|
chutche2 posted:Pictures from earlier: Ah yes, the famous battle where the Tyranids took Paris.
|
# ? Jun 5, 2017 03:55 |
|
|
# ? May 30, 2024 13:02 |
|
chutche2 posted:Pictures from earlier: Merde! Les Carnifeques! Shootez-vous! SHOOTEZ-VOUS!!!!
|
# ? Jun 5, 2017 03:55 |
|
I like this board. It's like the Tyranids have invaded some cheap, lovely Las Vegas planet. e: now I want to make an army of Nevadian guardsmen.
|
# ? Jun 5, 2017 03:59 |
|
Once 8th drops, will Dark Vengeance models go up or down in value? Like, are they going to stop being produced? Because I was thinking of buying a box and having my mother paint everything and then selling it on eBay
|
# ? Jun 5, 2017 04:00 |
|
goose willis posted:Once 8th drops, will Dark Vengeance models go up or down in value? Like, are they going to stop being produced? Because I was thinking of buying a box and having my mother paint everything and then selling it on eBay The Something Awful Forums > Discussion > Games > Traditional Games > Warhammer 40k: Letting Mom Paint Your Models to Flip on eBay Like...are you being serious right now?
|
# ? Jun 5, 2017 04:02 |
|
I think you missed my earlier post where I said my mother is old and disabled and doesn't have anything else to do but she's a really good painter and wants to pick something up to make money on the side since she can't work anymore and is really bored
|
# ? Jun 5, 2017 04:03 |
|
goose willis posted:I think you missed my earlier post where I said my mother is old and disabled and doesn't have anything else to do but she's a really good painter and wants to pick something up to make money on the side since she can't work anymore and is really bored Okay yes I did, out of context it looks like you are farming out your mom to fund your hobby. My bad.
|
# ? Jun 5, 2017 04:04 |
|
Pendent posted:Ah yes, the famous battle where the Tyranids took Paris. I have no idea where that thing came from, it's been sitting in the terrain closet at the store for like 3 years and have always joked about using it, so gently caress it He was upset that carnifexes can fit under it but not the trygon
|
# ? Jun 5, 2017 04:04 |
|
Random list: 1 Tyrant w/ 4 crazy deathpitters = 184 1 Prime w/ boners = 104 1 One Eye = 140 2 Tyrant Guard = 74 4 Zoanthropes = 160 3 Hive Guard w/ Impaler = 144 25 Hormies = 125 25 Hormies = 125 5 Warriors w/ deathspitters, 1 venom cannon = 125 2 Carnifex = 188 1 Tyrannocyte w/ 5 Deathspitters = 130 Should fit in one detachment, 1499 points
|
# ? Jun 5, 2017 04:10 |
|
LordAba posted:Random list: So I have been wondering what the value of hormagaunts are over termagants in this new edition. Seems like you are paying +1 point per model for 2" of speed a turn and +1 str 3 attack in the combat phase and losing a str 4 attack in the shooting phase. Seems like a kind of bad trade, especially since you can add a couple of devourers in there. Maybe I am missing something important but it seems like the little gaunts are going to be there to bubble wrap important stuff so they don't get smited/charged. Unless you really need the extra 2" to keep up I don't see why you pick them over termagants unless you just like the model more. As someone who has 90 painted hormagaunts and thinks a horde of hormagaunts is the coolest thing in the nids army this makes me sad.
|
# ? Jun 5, 2017 04:22 |
|
JesusIsTehCool posted:So I have been wondering what the value of hormagaunts are over termagants in this new edition. Seems like you are paying +1 point per model for 2" of speed a turn and +1 str 3 attack in the combat phase and losing a str 4 attack in the shooting phase. Seems like a kind of bad trade, especially since you can add a couple of devourers in there. Maybe I am missing something important but it seems like the little gaunts are going to be there to bubble wrap important stuff so they don't get smited/charged. Unless you really need the extra 2" to keep up I don't see why you pick them over termagants unless you just like the model more. As someone who has 90 painted hormagaunts and thinks a horde of hormagaunts is the coolest thing in the nids army this makes me sad. They reroll to-hit and to-wound of 1 as well. They can do some solid damage. Anda 6 inch consolidate lets them drag in enemy models really well.
