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Poopy Palpy posted:Caylus and LoW both have the same "Collect cubes to put them in specific places" theme. Thats my favorite board game theme!
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# ? May 29, 2017 03:55 |
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# ? Jun 5, 2024 18:27 |
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Poopy Palpy posted:Caylus and LoW both have the same "Collect cubes to put them in specific places" theme.
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# ? May 29, 2017 04:05 |
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Some Numbers posted:You're confusing theme and mechanics. But enough about Eurogames
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# ? May 29, 2017 04:38 |
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Doctor Spaceman posted:The lukewarm feeling is because it's got generic mechanics with a theme pasted on top. I think it's a good intro game (partly because of that) but people who like worker placement games are unlikely to rate it as their favourite. I think a big part of where to go next depends on what you liked about Lords of Waterdeep.
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# ? May 29, 2017 04:45 |
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Cthulhu Dreams posted:I think a big part of where to go next depends on what you liked about Lords of Waterdeep. Definitely, especially in a genre like worker placement where you have lots of options to choose from but only a limited amount of gaming time.
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# ? May 29, 2017 04:48 |
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I'll try to sell you on thread darling Keyflower. It's a worker placement game where you build a little village over 4 seasons by buying tiles with your workers then using the tiles to make goods and score points. It mixes LoW's worker placement with bidding (you can spend more meeples to take a tile someone else wants), has variable setup (tons of tiles, only some are used each game), and is just a great game all around. It might seem a big step up from LoW because of the iconography, but the rulebook is easy to follow and has an explanation of every single tile if you are confused.
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# ? May 29, 2017 04:54 |
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Gutter Owl posted:This is actually a valid strategic concern for Sylvans, specifically. They have dense formations and less movement options than other factions. Orphaned Sylvans are basically useless down the road. Was 0-0 Jabor posted:There are a decent number of cards you could have where your opponent just blocking doesn't actually stop you scoring the achievement, or setting up a way to score it the turn after - it's not unreasonable to consider that particular achievement to be a lost cause and to proactively start working towards something else instead of spending a turn just on stalling. Yeah, this is the crux of it.
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# ? May 29, 2017 04:55 |
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I think Via Nebula is a great entry game - it's extremely accessible and scalable but also has good strategic depth. It's not like Waterdeep in a mechanical sense, like Caylus would be, but I think it's more accessible than Caylus and still involves moving resources around and building things. It has some cardplay like Waterdeep in that you are grabbing resources to play cards, but with some spatial stuff. So in terms of what's a good starting point for Euro style games I'd recommend it as an alternative next step or substitute.
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# ? May 29, 2017 08:33 |
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Blamestorm posted:I think Via Nebula is a great entry game - it's extremely accessible and scalable but also has good strategic depth. It's not like Waterdeep in a mechanical sense, like Caylus would be, but I think it's more accessible than Caylus and still involves moving resources around and building things. It has some cardplay like Waterdeep in that you are grabbing resources to play cards, but with some spatial stuff. So in terms of what's a good starting point for Euro style games I'd recommend it as an alternative next step or substitute. Pick up and deliver is not worker placement. Via Nebula is a good starting point, but a different starting point.
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# ? May 29, 2017 08:37 |
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Get Lords of Waterdeep, as I assume your girlfriend is not a robot for whom games breakdown like the matrix into a series of green sigils with no emotion or consideration other than mechanics. The people here are great, but you do have to take into consideration that they are game nuts, and their reasons for thinking things are suboptimal are going to be different than hers. If she likes LoW, then you can always consider trying something new (and better, from a mechanical perspective) down the road. Don't fight against something your girlfriend has shown a genuine interest in.
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# ? May 29, 2017 10:49 |
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SlyFrog posted:Don't fight against something your girlfriend has shown a genuine interest in. Unless it is undeniable garbage. My girlfriend started out picking games to play by how cute/interesting the bow looks, which is a terrible metric when it comes to quality. She also heard me talk a lot of shut about munchkin, so now she wants to play it at least once. So f ar I managed to talk her out of it.
