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RBA Starblade posted:death blossom is ready REPOSITIONING "You have been revealed"
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# ? Jun 13, 2017 17:46 |
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# ? Jun 10, 2024 11:16 |
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Fangz posted:I think the typical errors beginners make are undervaluing having a concealed scout, over reliance on overwatch, and not thinking hard enough about order of operations in terms of keeping back soldiers with Get Out Of Jail cards to act last if things go wrong. Also low cover is only a last resort, not something you plan to use. Fangz posted:You really wanna minimise the amount of RNG you are exposed to. ...and explosives have the least amount of RNG in the early-mid game.
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# ? Jun 13, 2017 17:58 |
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You can also pretty much treat any mission you have to evac like an og xcom terror mission, just lob explosives everywhere until the area is a barren wasteland
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# ? Jun 13, 2017 18:20 |
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The expansion sure looks like... something.
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# ? Jun 13, 2017 18:36 |
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Fuzz posted:The expansion sure looks like... something. 2012 - XCOM: Enemy Unknown 2017 - XCOM: Enemy Flamboyant
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# ? Jun 13, 2017 20:24 |
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Andre Banzai posted:2012 - XCOM: Enemy Unknown Both XCOM and Advent are deploying flamethrowers to the battlefield now.
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# ? Jun 13, 2017 20:26 |
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Andre Banzai posted:2012 - XCOM: Enemy Unknown "FINALLY, A REAL BATTLE" barked the blue klingon, as she unsheathed her lightsaber bat'leth.
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# ? Jun 13, 2017 20:27 |
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I'm all for more XCOM goodness, yet somehow never have I ever thought during any of my playthroughs: "Hey, wouldn't it be awesome if ayys could, you know, exchange a couple quips with me before and after the battle". It just feels... wrong to me that they now know English perfectly well and use it for the worst sort of cliches. I'm absolutely going to buy the expansion upon launch (or perhaps even pre-order) and add another 200 or so hours to the total, but this in all likelihood will be cringeworthy each time, same as when that Ethereal hivemind started talking during the final EU/EW mission. Foglet fucked around with this message at 21:03 on Jun 13, 2017 |
# ? Jun 13, 2017 20:45 |
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Sass is the new resource mechanic.
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# ? Jun 13, 2017 20:51 |
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They've had 20 years to learn English though
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# ? Jun 13, 2017 20:52 |
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Look sectoids JUST got mouths okay?
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# ? Jun 13, 2017 20:52 |
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Which reminds me we're still waiting on our pet EU sectoid DLC. I really miss the little buggers.
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# ? Jun 13, 2017 20:54 |
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Commander, we've learned the Advent forces have learned of the power of your mama jokes. Shen has some ideas on how to counter this new threat
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# ? Jun 13, 2017 20:55 |
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I still remember when y'all called Exalt hipster rear end fedora wearing motherfuckers that had no place in XCOM. The Chosen look stupid, but I'll wait until I see them in game before I say either way.
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# ? Jun 13, 2017 20:59 |
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Alien Well, I'm still waiting for that Selfie DLC for XCOM 2. Also Interactive Ufopedia. Also VR Autopsies.
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# ? Jun 13, 2017 21:01 |
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Foglet posted:this in all likelihood will be cringeworthy each time, same as when that Ethereal hivemind started talking during the final EU/EW mission. Good to know I wasn't the only one who was annoyed at that "let us explain everything to you now before the final battle" part. Ugh. scaterry posted:Commander, we've learned the Advent forces have learned of the power of your mama jokes. Shen has some ideas on how to counter this new threat LOL!!!! Hahahahahahahahahaahahahahahaha
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# ? Jun 13, 2017 21:02 |
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I will buy the game if one of the Chosen turns out to be William Carter.
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# ? Jun 13, 2017 21:06 |
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Foglet posted:Alien I just got this mental image of having Tygan research the perfect gifts to give your alien waifu to raise her affection meter, and Snake Dick stutteringly telling Bradford that he's not tongue-grabbing him because he LIKES him, or anything....
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# ? Jun 13, 2017 21:17 |
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So the ruler redesign seems pretty solid: https://twitter.com/SolomonJake/status/874719632178819073 For those who can't see twitter at the moment, alien rulers will react only to actions they can see (though it's probable that to prevent the obvious exploit from a basic implementation on this, they'll also react to any actions that causes damage to them), and reloads will no longer count as an action that causes a ruler to react.
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# ? Jun 13, 2017 21:19 |
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scaterry posted:Commander, we've learned the Advent forces have learned of the power of your mama jokes. Shen has some ideas on how to counter this new threat Turn-based tactical insults aren't a new thing in video games, but previously they've been limited to the adventure game genre. We're bringing them into the world of squad-based strategy
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# ? Jun 13, 2017 21:19 |
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Canuck-Errant posted:Turn-based tactical insults aren't a new thing in video games, but previously they've been limited to the adventure game genre. We're bringing them into the world of squad-based strategy The Something Awful Forums > Discussion > Games > XCOM 2: How appropriate, you fight like a cow!
