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I cannot afford this. I spent all my money on booster packs for bubble witch saga.
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# ? Jun 14, 2017 16:39 |
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# ? May 14, 2024 01:25 |
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Also that's like two sausage-crust pizzas
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# ? Jun 14, 2017 16:40 |
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Zore posted:My favorite bit Well, besides the Will hit which is a general debuff when your soldiers start panicking or getting mind-controlled more often.
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# ? Jun 14, 2017 16:41 |
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By mechanics and enemies it absolutely dwarfs EW already. 3 new classes vs 1, 7 new enemy types vs 5, like 4 new soldier mechanics vs genemods and a whole bunch of new modifiers/mission types and subsystems. The only thing its missing are the explicit setpiece missions like Furies and Newfoundland.
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# ? Jun 14, 2017 16:43 |
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quote:Firaxis hasn’t forgotten about those still experiencing technical issues with XCOM 2, says Solomon, and War of the Chosen will come with some engine fixes. “We’ve definitely made improvements to loading times, certainly to stability, steady state frame rate has gone up. We have, right outside of my office, a bunch of machines running the game on a loop. It’s pretty fun, actually, because you can watch the AI play the game over and over, and there’s a performance monitor. They’ve done a lot of improvements, performance-wise.” Oh thank god. Game is still way buggier than I would like.
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# ? Jun 14, 2017 16:45 |
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Zore posted:By mechanics and enemies it absolutely dwarfs EW already. 3 new classes vs 1, 7 new enemy types vs 5, like 4 new soldier mechanics vs genemods and a whole bunch of new modifiers/mission types and subsystems. Well, there's gonna be each of the Chosen's home base...plus I would not be surprised if each faction had a storyline setpiece either at the start or midway through (though since the Chosen are 1:1 linked with the factions their bases could be taken as a sort of faction setpiece endcap). I do like how the AWC is being replaced with an Infirmary (which is what the thing should have been named in the first place since that's what it was) and instead of getting 1 random skill at a random point each soldier gets 4 random skills...that you have to pay for. So you get some control and it's a choice between buying 1, maybe 2 skills on most soldiers or 3-4 on your A-team.
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# ? Jun 14, 2017 16:56 |
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Also for anyone who didn't see it, they confirmed what a 'headshot' is for the Lost. Basically if you kill them with a shot it counts as a headshot and you get your action point back. So your dudes can chain kill them as long as they have the ammo and damage to. Also using explosives against them attracts more Lost to the sound of the explosion.
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# ? Jun 14, 2017 17:00 |
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Bholder posted:Remind yourself that overconfidence is a slow and insidous killer. Be wary triumphant pride precipitates a dizzying fall.
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# ? Jun 14, 2017 17:09 |
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Zore posted:Also for anyone who didn't see it, they confirmed what a 'headshot' is for the Lost. And if you set them on fire, they run around and set other Lost on fire.
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# ? Jun 14, 2017 17:11 |
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Zore posted:'Hero units' are literally just a different class of soldier that levels differently from your dudes. They aren't unique. Zore posted:By mechanics and enemies it absolutely dwarfs EW already. 3 new classes vs 1, 7 new enemy types vs 5, like 4 new soldier mechanics vs genemods and a whole bunch of new modifiers/mission types and subsystems.
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# ? Jun 14, 2017 17:15 |
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Zore posted:Also for anyone who didn't see it, they confirmed what a 'headshot' is for the Lost. I wonder how that interacts with the ranger's sword... Or even the sword + reaper skill.
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# ? Jun 14, 2017 17:21 |
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Since we know when the expansion is coming, the thread title is pretty outdated now.
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# ? Jun 14, 2017 17:27 |
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BenRGamer posted:So, is there a mod list anywhere for the game? Quoting this so I'll remember to post my mod list.
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# ? Jun 14, 2017 17:29 |
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Fangz posted:I wonder how that interacts with the ranger's sword... Or even the sword + reaper skill. I hope swords count so you can pseudo-Reaper from the word go. Bladestorm Rangers are gonna be helpful against Lost Swarms I'm guessing.