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# ? May 29, 2017 10:53 |
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The theme in LoW is paper-thin. It's still probably a better entry-level WP than Caylus. Caylus breaks friendships.
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# ? May 29, 2017 11:15 |
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SlyFrog posted:Get Lords of Waterdeep, as I assume your girlfriend is not a robot for whom games breakdown like the matrix into a series of green sigils with no emotion or consideration other than mechanics. Yeah, I mean I'm asking so that I can try some of these other games with her and see if we like them, more than anything. She's not really very into the themes, so something mechanically similar but better would be grand! Thanks for all the suggestions guys, I find this thread way better for suggestions than other places, precisely because it is aware of the above. We both adore Scythe, so will have to give viticulture a go, and I know I've heard good things about Agricola on here without knowing the kind of game it is. If Caylus breaks friendships (I imagine with horrible blocking / denying opponents their plan) I'll probably steer away, that was her last favorite part.
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# ? May 29, 2017 11:46 |
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If it will be just you and your girlfriend playing maybe try Fields of Arle? Nice and relaxed game and blocking isn't that problematic.
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# ? May 29, 2017 11:50 |
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!Klams posted:Yeah, I mean I'm asking so that I can try some of these other games with her and see if we like them, more than anything. Just get LoW (and expansion). I'm pretty new myself to board games and I have other games such as Agricola and Odin. They all scratch a different itch. Agricola is tighter, lots of tension etc. Feast is sand box, open and free. LoW for us is a game where we want to play something that isn't taxing or has a long play but has a bit of everything. The D&D theme is laughable, engine building is minimal (get lucky with knock on quests) and the tension/Agricola factor is small but it's the ease and simplicity of the game that brings us back. The base game is pretty dull though.
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# ? May 29, 2017 12:39 |
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!Klams posted:Yeah, I mean I'm asking so that I can try some of these other games with her and see if we like them, more than anything. Don't bother with Agricola either. It is very tight. Try Caverna or Feast for Odin, they are much looser.
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# ? May 29, 2017 13:36 |
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Urgh, I can't decide between race or roll for Galaxy.
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# ? May 29, 2017 13:54 |
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Tai posted:Urgh, I can't decide between race or roll for Galaxy. Physical Roll, Race on phone.
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# ? May 29, 2017 13:57 |
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Cthulhu Dreams posted:Don't bother with Agricola either. It is very tight. Try Caverna or Feast for Odin, they are much looser. I was going to suggest Agricola, but this is a good point. The one time my GF and I played it she was experiencing some pretty severe anxiety over the "you're going to starve" aspects of it.
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# ? May 29, 2017 14:02 |
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Tai posted:Urgh, I can't decide between race or roll for Galaxy. Roll, with expansion. I've played a lot of games, and the iconography in Race still doesn't make sense to me (in that it makes some sense, but there are so many different types that I need to look up the card anyway, which defeats the purpose). It does in Roll.
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# ? May 29, 2017 14:17 |
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Tai posted:Urgh, I can't decide between race or roll for Galaxy. Both? If you held a gun to my head I'd suggest roll. It feels like a tighter game. However if you anticipate 20-50+ replays race has more *stuff* However I think literally the only physical game I own that I've played that many times is Gloomhaven. That said App race is my most played game all time with ~1000 plays. Bottom line is bothrace and roll good. I'd probably go with a cheap copy of either as the deciding factor.
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# ? May 29, 2017 14:28 |
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Tai posted:Urgh, I can't decide between race or roll for Galaxy. Race is much better. Roll adds a bunch of dice for no reason, its a real mess. Cthulhu Dreams posted:Bottom line is bothrace and roll good. I'd probably go with a cheap copy of either as the deciding factor. Race is always 50% cheaper, because its just a deck of cards.
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# ? May 29, 2017 14:46 |
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Have to admit from chatting to my other half the last hour or so, starting to lean towards race because of the price tag and it's just a deck of cards so easy to set up. Would like another 7 wonders duel set up/playtime and it may get the edge. Building up another batch of games to buy some point next week. This poo poo gets so addictive creating a good all round collection of games. Pre ordering Gloomhaven War of the ring expansions Race or Roll for Galaxy Twilight Struggle More to come! Feel free to add recommendations. No worker placement though. Agricola, aFfO, Caverna and LoW is enough for us right now. How is Scythe 2 player?