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# ? Jun 13, 2017 21:24 |
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Rookersh posted:I still remember when y'all called Exalt hipster rear end fedora wearing motherfuckers that had no place in XCOM. The Chosen look stupid, but I'll wait until I see them in game before I say either way. EXALT were extremely goofy and dumb; fighting against endless legions of 1920s gangster alcohol bootleggers with laser rifles was really silly every time I did it. The Chosen in the preview look dumb in a different way, but equally dumb. That said, EXALT worked out really well in actual gameplay terms and I have faith in Jake Solomon to make sure that the Chosen do too.
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# ? Jun 13, 2017 21:41 |
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Exposure posted:So the ruler redesign seems pretty solid: Crap, this means that the way I used to cheese one of them that one time won't work anymore. Accidentally spotted one with a ranger that moved forward and activated it. He was getting shot at, so I activated Conceal, and dropped him back into concealment. He was the only one in the Viper King's Line of Sight; I proceeded to start shooting at him with two snipers, one with Venom Rounds. He got his reactions, but he didn't do anything with them. Just whittled him down until he said "F this" and left. I was very confused and amused. If they only get reactions to stuff in their LoS, I can't do that again.
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# ? Jun 13, 2017 21:59 |
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Exposure posted:So the ruler redesign seems pretty solid: So they still react to movement? Bollocks.
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# ? Jun 13, 2017 22:04 |
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MarquiseMindfang posted:So they still react to movement? Bollocks. Like a T-Rex.
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# ? Jun 13, 2017 22:10 |
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Kanos posted:EXALT were extremely goofy and dumb; fighting against endless legions of 1920s gangster alcohol bootleggers with laser rifles was really silly every time I did it. The Chosen in the preview look dumb in a different way, but equally dumb. It reminds me a bit of the tonal shift from the original Diablo (dark) to Diablo 3 (lol).
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# ? Jun 13, 2017 22:20 |
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Wonder how they handle moving in and out of their LOS.
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# ? Jun 13, 2017 22:25 |
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Ersatz posted:Yeah. I don't doubt that, gameplay-wise, we're in for a treat. I'm just disappointed with the over-the-top goofy tone from the expansion trailer, whereas Enemy Unknown felt kind of creepy at times. https://www.youtube.com/watch?v=pX0Cm3N_n6k
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# ? Jun 13, 2017 23:46 |
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Pretty much this. You sure y'all ain't thinking of Terror from the deep? https://www.youtube.com/watch?v=LMyPVpogqcM (oh my god the xcom aquanaut is called Jake!, This explains everything!)
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# ? Jun 14, 2017 00:01 |
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Xcom Apocalypse was extremely serious with its play-doh aliens.
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# ? Jun 14, 2017 00:05 |
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Internet Kraken posted:Wonder how they handle moving in and out of their LOS. I'd imagine they're using the Covering Fire mechanics to trigger it, or something similar. So moving one square inside their vision triggers it like it does Overwatch.
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# ? Jun 14, 2017 02:23 |
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All I gotta say is I love the idea of the Chosen warping in and saying their big bad line... To three XCOM agents wearing alien corpses as suits, a fourth with a crystalized Sectoid brain in his back pocket, a psycher and a Sparks. Julian: "You really think you're the scariest, most hosed up person in this room? That's cute." Alkydere fucked around with this message at 03:42 on Jun 14, 2017 |
# ? Jun 14, 2017 03:39 |
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Did people in this thread also complain about Julian's incredibly angry and condescending voice acting? Cause I loved it. That kind of ridiculous attitude is what I like to see in Xcom villains cause it makes it so much more satisfying to blow them up.
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# ? Jun 14, 2017 03:41 |
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I'm sure that it won't be too hard to mod out their little cutscene and related voice barks with whatever you want. Hank Hill voice clips.
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# ? Jun 14, 2017 04:01 |
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Zore posted:One of the new classes has a 'Get over here!' grab like Vipers do with a long metal cable it uses to grab enemies by the neck. There's a cool pic on the Steam page. That armor looks dope as hell. What.
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# ? Jun 14, 2017 04:18 |
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Bob NewSCART posted:That armor looks dope as hell. What. That's the Skirmisher soldier's armor. He's supposedly a human/muton hybrid.
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# ? Jun 14, 2017 04:21 |
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It almost looks like he's wearing plates from a MEC as armor.
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# ? Jun 14, 2017 04:30 |
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Internet Kraken posted:Did people in this thread also complain about Julian's incredibly angry and condescending voice acting? Cause I loved it. That kind of ridiculous attitude is what I like to see in Xcom villains cause it makes it so much more satisfying to blow them up. best part is that you can "put" him inside a spark and get his voice acting for that unit. unfortunately it seems to have a huge priority or something so you get tired of his (otherwise fantastic) lines real quick
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# ? Jun 14, 2017 04:35 |
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I'm hype as gently caress for Harbinger to finally get traded to XCOM2 and you all are a bunch of fuckin dorks
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# ? Jun 14, 2017 04:40 |
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# ? Jun 10, 2024 11:16 |
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Cythereal posted:That's the Skirmisher soldier's armor. He's supposedly a human/muton hybrid. Wait what? When did that get dropped?
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# ? Jun 14, 2017 04:42 |