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Oh man, this pointing system is hot garbage. Hopefully, the actual codices will have a neater system down the road. Battlescribe, ho!
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# ? May 29, 2017 20:13 |
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# ? May 21, 2024 16:10 |
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What really gets me is the servo harness and "it's known to be". I really appreciate what Warmachine did when they simplified and shrunk down point costs and i'm really hoping that in the eventual second ed of Dropzone we'll see something similar. Just give me a squad of tanks with a dropship for 15 points instead of adding up five separate things to 152.
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# ? May 29, 2017 20:22 |
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TTerrible posted:It's pretty cool. When I saw the objectives on warhammer community I assumed the tank would be done the same way as the forge world zone mortalis one, just a seperate clear sprue. Wonder why they bothered to upgrade to this given the low volume of non-grey plastic they put out in kits. It'll be an appreciable efficiency saving down the road. They won't have to schedule separate runs when they need canopies etc. It may even lead to (or be in response to) a greater use of transparent elements in future kits. Helmet visors for updated Guardsmen spring to mind.
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# ? May 29, 2017 20:30 |
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Bistromatic posted:Must be one of those fancy private schools for rich kids. Algonquin College, for all your Sigmar needs!
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# ? May 29, 2017 20:55 |
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Lovely Joe Stalin posted:updated Guardsmen I want those I want them bad
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# ? May 29, 2017 21:03 |
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Ayn Marx posted:I want those http://anvilindustry.co.uk/Regiments/Regiments-Range-Guide Should hopefully mix OK with Victoria Lamb
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# ? May 29, 2017 21:13 |
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Chill la Chill posted:The FFG star wars RPG dice system is cool and good Unironically looking forward to the FFG sci-fi wargame using some custom dice to break the entire rolling mechanic down to 1 roll from each player and still keeping the complexity of different units being good/bad against different things.
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# ? May 30, 2017 01:15 |
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Yo Chill, there are Bastillidon bits on sale here if you want them. If they're not there by the time you read this, though, you might have to wait and keep checking, until they turn up again.
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# ? May 30, 2017 05:05 |
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Irate Tree posted:Yo Chill, there are Bastillidon bits on sale here if you want them. If they're not there by the time you read this, though, you might have to wait and keep checking, until they turn up again. I think Chill likes the intellectual exercise of owning a bastillidon over the actual physical ownership of one.
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# ? May 30, 2017 05:33 |
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Bad Moon posted:I think Chill likes the intellectual exercise of owning a bastillidon over the actual physical ownership of one. Yeah, thanks for the update but I realized at some point that it's nicer as a white whale for me. I have a lot of other figures to make before then. At least, for now, I can think of it as a platonic ideal with the perfect paint scheme and everything.
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# ? May 30, 2017 05:36 |
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Welp.
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# ? May 30, 2017 05:54 |
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Irate Tree posted:Welp. It's really cool. It has 80s neon thing going on and the skinks all have chillin' sunglasses while sipping juice and the snakes are really trippy too
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# ? May 30, 2017 05:58 |
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They better have rainbow frills and a loose, water-effect lightning bolt running 'round their sides. Have a thing, thread; Irate Tree posted:Meet Darben, the Barbarian Infantryman (his parents couldn't decide on whether to call him Darren or Ben and compromised)
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# ? May 30, 2017 06:39 |
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He looks like a man that wakes up in the afternoon, throws off his blanket of dried corpses an the voices tell him "punch the mountain then drink the dwarves within!"
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# ? May 30, 2017 08:06 |
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That's getting used for his canon.
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# ? May 30, 2017 08:49 |
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Clawtopsy posted:A few pages of the new Codex CSM were leaked, and even from those few pages, Obliterators firing once can result in up to 7 rolls of the dice. GW, masters of sleek game design
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# ? May 30, 2017 10:02 |
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Hope for good rules design from GW is the first step on the road to disappointment.
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# ? May 30, 2017 11:30 |
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It's still surprising to me how many of the special rules for 40k involve rolling more dice or doing something on a particular result of a roll. On a 6, this happens! With this piece of armour, roll a die! With this squad, roll these dice! There's never any concerted attempt to remove randomness or allow players to make the outcomes more predictable. And there's zero chance they've thought it through from a balance perspective. Rolling dice is not the same thing as player agency. I can see they've already started to go down the Bloodsecrator route with 40k as well. There's like six or seven different plague-somethings listed in the data sheets for the starter box.
