for sure. That said, the machinegun -AH can comfortably equip 3x ASRM6 so that's probably what armchairyoda meant.
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# ? May 24, 2017 00:18 |
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Ah, i see. That makes more sense.
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# ? May 24, 2017 00:38 |
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SRM4s aren't really the hot poo poo they used to be ever since the spread nerf. Someone did some testing post-spread on 4s and found that 6s both do more damage in general and also put more damage on the aimed component, killing faster. The extra 50% payload more than makes up for it. Obviously artemis tightens the spread but if it's a choice between ASRM4s and 6s you're usually better off with 6s.
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# ? May 24, 2017 01:08 |
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NihilCredo posted:ASRM4s aren't a great use of weight over SRM4s, but sometimes you have no better way to spend those tons and they're better than SRM6s for sure. No. The rof/heat on 4's is (was) way better for charging into full lances and taking on stupid-large robots. And the grouping was better. Also, I played like a crazy person.
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# ? May 24, 2017 01:33 |
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My Cicadas feel immortal now, which is wrong.
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# ? May 24, 2017 01:50 |
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aniviron posted:SRM4s aren't really the hot poo poo they used to be ever since the spread nerf. Someone did some testing post-spread on 4s and found that 6s both do more damage in general and also put more damage on the aimed component, killing faster. The extra 50% payload more than makes up for it. Obviously artemis tightens the spread but if it's a choice between ASRM4s and 6s you're usually better off with 6s. Didn't see this post, and it makes me sad.
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# ? May 24, 2017 02:03 |
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NihilCredo posted:ASRM4s aren't a great use of weight over SRM4s, but sometimes you have no better way to spend those tons and they're better than SRM6s for sure. My Cent-AH runs this build with 3xMG/3x ASRM6 and it wreck face before the skill tree and after. The only thing it suffers from now is the lack of the easy Radar Dep module, so having to spread some points to get some coverage sucks but is managable. Ive had most of my best games in this mech and with this loadout.
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# ? May 24, 2017 02:04 |
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Buschmaki posted:Someone just told me they're quitting the game because the skill tree buffed brawling and they're angry they're getting killed at close range. What is with the people who play this game. they are bad, friend
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# ? May 24, 2017 04:10 |
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Skippy McPants posted:I don't think the TBR makes a good AC Brawler. The Clan LBX-20 spreads its damage too much, and the weight is difficult to fit. I much prefer the 4SPL version. It has similar alpha and cooling, but with much better pinpoint. Whatever build you go with, do make sure you have a Jump Jet in there somewhere. This mech needs a JJ to assist with turns and general mobility. The TBR-S CT is ideal but go with the S side torso if you lack the base variant. A brawling TBR definitely do not need JJs, what would you use them for in a brawl? The LBX does not spread damage as bad as before with the new -LBX Spread quirks and since you only fire within 300 meters it doesn't matter anyway. The 4SRM6, 4SPL TBR is deprecated grampa, get with the times, LBX is the new hotness.
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# ? May 24, 2017 08:47 |
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The only advantage LBXs have is that they don't have ghost heat. You're better off taking a UAC 20 or UAC 10 over an LBX any time. They do spread damage massively even with -10% spread.
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# ? May 24, 2017 08:50 |
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While I personally prefer the UAC20, the LB20 does have a significant advantage you don't mention: the UAC20 (and SPLs for that matter) have a non-zero facetime amount where you have to stare at your enemy while you aim. The LB20 pairs nicely with the SRMs in that you can turn, click, and never stop turning to spread damage while still landing it where it's supposed to go. But for clan 20-class autocannons it's tough to beat the potential for devastation that a 40-damage weapon will bring to the table, imo. You just have to play smart enough to know you'll be able to back off when it jams.
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# ? May 24, 2017 08:59 |
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aniviron posted:While I personally prefer the UAC20, the LB20 does have a significant advantage you don't mention: the UAC20 (and SPLs for that matter) have a non-zero facetime amount where you have to stare at your enemy while you aim. The LB20 pairs nicely with the SRMs in that you can turn, click, and never stop turning to spread damage while still landing it where it's supposed to go. Not to mention that it's nice as a brawler to have the ability to fire a weapon and hit people while you close into SPL range. http://mwo.smurfy-net.de/mechlab#i=394&l=cf9b6bfb115d7f3992480f23208012bb5c2df496 I'm running this right now and it's pretty hilarious. You used to need a big engine for the agility, but now the archer is pretty agile and doesn't really need the speed. It runs hot as gently caress though. Commoners fucked around with this message at 10:50 on May 24, 2017 |
# ? May 24, 2017 09:02 |
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Commoners posted:The only advantage LBXs have is that they don't have ghost heat. You're better off taking a UAC 20 or UAC 10 over an LBX any time. They do spread damage massively even with -10% spread. You are forgetting the coolness factor, a LBX is at least twice as cool as the same size UAC. Same with camos, the flame camo makes your mech better, fact.
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# ? May 24, 2017 11:14 |
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Commoners posted:Not to mention that it's nice as a brawler to have the ability to fire a weapon and hit people while you close into SPL range. The archer is huge, a goddamn barn door. I can't believe you would recommend this mech. *sees it has 9 missile slots* The Archer ARC-5W is the premium brawling mech for the new generation, anyone serious about playing MWO has to own one.
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# ? May 24, 2017 11:25 |
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# ? May 28, 2024 14:35 |
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Throwing artemis onto it is a huge gimmick and it's a pretty big liability, but running a std 290 with 9 SRM4s runs pretty drat cool and can also shred other mechs. It's best against assaults where the missile spread from its hard points doesn't matter as much, but it can brutalize anything that isn't a tiny light.
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# ? May 24, 2017 11:57 |