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JBP posted:Isn't the point of power levels to just take the fully tricked out squad and decide between melta or plasma or similar? It is stated that Power Levels assume that the squads are taking their upgrades.
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# ? May 31, 2017 07:18 |
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# ? May 27, 2024 22:56 |
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chutche2 posted:Were the nobs T4? My mistake, I thought they were T5. Yep, the nob has S5 but of course you are rolling out your attacks so you can roll separately in that case. And without WS being a table, there shouldn't be weapon skill majority stuff going on now.
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# ? May 31, 2017 07:20 |
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Zuul the Cat posted:[Dissapointment] This is the first time ive been legitimately disappointed in 8th. All the haywire is gone which leaves them with almost all weapons maxing out at S6, I mean bionics are neat but...
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# ? May 31, 2017 07:33 |
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I am so goddamn excited for Grey Knights. Teleporting in, smiting dudes, shooting them then charging sounds like an amazing time.
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# ? May 31, 2017 08:03 |
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Am I imagining things or do leman russes explode if they roll a 1 on an overcharged plasma cannon shot?
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# ? May 31, 2017 08:19 |
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Hencoe posted:This is the first time ive been legitimately disappointed in 8th. All the haywire is gone which leaves them with almost all weapons maxing out at S6, I mean bionics are neat but... I don't know about anyone else, but Tyranids have kept their Haywire equivalents with a new rule. Shockcannons and Tentaclids now roll for damage as a normal attack, but against vehicles a 4+ to wound gets a bonus mortal wound and 6+ gets D3 mortal wounds. In related news, looks like we got a nice alternative to brainleech devourers. They're basically the same as before without twin-linked for 14pts a pair, but HTs and fexes can upgrade to uber-Deathspitters for an extra 6pts a pair giving them an extra point of strength and AP. I'm just waiting on Tyrant guard rules to surface, but I think shooty walkrants (with 9" move!) may be the future. Der Waffle Mous posted:Am I imagining things or do leman russes explode if they roll a 1 on an overcharged plasma cannon shot? I remember reading a fuzzy scan showing a special rule for russes where they take mortal wounds for misfiring plasma weapons instead of exploding. Edit: it looks like this is just for the Tank Commander Russ, not the regular one xtothez fucked around with this message at 08:53 on May 31, 2017 |
# ? May 31, 2017 08:36 |
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Purifiers lost their extra attack. woof
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# ? May 31, 2017 09:00 |
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I saw someone say a few pages ago that Wyches are good now can anyone confirm this, or is it more a case that someone has extinguished the garbage fire, and they are now just hot garbage
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# ? May 31, 2017 09:08 |
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Zuul the Cat posted:AdMech Pages: Some hits some misses While I am disappointed that they didn't make Rangers better(Precise shots on 6 with -1AP standard) its not the end of them, Sicarians are probably out the door though. Still, we can work with a lot of this. The Transuranic Arqubuses(Can target Characters even if they are not closest unit, S7 -2AP and 1d3D) are downright DEADLY now and could really spell doom to people who don't protect their Independent Characters. Neutron Lazers are crazy strong, putting even Lascannons to shame with their punishing hits. Kataphron Breachers and Kastelan's look extremely tanky now especially with datasmiths and Dominus's healing them when they're near, and they should be most of the time. The Enginseer looks like a really neat cheap HQ, and though I don't see their stats or weapons I see we can take heavily armed Servitors now so that's a plus. Sydonian and Ironstrider Chickenwalkers also look really good and I'm considering taking them when I start to grow from a 1000 point army to a 1500 party.
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# ? May 31, 2017 09:39 |
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MonsterEnvy posted:Points for Ork non Named Units and their ranged weapons. (Picture is small however) Battlewagon is 161 points by default. Interesting, Warbikes went up by 8 points and are limited to units of 12 instead of the current 15.
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# ? May 31, 2017 09:43 |
xtothez posted:I remember reading a fuzzy scan showing a special rule for russes where they take mortal wounds for misfiring plasma weapons instead of exploding. Emergency Plasma Vents, take 6 mortal wounds and it can't fire plasma cannons for the rest of the game. The regular Leman Russ probably has the rule too it's just cut off in the picture. Although 6 mortal wounds is still pretty fuckin' brutal. Fortunately there's that order you can give them that rerolls 1s to hit. Tank commanders have a 3+ to hit so Vanquishers might be pretty good command tanks.
