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Khisanth Magus
Mar 31, 2011

Vae Victus

Supremezero posted:

This is all fantastic and a decent argument about it sucking, but I don't really see how any of that makes it worse than "Loading screen for opening the menu".

Like, you are comparing "Cool glitches got changed, it sucks" to "Insanely aggravating to play at a basic level"

Problem is that, as he stated, some of those "cool glitches got changed, it sucks" are glitches(or even deliberate things) that are required for some 4jf class combinations to be able to beat the game, and especially to beat the special bosses.

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Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Both suck, play FFVA in your preferred Game Boy Advance entertainment system emulator/physical device. :)

Rudicron
Oct 30, 2013

It's Lunchtime!

Get yourself a hotdog!

StrangeAeon posted:

I can't wait for this and other conditional pledges to be officially posted.

Very well.
Inspired by Dragondarch's level-matching Goblin Punch shenanigans, one of my own FF5 memories, and the current hypothesis that #regpopular is weighted toward blue mages;

I pledge $5 for each Galuf who hits Exdeath with a level-matched Goblin Punch, to a maximum of $100 (for I am unfortunately not inordinately wealthy).

After all, what better way to protect your granddaughter from a tree demon, than with a magically enhanced punch to the face?

Khisanth Magus
Mar 31, 2011

Vae Victus

Kyrosiris posted:

Both suck, play FFVA in your preferred Game Boy Advance entertainment system emulator/physical device. :)

But then you won't have Y Burns and horrible pirate speak!

Supremezero
Apr 28, 2013

hay gurl

Khisanth Magus posted:

But then you won't have Y Burns and horrible pirate speak!

I refuse to believe that there's no patch out there that applies the SNES fan translation to the GBA version.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

Twelve by Pies posted:

And, as has been mentioned, there are some team compositions for which it's actually impossible to beat the game on the Steam/mobile versions simply because of these awful changes.

Which ones?

Khisanth Magus
Mar 31, 2011

Vae Victus

Supremezero posted:

I refuse to believe that there's no patch out there that applies the SNES fan translation to the GBA version.

Pretty sure that Y Burns is the official PSX version, not the fan translation.

OzFactor
Apr 16, 2001

Twelve by Pies posted:

I could not disagree more. There's a lot of other bizarre changes that basically boil down to "No fun allowed." There's things like hugely nerfing certain attacks like Beastmaster's releases so Yellow Dragon/Zuu can't hit heavy targets, making it so Chemist's mixes can miss, making Shinryu immune to blind/berserk, and even bizarre things like removing Defender's ability to cast Protect when used as an item,

I understand that the Steam/mobile version fixed a lot of bugs, some that are beneficial, but I can see the argument that it wasn't supposed to be like that (things like W2 Exdeath having Regen again, !Calm not working on non-magic beasts, I'll even grant Omniscient being able to cast Return through berserk), but the things I mentioned were not bugs and seem to only have been changed because "You're not playing the game the way we want you to" which is a really lovely move.

And, as has been mentioned, there are some team compositions for which it's actually impossible to beat the game on the Steam/mobile versions simply because of these awful changes.

I'll give credit where it's due. The enemy sprites look fantastic, even if the PC sprites look like rear end, and they legitimately made some cool changes such as Geomancer being able to use any !Gaia skill rather than having many of them locked behind levels that no sane human being would ever reach in a normal playthrough of the game (although this change does make them more useless in many boss battles since a lot of the high level ones have instant death effects which every boss is immune to, whereas lower level ones at least usually do some damage), but overall I feel (and most people here would probably agree) the Steam/mobile version is far worse than any other version of the game. Yeah, loading times of several seconds simply to go into the menu is really annoying but I'd take that any day over the terrible mechanics changes.

I don't think the changes are as big as you make them out to be. Shinryuu can still be blinded and berserked--Omega is significantly harder but Shin is unchanged. Chemist and Beastmaster are the only classes that are really nerfed, and in the case of Chemist it only moves it from God tier to slightly-less-than-God tier. Beastmaster is still an incredibly versatile class. Berserkers are buffed considerably, to the point where they almost don't suck in most (non-Sandworm) situations, as are Geomancers.

