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chumbler posted:Replace all maps with Towers of Doom and maybe Warhead Junction for special occasions. christ no
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# ? Jun 21, 2017 14:07 |
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# ? Jun 10, 2024 12:01 |
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Towers of Doom is a great map tho
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# ? Jun 21, 2017 14:17 |
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I would be completely ok with it if every fancy map mechanic was replaced with "go to this location, fight the enemy team, winner gets a prize".
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# ? Jun 21, 2017 14:19 |
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Towers of Doom is good, Warhead Junction is eh
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# ? Jun 21, 2017 14:27 |
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Macaluso posted:Towers of Doom is good, Warhead Junction is eh WJ is just thoroughly mediocre
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# ? Jun 21, 2017 14:28 |
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Warhead bad
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# ? Jun 21, 2017 14:28 |
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Grubby grant me the serenity to accept the maps I cannot change; the courage to continue trying despite this poo poo comp; and the wisdom to next time only play with goons.
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# ? Jun 21, 2017 14:28 |
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Gustav posted:I would be completely ok with it if every fancy map mechanic was replaced with "go to this location, fight the enemy team, winner gets a prize". This, but more Sky Temple and Immortals where you get credit for partial victory and less Punishers where your 39/40 was a complete waste.
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# ? Jun 21, 2017 14:37 |
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I don't think there's anything wrong with Warhead Junction besides the size. It's basically what every goon always asks for, which is a map where objectives play a less important role compared to overall team KDR.
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# ? Jun 21, 2017 14:43 |
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I really like the nuke mechanic but yeah the map is way too tall
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# ? Jun 21, 2017 14:47 |
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Hot take: Xul's trait should raise any "Non-structure" unit as a skeleman instead of just minions. Make him less awful on Mines/Garden/Shrines and 1% better at mercing. (Same with Nazeebo's trait.)
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# ? Jun 21, 2017 14:50 |
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Big map combined with the map objective being split and spread all over the place leads to nukes rarely being properly contested and usually devolves into "they get the bottom 2 nukes, we take the top 2", ie BORING
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# ? Jun 21, 2017 14:59 |
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Unless a team managed to get their hands on globals, in which case hooray! Now you can have one to five people with the necessary mobility to converge on any nuke.
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# ? Jun 21, 2017 15:37 |
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Biggest problem with Braxis is the god awful announcer. I can't stand listening to that whiny scientist nerd. Replacing the announcer pack doesn't even change his voice either.
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# ? Jun 21, 2017 15:38 |
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Gustav posted:Big map combined with the map objective being split and spread all over the place leads to nukes rarely being properly contested and usually devolves into "they get the bottom 2 nukes, we take the top 2", ie BORING Just have fewer nukes spawn and have the nukes suck less and do more damage. The lovely thing about Haunted Mines is that its overall mechanic is great, it's just a stupid map. If Garden of Terror worked the same way without you needing to waste someone to possess the boss, it'd be great. Basically what they need is something similar with a large map with 3 lanes and gimmick minions in the gaps between, but when you clear them it readies a timer for your boss dude to spawn with HP based on how many bear asses your team collected. Your team gets to vote on which lane it will go down somehow, and that's the mechanic. A map I'd like to see is a 2.5 lane map where the center is actually another base but it's unclaimed at the start. You need to hold 2 watchtower-style capture regions above and below it. Whichever team manages to cap both points gets the base to flip to them at which point it will also spawn creep waves that will go into the top and bottom lanes and are primarily siege types. If the enemy caps one side of the base but not the other, creep stops spawning on that side. You need to cap both ends to flip it. To mix it up, the base will go neutral every 8 minutes or something like that, regardless of who has it. A boss will spawn on the base and needs to be killed so it can be reclaimed.
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# ? Jun 21, 2017 15:59 |
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The biggest problem with objectives where both teams get a boss (even if one is slightly stronger than the other) is that when both teams have a boss pushing on their base both teams usually end up having to defend instead of pushing, ie BORING. It's not the correct strategy, but good luck talking 4 other people into committing to push a keep when there's a boss tearing down your fort as you speak. If you want non-binary objectives I think Battlefield of Eternity is the best example of doing it right; you get some reward for damage dealt to the objective, but there is still a clear winner and a clearly defined push team and defense team afterwards.
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# ? Jun 21, 2017 16:07 |
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exquisite tea posted:I don't think there's anything wrong with Warhead Junction besides the size. It's basically what every goon always asks for, which is a map where objectives play a less important role compared to overall team KDR. Yeah but the size is also the problem with bhb and that's a disaster
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# ? Jun 21, 2017 16:08 |
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Henker posted:Biggest problem with Braxis is the god awful announcer. I can't stand listening to that whiny scientist nerd. Replacing the announcer pack doesn't even change his voice either. They already had a whiny scientist nerd character with Stetmann I don't know why they made a new whiny scientist. I liked Stetmann's whiny-ness. Especially in the Starcraft 2 co-op missions he's in. https://www.youtube.com/watch?v=rGpZmh5EvL8&t=608s
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# ? Jun 21, 2017 16:15 |
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And Stetmann gets absolutely ear grinding once you've heard him a few times and your loving PARTNER WON'T HELP YOU DEFEND HIS BOTS I'M PLAYING STUKOV AND YOU'RE KARAX PUT DOWN SOME FUCKIN TURRETS
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# ? Jun 21, 2017 16:18 |
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Bogart posted:And Stetmann gets absolutely ear grinding once you've heard him a few times and your loving PARTNER WON'T HELP YOU DEFEND HIS BOTS I'M PLAYING STUKOV AND YOU'RE KARAX PUT DOWN SOME FUCKIN TURRETS That's why I main Nova there, my lovely pubbie co-op partner won't stop her carrying the entire game.