|
# ? Jun 5, 2017 04:23 |
|
TKIY posted:Merde! Les Carnifeques! Shootez-vous! SHOOTEZ-VOUS!!!! JBP posted:I like this board. It's like the Tyranids have invaded some cheap, lovely Las Vegas planet. And I kinda want to make an army of Mars Attacks GSC
|
# ? Jun 5, 2017 04:24 |
|
Pendent posted:Ah yes, the famous battle where the Tyranids took Paris. Hey we have marines who base their entire chapter culture on a warped view of Rome, The Mongols, etc. Why not an entire world of Crepe Marines?
|
# ? Jun 5, 2017 04:25 |
|
General Olloth posted:Okay yes I did, out of context it looks like you are farming out your mom to fund your hobby. My bad. Yeah no I make enough to buy my own dudes but when I told her about how people will literally spend hundreds of dollars on some painted plastic figurines on eBay she was amazed
|
# ? Jun 5, 2017 04:25 |
|
RagnarokAngel posted:Hey we have marines who base their entire chapter culture on a warped view of Rome, The Mongols, etc. Why not an entire world of Crepe Marines? Introducing: The Space Frogs.
|
# ? Jun 5, 2017 04:25 |
|
JesusIsTehCool posted:So I have been wondering what the value of hormagaunts are over termagants in this new edition. Seems like you are paying +1 point per model for 2" of speed a turn and +1 str 3 attack in the combat phase and losing a str 4 attack in the shooting phase. Seems like a kind of bad trade, especially since you can add a couple of devourers in there. Maybe I am missing something important but it seems like the little gaunts are going to be there to bubble wrap important stuff so they don't get smited/charged. Unless you really need the extra 2" to keep up I don't see why you pick them over termagants unless you just like the model more. As someone who has 90 painted hormagaunts and thinks a horde of hormagaunts is the coolest thing in the nids army this makes me sad. Yeah, they can keep up with the tyrant before he passes them off to the zoanthropes, and they are able to tie up a bunch of models. Plus it is how I played a couple editions ago: 2 chunky units of hormies and a warrior unit where my base of operations. I don't expect them to do much but prevent other CC units from getting into my shooting units, since Hive Tyrants are garbage in CC unless you give them specific weapons (which is a weird thing, though garbage might be a bit much).
|
# ? Jun 5, 2017 04:32 |
|
Played my first game of 8th at my local GW today with just the stuff I have in the display case down at the shop. It was me (Admech - Cawl, Techpriest, Rangers, Vanguard and a Dunecrawler) and a friend (a Knight) against another dude (Astra Militarum). The AM players was hands down the worst 40k player I've ever played with. He took a power list to an intro game, which was kinda lame. 8th has potential, but I still have the same complaints as I did before with my AdMech. They just die too fast. I lost my entire rangers squad to fire from 2 manticores and 2 basilisks in the first turn. Had them in cover, they saved a poo poo ton of their saves, but just died from tons of rolls. I'm really not sure how to do better with AdMech. I keep them in cover, I keep them all within range of Cawl, but they just don't have the staying power of other armies. They just get taken out too quickly. I was thinking of from now on just running a minimum number of troops, probably just Kataphron Destroyers from now on, and filling out the rest of the army with more dunecrawlers. I don't want to be a dick player, but it's at the point where I'm not even having fun playing my army any more because they're dying before I even get to use them. My rangers have yet to ever even fire their rifles. They always die first turn.
|
# ? Jun 5, 2017 04:37 |
|
I don't know anything about AdMech in 40k but that sounds awful, sorry.
|
# ? Jun 5, 2017 04:43 |
|
panascope posted:I don't know anything about AdMech in 40k but that sounds awful, sorry. I think this particular game was bad because of my opponent. I did have a knight on my side, but man, the amount of Lascannons that IG can take is crazy. I'll play a few more games of 8th and see how it pans out. I have a feeling i'm going to wait until the AdMech codex actually drops before playing more.
|
# ? Jun 5, 2017 04:46 |
|
My experience in 7ed with admech was expected the vanguard to die fast their basically cheap mest shield. Keep rangers in cover and pop them out to shoot at tanks with arc rifles. Bring lots of dune crawler and robots to do the real damage.
