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Found a "broken" team: 2x Trebuchets 1x Jaggermech 1x Orion Setup on a hill and have the Orion on point and with Sensor Lock. Once an enemy is in range, Lock and then have each Treb fire 1 LRM 15. The first will unsteady, the 2nd will knockdown, then the Jaggermech(with an 8 gunner) uses called shots to the head. If you don't need Sensor Lock, the Orion can help with the LRM/SRM combo and maybe lasers, no need for the AC/10. Why bruise the meat? Each enemy died within 2 combat rounds, no flanking or side focusing. My own Orion pulled back as needed, the others didn't move after getting perched.
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# ? Jun 14, 2017 04:18 |
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# ? May 15, 2024 04:37 |
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did he just say that unironically
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# ? Jun 14, 2017 04:33 |
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Psion posted:did he just say that unironically Why do you have to assume his gender, Psion? I do it because I'm an uncaring jerk.
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# ? Jun 14, 2017 04:36 |
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Psion posted:did he just say that unironically Yes. Go through his post history if you dare, he's a lovely passive aggressive shitler. He's even more insufferable in the Battletech discord.
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# ? Jun 14, 2017 04:39 |
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Skoll posted:Yes. Go through his post history if you dare, he's a lovely passive aggressive shitler. He's even more insufferable in the Battletech discord. Wait, that guy is a goon? Who is he in the discord?
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# ? Jun 14, 2017 04:44 |
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Phrosphor posted:Cough Cough There is an entry in the files for the dropship, which as mentioned already is a leopard, and an Upgraded Dropship which is the Argo. Cough This has me super excited about the potential scale of late game missions if it's true.
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# ? Jun 14, 2017 04:47 |
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Zaodai posted:Wait, that guy is a goon? Who is he in the discord? I'm guessing Skoll means the "official" Battletechgame discord. (Probably not official)
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# ? Jun 14, 2017 04:49 |
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Galaga Galaxian posted:I'm guessing Skoll means the "official" Battletechgame discord. (Probably not official) peep the 8k post count on a year and a bit old forum for a game that only just hit a limited beta.
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# ? Jun 14, 2017 04:56 |
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Phrosphor posted:peep the 8k post count on a year and a bit old forum for a game that only just hit a limited beta. That really is crazy, I mean, I've got 19,000 posts in 8 years of SA and I think *I* post too much.
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# ? Jun 14, 2017 04:59 |
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Ideally you'd post none.
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# ? Jun 14, 2017 05:02 |
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Yeah, but we unfortunately don't live in a perfect world. The official forums being full of crazy is not surprising, remember what the MWO forums were like? Here are some of my favorite reminders!
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# ? Jun 14, 2017 05:10 |
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Actually that was my bad, I didn't realize that avatar had spread, you're cool Galaga.
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# ? Jun 14, 2017 05:11 |
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My favorite guy from the MWO forums that claimed goons being able to play was wrong because we do things worse than multiple holocausts.
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# ? Jun 14, 2017 05:11 |
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Yeah, its what I get for posting in the XIV thread. I'll change it eventually.
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# ? Jun 14, 2017 05:12 |
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Zaodai posted:My favorite guy from the MWO forums that claimed goons being able to play was wrong because we do things worse than multiple holocausts. Remember, teamwork is overpowered.
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# ? Jun 14, 2017 05:18 |
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Phrosphor posted:Remember, teamwork is overpowered. I remember that being a thread title at some point, but did some actually suggest that
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# ? Jun 14, 2017 05:20 |
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CHICKEN SHOES posted:I remember that being a thread title at some point, but did some actually suggest that Before lances were in the game, we were syncdropping by all pressing launch at the same time to end up in the same game. This was apparently unfair.
