|
If there's one thing I've learned from repeated failures in this game, it's that you need to expand early and fast. Colonize Anreya II.
|
# ? Jun 12, 2017 23:38 |
|
|
# ? May 21, 2024 13:48 |
|
Anias posted:There's a right answer (Private colony ships and massive expanding) and a goon answer, and if you search your feelings you'll know. Watch out for Hyperwave Broadcasters.
|
# ? Jun 13, 2017 01:18 |
|
Achieve Spiders
|
# ? Jun 13, 2017 04:40 |
|
Colonize Anreya II then move the empires capital there if you can. Never tried it myself, but that precursor ruin will be amazing.
|
# ? Jun 13, 2017 08:10 |
|
Never played this before but the people who know what they are doing seems to be of the opinion that we should colonize Anreya II.
|
# ? Jun 13, 2017 10:12 |
|
Spiders for the spiders god!
|
# ? Jun 14, 2017 01:36 |
|
Anreya II has 15 votes, Spider world has 11. Anreya II will be colonized as soon as the resources are available. Update soon.
|
# ? Jun 14, 2017 03:52 |
|
What kind of investment would Spider World even need, anyhow?
|
# ? Jun 14, 2017 04:06 |
|
Glazius posted:What kind of investment would Spider World even need, anyhow? Nuking it from orbit. It's the only way to make sure.
|
# ? Jun 14, 2017 04:57 |
|
Glazius posted:What kind of investment would Spider World even need, anyhow? Once a colony ship reaches a planet, there's a period of time where the colony is being set up. During this setup period the planet produces nothing and costs a hefty chunk of energy every turn. I believe the number is something like -8 energy. Since we're only at 3 energy profit per turn, we're spending our reserves setting up the planet, and we don't have enough reserves to set up two at once, or in close succession. Basically our cash reserves dictate that we're at a hard decision on which world to invest in first, and the precursor capital is the superior option in every category except comedy value.
|
# ? Jun 14, 2017 06:23 |
|
Mzbundifund posted:Once a colony ship reaches a planet, there's a period of time where the colony is being set up. During this setup period the planet produces nothing and costs a hefty chunk of energy every turn. I believe the number is something like -8 energy. Since we're only at 3 energy profit per turn, we're spending our reserves setting up the planet, and we don't have enough reserves to set up two at once, or in close succession. To be fair, Comedy Value is the most important metric of all
|
# ? Jun 14, 2017 11:03 |
|
Glazius posted:What kind of investment would Spider World even need, anyhow? Besides whatever a normal colony would need, there are some very special tile blockers to clear and the moral hurdle of sending imaginary video game people to a spider-infested hellhole.
|
# ? Jun 14, 2017 13:19 |
|
Also I missed this before:double nine posted:Are you saying that the modifiers show up too much or that they show up on places that are unreachable? Or both? The latter. You'll find cool stuff on asteroids and molten worlds and busted ringworld sections. So you get this pop-up like "Wow, check out this awesome discovery we can interact with!" and it's on some frozen world I will never colonize and provides 0 benefit. This happens a lot, seemingly, because the chance for these rare modifiers isn't restricted to rolling on habitable worlds.
|
# ? Jun 14, 2017 13:22 |
|
2208.01.29 - 2210.04.01 His work on exoskeletons complete, Dr. Batista decides to set his workgroup on working on better propulsion methods. Dr. de la Cruz decides to put the information gathered by Dr. Zhivenkov on stellar fusion to good use. Dr. Dietrich finds an interesting planet in the Stesoios system. In his report back to Earth, he writes "To the outsider, it seems like these... lifelike robots... are engaging in... sexual intercourse? I shudder to think what would happen if the Turexmians claim this planet!" (Stesoios IId is a viable candidate for terraforming. The modifier discovered gives +20% happiness. It's also in the space between the UN and the Turexmians.) There are reports that the UN's food supplies, once in surplus, are being slowly diminished by the settling of Gaia's Landing. There is potentially arable land on the planet, but it's heavily forested. In the early months of 2209, there are reports of attacks on civilian traffic. The survivors of these raids say that the name given before the attacks was the "Black Flotilla." The Anaconda fleet is recalled to Earth to begin arming for anti-piracy operations. A fourth alien empire has been made contact with. This time, xenolinguists have translated the language of the Blessed Parid Alliance. The response to the UN's standardized greeting was best described by one news agency as "composed of fire and brimstone, heavily seasoned with several insults." A pirate fleet appears on sensor range. The leader of the fleet is identified as Krishna Potti, a fugitive wanted on several counts of murder and theft of UN research secrets by Interpol. His fleet destroys a mining station in the Sirius system. A colony ship is commissioned to colonize Anreya II, which is given the temporary name Terra Nova. Dr. Zhivenkov discovers a strange temple on the planet Chakjab. On the first day of 2210, the UN enters election season. Four months later, President Muwanga wins re-election. After the election, the General Assembly begins debate on what legislation to adopt next. GENERAL ASSEMBLY For this, we'll stay within Expansion. Should we adopt:
|
# ? Jun 14, 2017 23:55 |
|
A New Life.
