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Soothing Vapors posted:line 4401 still says 20%, there are multiple entries That's the spread balance tooltip.
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# ? Jun 15, 2017 16:41 |
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# ? May 15, 2024 04:36 |
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Sinteres posted:So I know there are tons of quests in the game, and this doesn't actually matter at all, but for the starting Astrologian quest in SB to be East Meets West at the same time the starting Weaver quest is When East Meets West is pretty unless there's a deliberate parallel within the actual quests. I know, they could've made it When East Meets Weft.
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# ? Jun 15, 2017 16:46 |
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vOv posted:I know, they could've made it When East Meets Weft. Why isn't the CUL quest called "When Yeast Meets West" ???
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# ? Jun 15, 2017 16:48 |
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Those are some juicy patch notes. I I'll pick up the MSQ since that's where I logged first. Then go get my class quest next. Unlock SAM just to do so. Then we're off to the races. One of my big goals for 4.0 is to actually get into raiding when it's relevant content.
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# ? Jun 15, 2017 16:54 |
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The changes to the weakness and brink of death penalties seems strange to me. It seems like instead of having a really obvious reason you shouldn't die as DPS (no health) now people will just keep going until they fail enrage timers instead? Maybe they're really cranking up the raid wide damage and it was too difficult to balance the old penalties or something
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# ? Jun 15, 2017 16:56 |
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It's really frustrating to new players to die, get rezzed, and then die immediately again because you now have 4 max hp. Or so I'm told, I've never failed at anything in my life, least of all a video game.
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# ? Jun 15, 2017 17:01 |
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Fortuitous Bumble posted:The changes to the weakness and brink of death penalties seems strange to me. It seems like instead of having a really obvious reason you shouldn't die as DPS (no health) now people will just keep going until they fail enrage timers instead? Maybe they're really cranking up the raid wide damage and it was too difficult to balance the old penalties or something Weakness is a significantly larger DPS/Healing penalty, but it's no longer an HP penalty. This going to make deaths still hurt in progression work, however, it will help stop some problems that have existed in the past. Previously while working on some progression sections, a person with weakness and a shield just simply might not have enough HP period to survive a mechanic. It was real easy to have one death cascade into a series of them where you never really recover back because you just don't have enough HP to survive. Instead now they just make you lose a significant chunk of DPS/HPS throughput but you'll still be able to survive the giant raidwide aoes.
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# ? Jun 15, 2017 17:02 |
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Dunno if this was already linked, but Sarnai Malqir over in the goon linkshell on Balmung got us the music for the expansion like usual. [] This falls into files territory [] Somebody fucked around with this message at 08:55 on Jun 16, 2017 |
# ? Jun 15, 2017 17:02 |
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Fortuitous Bumble posted:The changes to the weakness and brink of death penalties seems strange to me. It seems like instead of having a really obvious reason you shouldn't die as DPS (no health) now people will just keep going until they fail enrage timers instead? Maybe they're really cranking up the raid wide damage and it was too difficult to balance the old penalties or something It's less punishing for people learning mechanics. I assume it's more targeted at casuals then savage. It kinda sucks dying to a new mechanic/fight, getting picked up, then dying more because your already low health is now lower. Hard to learn/enjoy a fight if you spend it all on the floor.
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# ? Jun 15, 2017 17:04 |
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Soothing Vapors posted:It's really frustrating to new players to die, get rezzed, and then die immediately again because you now have 4 max hp. Or so I'm told, I've never failed at anything in my life, least of all a video game. Yeah this is the one thing I'm really confused over. Like, all the rest of the stuff makes the game (mostly) easier and more streamlined... why slam us with the debuff?
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# ? Jun 15, 2017 17:06 |
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The weakness change seems pretty good. With no hp penalty you're still going to be able to contribute and learn without instantly dieing to roomwide aoe, but the damage penalty will hinder strats that just sacrifice people to ignore mechanics.
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# ? Jun 15, 2017 17:10 |
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this debuff is way better than the other debuff. you're not getting 'slammed' with anything.
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# ? Jun 15, 2017 17:10 |
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Oxyclean posted:It's less punishing for people learning mechanics. I assume it's more targeted at casuals then savage. It kinda sucks dying to a new mechanic/fight, getting picked up, then dying more because your already low health is now lower. Hard to learn/enjoy a fight if you spend it all on the floor. I hadn't thought about it from this perspective, but ti definitely will make it easier to learn new fights without going into a death spiral (even if you fail them because of no DPS later) The marker for esuna-able debuffs is going to be really good too, I still attempt to esuna unremovable debuffs all the time right now
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# ? Jun 15, 2017 17:11 |
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Oh okay, maybe I just misread. I'll check it out again when I can. A 50S RAYGUN I apologize if I have pissed you off somehow, you seem displeased whenever I post.
