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Cythereal posted:Mortal Kombat Jason also a possibility, though I don't know what he could bring to the table that's original beyond shouting FATALITY when he kills someone. he has some really cool kills https://www.youtube.com/watch?v=4s4afWMIbwc
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# ? Jun 19, 2017 19:05 |
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# ? May 10, 2024 02:25 |
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WoodrowSkillson posted:pamela really needs to be some kind of completely different antagonist though. she can't just be a reskin/ability swap. I honestly do not see it working with this game unless it's a dedicated map with a bunch of gimmicks That one goon had a great idea about ol' Pam just appearing as a counselor on everyone's screen until the kill happens. Her power instead of stalk is silencing radios, so the word would never get out if you, as Pam, use the power then get the kill. And if you silence the radio but wiff the kill, then you're made as a Pam instead of a Jason, and all the campers avoid each other or team kill in a panic. Also, Pam controls totally like a counselor. Can open windows / crawl through, drive the car, etc. That would own. The Anime Liker fucked around with this message at 19:09 on Jun 19, 2017 |
# ? Jun 19, 2017 19:05 |
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Cythereal posted:Mortal Kombat Jason also a possibility, though I don't know what he could bring to the table that's original beyond shouting FATALITY when he kills someone. I actually just got Mortal Kombat XL the other day and I was noting how much worse their design for Jason is than the actual movie versions. Not that I am against more Jason choices but he's really generic.
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# ? Jun 19, 2017 19:05 |
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Pamela as a stealthy character with some quick nasty executions would own.
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# ? Jun 19, 2017 19:07 |
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Holy loving poo poo I always joked about wanting NES Jason but I never thought they'd actually do it
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# ? Jun 19, 2017 19:10 |
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Just thought of a great one. To stop the car a stealth Pam can get in as the driver and wreck the car then go on a kill spree, or as a passenger kill the driver then go on a kill spree. Pam could be anyone until the betrayal/turn.
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# ? Jun 19, 2017 19:12 |
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codenameFANGIO posted:I actually just got Mortal Kombat XL the other day and I was noting how much worse their design for Jason is than the actual movie versions. Not that I am against more Jason choices but he's really generic. I was ECSTATIC about Jason being in that game, but yeah... Looking back after playing this... It was kinda a lazy design.
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# ? Jun 19, 2017 19:13 |
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so is it standard form as Jason to multi trap the phone , then go break all generators? how badly am I gimping myself if i don't break all generators/fuse boxes?
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# ? Jun 19, 2017 19:15 |
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I think most people multi-trap the phone, but finding the fuse can be a pain in the rear end anyway so I guess it's not ESSENTIAL. Smashing the generators is a good idea, but you don't HAVE to do it. Just have fun with it is what I'd say. Personally I try not to knock doors down until I get RAGE going. I don't phse-grab and spend the first half of the match just building fear.
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# ? Jun 19, 2017 19:18 |
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A GLISTENING HODOR posted:Just thought of a great one. To stop the car a stealth Pam can get in as the driver and wreck the car then go on a kill spree, or as a passenger kill the driver then go on a kill spree. Are you proposing Pam gets one of the female counselor models? I feel like it would be really easy to make a pam since once that drops everyone is gonna take close note of which counselors people pick, or if they are set to random.
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# ? Jun 19, 2017 19:18 |
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Could smashing all the generators at the beginning be potentially less effective than waiting? The initial smash will get a spike of fear out of anyone nearby, I'm assuming (based on the voice cues), but once the lights are out you can avoid the fear buildup by keeping your flashlight on. Plus, you don't even have sense yet at the beginning, which gives the counselors time to lose their fear. Seems like it might be better to save a generator smash until you know you're near a group of counselors, and then you can quickly pop on sense and chase people down.