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# ? May 29, 2017 15:15 |
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I like At the Gates of Loyang as a 2 Player game.
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# ? May 29, 2017 15:22 |
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Kitchen Rush Kickstarter finally has rules up: as I mentioned, 90% of the rules were in Rahdo's video but the rules do help to fill the gaps.
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# ? May 29, 2017 16:19 |
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Tai posted:Have to admit from chatting to my other half the last hour or so, starting to lean towards race because of the price tag and it's just a deck of cards so easy to set up. Would like another 7 wonders duel set up/playtime and it may get the edge. Scythe works ok 2 player, but it's definitely the worst incarnation of it, and I can't help but feel there's probably a better 2 player game if that's how you're expecting to play it most.
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# ? May 29, 2017 16:26 |
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So I played a couple of TTA games yesterday with two players and I will say that I really like it. I don't know how the game shakes out with more players, but we felt like actions were less useful and wars were a huge gamble with perfect information for the defender, so you had to build up a huge lead. Aggressions seem to be less useful unless you had a lot of them come up and can whittle down your opponent's defensive cards by attrition. The action cards felt less useful due to the quick card turnover for the more expensive stuff punishing you for picking them up instead of investing in some sort of infrastructure. I'm guessing that military is more effective with multiplayer since multiple people can quickly attack one player before they can refill, while the actions is less of an issue because there's only so many tech upgrades to buildings. Is that correct?
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# ? May 29, 2017 16:35 |
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Via nebula is also a "friendly competition" kind of game. That might sway things. I only played it twice but I thought it was a well done game.
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# ? May 29, 2017 16:46 |
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Key flower is currently forty dollars on Amazon in the US for anyone who's become interested in it from this thread. I'm resisting because I have enough new games I want to play more of, but it's hard.
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# ? May 29, 2017 16:53 |
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Tekopo posted:Kitchen Rush Kickstarter finally has rules up: as I mentioned, 90% of the rules were in Rahdo's video but the rules do help to fill the gaps. Did you actually recommend to watch Radho for a rules explanation? Content: is it me or is Twilight Struggle more luck dependent than it seems? My last 3 games have seen either USSR or USA almost completely kicked out of Middle East by the end of turn one. Fat Samurai fucked around with this message at 16:59 on May 29, 2017 |
# ? May 29, 2017 16:56 |
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Tai posted:Urgh, I can't decide between race or roll for Galaxy. Me and my wife prefer roll and it's great with two. Random recommendation get Valley of the Kings, it's a great deck builder that works well with two and is cheap.
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# ? May 29, 2017 17:03 |
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Mister Sinewave posted:Via nebula is also a "friendly competition" kind of game. That might sway things. I only played it twice but I thought it was a well done game. Via Nebula doesn't get enough love but I'm not the most up-to-date on Wallace's work over the years so it could be that it's another variation on the same thing, but to me it's an absolutely adorable little game that most people can understand very easily and plays quickly. At higher play counts it's incredible how protective people get with the resources they've opened up because you're lucky to get more than one crack at taking the resources from it when you've got three other vultures hovering around.