|
# ? Jun 15, 2017 00:48 |
|
A New Life, waiting for pops to grow annoys me
|
# ? Jun 15, 2017 00:49 |
Danny Glands posted:
We lucked out here - if their ethos was fanatic xenophobe/spiritualist instead of xenophobe/fanatic spiritualist, this species would be Fanatic Purifiers, which would be... uh, bad to have as early neighbors. For those who haven't played this and want to know: Fanatic Purifiers have a -1000 diplomacy malus with everybody and are incapable of diplomacy with aliens beyond temporary truces and war. They're pretty much guaranteed to always be at war with somebody and get a bunch of ship/army bonuses to help them with that, including an additional tier of orbital bombardment that nobody else even has access to.
|
|
# ? Jun 15, 2017 02:23 |
|
A New Life We should also rival our evangelizing zealot neighbors -- they will likely not be friends with anyone bar us and others will be nicer to us since we rivaled them. And it'll give us some influence to boot. alcaras fucked around with this message at 03:35 on Jun 15, 2017 |
# ? Jun 15, 2017 02:58 |
|
President Ark posted:We lucked out here - if their ethos was fanatic xenophobe/spiritualist instead of xenophobe/fanatic spiritualist, this species would be Fanatic Purifiers, which would be... uh, bad to have as early neighbors. I read the Stellaris thread, and my understanding is that all that Fanatic Purifier stuff was only added recently... because players wanted to be Fanatic Purifiers themselves. That thread kinda unnerves me with just how popular going maximum hitler and doing horrible, horrible things seems to be.
|
# ? Jun 15, 2017 03:04 |
|
If you want to be disturbed, one of the most heavily-advertised expansion features was the ability to convert alien pops into food.
|
# ? Jun 15, 2017 03:11 |
|
Courier Network sounds useful if we're planning to go far and wide.
|
# ? Jun 15, 2017 03:26 |
|
Courier Network
|
# ? Jun 15, 2017 03:50 |
|
Sindai posted:If you want to be disturbed, one of the most heavily-advertised expansion features was the ability to convert alien pops into food. Better yet, you can genetically modify your slave species to have the "Delicious" trait, which doubles the amount of food you get from using them as livestock. Meat is people, yet tasty and nutritious! The Fanatic Purifier AI personality was in the game since release, and you tended to have a couple in every game. They tended to get themselves killed, so players of course wanted to show how to properly purge the galaxy. Utopia just added an explicit societal civic, also called Fanatic Purifiers, that explicitly forbids diplomacy even for player empires that pick it. They also get a bunch of bonuses to make up for the loss of diplomacy, and to make AI purifiers more of a threat. There's actually an even more aggressive AI personality than Fanatic Purifier: Metalhead, which is only assigned to Militarist Authoritarian Xenophobes with the Strong and Industrious traits. Metalheads also have no diplomacy and a -1000 opinion malus with everyone else. Metalheads have a 10x multiplier on their empire aggressiveness and bravery and will declare preposterous wars against anyone and everyone. They're also cool with robots, because robots are metal. Fanatical Purifiers are more aggressive than normal, but not nearly as much and they go for wars they can win. Xerophyte fucked around with this message at 05:15 on Jun 15, 2017 |
# ? Jun 15, 2017 05:09 |
|
Cythereal posted:I read the Stellaris thread, and my understanding is that all that Fanatic Purifier stuff was only added recently... because players wanted to be Fanatic Purifiers themselves. That thread kinda unnerves me with just how popular going maximum hitler and doing horrible, horrible things seems to be. Who doesn't want to be a cartoon villain and try to be as evil as possible? An appropriate amount of cackling might be involved.
|
# ? Jun 15, 2017 05:39 |
|
The faster our colonies grow, the sooner they're a net positive on our economy, fuelling further expansion. Let's encourage our people to find a new life in the colonies.