Really, what it all comes down to is that the real reason the Matrix versions are objectively worse for the Fiesta is that you can't fast forward. When you're ten runs in and you are watching Galuf walk slowly toward Exdeath for the tenth time--the thirtieth time, really, since you've done this for three years now--that's when you want a goddamn fast forward button. This also, weirdly, disrupts the class tiers: any class with an instant run skill or that is faster than average (like Red Mage, interestingly enough) is bumped up a tier, and grinding for Turtle Shells is just miserable so I barely even bother when I get a Chemist. And the CK / BB debate is basically thrown out entirely, as you're never going to kill everything you see unless you want your runs to average 15+ hours.

OzFactor
Apr 16, 2001

I'm not sure there's any combination in a normal run that would be impossible. Impossible to triple crown, sure--Omega's basically a non-starter without a Bard or a Chemist or a Mystic Ranger. Even a full Quadzerker run is technically possible at max level and with a lot of luck. Although I'm certainly not willing to try it.

edit: again, my first run last year was Red-Zerk-Red-Dancer. That's real bad. But I did it. It was also some of the most fun I've had doing the Fiesta. W2 Exdeath was the most amazing fight I've had in any Final Fantasy game, barely hanging on for the entire fight with dualcasted Raises and praying for Sword Dances.

OzFactor fucked around with this message at 18:04 on Jun 1, 2017

ssmagus
Apr 2, 2010
Assmagus, LPer ass-traordinaire
Black mages can also do omega with reflected thundagas.

OzFactor
Apr 16, 2001
Not in the Matrix versions! Matrix Omega doesn't get mixed up by wizards electrocuting themselves, or by looking at himself in a mirror, or by that guy in the funny hat stopping time and just staring at him while he rusts. But he still loves that guy with the harp and he still can't quite figure out how to kill that guy who just stands there and does a whole lot of drugs.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Doesn't he use the cute FFRK sprite, though? :3:

Also sorry for that momentary thread close, the option is right next to "new reply" in the phone app. :v:

Bregor
May 31, 2013

People are idiots, Leslie.


:getin:

Twelve by Pies
May 4, 2012

Again a very likpatous story

OzFactor posted:

Shinryuu can still be blinded and berserked

Yeah that's a mistake on my part, he can still be berserked and blinded, just it's either impossible or next to impossible to do it with Chemist/Beastmaster due to mechanics changes.

As far as teams that it would be impossible to beat on a normal run in the mobile version, I have a suspicion four Berserkers would be impossible due to the changes in how Berserkers target. I haven't actually mathed it out but all the characters focusing solely on the Vacuum Wave portion of NED for the start of the fight is probably a death sentence.

ssmagus
Apr 2, 2010
Assmagus, LPer ass-traordinaire
It's still possible, you just need enough aegis shield blocks.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Funktastic posted:

Can someone without PMs take you up on that offer?

And I decided to actually berserker risk this year, but I took the easy way out and just do a 750 risk. Still got some time to change my mind though.
Absolutely! Give me an email address and I'll email you and we'll work it out.

Classtoise
Feb 11, 2008

THINKS CON-AIR WAS A GOOD MOVIE

Supremezero posted:

This is all fantastic and a decent argument about it sucking, but I don't really see how any of that makes it worse than "Loading screen for opening the menu".

Like, you are comparing "Cool glitches got changed, it sucks" to "Insanely aggravating to play at a basic level"

Because one is insanely aggravating to play at a basic level, the other is insanely aggravating to play at a basic level and also ugly.

I am hella PEEVED
Oct 25, 2007

Welcome to Earth.

Archenteron posted:

ChaosRisk is the one true run-opener. Pure Chaos is for later :colbert:

As someone who got a non risk Double Dragoon Double Berserker, a bit of variety is nice.

Not that it matters, as we're probably going to end up with 3-4 Zerkers per risk.

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...