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# ? Jun 14, 2017 17:31 |
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I asked earlier but it got lost in expansion talk, did the throwing axes eer get patched to work with blademaster?
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# ? Jun 14, 2017 17:34 |
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RBA Starblade posted:I asked earlier but it got lost in expansion talk, did the throwing axes eer get patched to work with blademaster? Nope.
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# ? Jun 14, 2017 17:35 |
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Nordick posted:Here's IGN's bigass infodump about it http://uk.ign.com/articles/2017/06/14/e3-2017-extensive-details-on-xcom-2-war-of-the-chosen Wow, that is going to change up the game dramatically. The bonding system sounds really neat - it both injects more mechanics, but also sounds like it will make you care more about your troops.
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# ? Jun 14, 2017 17:35 |
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Bholder posted:Remind yourself that overconfidence is a slow and insidous killer. I'm definitely looking forward to modpacks that add new mission modifiers and soldier quirks. I can't help but think about how much all this is going to open up to mods.
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# ? Jun 14, 2017 17:37 |
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Vib Rib posted:The fact soldiers are going to get more unique and personality-defining traits like quirks, perk skills, and battlefield bonds rules hard and anything to make my soldiers feel unique is a plus here. New quirk unlocked: horny for snektits. Gives solider a chance to be distracted by Vipers and lose a turn.
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# ? Jun 14, 2017 17:38 |
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Also just basically pumped as heck that so much of this expansion is about adding new gameplay features instead of just new content. I'm glad that new enemies and classes are in, sure, but I'm more excited for all the ways a given campaign will actually be played differently.
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# ? Jun 14, 2017 17:39 |
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Zore posted:Nope. Thanks, I'll keep that mod around then. quote:New quirk unlocked: horny for snektits. Gives solider a chance to be distracted by Vipers and lose a turn. Can bonds bloom on the battlefield?
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# ? Jun 14, 2017 17:48 |
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Light Gun Man posted:New quirk unlocked: horny for snektits. Gives solider a chance to be distracted by Vipers and lose a turn.
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# ? Jun 14, 2017 17:52 |
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Kleptomaniac, if a soldier sees loot drop they will use all their turns to loot it and keep it for themselves
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# ? Jun 14, 2017 17:59 |
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Rookersh posted:Like no offense here, but this has always been XCom. I have a long reply to this in my mind involving the whole atmosphere of the original game and what was preserved, changed and improved upon for XCOM:EU. But I won't post it because gently caress it. Describing the series as "snake titties" or posting a link to the intro of X-Com as reply is something only someone who has never played a night mission in the original game would do. Or even a terror site in EU, for that matter. Jake Solomon *nailed* the atmosphere of EU because he loved the original, and I'm pretty sure he'd seen the intro a hundred times. As you said, we've all said our piece by now. End.
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# ? Jun 14, 2017 17:59 |
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Terror missions in UFO Defense played out like the intro to Team America, where you just laid waste to the 3 or so blocks with high explosives because gently caress dealing with all that "rescuing people, actually fighting chrysallids" bullshit
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# ? Jun 14, 2017 18:02 |
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Andre Banzai posted:I have a long reply to this in my mind involving the whole atmosphere of the original game and what was preserved, changed and improved upon for XCOM:EU. But I won't post it because gently caress it. Describing the series as "snake titties" or posting a link to the intro of X-Com as reply is something only someone who has never played a night mission in the original game would do. Or even a terror site in EU, for that matter. Jake Solomon *nailed* the atmosphere of EU because he loved the original, and I'm pretty sure he'd seen the intro a hundred times. As you said, we've all said our piece by now. End. I watched Jade Star stream og X-Com. Hitler misfired a rocket into a dozen rookies and I was mind controlled and shot Commander 50 Cent to death on Mars. Twice.
