|
You can go to the arboretum's greenhouse and scan the typhon there, and then the three puppet humans, and get just enough research for mindjack. All from the safety of a window.
|
# ? May 26, 2017 07:14 |
|
|
# ? May 9, 2024 20:33 |
|
If I'm going on a no-typhon run, then the entire research scanning mechanic is useless to me, right? Unlike SS2 and Bioshock I don't think you get damage buffs to enemy types that you research. Also, my dang computer gun glitched out.
|
# ? May 26, 2017 07:26 |
|
Copper Vein posted:Also, my dang computer gun glitched out. It would be hilarious if that were an intentional feature after taking Electric damage.
|
# ? May 26, 2017 07:50 |
|
Copper Vein posted:Also, my dang computer gun glitched out. Ayup, I see what'cha done there. What you need to do is pull the clip out, wait twenty seconds, then put it back in. Should fix your firearm right up.
|
# ? May 26, 2017 07:52 |
|
Neddy Seagoon posted:Ayup, I see what'cha done there. What you need to do is pull the clip out, wait twenty seconds, then put it back in. Should fix your firearm right up. Just as a quick aside, I like how the shotgun is looks like some old world technology with what looks like an aftermarket ammo counter slapped on because "FUTURE"
|
# ? May 26, 2017 08:05 |
|
Wamdoodle posted:Just as a quick aside, I like how the shotgun is looks like some old world technology with what looks like an aftermarket ammo counter slapped on because "FUTURE" It might literally be this because if you get exposed to EMP it temporarily shorts out the ammo counter on the shotgun, but the gun itself still works just fine.
|
# ? May 26, 2017 08:12 |
|
Mzbundifund posted:It might literally be this because if you get exposed to EMP it temporarily shorts out the ammo counter on the shotgun, but the gun itself still works just fine. The Pistol works fine as well. That said, I really don't get why the GLOO Gun of all things shits the bed when it cops an electrical blast. It's pretty much a pneumatic caulk gun with a digital readout.
|
# ? May 26, 2017 08:55 |
|
Neddy Seagoon posted:The Pistol works fine as well. That said, I really don't get why the GLOO Gun of all things shits the bed when it cops an electrical blast. It's pretty much a pneumatic caulk gun with a digital readout.
|
# ? May 26, 2017 10:05 |
|
In 6 months time the official wiki will have barely a paragraph on the nature of human existence but there will be pages of redacted arguments over the exact nature of the firing mechanism used by the goop gun.
|
# ? May 26, 2017 10:45 |
|
DancingShade posted:In 6 months time the official wiki will have barely a paragraph on the nature of human existence but there will be pages of redacted arguments over the exact nature of the firing mechanism used by the goop gun. Look, we already know the nature of man. It's being a miserable pile of secrets. Done. The Gloo Cannon, meanwhile, is an enigma. Much more room for discussion.
|
# ? May 26, 2017 10:50 |
|
DancingShade posted:In 6 months time the official wiki will have barely a paragraph on the nature of human existence but there will be pages of redacted arguments over the exact nature of the firing mechanism used by the goop gun. Humans are boring. GLOO is interesting.
|
# ? May 26, 2017 11:06 |
|
I want to dope my GLOO with exotic materials. Make it semi-sentient and capable to crawling around to maximally incapacitate foes.
|
# ? May 26, 2017 11:13 |
|
I was hoping it'd become an elemental weapon so you can hose people with electro-jelly. I know Bioshock is taboo in Shock game discussions, but I did appreciate how weapon modifications had a major change in the looks and functionality of a gun.
|
# ? May 26, 2017 12:51 |
|
I think there was more potential in the mind/machine-control build. They should have let you summon 2-3 phantoms + take over 2-3 enemies and 2-3 operators that follow you around. There should also be simple commands you could give to your little army like 'wait here' and 'attack'. There are most likely technical reasons why this is all impossible anyway but hey I'm just an ideas guy.
|
# ? May 26, 2017 13:31 |
|
deep dish peat moss posted:Mind Jack literally just renders mind controlled humans unconscious, the same exact result as stunning them or killing the Telepath. It's not a very useful skill but you can use it to make Phantoms friendly long enough for two good Shotgun blasts. Mind Jack is one of the most useful and powerful skills in the game, what are you even talking about. Bushiz posted:If you want my insane theory there's a note somewhere that mentions typhon outbreaks happening on the station before, obviously not as bad but still happening, and after they get under control, staff starts getting mindwiped so they didn't see their friend get mummified and start having second thoughts, except for the upper echelons, so Dayo, Sarah, Danielle, and Mikhaila all started building operators with their personalities in secret. All hands were lost when Real Morgan blew up the station except Morgan, who survived by going mimic and floating through space before ending up on the Argus Installation that's mentioned several times as an ultra-blacksite also in orbit of the moon, and the crew-operators, who could just fly over easy enough. Worth noting that it doesn't take many neuromods to increase your lifespan to hundreds of years!