I am hella PEEVED posted:

As someone who got a non risk Double Dragoon Double Berserker, a bit of variety is nice.

Not that it matters, as we're probably going to end up with 3-4 Zerkers per risk.

:getin:

FeyerbrandX
Oct 9, 2012

Phase 1 - Register for BERSKERERRISK
Phase 2 - ????? (figure out how much money to throw at this)
Phase 3 - :black101:

Ace Transmuter
May 19, 2017

I like video games

Twelve by Pies posted:

I could not disagree more. There's a lot of other bizarre changes that basically boil down to "No fun allowed." There's things like hugely nerfing certain attacks like Beastmaster's releases so Yellow Dragon/Zuu can't hit heavy targets, making it so Chemist's mixes can miss, making Shinryu immune to blind/berserk, and even bizarre things like removing Defender's ability to cast Protect when used as an item,

I understand that the Steam/mobile version fixed a lot of bugs, some that are beneficial, but I can see the argument that it wasn't supposed to be like that (things like W2 Exdeath having Regen again, !Calm not working on non-magic beasts, I'll even grant Omniscient being able to cast Return through berserk), but the things I mentioned were not bugs and seem to only have been changed because "You're not playing the game the way we want you to" which is a really lovely move.

And, as has been mentioned, there are some team compositions for which it's actually impossible to beat the game on the Steam/mobile versions simply because of these awful changes.

I'll give credit where it's due. The enemy sprites look fantastic, even if the PC sprites look like rear end, and they legitimately made some cool changes such as Geomancer being able to use any !Gaia skill rather than having many of them locked behind levels that no sane human being would ever reach in a normal playthrough of the game (although this change does make them more useless in many boss battles since a lot of the high level ones have instant death effects which every boss is immune to, whereas lower level ones at least usually do some damage), but overall I feel (and most people here would probably agree) the Steam/mobile version is far worse than any other version of the game. Yeah, loading times of several seconds simply to go into the menu is really annoying but I'd take that any day over the terrible mechanics changes.

Literally everything you mention is exploit fixes for cheesing bosses, most of whom are optional. PS Shinryu is still vulnerable to Berserk & Blind, there's just no reliable way to stick Blind anymore. I'll agree that Triple Crowning a FJF run is important to you, then Mobile/Steam version is probably the worst version. Maybe a LLG challenge run too?

That said, there is, as far as I know, only one team composition where it is *probably* impossible to the beat the game in the Steam/Mobile version. 99% of the changes impact optional bosses, and the mandatory boss changes are not anything remotely game-breaking. Omniscient becomes the new roadblock, but reflecting Mage Masher Silences have been confirmed to work still. Omni is only mandatory if you roll Mime in Pure Chaos, and you can Mage Masher Silence him with every possible team composition except for Monk/White Mage/Berserker. I would wager that you probably can't smash Staves of Light on him. At that point I'd just Job Fair out Mime and move on with my life.

e: Also forgot Quadzerks, who probably couldn't take down NED. Of course, Quadzerks on PSX also have to deal with NED's dummy targets, so I don't necessarily know it's possible there either.

None of this is nearly as awful as laggy PSX load times.

Ace Transmuter fucked around with this message at 20:41 on Jun 1, 2017

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



agradine posted:

Literally everything you mention is exploit fixes for cheesing bosses, most of whom are optional. PS Shinryu is still vulnerable to Berserk & Blind, there's just no reliable way to stick Blind anymore. I'll agree that Triple Crowning a FJF run is important to you, then Mobile/Steam version is probably the worst version. Maybe a LLG challenge run too?

That said, there is, as far as I know, only one team composition where it is *probably* impossible to the beat the game in the Steam/Mobile version. 99% of the changes impact optional bosses, and the mandatory boss changes are not anything remotely game-breaking. Omniscient becomes the new roadblock, but reflecting Mage Masher Silences have been confirmed to work still. Omni is only mandatory if you roll Mime in Pure Chaos, and you can Mage Masher Silence him with every possible team composition except for Monk/White Mage/Berserker. I would wager that you probably can't smash Staves of Light on him. At that point I'd just Job Fair out Mime and move on with my life.

