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FuriousAngle posted:So I ran into something interesting tonight. I rolled both a Triumph and a Despair on an attack roll. 1) Yes 2) Despair will count as 1 failure and triumph as 1 success for a total of 4 successes vs 1 failure. Meaning you end up with 3 successes 3) Yes. They can cause the critical and run out of ammo if thats what you end up spending them on. FuriousAngle posted:What if the attack roll had just one triumph and one despair? Would the attack succeed, enjoying only a single success while critting and running out of ammo? If your final result was 1 Triumph and 1 Despair, the 1 success and 1 failure would cancel out resulting in the attack failing. This means that both something awesome happened despite the attack failing AND something awful happened. A good example is say, you fire at some stormtroopers who are chasing you and you miss but shoot out the control panel so that the door they are trying to get to closes in front of them. The despair could mean the weapon runs out of ammo but it could also mean the hanger door your ship is parked in opens up only to reveal the black robed figure you've been running from etc
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# ? May 25, 2017 05:25 |
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# ? May 10, 2024 01:55 |
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FuriousAngle posted:So I ran into something interesting tonight. I rolled both a Triumph and a Despair on an attack roll. As I understand it: A Triumph also counts as a Success, and a Despair also counts as a Failure. The Success/Failure component can be cancelled out, but not the Triumph/Despair component. So, you failed the roll (no net Successes) but had both a Triumph and a Despair. Your questions, in order: 1) Yes 2) 3: 3+1-1 3) This is correct. Let me know if I've got it wrong. EDIT: Crumbletron posted:Triumph counts as a success but a despair does not count as a failure. They do give separate effects, so you could crit and run out of ammo. The bolded part is not correct. Lemniscate Blue fucked around with this message at 05:31 on May 25, 2017 |
# ? May 25, 2017 05:27 |
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So essentially what it sounds like is that when it says "Triumph and Despair do not completely cancel each other out" it means that the "success" and "Failure" parts DO cancel each other out, but the "Awesome thing" and "Terrible Thing" do not cancel each other out? And does this mean a Triumph's "success" element can be cancelled by a regular "failure" result, but the "awesome thing" still happens? ie. On a roll of 3 failure and 1 triumph, the action still fails but something really rad happens?
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# ? May 25, 2017 13:26 |
Yes, exactly. Eg: roll to hack into imperial comms, get failures and a triumph, fail to hack into their comms, but get something else like their operational plans or something.
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# ? May 25, 2017 13:34 |
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My bad on the despair not being a failure, I guess my group's been doing that wrong
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# ? May 25, 2017 13:39 |
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Crumbletron posted:My bad on the despair not being a failure, I guess my group's been doing that wrong It's cool. My groups have been doing LOTS of things wrong I appreciate the help though! And thanks for everyone who threw in here. I'm thankful for the clarification!
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# ? May 25, 2017 13:48 |
Speaking of improbable rolls; when I ran a one shot a few weeks ago, there were no less than seven or eight completely cancelled rolls, leading to literally Just A Failure. Everyone had a good time with my conniption fits after the third or fourth time.
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# ? May 25, 2017 13:52 |
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Admiral Joeslop posted:Speaking of improbable rolls; when I ran a one shot a few weeks ago, there were no less than seven or eight completely cancelled rolls, leading to literally Just A Failure. Everyone had a good time with my conniption fits after the third or fourth time. Please tell me it was Stormtroopers making all those Just A Failure rolls.
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# ? May 26, 2017 15:02 |
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FuriousAngle posted:Please tell me it was Stormtroopers making all those Just A Failure rolls. Every. Goddamn. Time.
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# ? May 26, 2017 18:02 |
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kingcom posted:Every. Goddamn. Time. Oh man, that's rough. It reinforces the notion that every single player has that the Stormtroopers are non-threats and can be mocked and laughed off. I got lucky with the first session with my newest group. Three squads of troopers managed to beat the snot out of the players. Hope your troopers roll more interestingly in the future!