|
# ? Jun 5, 2017 04:47 |
|
chutche2 posted:They reroll to-hit and to-wound of 1 as well. They can do some solid damage. Anda 6 inch consolidate lets them drag in enemy models really well. Don't the termagants get to reroll their better shooting attacks also though? seems like a wash to me. I would be surprised in if the hormagaunts are actually killing a lot of things on their own. They lost an attack on the charge, hit on 4+, wound most things on 5+, and you get your full save against them. In an edition where most things were made more tough. And with the changed to cover its going to be even harder to get them combat without them losing a bunch of models. Like before it was pretty easy to get them 3+ cover saves, now it will be be a -1 to hit rolls and sometimes a 6+ armor save (no way you are getting 30 gaunts into cover at once regularly unless you play on some wierd board with giant ruins). I would use gargoyles over hormagaunts to screen a hive tyrant, 1 more point per model and you get +4" move, blinding venom, and a gun all you lose is +1 attack, but yea I get wanting to use hormagaunts cause they are cool.
|
# ? Jun 5, 2017 04:50 |
|
Redid my Ultramarine list, dropped the Devastators. Went all in on Tacticals and Razorbacks. Battalion Detachment - 1997 Headquarters - 190 Captain Sicarius - 132 Sergeant Chronus - 58 Elites - 70 Eversor Assassin - 70 - So if this list has a weakness, it is having very little reach beyond 24-36 inches. Instead of trying to match my enemy's guns, the Eversor has the ability to launch a charge immediately upon infiltrating, 3d6 charge with the ability to reroll using CPs. If my opponent has something like Broadsides/Las-Devs/Predator this is a cheap way to kill them or tie them up. Troops - 777 Tactical Marine Squad - 5x Marines - Meltagun + Combi-Melta + Power Axe - 106 Tactical Marine Squad - 6x Marines - Meltagun + Combi-Melta + Power Axe - 119 Tactical Marine Squad - 6x Marines - Meltagun + Combi-Melta + Power Axe - 119 Tactical Marine Squad - 6x Marines - Grav-Cannon + Combi-Plasma + Power axe - 126 Tactical Marine Squad - 6x Marines - Grav-Cannon + Combi-Plasma + Power axe - 126 Tactical Marine Squad - 6x Marines - Grav-Cannon + Combi-Plasma + Power axe - 126 Scout Marines - 5x Scouts - 55 Dedicated Transports - 600 Razorback + Twin Assault Cannon - 100 Razorback + Twin Assault Cannon - 100 Razorback + Twin Assault Cannon - 100 Razorback + Twin Assault Cannon - 100 Razorback + Twin Assault Cannon - 100 Razorback + Twin Assault Cannon - 100 Super Heavy Detachment Roboute Guilliman - 360 Everything other than the scouts and the Eversor are meant to synergize. We have Razorbacks providing 72 shots at Str 6 AP -1, and 36 Tactical Marines with various anti-tank and heavy infantry weapons. I figured dropping the Devastators allows me to fully take advantage of Sicarius's special rule, so even if my poor Marines find themselves on the receiving end of a charge they will be in a position to sell their lives dearly. Dropped the chaplain to save 14 points and pick up Chronus who can pilot one of the Razorbacks for added shooting and survivability.
|
# ? Jun 5, 2017 05:05 |
|
goose willis posted:Yeah no I make enough to buy my own dudes but when I told her about how people will literally spend hundreds of dollars on some painted plastic figurines on eBay she was amazed That's a good point. To actually answer your questions, yeah I'm pretty sure they are going to discontinue that box, although it is possible the models end up in a different box because that seems like a waste of a perfectly good mold they already made. Also her painting was pretty good, I did see the picture. Maybe don't bank specifically on that particular box being more or less profitable, and just start doing small stuff here and there and see what moves better.
|
# ? Jun 5, 2017 05:06 |
|
Zaphod42 posted:Introducing: The Space Frogs. I would unironically love a race of space frogs to join my Guard as abhuman auxiliaries.
|
# ? Jun 5, 2017 05:17 |
|
Zuul the Cat posted:They just die too fast. I lost my entire rangers squad to fire from 2 manticores and 2 basilisks in the first turn. Not to poo poo on you dude, but a squad of infantry was shot by 4 pieces of artillery and died, I think that's - to be expected? As for 8th Ad Mech, I can't really comment on how to help, I just remember being steam rolled by rust stalkers in 7th and my Guard being utterly destroyed by robots that reflected shots back.
|
# ? Jun 5, 2017 05:20 |
Endman posted:I would unironically love a race of space frogs to join my Guard as abhuman auxiliaries. Forgeworld's got you covered! https://www.forgeworld.co.uk/en-US/Daemon-Plague-Toads-of-Nurgle Yeast posted:Not to poo poo on you dude, but a squad of infantry was shot by 4 pieces of artillery and died, I think that's - to be expected? Yeah 2 Manticores and 2 Basilisks will kill most things in one turn! my kinda ape fucked around with this message at 05:27 on Jun 5, 2017 |
|
# ? Jun 5, 2017 05:24 |
|
General Olloth posted:Okay yes I did, out of context it looks like you are farming out your mom to fund your hobby. My bad.
