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TheChirurgeon posted:neat. Also, FW is going to do Blood Ravens rules I'm gonna need them to do this and bring back those transfers asap since this is where I'm heading for 8th.
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# ? Jun 7, 2017 14:20 |
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# ? Jun 2, 2024 01:14 |
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Zaphod42 posted:Give me an Imperial Civil War please Hey, Orks and Space Marines apparently bro'd out and fought together on Armageddon to stave off countless waves of demons.
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# ? Jun 7, 2017 14:24 |
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TheChirurgeon posted:neat. Also, FW is going to do Blood Ravens rules As someone getting into 40K at 8th edition, does FW rules mean they will be 8th compliant?
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# ? Jun 7, 2017 14:28 |
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berzerkmonkey posted:That would have been a worthwhile idea. As you said it's an ICBM in a tactical game. If it was an actual vortex missile it would use a giant template that hung around and slowly ate up anything that came near it, or more likely it would simply wipe out the board. Macdeo Lurjtux posted:Hey, Orks and Space Marines apparently bro'd out and fought together on Armageddon to stave off countless waves of demons. Orks have no problem fighting anyone, next to anyone, for anyone. It's part of their charm.
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# ? Jun 7, 2017 14:33 |
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Soggy Chips posted:As someone getting into 40K at 8th edition, does FW rules mean they will be 8th compliant? Absolutely.
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# ? Jun 7, 2017 14:35 |
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Ferrus is dead forever because that's what happens when you mess with the best.
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# ? Jun 7, 2017 15:29 |
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It's also because he wasn't actually big on the whole cyborg thing and removing the flavour of the army would be a bit of an own goal.
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# ? Jun 7, 2017 15:33 |
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Artum posted:It's also because he wasn't actually big on the whole cyborg thing and removing the flavour of the army would be a bit of an own goal. "I don't like all this augmentation stuff." "Oh really, MR METAL loving HANDS, you don't like it? gently caress you, got mine, that it?"
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# ? Jun 7, 2017 15:36 |
Oh sure, Blood Ravens get rules from FW, and so do model-less Badab war characters, but does Bran Redmaw? Nope. Despite them telling me otherwise, he has no rules for 8th. (Which kind of sucks, seeing as I made some FW purchases based on their assurances that Bran would have rules) Still, seeing more Blood Ravens on the table will be cool, especially if they get a Chaos version as well.
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# ? Jun 7, 2017 15:38 |
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Fil5000 posted:"I don't like all this augmentation stuff." I'm not an artist so just imagine I drew manus as Adam jensen saying he didn't ask for this.
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# ? Jun 7, 2017 15:39 |
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muggins posted:I'm really bummed at how bland the GSC is for the same type of reason as your Deathwatch stuff. I was planning to paint and play them first as my 8th Edition thing but I may just stick to Tyranids. They keep a lot of their flavor, but their effectiveness is tone down or priced up. Cultists (8->11pts) are down to 2 attacks; Metamorphs (9->13pts) have to choose the Scythe, Rending Claws, or the crab claw to attack; Unquestioning Loyalty is a 4+ to slay a model for an HQ, not a chance to take a save for it; Purestrain Genestealers are 18 points. It's still a ton of fun to play them all, but I'm largely going to relegate the Cult to eating heavy armor and high T targets that Nids have trouble crunching (Drills got hilarious), & powerhammer Aberrants will still mop up things).
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# ? Jun 7, 2017 15:47 |
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Gravitas Shortfall posted:It's also implied elsewhere that the Ultramarines got a huge boost in numbers around that time, suggesting they picked up the scraps/noviates That's daemonic propaganda for convincing Word Bearers to embrace chaos.
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# ? Jun 7, 2017 15:50 |
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Beer4TheBeerGod posted:Orks have no problem fighting anyone, next to anyone, for anyone. It's part of their charm. Long as they're fightin', they don't care who else is fightin', on any side.