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# ? May 26, 2017 22:32 |
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FuriousAngle posted:Oh man, that's rough. It reinforces the notion that every single player has that the Stormtroopers are non-threats and can be mocked and laughed off. I kinda wish my group had the chance for that mindset. Every time the bucketheads show up for us, someone gets royally hosed up. Like the time our melee monster got delimbed by a basic-rear end Stormtrooper. With a knife. We kidnapped that guy and turned him over to our intelligence contact, because holy poo poo.
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# ? May 26, 2017 22:38 |
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I'm glad the Lone Stormtrooper is making an appearance in the new version
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# ? May 26, 2017 23:20 |
FuriousAngle posted:Please tell me it was Stormtroopers making all those Just A Failure rolls. That was all them! Later though, the Assassin Droid that was attacking them rolled something like, 7 successes and a couple advantage. Felt good.
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# ? May 26, 2017 23:30 |
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FuriousAngle posted:Oh man, that's rough. It reinforces the notion that every single player has that the Stormtroopers are non-threats and can be mocked and laughed off. First time I ever rolled a despair while shooting into a melee was a squad of stormtroopers gunning down their buddies. On paper they are legit really dangerous to new/low level characters but its amazing how the dice just turn them into movie stormtroopers every time lol.
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# ? May 27, 2017 05:24 |
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I have the Edge of the Empire core book, what should I grab next? I was thinking Edge of the Empire beginner game because I need another set of dice
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# ? May 27, 2017 10:55 |
bowmore posted:I have the Edge of the Empire core book, what should I grab next? Yes, do that. More dice, couple maps you can repurpose if needed, and a bunch of useful character tokens.
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# ? May 27, 2017 12:10 |
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Speaking of the Edge of the Empire beginner game, I'm partway through the first ship-board encounter. (Avoiding specific details in case people in the thread care about spoilers in a published module.) We paused for last weekend once everyone was in a position to be on-board, though combat had already started. To give further background on the group, we are using the four pre-gen characters, though halfway through encounters, one player tends to need to depart. We resolve this as that character simply going "off-screen", contributing but not being cinematically-focused on. The quantity of enemies in that encounter seems to be difficult for the players to handle. To this end, I have had two of the four weaker enemies locked outside of the ship attempting but "failing" to get back in, to try to even the odds for the three PCs inside the ship. Does this seem like a fair solution, or am I taking it too easy on them this way? All players and enemies are currently at no wounds or strain.
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# ? May 27, 2017 13:24 |
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So a couple of questions: 1. Awhile back (well before Force & Destiny) somebody linked me to a couple of amateurish but somewhat useful cheat sheets for things like spending advantage and such. Does anybody have any updated ones? Or any cheat sheets for force powers? I can make my own but I figured I'd ask before I do. 2. Does anybody have a quick and easy way of tracking peoples range bands? It seems significantly more complicated to me when you consider you have five to seven people in a given combat (or more), and just because Bob is at Short with Stormtrooper #1 doesn't mean he is with Stormtrooper #2 and when one of t hem moves it really seems to make things complicated. Is there some kinda of shortcut for this range band system that my brain isn't figuring out?
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# ? May 27, 2017 16:22 |
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Darius099 posted:2. Does anybody have a quick and easy way of tracking peoples range bands? Small dry erase board laid flat with tokens on it to represent people. That way you can draw a rough representation of the combat area and players have an idea of where they are in relation to enemies.
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# ? May 27, 2017 16:37 |
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nelson posted:Small dry erase board laid flat with tokens on it to represent people. That way you can draw a rough representation of the combat area and players have an idea of where they are in relation to enemies. This, or get into imperial assault so you can make a map with minis. Every time people say they didn't need maps and just used "abstraction", like with old D&D 2e or whatever, they were straight up lying or cheating distances.
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# ? May 27, 2017 16:39 |
Chill la Chill posted:This, or get into imperial assault so you can make a map with minis. Every time people say they didn't need maps and just used "abstraction", like with old D&D 2e or whatever, they were straight up lying or cheating distances. Do those Imperial Assault booster packs come with figures? And are they random? I've never looked closely.
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# ? May 27, 2017 17:49 |
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Probably cheaper to just get a heap of the WotC commons, and they come prepainted.
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# ? May 27, 2017 18:22 |
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Admiral Joeslop posted:Do those Imperial Assault booster packs come with figures? And are they random? I've never looked closely. Each figure pack comes with the figure, unit card, and a couple missions. They are not random; you get exactly what is depicted on the box.