None of this is nearly as awful as laggy PSX load times.

Kyrosiris posted:

Both suck, play FFVA in your preferred Game Boy Advance entertainment system emulator/physical device. :)

Ace Transmuter
May 19, 2017

I like video games

OzFactor posted:

I don't think the changes are as big as you make them out to be. Shinryuu can still be blinded and berserked--Omega is significantly harder but Shin is unchanged. Chemist and Beastmaster are the only classes that are really nerfed, and in the case of Chemist it only moves it from God tier to slightly-less-than-God tier. Beastmaster is still an incredibly versatile class. Berserkers are buffed considerably, to the point where they almost don't suck in most (non-Sandworm) situations, as are Geomancers.

Really, what it all comes down to is that the real reason the Matrix versions are objectively worse for the Fiesta is that you can't fast forward. When you're ten runs in and you are watching Galuf walk slowly toward Exdeath for the tenth time--the thirtieth time, really, since you've done this for three years now--that's when you want a goddamn fast forward button. This also, weirdly, disrupts the class tiers: any class with an instant run skill or that is faster than average (like Red Mage, interestingly enough) is bumped up a tier, and grinding for Turtle Shells is just miserable so I barely even bother when I get a Chemist. And the CK / BB debate is basically thrown out entirely, as you're never going to kill everything you see unless you want your runs to average 15+ hours.

Autobattle is actually pretty fast; if you can FF any grind you can Autobattle it. Doesn't help with the cut scenes which are admittedly quite slow (the beginning of the game too...)

Oyster
Nov 11, 2005

I GOT FLAT FEET JUST LIKE MY HERO MEGAMAN
Total Clam

agradine posted:


e: Also forgot Quadzerks, who probably couldn't take down NED. Of course, Quadzerks on PSX also have to deal with NED's dummy targets, so I don't necessarily know it's possible there either.

None of this is nearly as awful as laggy PSX load times.

Does PSX still have the magic underflow glitch? That was the main reason why I chose the SFC version for my quadzerk run last year. Not that I'd ever play the PSX version again, just curious.

Funktastic
Jul 23, 2013

DACK FAYDEN posted:

Absolutely! Give me an email address and I'll email you and we'll work it out.

Thank you!

I'm glad I'm around for preregistration. I can't decide what my first run is going to be.

Funktastic fucked around with this message at 21:21 on Jun 1, 2017

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



So if I do a plain ol' regular run with berserker risk, is there a chance to end up with multiple zerkers? It sounds like at this point getting one is guaranteed if you sign up with risk, and that sounds kinda fun, but I dunno if I'm ready for more than that.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Grizzled Patriarch posted:

So if I do a plain ol' regular run with berserker risk, is there a chance to end up with multiple zerkers? It sounds like at this point getting one is guaranteed if you sign up with risk, and that sounds kinda fun, but I dunno if I'm ready for more than that.

Negative. You'll get precisely one (1) orphaned berserker, delivered hot and fresh to your water crystal slot.

Sushi Face
Oct 11, 2006

Tastes like funk
My undeniably short attention span cannot possibly hope to wait until this officially starts. Such a wait!

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

Oyster posted:

Does PSX still have the magic underflow glitch? That was the main reason why I chose the SFC version for my quadzerk run last year. Not that I'd ever play the PSX version again, just curious.

It's a snes rom in an emulator so probably, yeah.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
Hello, Fiesta veterans. Do you find your Fiesta runs lacking? Are you getting tired of seeing awful Geomancers and boring Dragoons in your Fiesta party? Do you wish you could have something more... exciting? Try spicing up your next Fiesta with a new...

:siren: Final Fantasy V Advance Randomizer:siren:

Just drag a Final Fantasy V Advance (US only!) ROM onto the randomizer and get two randomized ROMs in return! You can even use patched ROMs, as long as they don't change job skills. That's right, you can randomize Fiesta Patch and Sound Patch if that's what your heart desires! The program will also spit out two text files that summarize the changes in each ROM.