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# ? Jun 19, 2017 19:21 |
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Uber Jason should only be accessible by rolling Random Jason. It'd be super rare because not only would you have to win the 1/8 roll for Jason but then a 1/10 (or worse) roll for Uber Jason. But it'd be acceptably OP
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# ? Jun 19, 2017 19:24 |
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i do not multi-trap the phone because only one trap is guaranteed to go off. unless the person is entirely not paying attention they will just maneuver around the other traps and they will be wasted. unless you're referring to trap stacking, which is a bitch made move regardless of what you're trapping. breaking generators is one of the best things you can do early on, though, yeah. i tend to go for the generator that is closest to an objective overall, so i scare the hell out of people working that objective early. trapping a generator is situational, i will do so if i think there's a chance people will stumble across the generator, but if it's out by some outhouse on the corner of the map then nobody's finding that poo poo and i'm not gonna waste the trap.
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# ? Jun 19, 2017 19:24 |
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Tomahawk posted:Uber Jason should only be accessible by rolling Random Jason. What makes sense to me is having Uber Jason be Jason X after he hits Rage mode.
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# ? Jun 19, 2017 19:25 |
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Or maybe something like Uber Jason starting in rage mode as his special perk - and his only special perk.
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# ? Jun 19, 2017 19:26 |
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404notfound posted:Could smashing all the generators at the beginning be potentially less effective than waiting? The initial smash will get a spike of fear out of anyone nearby, I'm assuming (based on the voice cues), but once the lights are out you can avoid the fear buildup by keeping your flashlight on. Plus, you don't even have sense yet at the beginning, which gives the counselors time to lose their fear. Seems like it might be better to save a generator smash until you know you're near a group of counselors, and then you can quickly pop on sense and chase people down. the initial fear spike is good for unbalancing the PLAYER more than their character. the real benefit you realize when the lights are out is that it gets much, much harder to shed fear after it comes up...which will happen as the game goes on from you hanging out near players, breaking stuff, and them walking through the dark woods.
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# ? Jun 19, 2017 19:26 |
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I'd want them to be separate but both accessible and have the usual strengths and weaknesses. That's my hot dang take! Edit: I'm going to stop muti-trapping the phone. (Not stacking them. (Didn't know that was a thing.) Diesel Fucker fucked around with this message at 19:33 on Jun 19, 2017 |
# ? Jun 19, 2017 19:29 |
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Yeahh I stopped multi-trapping the phone because there are so many other wonderful places to put them!
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# ? Jun 19, 2017 19:35 |
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I try not to kill anyone if I spawn right on them too. That's just no fun for anyone.
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# ? Jun 19, 2017 19:36 |
Skoll posted:Pamela as a stealthy character with some quick nasty executions would own. I think it would be a neat change if she were more similar to the counselors in terms of gameplay, both to her advantage and disadvantage: * Can be killed with regular strikes from bladed weapons (blunt weapons just stun her but she has extremely weak stun resistance so she's trivially easy for a good counselor to fight off) and there are no shotguns or flare guns on the map when she's the killer. * Gets fast executions that don't require grabbing, but her melee weapon is a hunting knife with a short reach. * Her music doesn't play until she strikes, similar to having Stalk on at all times up until the point she springs her ambush. * She can sprint, crouch, hide, and climb through windows like a counselor. Likewise, she can be injured by going through broken windows. * Has no Shift ability and a weaker Morph, so she has to actually put some effort into running after you instead of appearing around a blind corner. She would have to be played completely different from Jason. If she just walks up to you and tries to knife fight or grab you from the front like a juggernaut, she can be knocked down or even killed by the weakest counselor. When she's in her element, you never notice her until she lunges out of the bushes and stabs you to death. It turns the game into a cat & mouse thing.
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# ? Jun 19, 2017 19:37 |
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Only problem I see is you would die very quick to a mob scenario which would probably lead to a lot of running away instead of hunting
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# ? Jun 19, 2017 19:40 |
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My continuing adventures in the game...continue! Now with a new way of recording that doesn't TOTALLY tank my framerate. Makes the videos look worse but work better so 'eh. Whatever happens happens. Part 7. In Which Burk Does Nothing (And Then Swims) https://www.youtube.com/watch?v=yq3SKfG5nTA Part 8. In Which Jax Takes Counseling (And Fails) https://www.youtube.com/watch?v=X9X7wXJ1aAI Tinfoil Papercut posted:Here's an example of what you are missing out on: Look, when you're a Chad, you gotta Chad. When you're a Chubs, you gotta Chubs. Some Chubs Chad, Some Chads Chubs, but in the end, they all have fun
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# ? Jun 19, 2017 19:44 |
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WoodrowSkillson posted:Are you proposing Pam gets one of the female counselor models? I feel like it would be really easy to make a pam since once that drops everyone is gonna take close note of which counselors people pick, or if they are set to random. Nope. Remember, in the first movie every glimpse of the killer was a male. It being a tiny old woman was the big twist.