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# ? Jun 14, 2017 18:02 |
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Andre Banzai posted:I have a long reply to this in my mind involving the whole atmosphere of the original game and what was preserved, changed and improved upon for XCOM:EU. But I won't post it because gently caress it. Describing the series as "snake titties" or posting a link to the intro of X-Com as reply is something only someone who has never played a night mission in the original game would do. Or even a terror site in EU, for that matter. Jake Solomon *nailed* the atmosphere of EU because he loved the original, and I'm pretty sure he'd seen the intro a hundred times. As you said, we've all said our piece by now. End. e: vvvv Or go with what he said, because he said it better. Ravenfood fucked around with this message at 18:17 on Jun 14, 2017 |
# ? Jun 14, 2017 18:14 |
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I think its incredibly unfair to act like the atmosphere of this expansion pack is going to be so bad based on a trailer that supposed to be generating hype for awesome features. It could have tons of atmosphere. That's not gonna be represented in the trailer, much like the atmosphere of the original Xcom isn't represented by its schlocky intro. But the bottom line is you don't get to complain about the design of the Chosen while simultaneously acting like the design of green spandex mutons was just fine. If the latter didn't ruin UFO defense for you, give the Chosen the benefit of the doubt.
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# ? Jun 14, 2017 18:16 |
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What's with everyone hating fun?
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# ? Jun 14, 2017 18:19 |
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RBA Starblade posted:I watched Jade Star stream og X-Com. Hitler misfired a rocket into a dozen rookies and I was mind controlled and shot Commander 50 Cent to death on Mars. Twice. OH MY GOD HITLER WHY
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# ? Jun 14, 2017 18:19 |
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Maybe you should write a letter to Jake Solomon explaining your vision of Xcom. I hear they're hiring.
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# ? Jun 14, 2017 18:21 |
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Bholder posted:What's with everyone hating fun? Autism
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# ? Jun 14, 2017 18:24 |
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Nordick posted:OH MY GOD HITLER WHY HITLER SHOT MY BALLS!
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# ? Jun 14, 2017 18:25 |
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Bogart posted:Maybe you should write a letter to Jake Solomon explaining your vision of Xcom. I hear they're hiring. Yeah but he deliberately moved away from me building a pile of rookie and squaddie corpses to use as sandbags so what's the point
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# ? Jun 14, 2017 18:30 |
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Not my XCom trait: Soldier immediately puts down their weapon and evacs the field if they encounter the new aliens
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# ? Jun 14, 2017 18:39 |
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Internet Kraken posted:If the latter didn't ruin UFO defense for you, give the Chosen the benefit of the doubt. Which is what I've been doing, but gently caress actually reading what I post and not just replying with whatever bullshit comes to mind at the time because groupthink amirite.
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# ? Jun 14, 2017 18:46 |
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Moola posted:Not my XCom trait: Soldier immediately puts down their weapon and evacs the field if they encounter the new aliens "Porn When?" Soldier cannot attack vipers and may take a movie action to get closer.
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# ? Jun 14, 2017 18:48 |
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So... anyone actually know what mods are Cool and Good at the moment? That's also not Long War 2 because gently caress that noise.
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# ? Jun 14, 2017 18:48 |
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Moola posted:Not my XCom trait: Soldier immediately puts down their weapon and evacs the field if they encounter the new aliens No Mutons Allowed
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# ? Jun 14, 2017 18:49 |
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# ? May 14, 2024 01:25 |
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BenRGamer posted:So... anyone actually know what mods are Cool and Good at the moment? That's a really broad question. What are you looking for? Different classes? New mechanics? New outfits? Captin Bub's acessory pack is the classic good poo poo outfit pack. I also like Stenchfury's armor and helmet sets, they're really cool. RealityMachina specializes in adding a ton of cool side mechanics. Like random events, recruiting alien soldiers with different stats etc. If you don't want Long War the other big class packs are Shadow Ops and Spectrum. Personally I like Shadow Ops. Zore fucked around with this message at 18:52 on Jun 14, 2017 |
# ? Jun 14, 2017 18:49 |