The first ROM you'll get is the Mild edition, which randomizes what the default skill of a job is, and the skill tree (i.e. what skills you get when you level it up.) The second ROM is the Extra Spicy edition, which does the same thing as the Mild edition...

:siren::siren::siren:...except it's different for every character!!!:siren::siren::siren:

That's right, in the Extra Spicy ROM, a Bartz Monk will have a different skill loadout than a Faris Monk. For example:
code:
Bartz Monk
    Default: !Revive
    Skill 0: 15 !Black 1
    Skill 1: 40 !White 3
    Skill 2: 80 Equip Armour
    Skill 3: 200 Dual Wield
    Skill 4: 280 Equip Ribbon
Faris Monk
    Default: !Drink
    Skill 0: 30 !White 2
    Skill 1: 65 !Lance
    Skill 2: 90 !Spellblade 4
    Skill 3: 200 !Flee
    Skill 4: 440 !Mug
Note: This is still under development as there are a few bugs with the Extra Spicy edition, but it should be mostly functional. I am aware that some parts of the menu doesn't correctly reflect AP costs at the moment. If you find any bugs, or there are specific features you want, let me know!

Khisanth Magus
Mar 31, 2011

Vae Victus

Can Of Worms posted:

Hello, Fiesta veterans. Do you find your Fiesta runs lacking? Are you getting tired of seeing awful Geomancers and boring Dragoons in your Fiesta party? Do you wish you could have something more... exciting? Try spicing up your next Fiesta with a new...

:siren: Final Fantasy V Advance Randomizer:siren:

Just drag a Final Fantasy V Advance (US only!) ROM onto the randomizer and get two randomized ROMs in return! You can even use patched ROMs, as long as they don't change job skills. That's right, you can randomize Fiesta Patch and Sound Patch if that's what your heart desires! The program will also spit out two text files that summarize the changes in each ROM.

The first ROM you'll get is the Mild edition, which randomizes what the default skill of a job is, and the skill tree (i.e. what skills you get when you level it up.) The second ROM is the Extra Spicy edition, which does the same thing as the Mild edition...

:siren::siren::siren:...except it's different for every character!!!:siren::siren::siren:

That's right, in the Extra Spicy ROM, a Bartz Monk will have a different skill loadout than a Faris Monk. For example:
code:
Bartz Monk
    Default: !Revive
    Skill 0: 15 !Black 1
    Skill 1: 40 !White 3
    Skill 2: 80 Equip Armour
    Skill 3: 200 Dual Wield
    Skill 4: 280 Equip Ribbon
Faris Monk
    Default: !Drink
    Skill 0: 30 !White 2
    Skill 1: 65 !Lance
    Skill 2: 90 !Spellblade 4
    Skill 3: 200 !Flee
    Skill 4: 440 !Mug
Note: This is still under development as there are a few bugs with the Extra Spicy edition, but it should be mostly functional. I am aware that some parts of the menu doesn't correctly reflect AP costs at the moment. If you find any bugs, or there are specific features you want, let me know!

This is awesome and hilarious and my second run will use this.

OzFactor
Apr 16, 2001

agradine posted:

Doesn't help with the cut scenes which are admittedly quite slow (the beginning of the game too...)

I've been using the same save right outside the Wind Shrine for three years now. :v:

Ace Transmuter
May 19, 2017

I like video games

OzFactor posted:

I've been using the same save right outside the Wind Shrine for three years now. :v:

I've considered doing this for years but I always feel like I want to re-name my Bartz something new.

Dr. Dos
Aug 5, 2005

YAAAAAAAY!
Buy the Steam/Mobile version to give Square money for the game and then play the GBA rom you downloaded from a complete set in 2009.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Can Of Worms posted:

Hello, Fiesta veterans. Do you find your Fiesta runs lacking? Are you getting tired of seeing awful Geomancers and boring Dragoons in your Fiesta party? Do you wish you could have something more... exciting? Try spicing up your next Fiesta with a new...