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# ? Jun 7, 2017 16:03 |
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TheChirurgeon posted:neat. Also, FW is going to do Blood Ravens rules mango sentinel posted:I'm gonna need them to do this and bring back those transfers asap since this is where I'm heading for 8th. Need to paint the Captain at some point so I technically have a 1HQ 2xTroops composition of them. Even if I need more Bolter marines to fill out the blanks since I was a dumb and gave each squad a special or heavy weapon when they can't as a 5man. Or couldn't maybe.
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# ? Jun 7, 2017 16:04 |
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Liquid Communism posted:Long as they're fightin', they don't care who else is fightin', on any side. And if the rest of the gits are dead, they'll fight each other!
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# ? Jun 7, 2017 16:05 |
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Proletariat Beowulf posted:Unquestioning Loyalty is a 4+ to slay a model for an HQ, not a chance to take a save for it; That rule triggers after the character has had a chance to make a save, and chances are it would be better than the one the sacrificial model gets. All the wording does is prevent you making 2 saves for the same wound, just like Tyranid Tyrant Guard.
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# ? Jun 7, 2017 16:13 |
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Does anyone have any thoughts on vanilla Marines in 8th? Coming from 5th where the trick was to spam cheap meltas, transports and TH/SS Terminators I'm overwhelmed by the breadth of options especially with Primaris stuff to consider as well.
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# ? Jun 7, 2017 16:31 |
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Cooked Auto posted:
You're in luck, 5 man squads can take heavy weapon now.
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# ? Jun 7, 2017 16:41 |
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Artum posted:You're in luck, 5 man squads can take heavy weapon now. Aw yis. That's one worry solved then. Would probably still need more bolter marines regardless but at least I can run with a teeny tiny allied force for my IG. Now if I only could get more legs for all the drat bolter bodies I have.
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# ? Jun 7, 2017 16:52 |
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JBP posted:The wolves were still the go to legion for dealing with perceived renegades and he didn't make much of a fuss when it came to killing them all, so it may not have been Russ' first rodeo. All According to Plan. If the space marines actually were able to stop Horus and unify the galaxy, his sons wouldn't have a purpose. Sure humanity would be unified, but then eventually this: JBP posted:Pretty sure Russ, Vulkan and Khan are going to have mondo loving issues with this imperium and that Khan and Russ will be very much on the "apply bolt shells to the heads of anyone at the top" train. would happen anyways, and turning brother against brother in a unified imperium. I'm convinced the Emperor martyred his sons in order to give them purpose. Better to fight your brother when he's on the other side of the fence rather than in your own back yard. It's easier to justify when there is a line in the sand.
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# ? Jun 7, 2017 17:09 |
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Pre-ordered the rule book and the Chaos index. I decided to go Night Lords for my main army under 8th, with the possibility to paint my pile of Orks from the old 5th ed. Box set as Evil Sunz.
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# ? Jun 7, 2017 17:32 |
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Corrode posted:Does anyone have any thoughts on vanilla Marines in 8th? Coming from 5th where the trick was to spam cheap meltas, transports and TH/SS Terminators I'm overwhelmed by the breadth of options especially with Primaris stuff to consider as well. My first thought is that "Vanilla Marines" is no longer a thing. The detachment rules make it so that you can have any force you want so long as they all have "Imperium" as a keyword. That said it seems like we're already seeing some pretty major considerations from the battle reports and rules: 1. The game is a lot faster than before, meaning things can move more aggressively and do a lot with positioning. With the preponderance of deep strike and fast moving units this means that the traditional gun line is gone. Assets need to be survivable and withstand attacks from all fronts. 2. There's a spectrum of threats ranging from hordes of low-wound models to high toughness, high wound vehicles and MCs. They require opposite approaches. 3. Vehicles are both far more expensive and far more survivable. 4. Assault is both more deadly and severely mitigated by the automatic fall-back rule. 5. Characters are significantly different, and now serve as both major boosters to an army's effectiveness through auras and also (for some armies) heavy hitters in combat. So with that in mind my thoughts are that Marines remain hard to kill, jack-of-all-trades that can do reasonably well against everything but not perfectly against anything. The sheer quantity of choices lets you make an army that's tailored to your particular playing style. Personally I think bikes are really strong this edition; a unit of Veteran Bikers can carry special weapons while moving 20" per turn and still shoot on a 4+. So you can have units of bikers carrying meltaguns and storm shields for 56 points each. Razorbacks are terrifying because of how cheap they are; a Razorback with a twin assault cannon is 100 points and requires 10 wounds at T7 to kill while dumping 12 S6 shots into whatever needs killing. Land Raiders look to be ridiculously tough and also have a very nasty offensive capability. So I guess it depends on what you want to play more than what's going to be the trick. Personally I like the idea of characters on bikes, veteran bikers with meltaguns, and lots of firepower to take on troops.
