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Helical Nightmares posted:Kickstarter LIVE HERE: https://www.kickstarter.com/projects/1721105501/the-yellow-king-roleplaying-game-from-robin-d-laws?ref=nav_search I shouldn't back this because I've already got a bunch of Trail of Cthulhu books I haven't got to use but that looks and sounds so cool.
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# ? Jun 22, 2017 02:46 |
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# ? Jun 3, 2024 22:20 |
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Evil Mastermind posted:But there's no mechanic in the world that'll stop a GM from being an rear end in a top hat and just throwing the worst things he can at the players. At all. Even the Agenda and Principles can't stop the GM if he doesn't care to follow them. Yeah, he's breaking the rules but that'd be just as true if he ignored CR in D&D. In that case, the problem isn't the system, it's that the GM is a jackhole. Ironically, it was the ability of a DW GM to say "rocks fall, everybody dies" that finzlly convinced Pundit that DW was an RPG and not a "storygame".
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# ? Jun 22, 2017 03:00 |
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Is the Yellow King game still using the GUMSHOE engine?Helical Nightmares posted:Red Market's News!! I felt sick to my stomach to learn that Caleb had to make the Lifeline forums himself because the guy he contracted to make it ran off with the money. But I am definitely getting a hardbound book if I can order one.
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# ? Jun 22, 2017 03:00 |
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At this point I think I can scientifically track my interest curve every time a Laws project is announced. "Oh, a Laws game, that's cool!... oh... it's Lovecraft? Oh. Um. Well, looking forward to the next one!"
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# ? Jun 22, 2017 03:14 |
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I have no idea https://twitter.com/Ettin64/status/877533056340418561
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# ? Jun 22, 2017 03:43 |
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Len posted:I shouldn't back this because I've already got a bunch of Trail of Cthulhu books I haven't got to use but that looks and sounds so cool. I really loved Trail of Cthulhu but I have had such miserable experiences with Pelgrane and their kickstarters. I never received any of my Nights Black Agents stuff, and received no support or even responses after a while of trying to solve the issue. It was like 5 years ago at this point, but it still makes me really salty and I haven't supported any of their products since.
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# ? Jun 22, 2017 03:48 |
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Harrow posted:Well, sure, it's entirely reasonable not to want to play PbtA. mllaneza posted:There have been at least two failed attempts to run it PBP on these forums, and you betcha I'll sign up for a third try.
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# ? Jun 22, 2017 03:58 |
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Halloween Jack posted:I like PBTA, but there have been lots of times I saw a tagline for an interesting game, and I was like "Oh cool, how are they going to handle that genre emulation?" And it was just PBTA or FATE. One does get Fate Fatigue. Yeah, I can relate to that. I think both PbtA and FATE are systems that look like they're easy to design for so a lot of people are drawn to them for their projects and you end up with PbtA games and FATE games everywhere.
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# ? Jun 22, 2017 04:15 |
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I don't get Fate. I've tried reading Spirit of the Century, Fate Core, and Atomic Robo and it just hasn't clicked. I guess maybe it's too open ended for me
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# ? Jun 22, 2017 04:17 |
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mllaneza posted:Ironically, it was the ability of a DW GM to say "rocks fall, everybody dies" that finzlly convinced Pundit that DW was an RPG and not a "storygame". Wait what the gently caress? I know he's an idiot who can't read but what. I don't have grognards.txt anymore to be my angry about RPG twitter.
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# ? Jun 22, 2017 04:19 |
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Xiahou Dun posted:Wait what the gently caress? It's completely unsurprising to me that for some people, the standard for being a "real RPG" is bound up in yet even more Hidebound Tradition.
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# ? Jun 22, 2017 04:22 |
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Mike Mearls serves as captain of the colony ship that is set to crash into the sun like in that Simpsons episode.
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# ? Jun 22, 2017 04:24 |
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Harrow posted:Yeah, I can relate to that. I think both PbtA and FATE are systems that look like they're easy to design for so a lot of people are drawn to them for their projects and you end up with PbtA games and FATE games everywhere. I'd agree; both are trendy systems right now, and a lot of people confuse "rules-light" with "easy to design." I don't know enough about FATE to comment on it, but I'd argue that PbtA is actually a much harder system to do really satisfying games with, especially if you want really robust genre emulation. People don't seem to realize that the successful genre-emulation exercises in the system all involve extensive design and thoughtful use of the PbtA toolkit, not "think of some cool stat names, moves, and playbooks and you're good!"
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# ? Jun 22, 2017 04:25 |
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FATE I see as a make-your-own-system kit. Using FATE doesn't mean much to me at this point - it's what you add to it.
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# ? Jun 22, 2017 04:43 |
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yea I'm loving this huge surge in rules-lite narrative heavy games but unless they're doing something really unique with it I just have too many FATE/PbtA games already to give some new one more than a quick 'oh, neat' look.
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# ? Jun 22, 2017 04:48 |
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I think a big problem with FATE is that everyone seems to describe it as 'rules lite' and I don't think it should be. Did the system makers bring that on themselves or has the opinion mistakenly grown organically?
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# ? Jun 22, 2017 05:03 |
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starkebn posted:I think a big problem with FATE is that everyone seems to describe it as 'rules lite' and I don't think it should be. Did the system makers bring that on themselves or has the opinion mistakenly grown organically? Fate Accelerated is pretty light, but all the good Fate Core games have some weighty mechanical systems attached to them give you stuff to work with. I haven't seen the Fate Accelerated update of the Dresden Files rules, but they probably kept the spell system and stuff from that to it too.