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# ? May 31, 2017 09:44 |
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Clawtopsy posted:I saw someone say a few pages ago that Wyches are good now Good might be a strong word but there's a lot of moving parts to consider here. New Power From Pain and Combat Drugs look better, they became cheaper by one point and the Succubus had a leadership ability that let wych units within 6" reroll 1s to hit I think. People are lauding the No Escape ability but it's a bit too random for my tastes. Also fun fact, No Escape also blocks the Reaver's (now garbage) Cluster Caltrops from working so no synergy there.
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# ? May 31, 2017 09:48 |
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JBP posted:gently caress I want to see Orks winning tournaments even though I don't care about tournaments. I just want to see some Orks getting stuck in with the boys. I'm gonna have to paint So. Many. Boyz.
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# ? May 31, 2017 09:52 |
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While there seem to be quite a few improvements in 8E, there are quite a few decisions too. Plasma weapon overcharging is incredibly punishing for most units, especially tanks to the point where it will very rarely be used. Flyer -1 to hit penalties are simply ignored by flamer-type weapons, so if you can get them in range you can literally flamethrower planes to death. Several Tyranid MCs have a single mandatory tail attack that's worse than their regular attacks, because ???
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# ? May 31, 2017 09:55 |
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Oh my God the IG orders are amazing.
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# ? May 31, 2017 10:00 |
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My parents found a 5th ed starter box in the loft yesterday that not even had anything assembled, they're shipping it over today. That's a solid number of boyz to get me started, now just to learn how to paint garish camo patterns...
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# ? May 31, 2017 10:21 |
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Maybe I'll finally actually use the Baneblade I bought 5 years ago, back when that was still an exciting thing and not the most vanilla superheavy available
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# ? May 31, 2017 10:26 |
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I haven't played since 5th - what's the deal with the missing 'ard armour option on Orks? Are they a separate unit entry or are armour options not a thing anymore? All my shoota boys have plates and gobs stuck on them. My Nobs have a mix of armour types
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# ? May 31, 2017 10:58 |
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We haven't really seen the full gear list yet, AFAIK.
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# ? May 31, 2017 11:05 |
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I'm tentatively very interested in what I've seen for the Orks and Tyranids. At the very least it seems better than we were in 7th. I want to field an army of Trygons and Raveners so bad, I really really hope they're viable now. I'm liking the Hive Tyrant in 8th from what I can see...
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# ? May 31, 2017 11:13 |
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The Kingfish posted:Oh my God the IG orders are amazing. There's apparently a lot of wailing and gnashing of teeth about combined squads being gone and orders being ruined or something.
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# ? May 31, 2017 11:35 |
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Artum posted:There's apparently a lot of wailing and gnashing of teeth about combined squads being gone and orders being ruined or something. gently caress grognards they ruin everything anyway
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# ? May 31, 2017 11:37 |
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Artum posted:There's apparently a lot of wailing and gnashing of teeth about combined squads being gone and orders being ruined or something. At least you're allowed to use rank fire more than once per turn!!!
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# ? May 31, 2017 11:37 |
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Someone leaked everything on a Google Drive here: https://drive.google.com/drive/folders/0B4IGo22sDo4zdEtrRmEyelg2TkU
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# ? May 31, 2017 11:39 |
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Oh no, windriders are now fast attack instead of troops...
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# ? May 31, 2017 12:00 |
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Perfect World posted:Someone leaked everything on a Google Drive here: https://drive.google.com/drive/folders/0B4IGo22sDo4zdEtrRmEyelg2TkU My God...
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# ? May 31, 2017 12:07 |
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I'm in love with veil of time, 6+ a unit within 18 gets to reroll charge and advance rolls and always strikes first. I might actually run a librarian.