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# ? May 30, 2017 12:44 |
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Thirsty Dog posted:On a 6, this happens! With this piece of armour, roll a die! With this squad, roll these dice! This design approach has been working for Games Workshop for 30 years. It's the ingrained reflexive choice for every game mechanic. The surprise is the rare occasion where they do something different.
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# ? May 30, 2017 17:16 |
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They dialled it up to 11 - sorry, 4D6 and on Wednesdays reroll ones - in AOS, I thought.
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# ? May 30, 2017 18:03 |
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Please don't let the wednesday frog be related to GW. Did the W stand for wednesday this entire time?
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# ? May 30, 2017 18:04 |
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From the bad thread. That chaos dread is so loving tiny
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# ? May 31, 2017 00:12 |
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Irate Tree posted:From the bad thread. at the bigly naught
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# ? May 31, 2017 00:19 |
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Buy our big marines. You'll never notice the difference compared to classic marines.
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# ? May 31, 2017 00:24 |
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Wait, so the Chaos dread is the same size as a standard old-school dread? From the first pictures (with little to scale it against) I assumed it would just a box dread with longer limbs, but even discounting those the body looks 25-30 % bigger. I'm not sure what to think about it - I like the design, but the sheer scale creep is giving me pause.
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# ? May 31, 2017 00:26 |
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Even the new plague marines are bigger. This is how it will be going forward. If you have old stuff yeah you can use it but will it perform as well in game? Given GW's history of pushing new stuff to get people to buy no old stuff will probably not be as effective. New GW or not they want people to buy new an hell or high water they'll make them.
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# ? May 31, 2017 00:32 |
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Irate Tree posted:From the bad thread. I'm the blue robot's tiny, tiny toes
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# ? May 31, 2017 00:37 |
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I guess biglynaught has a regular sized dreadnought in it? I think it looks pretty dumb; but those boxy dreads have always been dumb
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# ? May 31, 2017 00:47 |
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A big coffinbot for a big marine. Makes sense.
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# ? May 31, 2017 00:51 |
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I don't really like it, but I am going to say that I am impressed GW managed to not cover the surfaces with dumb scribbly details. There are lots of smooth panels there they could have filled with skulls and weirdo protrusions but someone stayed their hand. So, you know, good job on that basic design feat, they're making progress!
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# ? May 31, 2017 00:53 |
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Hixson posted:I guess biglynaught has a regular sized dreadnought in it? I think it looks pretty dumb; but those boxy dreads have always been dumb "Hey guys, what about.... a dreadnought dreadknight?"
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# ? May 31, 2017 00:54 |
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you know what they say about bigmarines... big helmets!
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# ? May 31, 2017 01:38 |
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EthanSteele posted:A big coffinbot for a big marine. Makes sense. I just remembered that Dreadnoughts had a near-dead Marine unturred in them - have enough Primus Marines (or whatever these new dudes are called) died already for them to make new 'noughts or are these regular dead Marines in new 'noughts?
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# ? May 31, 2017 01:52 |
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LashLightning posted:I just remembered that Dreadnoughts had a near-dead Marine unturred in them - have enough Primus Marines (or whatever these new dudes are called) died already for them to make new 'noughts or are these regular dead Marines in new 'noughts? The size of the coffin looks the same as a normal dread, so I assume it's existing marines in a new walker.
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# ? May 31, 2017 01:55 |
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Regular dead marines who drank bigly juice and then died in battle?
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# ? May 31, 2017 01:55 |
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the unarmored life support cables running into the sarcophagus are a brilliant bit of design work
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# ? May 31, 2017 01:57 |
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Shadin posted:The size of the coffin looks the same as a normal dread, so I assume it's existing marines in a new walker. I would bet a modest sum of money that those are dreads for bigmarines.
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# ? May 31, 2017 02:02 |
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Avenging Dentist posted:I would bet a modest sum of money that those are dreads for bigmarines. I'll take that bet, since the visuals line up with the idea that they're just taking old dreadnought sarcophoguseses and putting them into bigger chasiseses
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# ? May 31, 2017 02:06 |
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Avenging Dentist posted:I would bet a modest sum of money that those are dreads for bigmarines. Undoubtedly they want the scale to match, but it looks like a normal sarcophagus, which would make sense since a BigMarine isn't going to have a Super Huge Primaris brain requiring a different box.
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# ? May 31, 2017 02:09 |
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# ? May 21, 2024 16:10 |
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I like the idea that, in universe, in the time it took to design and make these Bigly Marines, the Imperium also did 20+ foundings of Regular Marines, two of which caused more trouble than they solved, the 13th and 21st. The Lamentors are going to look at the NuMarines and feel even more unlucky than usual!
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# ? May 31, 2017 02:36 |