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# ? Jun 7, 2017 17:44 |
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If I'm reading the detachment rules correctly, where you only need 1 faction keyword to be the same, Could I have an detachment that looks like: HQ Space Marine Captain TROOPS Tactical Squad Intercessor Squad IG Infantry Squad HEAVY SUPPORT Predator Annihilator Leman Russ Tank Basing this off the wording in the black box on page 240 of the rule book.
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# ? Jun 7, 2017 17:51 |
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What do you guys suppose is a strong counter to 3 squads of Havocs as Necrons? Models are already at a premium for me, so they're actually pretty good about deleting squads combined with his other forces, and they can also put a whallop on vehicles (My monolith melted in one turn...) They can see pretty much anything across the map with the new line of sight rules. My current thinking is night scythes with immortals/warriors dropping in and rapid firing them.
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# ? Jun 7, 2017 17:52 |
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Geoff Zahn posted:If I'm reading the detachment rules correctly, where you only need 1 faction keyword to be the same, Could I have an detachment that looks like: I believe the answer is yes. And then if you had a second detachment it would also need to use the Imperium keyword to make the whole force Battle Forged.
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# ? Jun 7, 2017 18:00 |
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Geoff Zahn posted:If I'm reading the detachment rules correctly, where you only need 1 faction keyword to be the same, Could I have an detachment that looks like: Thats the idea. The plan is that as codices come out you'll have detachments and stratagems more dependent on faction keywords rather than everyone relying on those same 3 generic ones as now.
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# ? Jun 7, 2017 18:00 |
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mango sentinel posted:I'm gonna need them to do this and bring back those transfers asap since this is where I'm heading for 8th. Looking forward to having comparatively tiny Gabriel Angelos leading a bunch of Primaris bros.
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# ? Jun 7, 2017 18:07 |
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General Olloth posted:What do you guys suppose is a strong counter to 3 squads of Havocs as Necrons? Models are already at a premium for me, so they're actually pretty good about deleting squads combined with his other forces, and they can also put a whallop on vehicles (My monolith melted in one turn...) Are the squads 5 or 10 men? What are they firing?
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# ? Jun 7, 2017 18:10 |
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Beer4TheBeerGod posted:Are the squads 5 or 10 men? What are they firing? He's got two squads of 5 with autocannons and 1 squad of 5 with lascannons. Good rolls on lascannons and a smite are what melted my monolith so fast. I'm pretty sure it was a fluke, we need to get more games in. I had a hard time advancing on him with 5" footcrons though like I used to in 7th, which is totally fine, just trying to figure out what I need to do now.
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# ? Jun 7, 2017 18:32 |
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General Olloth posted:He's got two squads of 5 with autocannons and 1 squad of 5 with lascannons. Immortals teleporting in from a Scythe/Monolith to rapid fire is probably your best bet, since you'll get a high volume of shots and the -1 penalty is good enough cause enough wounds that you'll crush their combat effectiveness pretty quickly. 4-autocannon havocs are one of the game's best units now imo, but they're also fragile, especially at only 5 models. Hell, even dropping a squad of rapid firing-warriors on them may get the job done--you need about 30 regular gauss flayer shots on average to delete a 5-man havoc squad, or 17 Guass Blaster shots.