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# ? May 31, 2017 12:08 |
Awww damnit, they made the Deathstrike Missile real lovely now. One shot 3d6, 4+ to hit, then each hit is a mortal wound. Then you roll a d6 for each unit within 6" to and they take d3 mortal wounds on a 4+. That's like 5.25 wounds on average? What a fuckin' joke. And it's harder to activate! edit: It actually might be pretty good (or at least funny) for nuking expensive characters but it's garbage against weak troops lol my kinda ape fucked around with this message at 12:20 on May 31, 2017 |
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# ? May 31, 2017 12:10 |
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Instinctive behavior is SO much less punishing in 8th than in 7th. Good for the bugs. Bone sabers are D6 damage and Swarmlord gets 7 attacks hahahahaha
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# ? May 31, 2017 12:18 |
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So.... check these matched play rules The way I read that, you need to keep reserve points for everything restored or summoned. Even Necrons will have to pay for units brought back from Reanimation Protocols.
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# ? May 31, 2017 12:27 |
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Holy crap deathwatch are insane now. Having any terminators in a kill team makes them immune to morale, having any bikes lets the entire squad charge even if they fell back, having any vanguard vets lets the squad shoot after falling back as if they had fly.
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# ? May 31, 2017 12:31 |
xtothez posted:So.... check these matched play rules It's only referring to whole units so unless Reanimation Protocols do something entirely different than before Necrons should be safe.
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# ? May 31, 2017 12:32 |
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Artum posted:Holy crap deathwatch are insane now. Having any terminators in a kill team makes them immune to morale, having any bikes lets the entire squad charge even if they fell back, having any vanguard vets lets the squad shoot after falling back as if they had fly. Oh gently caress yes that's cool.
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# ? May 31, 2017 12:32 |
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KFF is useless now.
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# ? May 31, 2017 12:34 |
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Proletariat Beowulf posted:Update on the miscast Carnifex I had: GW just sent me a new kit like vv "Sorry bro, use this." I swear it's like I'm the only one who's having poo poo luck with their customer service.
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# ? May 31, 2017 12:35 |
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my kinda ape posted:It's only referring to whole units so unless Reanimation Protocols do something entirely different than before Necrons should be safe. It does do something entirely different now. Lets say a squad of 20 necron warriors loses 10 models in the first turn. At the start of the necron player's movement phase in turn two he rolls a d6 for each lost model and on a 5+ it comes back into the squad. For any models that still remain 'dead' you leave them aside and keep rolling in successive turns. The only way to stop this is to completely wipe the unit out.
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# ? May 31, 2017 12:36 |
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Reading the full rules I don't mind the morale killing models thing so much. Guardsmen routing from battle does make sense. Tyranids only do it if outside synapse; fair. Orks only fail morale checks when lots of them have died, that makes fluffy sense. Marines get to re-roll at least. Chaos is kinda screwed? Oh man, Icon of Flame is actually good now?! Scarab occult sorcerers went from knowing literally every psyker ability in the loving game in 7th to knowing ONLY SMITE in 8th. Wow. I mean I can understand aspiring sorcerers only knowing smite but SCARAB OCCULT? Well, I guess its the beefed up smite at least. But no choices feels lame E: Oh gently caress me ONLY DAEMONS GET TO USE TZEENTCH DISCIPLINE ARE YOU loving KIDDING ME Literally only Nurgle gets his own spells for CSM. Everybody else uses the same defaults. HOW DOES NURGLE GET BETTER MAGIC THAN TZEENTCH? Zaphod42 fucked around with this message at 12:43 on May 31, 2017 |
# ? May 31, 2017 12:40 |
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I'm really bummed GSC lost 'return to the shadows' =/
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# ? May 31, 2017 12:42 |
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Wait wait wait They hosed up psyker powers for Chaos? GAMES WORKSHOP BAD
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# ? May 31, 2017 12:46 |
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# ? May 27, 2024 22:56 |
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Beer4TheBeerGod posted:KFF is useless now. Its working on the same logic as cover as far as i can tell; they dont all get a save unless they're inside, so when the unit gets shot at you allocate all the wounds to the ones in the open and then everyone out of cover is dead so the rest have a cover save.
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# ? May 31, 2017 12:47 |