|
# ? May 26, 2017 14:58 |
|
Just finished the game. Ending question (some spoilers): What does it take for Sho to approve of you in the ending? Do you have to commit murder for her? I found her and KOed 37 but it seemed like her evaluation still dinged me for not killing him and because "a lot of humans were killed by the Typhon". I had 25+5 NPCs in the shuttle at the end, could I have saved more? Sarah did mention over at one point that she lost some people storming life support after I asphyxiated Dahl. Good game, but the bugs - at least on PS4 - were a pain. Personnel location objectives always disappeared whenever I went into G.U.T.S. or Talos 1 Exterior, which made a few side quests almost impossible. I also had the ending glitch out on two out of three attempts? Possibly to do with activating the ending just as the timer runs out? After loading the "Hidden Location" it started the shuttle escape and credits movies a second time, then dumped me into the final scene without starting the cutscene so I still had control. Couldn't do anything but walk around the room and look at Alex and the operators, though - nothing was interactable and the transcribe button didn't work.
|
# ? May 26, 2017 15:28 |
|
Going to word this in a way to avoid any spoilers, though I don't really consider this a spoiler. To get into your office, you get a key code. I was playing as a male and when I got to the office, January just told me the code. In a video I saw someone go the the secretary's desk and use their computer to get the key code. The password to their computer had the password stickied on it and it read something like omghotboss, which made me wonder if that was for if you are playing as the female Morgan. Are there any other differences like that throughout the game that anyone has noticed?
|
# ? May 26, 2017 15:31 |
|
it stays omghotboss regardless of gender
|
# ? May 26, 2017 15:34 |
|
Cowcaster posted:it stays omghotboss regardless of gender hmm, I wonder why January told me the code instead of just making me check the secretary's computer
|
# ? May 26, 2017 15:37 |
|
He/she does so regardless of gender as well.
|
# ? May 26, 2017 15:43 |
|
January always tells you the code
|
# ? May 26, 2017 15:43 |
|
i think it's just one of those single solution multiple approach things, just that january just straight up telling you the code was added later since it's plot important
|
# ? May 26, 2017 15:45 |
|
I think the only differences between genders are the family photo, January being male/female and all the dialogue swaps when they're needed.
|
# ? May 26, 2017 15:47 |
|
Palpek posted:I think the only differences between genders are the family photo, January being male/female and all the dialogue swaps when they're needed. And the toilet seat
|
# ? May 26, 2017 16:36 |
|
Does anyone get slightly disappointed when you access an area with your neuromod abilities only to learn you can access the same area with other neuromod abilities? I kinda feel it's going for Deus Ex but doesn't get the balance right.
|
# ? May 26, 2017 16:49 |
|
snoremac posted:Does anyone get slightly disappointed when you access an area with your neuromod abilities only to learn you can access the same area with other neuromod abilities? I kinda feel it's going for Deus Ex but doesn't get the balance right. This is my way in. There are many like it, but this one is mine .
|
# ? May 26, 2017 16:53 |
|
It's actually pretty clever how they handled gender with minimal work and some very clever tricks. I went with femorgan, completely forgetting I even had a choice at the start, and i thought it felt very natural and great with brother-sister dynamic and being headhoncho and stuff, then I see people talking about himorgan and I'm like oh, oh yeah I guess you could play either way.
|
# ? May 26, 2017 16:57 |
|
snoremac posted:Does anyone get slightly disappointed when you access an area with your neuromod abilities only to learn you can access the same area with other neuromod abilities? I kinda feel it's going for Deus Ex but doesn't get the balance right. I don't, but that's because there is no experience linked to doing things a different way so I don't feel compelled or like I'm missing out on anything. I find it fun to explore those options anyways though. I think a good example if the fabrication office. You can get a keycard off a body, can hop onto a ledge outside the window, break it and hit the manual unlock with either a nerf dart or a power. Or you can go the hidden route where you jump onto a air duct and monkey your way to on top the office where there is a slot whee you can either mimic, remote press, or shoot the button. I think that is great design and since it is consistent throughout the game it makes me super happy to play around with them. You could say that Prey... is good. Broose fucked around with this message at 17:21 on May 26, 2017 |
# ? May 26, 2017 17:17 |
|
snoremac posted:Does anyone get slightly disappointed when you access an area with your neuromod abilities only to learn you can access the same area with other neuromod abilities? I kinda feel it's going for Deus Ex but doesn't get the balance right. Turning into a coffee cup and rolling through the slot in a security booth will never disappoint me. Even if the door was already open.
|
# ? May 26, 2017 17:22 |
|
HenryEx posted:And the toilet seat You've got to be kidding, there's no way anyone was this brilliantly subtle.