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# ? Jun 14, 2017 05:24 |
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Phrosphor posted:Before lances were in the game, we were syncdropping by all pressing launch at the same time to end up in the same game. This was apparently unfair. Meanwhile, posting about getting lucky where the matchmaking had you beat out an obvious 8 man lance with your rag tag collection of solo droppers was "Name and shame" They were angry at both sides of that I think that was my only mod whitewashed post on those forums, too. Made all the more funny considering the intent was to compliment random pubbies coming together, as much as anything. Section Z fucked around with this message at 05:32 on Jun 14, 2017 |
# ? Jun 14, 2017 05:27 |
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i hate everyone who likes Battletech outside of these forums I think
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# ? Jun 14, 2017 05:29 |
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Phrosphor posted:Before lances were in the game, we were syncdropping by all pressing launch at the same time to end up in the same game. This was apparently unfair. The best was spying streamers and synching our drops with them, so it would be us vs a streamer and 7 other random, uncoordinated sicophants
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# ? Jun 14, 2017 05:30 |
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CHICKEN SHOES posted:i hate everyone
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# ? Jun 14, 2017 05:33 |
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kingcom posted:
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# ? Jun 14, 2017 05:38 |
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It's easy to understand grogs: they actually think they're very important. They have the Nerd Disease: they think the long-term consumption of media matters, and is a replacement for a personality. When a grog gets pissy at you, it's because they literally cannot understand how you could disagree with them.
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# ? Jun 14, 2017 06:04 |
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Galaga Galaxian posted:I'm guessing Skoll means the "official" Battletechgame discord. (Probably not official) Yeah I meant the discord the HBS forum superstars set up.
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# ? Jun 14, 2017 06:19 |
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CHICKEN SHOES posted:i hate everyone who likes Battletech outside of these forums I think Austin Walker likes Battletech, so there's at least one okay dude who likes BT and isn't a SA poster.
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# ? Jun 14, 2017 06:33 |
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Skippy McPants posted:Austin Walker likes Battletech, so there's at least one okay dude who likes BT and isn't a SA poster.
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# ? Jun 14, 2017 06:36 |
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I had to google that name
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# ? Jun 14, 2017 06:37 |
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I'm not really a battletech follower and have only seen this game in gif form. If they could make one improvement to the game, I think it would be to change the melee animation so it goes: 1) Big wind up, robot lets loose a massive swing 2) Fist/Foot contacts enemy mech 2a) Freeze time at the instant of impact (maybe some metal shards flying in slow-mo) 2b) Small weapons fire with gratuitous special effects (flames/lasers/shells) -- lots of small damage numbers float upward in a thick stack 3) After small weapons finish firing, increase to normal animation speed 4) Resolve damage to enemy mech and process all negative effects I think I've read similar suggestions in this thread but it seems like an obvious improvement.
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# ? Jun 14, 2017 06:43 |
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Asimov posted:I'm not really a battletech follower and have only seen this game in gif form. If they could make one improvement to the game, I think it would be to change the melee animation so it goes: I've made suggestions like that in the post-match surveys. I think the problem comes down to time/money/people spent on making sure such animations work across a wide range of mech shapes, differences in attacker/defender hight, forms of physical attacks, hit locations, weapon locations and then to top it all off - player mech customization. This is a team that is porting over assets from another game to save time and money. In a thread on pilot ejecting on the official forums, a dev broke down how such requests end up eating up a ton of resources, even without changing the way the game calculates things. As awesome as such things would be, it takes a ton of work in a game like Battletech.
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# ? Jun 14, 2017 07:28 |
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Amechwarrior posted:I've made suggestions like that in the post-match surveys. I think the problem comes down to time/money/people spent on making sure such animations work across a wide range of mech shapes, differences in attacker/defender hight, forms of physical attacks, hit locations, weapon locations and then to top it all off - player mech customization. This is a team that is porting over assets from another game to save time and money. In a thread on pilot ejecting on the official forums, a dev broke down how such requests end up eating up a ton of resources, even without changing the way the game calculates things. As awesome as such things would be, it takes a ton of work in a game like Battletech. I think stuff like this is firmly in the 'nice to have' pile of features, and they are still focusing heavily on the 'need to have' pile.