|
# ? Jun 15, 2017 12:13 |
|
A New Life allows all our planets to increase in pops more quickly, and it allows us to get Colonies out of the way much faster. I see no faults in this!
|
# ? Jun 15, 2017 12:19 |
|
New Lives are the best kind.
|
# ? Jun 15, 2017 13:29 |
|
Get that snowball rollin' with New Lives and perhaps a frontier clinic.
|
# ? Jun 15, 2017 15:34 |
|
To seek out New Life and new civilizations.
|
# ? Jun 15, 2017 17:11 |
Cythereal posted:I read the Stellaris thread, and my understanding is that all that Fanatic Purifier stuff was only added recently... because players wanted to be Fanatic Purifiers themselves. That thread kinda unnerves me with just how popular going maximum hitler and doing horrible, horrible things seems to be. Maximum hitler turns out to be a winning strategy in most paradox games. New Life and rival the unlikables.
|
|
# ? Jun 15, 2017 20:14 |
|
A New Life EDIT: SirPhoebos fucked around with this message at 20:29 on Jun 15, 2017 |
# ? Jun 15, 2017 20:27 |
|
A New Life
|
# ? Jun 15, 2017 20:35 |
|
Oh yeah. I'll put up a map of the explored (so far) galaxy soon.
|
# ? Jun 16, 2017 16:05 |
|
I will also vote for A New Life - our position in the galaxy, with more neighbors discovered by the year, implies that we need the ability to colonize rapidly and effectively. A humankind relegated to two or three systems is likely to be a humankind in thrall to another stellar power, or worse.
|
# ? Jun 16, 2017 19:43 |
|
Cythereal posted:I read the Stellaris thread, and my understanding is that all that Fanatic Purifier stuff was only added recently... because players wanted to be Fanatic Purifiers themselves. That thread kinda unnerves me with just how popular going maximum hitler and doing horrible, horrible things seems to be. I'd say something like 90% of the things people do with Paradox games is ride the evil curve as far as they can. Hell, look at the Crusader Kings II and Stellaris thread titles here. I know they added sub-Reddits for both games just to handle all the things said about the games that are just terrible out of context like "slavery is pretty nifty". Still think my favorite Stellaris horror story is the guy who captured several planets from one species and wanted to kill off their pops. He turned on that "turn alien pops into food" thing mentioned earlier, but his people were robotic life forms at that point who didn't eat food. But food is something you can export, so he promptly turned around and made a food trade pact with the race he took the worlds from, thus selling them their own people back as food. See here for details, my favorite reply was "Somewhere in the galaxy a future Space Hague just spontaneously appeared and they don't know why... yet". As for the thread, agree with telling people A New Life awaits them in the offworld colonies.
|
# ? Jun 17, 2017 00:15 |
|
Here's our galaxy map so far:
|
# ? Jun 17, 2017 05:12 |
MadDogMike posted:I'd say something like 90% of the things people do with Paradox games is ride the evil curve as far as they can. Hell, look at the Crusader Kings II and Stellaris thread titles here. I know they added sub-Reddits for both games just to handle all the things said about the games that are just terrible out of context like "slavery is pretty nifty". Still think my favorite Stellaris horror story is the guy who captured several planets from one species and wanted to kill off their pops. He turned on that "turn alien pops into food" thing mentioned earlier, but his people were robotic life forms at that point who didn't eat food. But food is something you can export, so he promptly turned around and made a food trade pact with the race he took the worlds from, thus selling them their own people back as food. See here for details, my favorite reply was "Somewhere in the galaxy a future Space Hague just spontaneously appeared and they don't know why... yet". We definitely integrated and then gave away all of a vassal's worlds (They wanted slaves, we didn't have any and they were causing empire unhappiness as a result) to another vassal that was perfectly content to be our vassal and just had this one small problem of eating their new slave loving drone pops because they were a hive mind.... Not my finest hour, but our not so good guys won that game.
|
|
# ? Jun 17, 2017 05:16 |
|
Those Turmexians are going to be annoying.
|
# ? Jun 17, 2017 12:55 |
|
Trivia posted:Those Turmexians are going to be a minor historical footnote. This close, this antithetical, it will not persist for long.
|
# ? Jun 17, 2017 22:00 |
|
|
# ? May 21, 2024 13:48 |
|
Danny Glands posted:Here's our galaxy map so far: The next 25-30 years should be devoted to geo-galactic containment of the Turmexians followed by vassalization
|
# ? Jun 17, 2017 22:10 |