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# ? May 27, 2017 18:30 |
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nelson posted:Small dry erase board laid flat with tokens on it to represent people. That way you can draw a rough representation of the combat area and players have an idea of where they are in relation to enemies. This is what we do. Much easier that way.
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# ? May 27, 2017 23:12 |
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Lorak posted:Speaking of the Edge of the Empire beginner game, I'm partway through the first ship-board encounter. (Avoiding specific details in case people in the thread care about spoilers in a published module.) We paused for last weekend once everyone was in a position to be on-board, though combat had already started. To give further background on the group, we are using the four pre-gen characters, though halfway through encounters, one player tends to need to depart. We resolve this as that character simply going "off-screen", contributing but not being cinematically-focused on. I don't remember any of this in the beginner game adventure. The only shipboard encounter is you flying the Krayt Fang away from a squad of TIE Fighters.
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# ? May 28, 2017 02:55 |
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kingcom posted:I don't remember any of this in the beginner game adventure. The only shipboard encounter is you flying the Krayt Fang away from a squad of TIE Fighters. I'm referring to the one before that, where they are aboard the Fang not in flight.
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# ? May 28, 2017 13:47 |
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Lorak posted:I'm referring to the one before that, where they are aboard the Fang not in flight. Oh, like they're in the hanger itself? Yeah I would absolutely have one of the players either get on the ship's main guns or straight take off and punch it out of there.
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# ? May 28, 2017 14:50 |
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kingcom posted:Oh, like they're in the hanger itself? Yeah I would absolutely have one of the players either get on the ship's main guns or straight take off and punch it out of there.
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# ? May 28, 2017 16:09 |
Putting out the feelers: anyone out there interested in a Euro-friendly timezone Saturday or Sunday live game over Roll20 or Discord? I've been rifling through some old WEG D6 adventure modules and found one that I'd like to try to convert and use as the starting point for an Age of Rebellion game. And I'd like to get more experience GM'ing for people who aren't complete randoms from the depths of the Roll20 LFG community and are therefore more likely to be Not Terrible. I'd be looking at running something like 5 or 6pm Central European time (4 or 5pm UK / 11 or 12pm US East) and go for around 3 hours a session. Weekly or bi-weekly depending on what the group would want. Drone fucked around with this message at 13:34 on May 29, 2017 |
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# ? May 29, 2017 13:20 |
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I'd be totally down if it starts in July. Sunday preferred.
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# ? May 29, 2017 13:29 |
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Drone posted:Putting out the feelers: anyone out there interested in a Euro-friendly timezone Saturday or Sunday live game over Roll20 or Discord? I’d be interested in playing. I’d prefer Sundays.
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# ? May 29, 2017 16:47 |
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I'm interested, though I'd be coming from the East Coast, US, so I'd prefer saturday where being up late is more acceptable.
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# ? May 29, 2017 16:59 |
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Elendil004 posted:I'm interested, though I'd be coming from the East Coast, US, so I'd prefer saturday where being up late is more acceptable. Euro timezones are around five hours ahead of you.
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# ? May 29, 2017 17:06 |
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Ablative posted:Euro timezones are around five hours ahead of you. He laid that out in his post
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# ? May 29, 2017 17:15 |
There've been a few people who expressed interest on the Discord too, so I'll put together an OOC/Recruitment post this evening or tomorrow just to keep it all organized.
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# ? May 29, 2017 17:22 |
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Elendil004 posted:He laid that out in his post Oh, did you mean them staying up later?
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# ? May 29, 2017 17:47 |
Thread's up for interest check and character apps: https://forums.somethingawful.com/showthread.php?threadid=3822025
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# ? May 29, 2017 18:25 |
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Is the three core books a solid foundation for this game? I don't think I can afford to buy all the extra books
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# ? May 31, 2017 12:14 |
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bowmore posted:Is the three core books a solid foundation for this game? I don't think I can afford to buy all the extra books Yes
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# ? May 31, 2017 12:16 |
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# ? May 10, 2024 01:55 |
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alg posted:Yes
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# ? May 31, 2017 12:17 |