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# ? Jun 15, 2017 17:11 |
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a lack of skill in video games, much like sickness, must be purged
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# ? Jun 15, 2017 17:12 |
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Fortuitous Bumble posted:The changes to the weakness and brink of death penalties seems strange to me. It seems like instead of having a really obvious reason you shouldn't die as DPS (no health) now people will just keep going until they fail enrage timers instead? Maybe they're really cranking up the raid wide damage and it was too difficult to balance the old penalties or something Everyone in a group can see your health, so what can happen is someone dies and then other people in the group see their weirdly low hp pool and kick them on the assumption that they're undergeared or have broken equipment
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# ? Jun 15, 2017 17:13 |
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gently caress the reaper comin for me for all wipes past
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# ? Jun 15, 2017 17:14 |
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I've lost track of how many times someone in my static has died, been rezzed, and then died again from not having enough HP to survive unavoidable raid damage. This is one of my favorite changes in SB.
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# ? Jun 15, 2017 17:14 |
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Vitality has always been the secret best stat for progression. The weakness change is a great change.
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# ? Jun 15, 2017 17:15 |
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Flavahbeast posted:Everyone in a group can see your health, so what can happen is someone dies and then other people in the group see their weirdly low hp pool and kick them on the assumption that they're undergeared or have broken equipment There is no fix for this kind of stupidity.
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# ? Jun 15, 2017 17:15 |
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Thank god, at least one full suit of heavy metal armor for Dragoon this expansion. My heart can rest at ease.
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# ? Jun 15, 2017 17:17 |
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is there like a 30 min recap of 2.0-3.57 that can get me caught up on the story?
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# ? Jun 15, 2017 17:19 |
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Rainuwastaken posted:
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# ? Jun 15, 2017 17:19 |
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Rainuwastaken posted:
there will probably also be dyeable Valerian Dragoon armor
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# ? Jun 15, 2017 17:19 |
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A 50S RAYGUN posted:there will probably also be dyeable Valerian Dragoon armor There is, and I am incredibly excited about that as well. I had it glammed for a huge chunk of Heavensward. Pierson posted:Oooh has armor been datamined? Got a link? https://ffxiv.dlunch.net/model.html?language=2 I hear it doesn't play nicely with Chrome, so if it won't load properly try it in another browser.
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# ? Jun 15, 2017 17:22 |
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Am I reading this right that you can no longer try out new classes in the PotD? Because you won't have any actions.
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# ? Jun 15, 2017 17:29 |
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FactsAreUseless posted:Am I reading this right that you can no longer try out new classes in the PotD? Because you won't have any actions. just role actions not job ones
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# ? Jun 15, 2017 17:29 |
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You're not- it's cross-class/role actions that aren't available without actually having gotten them.
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# ? Jun 15, 2017 17:30 |
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Rainuwastaken posted:
Good to see SE has included ps2 support with Stormblood
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# ? Jun 15, 2017 17:30 |
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Where's my job notes mr. eenix?
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# ? Jun 15, 2017 17:31 |
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unseenlibrarian posted:You're not- it's cross-class/role actions that aren't available without actually having gotten them. I might also be confused cos the way it reads to me is you can set your role actions before going in but once in you can't change them.
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# ? Jun 15, 2017 17:31 |
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Saint Freak posted:Where's my job notes mr. eenix? Patch Notes posted:For those curious as to changes to actions and traits, the patch notes are scheduled to be released in their entirety on Thursday, June 15 at 7:00 p.m. (PDT).
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# ? Jun 15, 2017 17:32 |
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I don't know why they bothered to release a preliminary when they're doing the full notes on the same day
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# ? Jun 15, 2017 17:36 |
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Oxygen Deficiency posted:I might also be confused cos the way it reads to me is you can set your role actions before going in but once in you can't change them. That's correct. You can only use Role actions you've unlocked and equipped.
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# ? Jun 15, 2017 17:39 |
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Josuke Higashikata posted:I don't know why they bothered to release a preliminary when they're doing the full notes on the same day I'd assume because it's not on the same day in Japan, it's past midnight there already.
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# ? Jun 15, 2017 17:44 |
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I realize that as their audience also encompasses countries that do not use a western alphabet, they couldn't go on to E or F without actually risking that someone wouldn't know what E or F was. But it would have amused me greatly if they had gone A B X Y L R. Oxygen Deficiency posted:Ranged jobs also no longer have a damage penalty in pvp. Jesus Christ, the QoL.
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# ? Jun 15, 2017 17:44 |
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So I'm gonna take this downtime to move the game from my HDD to my SSD (didn't have space at the time), could I get away with just dragging and dropping it into the different drive?
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# ? Jun 15, 2017 17:47 |
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Leal posted:So I'm gonna take this downtime to move the game from my HDD to my SSD (didn't have space at the time), could I get away with just dragging and dropping it into the different drive? yes
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# ? Jun 15, 2017 17:48 |
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Oxygen Deficiency posted:Ranged jobs also no longer have a damage penalty in pvp. Is there any reason to be melee dps in pvp anymore?
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# ? Jun 15, 2017 17:50 |
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# ? May 15, 2024 04:36 |
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SwissArmyDruid posted:I realize that as their audience also encompasses countries that do not use a western alphabet, they couldn't go on to E or F without actually risking that someone wouldn't know what E or F was. Everyone recognizes most of the latin alphabet these days, because even if they didn't have english in school (unlikely, but possible) they 100% had math.
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# ? Jun 15, 2017 17:51 |