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# ? May 29, 2017 17:04 |
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Chill la Chill posted:So I played a couple of TTA games yesterday with two players and I will say that I really like it. I don't know how the game shakes out with more players, but we felt like actions were less useful and wars were a huge gamble with perfect information for the defender, so you had to build up a huge lead. Aggressions seem to be less useful unless you had a lot of them come up and can whittle down your opponent's defensive cards by attrition. The action cards felt less useful due to the quick card turnover for the more expensive stuff punishing you for picking them up instead of investing in some sort of infrastructure. I'm guessing that military is more effective with multiplayer since multiple people can quickly attack one player before they can refill, while the actions is less of an issue because there's only so many tech upgrades to buildings. Is that correct? I don't see Wars as being gambles if you take note of what your opponent has picked up/what he can potentially build in a single turn. The only gamble is if the defender is holding a particular tactic that you don't know about, and that is a potentially defensive tactic that you can use. Otherwise, it is possible to math it out. One important thing to pay attention to is if the defender has picked up Wave of Nationalism/Patriotism etc since those cards can really help to boost military, but you should be able to take note of someone if he picks them up. Military in TtA is more effective as a threat than actually something that is used to effect. You build up your military to force your opponents to build up their military, thus slowing them down. You seed events that help you and hinder weaker players, you keep threatening aggression and force them to keep their defensive cards instead of getting colonies etc. If you have high military you need to leverage that threat to win the Event deck, pretty much. Fat Samurai posted:Did you actually recommend to watch Radho for a rules explanation?
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# ? May 29, 2017 17:42 |
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SlyFrog posted:Roll, with expansion. I genuinely don't get that. I know that most people don't find the iconography in Race instantly intuitive the way I do, but there's only like three or four standard icons in any given phase and they are pretty directly linked to what they do. If a card does something weird it generally has rules text for it directly on that card. So I can see taking a little bit to get used to the icons but not having trouble interpreting them thereafter.
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# ? May 29, 2017 18:29 |
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Tekopo posted:Action cards are really important to the extent that you can fuel your entire economy by picking up action cards and not invest in your infrastructure alone. Keep in mind that infrastructure takes a good long while to get going: you need to pick up the card, spend science to discover it, build the building: especially for making resources, so that's that's a range of at least 3 to 6 actions (1-3 to pick up the card, 1 to discover, 1 to build), and you have to have had the resource to build it in the first place as well as the science to actually discover it. On the other hand, cards cost only actions (2-4) and basically give you a lot of free resources (especially at the end when you can't get a return on investment on building stuff unless you build it early Age III). Thanks for the advice. I take it to mean that Iron Mines are actually bad and not much of an upgrade at all, then? We stockpiled on those throughout the game but, being the first couple of games, probably bumbled on a lot of strategy instead of being laser focused due to unfamiliarity with the decks and upgrades.
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# ? May 29, 2017 18:32 |
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Tekopo posted:Yes, because the game is simple and there wasn't a rulebook posted until recently. It's simple enough that even Rahdo has difficulty screwing it up. I trust in him. malkav11 posted:I genuinely don't get that. I know that most people don't find the iconography in Race instantly intuitive the way I do, but there's only like three or four standard icons in any given phase and they are pretty directly linked to what they do. If a card does something weird it generally has rules text for it directly on that card. So I can see taking a little bit to get used to the icons but not having trouble interpreting them thereafter. Same. Once you learn the phases, there are only a couple of things a given card can do in a phase (at least in the base game, not sure about the expansions).
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# ? May 29, 2017 18:34 |
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hey yall, does anyone know of any ice-breaker games (the get-to-know-each-other kind) that aren't super lame?
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# ? May 29, 2017 18:44 |
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I don't know. The funny thing is, I completely get the iconography in Roll (but not Race). I think there is more stuff in Race like the "minus 1 to military but then you can settle in-military with military" type things. There just seem to be more icons.
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# ? May 29, 2017 18:47 |
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Chill la Chill posted:Thanks for the advice. I take it to mean that Iron Mines are actually bad and not much of an upgrade at all, then? We stockpiled on those throughout the game but, being the first couple of games, probably bumbled on a lot of strategy instead of being laser focused due to unfamiliarity with the decks and upgrades. If they come out right at the start of Age I they can be good, otherwise you might as well just invest in a third or fourth bronze worker and pick up yellow cards. The Age I agriculture card is very good though, I recommend that over Iron if you have the choice.
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# ? May 29, 2017 18:49 |
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# ? Jun 5, 2024 18:27 |
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SlyFrog posted:I don't know. The funny thing is, I completely get the iconography in Roll (but not Race). Yes but that card is explained on the card like anything remotely complex.
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# ? May 29, 2017 19:01 |