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# ? Jun 14, 2017 07:41 |
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Yeah that's a fair point about the animation costs and 'nice to have' priorities. I agree that it's always better to do the core mechanics well and abstract the visual results, but it sure would be entertaining someday to have DFA elbow drops and secret jiu-jitsu robot grappling techniques.
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# ? Jun 14, 2017 07:46 |
If any PGI were any good at life that's what they would make MW5 about. That and Hatchetmen.
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# ? Jun 14, 2017 08:41 |
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vorebane posted:If any PGI were any good at life that's what they would make MW5 about. That and Hatchetmen. They'd have to hire actual coders for that!
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# ? Jun 14, 2017 09:18 |
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Asimov posted:I'm not really a battletech follower and have only seen this game in gif form. If they could make one improvement to the game, I think it would be to change the melee animation so it goes: This would be by far my ideal, too, but I think Amechwarrior has the totally right read of it Amechwarrior posted:I've made suggestions like that in the post-match surveys. I think the problem comes down to time/money/people spent on making sure such animations work across a wide range of mech shapes, differences in attacker/defender hight, forms of physical attacks, hit locations, weapon locations and then to top it all off - player mech customization. This is a team that is porting over assets from another game to save time and money. In a thread on pilot ejecting on the official forums, a dev broke down how such requests end up eating up a ton of resources, even without changing the way the game calculates things. As awesome as such things would be, it takes a ton of work in a game like Battletech.
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# ? Jun 14, 2017 11:52 |
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All I want is them to model 2-3 melee weapon wielding mechs and give them a custom punch animation (e.g. axe swing) and bonus damage when punching. Is that so much to ask?
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# ? Jun 14, 2017 14:35 |
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So this game seems cool and good Mwo has made me thing battletech is trash and bad Unbreak me
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# ? Jun 14, 2017 14:42 |
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ZenVulgarity posted:So this game seems cool and good Battletech is made by HBS (Harebrained Schemes), who are wholly awesome and good. HBS is run by the man who invented the tabletop game Battletech in the 80s. They have in-house programmers. They acquired the mech assets (the only good part of MWO; the cool mech art and models) from PGI and are otherwise not affiliated.
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# ? Jun 14, 2017 15:00 |
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wiegieman posted:It's easy to understand grogs: they actually think they're very important. They have the Nerd Disease: they think the long-term consumption of media matters, and is a replacement for a personality. When a grog gets pissy at you, it's because they literally cannot understand how you could disagree with them. This is not remotely a grog or nerd thing. You see this kind of intolerance for any view aside from one's own in literally every conceivable field under the sun. Hell, you don't even have to wander off SA to see it at work in things other than game discussions - just visit D&D.
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# ? Jun 14, 2017 15:01 |
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Lord Koth posted:This is not remotely a grog or nerd thing. You see this kind of intolerance for any view aside from one's own in literally every conceivable field under the sun. Hell, you don't even have to wander off SA to see it at work in things other than game discussions - just visit D&D. The issue with nerds is that they think consumption of media and being a big enough fan gives them some degree of ownership. You see this all the time with pretty much any property that has a following. You can't throw a rock on the internet without hitting some butt-hurt hyper Star Wars or Star Trek nerd absolutely incensed about how this that or the other thing is ruining his space opera. Dudes thinking rolling dice in their basement for a couple decades gives them a greater say in how the franchise is developed than the literal man who invented it is absolutely par for the course.
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# ? Jun 14, 2017 15:05 |
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# ? May 15, 2024 04:37 |
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ZenVulgarity posted:So this game seems cool and good MWO is trash and bad. That's because MWO is trash and bad, not because btech is. The people making this have a track record of making cool and good games. It's likely that pattern will repeat because they can do interesting writing and gameplay.
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# ? Jun 14, 2017 15:10 |