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# ? Jun 7, 2017 18:45 |
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Beer4TheBeerGod posted:I believe the answer is yes. And then if you had a second detachment it would also need to use the Imperium keyword to make the whole force Battle Forged. Incorrect. Battle Forged just means you use the detachments and can use CP. You could have an Imperial Detachment and a Chaos Detachment in the same army and still be Battle Forged. You're thinking of the Matched Play rules where in addition to being Battle Forged your whole army must share a faction keyword, plus other restrictions on using psychic powers, reinforcement points, etc. In other news, Kromlech are releasing a new line of Squats:
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# ? Jun 7, 2017 18:48 |
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Deathmarks might not be bad either, to drop in and blast the Havocs. Also would do good against any deep striking Characters.
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# ? Jun 7, 2017 18:49 |
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EDIT: Are deathmarks good now? ^^^TheChirurgeon posted:Immortals teleporting in from a Scythe/Monolith to rapid fire is probably your best bet, since you'll get a high volume of shots and the -1 penalty is good enough cause enough wounds that you'll crush their combat effectiveness pretty quickly. Yep that's what I thought. I'll see what I can do. I've got 10 immortals with gauss blasters and 24 warriors built, and 12 more warriors on sprue at the moment. One night scythe put together and another in a box but those build real fast, they are like 10 pieces.
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# ? Jun 7, 2017 18:49 |
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General Olloth posted:EDIT: Are deathmarks good now? ^^^ Snipers are good in general now. Being able to pick out characters is very powerful, and 6's now do mortal wounds in addtion to the regular wound.
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# ? Jun 7, 2017 18:54 |
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MasterSlowPoke posted:Snipers are good in general now. Being able to pick out characters is very powerful, and 6's now do mortal wounds in addtion to the regular wound. Hmm okay I'll try them out. I do have 10.
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# ? Jun 7, 2017 18:56 |
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General Olloth posted:He's got two squads of 5 with autocannons and 1 squad of 5 with lascannons. Yeah that was definitely a fluke. A monolith with T8, 20 wounds, and a 3+ save is pretty hard to kill. Autocannon: 2 x (4/6) * (2/6) * (3/6) * 2 = 0.4 Wounds / Turn Lascannon: (4/6) * (4/6) * (5/6) * 3.5 = 1.3 Wounds / Turn So on average 8 Autocannons and 4 Lascannons are going to remove 8.4 wounds from a Monolith. Zark the Damned posted:Incorrect. Battle Forged just means you use the detachments and can use CP. You could have an Imperial Detachment and a Chaos Detachment in the same army and still be Battle Forged. Good catch. At some point my brain will manage to accept that particular nuance.
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# ? Jun 7, 2017 18:58 |
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I wish scouts didn't have a higher PL than tactical marines. In matched play I just bring guard to fill out my third troop slot and add some heavy weapons, but in narrative I want to build a fluffier space marine army. It's hard to get 3 troops in plus the other stuff I need at 100 PL without just using half-squads though. I'm thinking I might get a unit of intercessors just for narrative play since they're PL 6, the same as scouts.
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# ? Jun 7, 2017 19:01 |
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Beer4TheBeerGod posted:Yeah that was definitely a fluke. A monolith with T8, 20 wounds, and a 3+ save is pretty hard to kill. He got an 11 on his smite and then rolled a 6 on damage twice in that game.
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# ? Jun 7, 2017 19:02 |
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Geoff Zahn posted:If I'm reading the detachment rules correctly, where you only need 1 faction keyword to be the same, Could I have an detachment that looks like: As has been stated, yes. However, note that the Captain's special rule is `grants all nearby friendly <CHAPTER> units the ability to re-roll a result of 1 to hit` which means that your Leman Russ and IG Squad wouldn't benefit, just the Marines (assuming you picked the same chapter for all of them).
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# ? Jun 7, 2017 19:09 |
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# ? Jun 2, 2024 01:14 |
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What if I want primaris marines, but bigger?
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# ? Jun 7, 2017 19:11 |