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# ? Jun 19, 2017 19:47 |
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To add to Play as Pamela talk: She gets a special kill animation where it's first person from her perspective and it's basically like some of those kills in the original flick where knife goes in but you don't see it. That, or swap between First and Third person for the different modes you'd have.
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# ? Jun 19, 2017 20:02 |
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A GLISTENING HODOR posted:Nope. So how are you proposing this works. She uses Jason's model? How is she supposed to do things you mentioned like starting the car without the keys, or killing a driver from the passenger seat? What stops the players from just banding together and beating the poo poo out of her as soon as they can? She might get a couple kills early, but in any game where she is the killer everyone will just group up as fast as possible and force a confrontation.
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# ? Jun 19, 2017 20:12 |
Lastdancer posted:Only problem I see is you would die very quick to a mob scenario which would probably lead to a lot of running away instead of hunting The idea would be to effectively pick people off because she's not as tough as Jason. Jason is completely impossible to kill outside of performing a specific sequence of actions with specific characters and items, so he can juggernaut his way around the map and smash every door and window to pieces while you hope he chases anyone other than you. Pamela Voorhees was defeated in the first movie by a terrified girl barely old enough to drink because she went on the offensive once, and she temporarily escaped several times by simply hitting Pamela in the face and running. She got all of her kills by carefully ambushing the others, luring them away and using tricks like blinding them with lights to walk right up to them.
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# ? Jun 19, 2017 20:16 |
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I'm envisioning "THE THING" style scenarios where everyone has to bash the person to their left to see who is the killer.
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# ? Jun 19, 2017 20:17 |
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For NES Jason matches also re-skin Pamela's head and make it float around the shack.
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# ? Jun 19, 2017 20:37 |
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chitoryu12 posted:The idea would be to effectively pick people off because she's not as tough as Jason. Jason is completely impossible to kill outside of performing a specific sequence of actions with specific characters and items, so he can juggernaut his way around the map and smash every door and window to pieces while you hope he chases anyone other than you. With that in mind I imagine she'd have a bunch of extra environmental interactions to distract/disorient counselors while she goes for the kill/repositions.
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# ? Jun 19, 2017 20:45 |
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codenameFANGIO posted:I actually just got Mortal Kombat XL the other day and I was noting how much worse their design for Jason is than the actual movie versions. Not that I am against more Jason choices but he's really generic. yeah he's really skinny looking and looks more like a guy in a jason costume than an actual jason
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# ? Jun 19, 2017 20:46 |
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I mentioned this last time we talked about Pamela, but it seems like "LAST YEAR" is an entire game based on someone like "Pamela" having to set traps and remain unseen because the killer can be taken down. https://www.youtube.com/watch?v=skZS-fviHBI
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# ? Jun 19, 2017 20:50 |
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404notfound posted:Could smashing all the generators at the beginning be potentially less effective than waiting? The initial smash will get a spike of fear out of anyone nearby, I'm assuming (based on the voice cues), but once the lights are out you can avoid the fear buildup by keeping your flashlight on. Plus, you don't even have sense yet at the beginning, which gives the counselors time to lose their fear. Seems like it might be better to save a generator smash until you know you're near a group of counselors, and then you can quickly pop on sense and chase people down.