|
# ? Jun 5, 2017 05:29 |
|
Yeast posted:Not to poo poo on you dude, but a squad of infantry was shot by 4 pieces of artillery and died, I think that's - to be expected? No, I get that. I was more complaining about him taking that much artillery in an "introduction to 8th" match when I literally just used what I had at the store. Maybe I'll pick up some Kastelan Robots.
|
# ? Jun 5, 2017 05:35 |
|
my kinda ape posted:Forgeworld's got you covered! https://www.forgeworld.co.uk/en-US/Daemon-Plague-Toads-of-Nurgle Oh dear lord those are both horrifying and amazing models But mostly horrifying
|
# ? Jun 5, 2017 05:36 |
|
Anyway, the lesson learned from this game is that I shuffled around points some to give both my tac squads a combi-flamer.
|
# ? Jun 5, 2017 05:42 |
|
Zuul the Cat posted:No, I get that. I was more complaining about him taking that much artillery in an "introduction to 8th" match when I literally just used what I had at the store. Honestly that's not a bad idea regardless.
|
# ? Jun 5, 2017 05:54 |
|
Played a couple 500 point games tonight, Astra Militarum versus Blood angels, two horde lists against one another the first game, then a mixed tank/infantry guard versus a rhino, captain on a bike, and 17 marines. I retract all the what I said early about heavy weapons squads, they are stupidly cheap and much more effective than before, auto-giving orders and cheap powerfists on guard characters can actually let infantry squads stand up to marine assault squads without immediately being pasted. First game I won off of a single dice roll, managing one wound on an overwatch flamer with one guardsmen left to hold the objective against his Captain, was suitably amazing. Second game went off the rails fast, space marine captain on a bike, hitting on 2+ in close combat and re-rolling ones means nearly 4 guaranteed hits/wounds a phase when using a power maul. Battle cannon russ could not hit anything with its 4+ attack and got tangled up in meltas, overall played the game in about an hour and a half, while the first game was closer to two and a half hours. Need to remember command points more, but overall was very pleased by the scope of the new system. No firing arcs/angles needed for vehicles is really strange in practice though. We played with a friendlier view of cover than the RAW so standard tactical squads rolled 2+ saves most of the game, but it seems a lot more fair now that guardsmen get 5+/4+ saves on bolter fire. Rhinos are also very scary with two storm bolters firing on basic guard squads.
|
# ? Jun 5, 2017 06:01 |
|
Is anyone interested in the AdMech 7th codices & data cards, the Fall of Cadia book and an Imperial Bunker new on sprue? PM me if so!
|
# ? Jun 5, 2017 06:15 |
|
Zuul the Cat posted:No, I get that. I was more complaining about him taking that much artillery in an "introduction to 8th" match when I literally just used what I had at the store. Did you guys not use points or anything? I mean... that's what's gonna happen.
|
# ? Jun 5, 2017 06:29 |
|
Think it means he took one of the heavy support detachments.
|
# ? Jun 5, 2017 06:46 |
|
Fashion question: any goon here have the eldar visarch model? How's the scale compare to a guardsman?
|
# ? Jun 5, 2017 07:02 |
|
I believe he sits on a 30 - 40mm base, standing a little taller than a kabalite.
|
# ? Jun 5, 2017 07:51 |
|
chutche2 posted:Also we couldn't figure out how to resolve combat with multiple levels, couldn't find anything in the rules about it. We just let them fight guys within an inch and ignored verticality. I spotted this the other day, and basically if the model has a base there's no rules to allow it. You only get to measure from the 'hull' of a model if it has no base; Defilers and Hierophants are ok but most other units won't be. Hopefully it'll get FAQ'd soonish because someone the size of Magnus not being able to kill guardsmen that climbed a flight of stairs is quite silly.
|
# ? Jun 5, 2017 07:55 |
|
Has there been any indication of how/of allies will work in 8e?
|
# ? Jun 5, 2017 08:09 |
|
|
# ? May 30, 2024 13:02 |
|
Solemn Sloth posted:Has there been any indication of how/of allies will work in 8e? They don't, unless you want to bring different flavors of imperium or chaos.
|
# ? Jun 5, 2017 08:10 |