:siren: Final Fantasy V Advance Randomizer:siren:

Just drag a Final Fantasy V Advance (US only!) ROM onto the randomizer and get two randomized ROMs in return! You can even use patched ROMs, as long as they don't change job skills. That's right, you can randomize Fiesta Patch and Sound Patch if that's what your heart desires! The program will also spit out two text files that summarize the changes in each ROM.

The first ROM you'll get is the Mild edition, which randomizes what the default skill of a job is, and the skill tree (i.e. what skills you get when you level it up.) The second ROM is the Extra Spicy edition, which does the same thing as the Mild edition...

:siren::siren::siren:...except it's different for every character!!!:siren::siren::siren:

That's right, in the Extra Spicy ROM, a Bartz Monk will have a different skill loadout than a Faris Monk. For example:
code:
Bartz Monk
    Default: !Revive
    Skill 0: 15 !Black 1
    Skill 1: 40 !White 3
    Skill 2: 80 Equip Armour
    Skill 3: 200 Dual Wield
    Skill 4: 280 Equip Ribbon
Faris Monk
    Default: !Drink
    Skill 0: 30 !White 2
    Skill 1: 65 !Lance
    Skill 2: 90 !Spellblade 4
    Skill 3: 200 !Flee
    Skill 4: 440 !Mug
Note: This is still under development as there are a few bugs with the Extra Spicy edition, but it should be mostly functional. I am aware that some parts of the menu doesn't correctly reflect AP costs at the moment. If you find any bugs, or there are specific features you want, let me know!

This is so cool. Thank you :dance:

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Is Visual Boy Advance the de facto GBA emulator for this, since I'm reading the GBA version is the best version?

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Can Of Worms posted:

Hello, Fiesta veterans. Do you find your Fiesta runs lacking? Are you getting tired of seeing awful Geomancers and boring Dragoons in your Fiesta party? Do you wish you could have something more... exciting? Try spicing up your next Fiesta with a new...

:siren: Final Fantasy V Advance Randomizer:siren:

Just drag a Final Fantasy V Advance (US only!) ROM onto the randomizer and get two randomized ROMs in return! You can even use patched ROMs, as long as they don't change job skills. That's right, you can randomize Fiesta Patch and Sound Patch if that's what your heart desires! The program will also spit out two text files that summarize the changes in each ROM.

The first ROM you'll get is the Mild edition, which randomizes what the default skill of a job is, and the skill tree (i.e. what skills you get when you level it up.) The second ROM is the Extra Spicy edition, which does the same thing as the Mild edition...

:siren::siren::siren:...except it's different for every character!!!:siren::siren::siren:

That's right, in the Extra Spicy ROM, a Bartz Monk will have a different skill loadout than a Faris Monk. For example:
code:
Bartz Monk
    Default: !Revive
    Skill 0: 15 !Black 1
    Skill 1: 40 !White 3
    Skill 2: 80 Equip Armour
    Skill 3: 200 Dual Wield
    Skill 4: 280 Equip Ribbon
Faris Monk
    Default: !Drink
    Skill 0: 30 !White 2
    Skill 1: 65 !Lance
    Skill 2: 90 !Spellblade 4
    Skill 3: 200 !Flee
    Skill 4: 440 !Mug
Note: This is still under development as there are a few bugs with the Extra Spicy edition, but it should be mostly functional. I am aware that some parts of the menu doesn't correctly reflect AP costs at the moment. If you find any bugs, or there are specific features you want, let me know!

Are Galuf and Krile considered seperate for the purposes of the Extra Spicy version?

Aerdan
Apr 14, 2012

Not Dennis NEDry

Fhqwhgads posted:

Is Visual Boy Advance the de facto GBA emulator for this, since I'm reading the GBA version is the best version?

You might prefer VBA-m (has Windows and macOS binaries) or Bizhawk (or OpenEmu, on macOS).

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Cool, I'll play with those (on Windows).

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Emy
Apr 21, 2009

This owns a lot. But you know what would extra own? It spitting out a random seed in the spoiler file so multiple people can play the same shuffle.

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