|
# ? May 26, 2017 17:22 |
|
Gave in and starting another play through. Promised myself I'd wait until the deepest drought of summer too. The reaction to you hiding behind the chair will never get old. Nice slip by the 'pilot' in the helicopter- "mind the glass on the way out." - I guess I thought they were telling me to watch the glass on the helicopter's windows and thought it was a dumb line. Obviously he means the glass of the big square room you're in. (I can't remember the name of the stuff Lg glass? Everytime I go to post I lose all the vocabulary words.) I got out my tinfoil hat and wondered why this line would be allowed into the Simulation. Then my brain imploded and I decided to just post. I'm also curious about the Mind controlled guy in Trauma I kept him safe and alone in his nice cell the entire play through and I never found out what the code Inside the room he's in is for - is it something obvious? and I never found out who was Controlling him, I thought everyone was tied to a specific Telepath? Did I forget to go back and check on him once I'd killed 'his' Telepath somewhere? I figure I should still be as thorough with the spoilers because there's probably people jumping into the thread all the time?
|
# ? May 26, 2017 18:24 |
|
ravinghobo posted:I'm also curious about the Mind controlled guy in Trauma I kept him safe and alone in his nice cell the entire play through and I never found out what the code Inside the room he's in is for - I'm curious about this too. I accidentally killed him early on since he just started whacking me and I figured that mind controlled meant his brain was toast anyways (wasn't until I got to Arboretum that I learned otherwise). is there any dialogue or anything saving him or does he just go unconscious?
|
# ? May 26, 2017 18:27 |
|
Xaris posted:I'm curious about this too. I accidentally killed him early on since he just started whacking me and I figured that mind controlled meant his brain was toast anyways (wasn't until I got to Arboretum that I learned otherwise). is there any dialogue or anything saving him or does he just go unconscious? There's no way to release a mind controlled human without them going unconscious. He just disappears once you leave the area, I don't think you ever see him again. The code is for the safe inside DeVries' office next door.
|
# ? May 26, 2017 18:38 |
|
So Nightmares spawning can happen just from plain neuromods right? Because I ended up having to gently caress one up in the place with the cafeteria right away and a buncha folks said that only happens if you use typhon powers but I had zero of those. (As I assumed the ending would change if I didn't but also because it seemed like a neat gimmick)Gadzuko posted:There's no way to release a mind controlled human without them going unconscious. He just disappears once you leave the area, I don't think you ever see him again. The code is for the safe inside DeVries' office next door. Also goddamn, I am so pissed the unique weapons are better: time to find a shitload more mods again I guess
|
# ? May 26, 2017 18:42 |
|
Deceitful Penguin posted:So Nightmares spawning can happen just from plain neuromods right? Because I ended up having to gently caress one up in the place with the cafeteria right away and a buncha folks said that only happens if you use typhon powers but I had zero of those. (As I assumed the ending would change if I didn't but also because it seemed like a neat gimmick)
|
# ? May 26, 2017 18:46 |
|
Deceitful Penguin posted:What about the lady in the greenhouse? She stays conscious if you manage to kill the controller fast enough Ok, amend that to "There is no way to release that specific guy without him becoming unconscious". The whole "Nightmare is tied to neuromods/Typhon powers" thing is total BS. Supposedly the devs said you could spawn it just by using a whole bunch of Neuromods at once and it would hunt you down but I've used over 50 at one time and nothing happened. It just randomly spawns in a few set locations throughout the game based on your progression, no matter what you do.
|
# ? May 26, 2017 19:23 |
|
My first nightmare was when I took a sidetrip back to Neuromod Division. I zoned into the lobby where you get your first neuromod and it was just standing in front of me.
|
# ? May 26, 2017 19:27 |
|
deep dish peat moss posted:Mind Jack literally just renders mind controlled humans unconscious, the same exact result as stunning them or killing the Telepath. It's not a very useful skill but you can use it to make Phantoms friendly long enough for two good Shotgun blasts. Mind Jack isn't quite as useful as Psychoshock in terms of direct offense, but it is an extremely good power. Immediately breaks up alien packs through in-fighting, works on everything but Telepaths and robots, and a short cooldown. It really shines whenever you are backtracking or in the late game, because you can just Mind Jack anything you are running past and ignore it.
|
# ? May 26, 2017 19:30 |
|
Nightmare definitely has a good chance to spawn wherever you buy Typhon powers. During my first playthrough it frequently spawned when I would spend 6-8 neuromods on upgrading a single power.
|
# ? May 26, 2017 19:44 |
|
|
# ? May 9, 2024 20:33 |
|
Gadzuko posted:The whole "Nightmare is tied to neuromods/Typhon powers" thing is total BS. Supposedly the devs said you could spawn it just by using a whole bunch of Neuromods at once and it would hunt you down but I've used over 50 at one time and nothing happened. It just randomly spawns in a few set locations throughout the game based on your progression, no matter what you do. There's some sort of interaction but I'm still not sure exactly what it is despite beating the game twice now. There have been several times where I've crafted a bunch of neuromods at once and used them, and as soon as I got out of the menu screen a nightmare started hunting me. Maybe each neuromod you use has a low chance to spawn the nightmare or something like that, where it's a gamble each time but never guaranteed to actually happen if you're lucky.
|
# ? May 26, 2017 19:46 |