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# ? Jun 19, 2017 20:50 |
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chitoryu12 posted:The idea would be to effectively pick people off because she's not as tough as Jason. Jason is completely impossible to kill outside of performing a specific sequence of actions with specific characters and items, so he can juggernaut his way around the map and smash every door and window to pieces while you hope he chases anyone other than you. I like the concept behind the idea, it's just that you would get maybe 2 or 3 games out of it before everyone just groups up to go Pamela hunting. The distractions and ambush setups would have to be pretty powerful otherwise I'm not sure how you would counter an organized mob as the Pamela you've described. I understand how she was defeated in the film, I just don't think it's possible to transfer it well to the game without doing something like a zombified Pamela or something to keep in line with the hard-to-kill aspect that's already there. That being said I'm not the designer and I'd love to see what they come up with. Lastdancer fucked around with this message at 21:00 on Jun 19, 2017 |
# ? Jun 19, 2017 20:57 |
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I had a post on Pamela a few pages back that was p. good.
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# ? Jun 19, 2017 21:03 |
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WoodrowSkillson posted:So how are you proposing this works. She uses Jason's model? How is she supposed to do things you mentioned like starting the car without the keys, or killing a driver from the passenger seat? What stops the players from just banding together and beating the poo poo out of her as soon as they can? She might get a couple kills early, but in any game where she is the killer everyone will just group up as fast as possible and force a confrontation. Picture if Tiffany was on your screen and unknown to you she's blocking your transmissions. Then Tiffany goes for a stab and on your screen you now see Pamela. If you die, you die. If you live you know there's a Pam cloaked as a counselor. Pam is cloaked as any counselor until a kill animation. So, in the car scenario, if Adam, Chad, and Lachappa never saw Tiffany was Pam, and the guy who died wasn't able to tell them "there is a Pam", 3 oblivious people are in the car with the killer. The secret Pam hits X to kill the driver, Lachappa, the other 2 get out and now see Pamela. If they evade Pam, or lose line of sight, they now see the living players avatars. Suddenly Chad walks up to Adam. "Oh thank God it's you, Chad". But that's not Chad. It's Pam. Pam is cloaked as a living counselor until the final living person is alone on the map with the Pam. So that's how she hides, behaves like a normal person, but if played right no one knows. IF word gets out there's a Pam, now everyone is suspicious of everyone else because you can't know who Pam is unless you're the "final girl". But what about team chat? It's easy. Since Pam can be anyone, if you ask JohnFuck99 if he's Pam, and he is, but you see JohnFuck99's Chad avatar, he just says "lol no". Then you die. If you escape, you can tell people JohnFuck99 = Chad = Pam, but Pam is now walking up to the others looking like xXxMikePissxXx in xXxMikePissxXx's Adam avatar.
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# ? Jun 19, 2017 21:04 |
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codenameFANGIO posted:I actually just got Mortal Kombat XL the other day and I was noting how much worse their design for Jason is than the actual movie versions. Not that I am against more Jason choices but he's really generic. Another machete Jason would be welcome, though. Just not sure what kind of kills or abilities he'd bring to the table that are different unless they went whole hog on the Mortal Kombat homages. Although, incorporating the lightning strike resurrection from Unstoppable could be fun. Knock down Jason? Great, now get out because he's about to be hit by lightning that will fry you as he gets back up.
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# ? Jun 19, 2017 21:07 |
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Tinfoil Papercut posted:I'm not sure if they will do Pamela - but I would think they'd have to do some sort of "deception" type killer in order to be balanced with the current maps.
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# ? Jun 19, 2017 21:07 |
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A GLISTENING HODOR posted:Picture if Tiffany was on your screen and unknown to you she's blocking your transmissions. Ok, so you are stating that Pamela is given a counselor's model. So all I have to do is know who chose which counselors, and I know who Pamela is right away, unless you force everyone to be choosing random counselors. This mean immediately the game turns into a posse to hunt her down.
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# ? Jun 19, 2017 21:09 |
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Putting mney on her being an easily stunned, real fast Jason who has a unique way of killing her.
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# ? Jun 19, 2017 21:11 |
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# ? May 10, 2024 02:25 |
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These ideas are all too complex for players to understand intuitively, and I imagine their plans for Pam will be a lot more simple. Very different from Jason but still not that complex
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# ? Jun 19, 2017 21:12 |