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# ? Jun 21, 2017 16:20 |
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Gustav posted:I would be completely ok with it if every fancy map mechanic was replaced with "go to this location, fight the enemy team, winner gets a prize". Great, now you made me want a DIablo event where random QMs go to a new "Treasure Goblin's Cave" map where the map objectives award loot boxes.
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# ? Jun 21, 2017 17:13 |
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Played my first Medievh game last night. You weren't kidding about no one using portals
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# ? Jun 21, 2017 17:36 |
People use portals, but only when its one you specifically made for yourself to dive under a keep to try and snipe a kill, and then they end up dying and complaining because you didnt shield them
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# ? Jun 21, 2017 17:41 |
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MisterZimbu posted:Great, now you made me want a DIablo event where random QMs go to a new "Treasure Goblin's Cave" map where the map objectives award loot boxes. This sounds really cool, but a large segment of the playerbase is likely to go absolutely loving nuclear at the perception of their teammates costing them actual rewards. I mean, that would be hilarious for us, but would be such an overwhelming headache for Blizzard that it'll never happen.
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# ? Jun 21, 2017 18:07 |
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Spudd posted:They already had a whiny scientist nerd character with Stetmann I don't know why they made a new whiny scientist. I liked Stetmann's whiny-ness. Especially in the Starcraft 2 co-op missions he's in. Wow I thought it was Stetmann, aren't the voice actors the same guy?
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# ? Jun 21, 2017 18:14 |
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Nah, Stetmann is Yosuke, what's his name. Been in a million games.
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# ? Jun 21, 2017 18:36 |
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Bogart posted:Nah, Stetmann is Yosuke, what's his name. Been in a million games. Stetmann is Scott Menville, not Yuri Lowanthal.
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# ? Jun 21, 2017 18:41 |
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Nephzinho posted:BHB is good [...] once you're ahead on that map there is jack all your opponents can do without taking huge risks See, that right there is why most people would disagree with you. I can sorta get behind a non-traditional map, as long as the game does a good job of explaining that to players. The idea of "Hey, in this map team fights matter less, it's a pve race," isn't inherently bad or against to HotS's design goals -A game decided by an early lead and then just a matter of counting down the clock without a gently caress up is antithetical to those goals.
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# ? Jun 21, 2017 19:16 |
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frakeaing HAMSTER DANCE posted:Played my first Medievh game last night. You weren't kidding about no one using portals I use portals, when Medivh drops it in the middle of a fight and I accidentally click it
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# ? Jun 21, 2017 19:57 |
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Fellatio del Toro posted:I use portals, when Medivh drops it in the middle of a fight and I accidentally click it Thanks dude I really wanted to pop back into melee with my half health valla
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# ? Jun 21, 2017 20:07 |
Apparently there was some info leak and the next hero is a disc/shadow priest multiclass
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# ? Jun 22, 2017 02:19 |
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Polio Vax Scene posted:Apparently there was some info leak and the next hero is a disc/shadow priest multiclass That would be sick tia Blizzard
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# ? Jun 22, 2017 02:38 |
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Velen, the Draenei are back baby Who are we kidding it's gonna be loving anduin
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# ? Jun 22, 2017 02:41 |
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It's my oc, Milhaud Tilemaker
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# ? Jun 22, 2017 02:47 |
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Tender Bender posted:Who are we kidding it's gonna be loving anduin Happy Feast of Winterveil! Edit: not seeing anything about this Semper Fudge fucked around with this message at 02:50 on Jun 22, 2017 |
# ? Jun 22, 2017 02:47 |
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Where? Don't see it on reddit.
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# ? Jun 22, 2017 02:55 |
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Tender Bender posted:Velen, the Draenei are back baby Velen would never be a shadow priest.
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# ? Jun 22, 2017 03:03 |
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Tender Bender posted:Velen, the Draenei are back baby Maybe it'll be someone actually cool, like Tyrande again.
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# ? Jun 22, 2017 03:26 |
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Give us Turalyon as a ret paladin. Also a wc2/3 peon. E: also the Diablo 2 druid and assassin.
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# ? Jun 22, 2017 03:37 |
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# ? Jun 10, 2024 12:01 |
It's so obviously Anduin. Both Wrynns are Multiclass.
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# ? Jun 22, 2017 03:46 |