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# ? Jun 22, 2017 05:16 |
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Plutonis posted:Mike Mearls serves as captain of the colony ship that is set to crash into the sun like in that Simpsons episode. The Golgafrincham "B" Ark.
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# ? Jun 22, 2017 05:22 |
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Fate fractals always seemed like a golden opportunity to dive up your own rear end. I'm not saying a lot of people do that, but the system certainly supports it.
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# ? Jun 22, 2017 05:57 |
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starkebn posted:I think a big problem with FATE is that everyone seems to describe it as 'rules lite' and I don't think it should be. Did the system makers bring that on themselves or has the opinion mistakenly grown organically? FATE is an over 20 year old system that's gone through four or five revisions without really re-branding itself or changing the core of it in a meaningful way (hey, people like it, its unique). In the 90s, it was one of the rules-lightest systems around. Lighter games just didn't exist, not as we think of them now. There were no The Quiet Years or Fiascos yet. So keep that context in mind when people describe Fate as "rules light". Fate Accelerated boils the whole game down to like, 4 pages, but Fate Core and games working off of it are pretty complex. Especially since like, the core resolution system is one of the most complicated around, so even though that's 95% of the game's rules and rules complexity, its something you need to deal with constantly every time you do anything, ever.
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# ? Jun 22, 2017 06:02 |
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Don't forget that to a lot of the hobby D&D is the "standard", so anything less complex is to be considered "lite."
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# ? Jun 22, 2017 06:28 |
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Did the 'OPP are bad and don't pay freelancers' get a lot of discussion back when it was first happening on Twitter back in April? http://imgur.com/gallery/aDj92 rpgnet has shut down discussion on it, because half the mods freelance for opp so they're struggling with how to handle it. I can imagine a 'both sides' where Holden is bad at putting in paperwork, but that OPP are also poo poo at managing things - if only because of quite how awful Richard Thomas is at customer relations publicly, so I can only assume he's even worse at it in private with freelancers. PST fucked around with this message at 09:23 on Jun 22, 2017 |
# ? Jun 22, 2017 09:18 |
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Not that it's any kind of defense, but a shocking amount of RPG companies (and, really, companies outside this industry) string freelancers along. Those that are roughly legitimate business-shaped tend to pay eventually, with rare tire-fire exceptions like Catalyst. Which, again, isn't a great look even if you're dragging your feet on paying an rear end in a top hat. But "I picked up the contract from CCP" sounds like there's more going on than just "isn't fulfilling obligations." There are people who have gotten tons of late payments and missing comps from [?WW/CCP/OPP?], and there are also people who (always? often?) get paid in a timely fashion and get comps of every book they sneeze at. Also, that Italy trip was an expenses-paid convention thing where Rich was a guest of honor. So, you know. Maybe when you start sounding like Frank Trollman raving about Rich Thomas' extravagant Kickstarter scam lifestyle, shut the gently caress up. That Old Tree fucked around with this message at 10:19 on Jun 22, 2017 |
# ? Jun 22, 2017 10:04 |
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The OPP thing got a bunch of discussion on here in the WOD thread. Hill's situation and the Exalted 3e situation are kinda separate.
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# ? Jun 22, 2017 10:37 |
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gnome7 posted:In the 90s, [FATE] was one of the rules-lightest systems around. Lighter games just didn't exist, not as we think of them now. There were no The Quiet Years or Fiascos yet. This isn't true at all. FATE came out in 2003, for one. It's is based on FUDGE, which was even slimmer, and did originally come out in the 90s. There was even another FUDGE clone, Kobalds Ate My Baby, that was successful enough to run multiple editions and also get reused for Ninja Burger. For comparison, while I wouldn't call it "rules-light," Luke Crane had already published Burning Wheel in print before FATE came along.
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# ? Jun 22, 2017 10:50 |
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Cease to Hope posted:This isn't true at all. FATE came out in 2003, for one. It's is based on FUDGE, which was even slimmer, and did originally come out in the 90s. There was even another FUDGE clone, Kobalds Ate My Baby, that was successful enough to run multiple editions and also get reused for Ninja Burger. I have been corrected before when referring to Burning Wheel as a rules light game, and subsequent looks at it have reaffirmed for me that it is any thing but that.
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# ? Jun 22, 2017 11:24 |
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Nuns with Guns posted:Fate Accelerated is pretty light, but all the good Fate Core games have some weighty mechanical systems attached to them give you stuff to work with. I haven't seen the Fate Accelerated update of the Dresden Files rules, but they probably kept the spell system and stuff from that to it too. What are the good Fate Core games? (asking everyone, not just Nuns with Guns)
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# ? Jun 22, 2017 12:10 |
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Scyther posted:What are the good Fate Core games? (asking everyone, not just Nuns with Guns) Atomic Robo has a good reputation. Kerberos Club just drips with style and is one of the few ways you can get away with steampunk these days. I haven't actually played them though so I couldn't tell you if they work as intended. Gods and Monsters mixes bits and pieces of FAE and Fate Core, and it's pretty wonderful, although the language isn't always all that clear.
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# ? Jun 22, 2017 12:21 |
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Kerberos Club isn't Fate Core unless they've done a Core verison since I last looked. It's off in its own fate derivative called StrangeFATE.
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# ? Jun 22, 2017 12:26 |
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Scyther posted:What are the good Fate Core games? (asking everyone, not just Nuns with Guns) Atomic Robo is the best implementation of the system I've seen. It is the easiest to pick up and learn (Fate is not rules-lite by any measure), with plenty of comic panels used to illustrate how the game runs in play, and skill modes are the perfect distillation of the skill pyramid.
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# ? Jun 22, 2017 12:31 |
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Scyther posted:What are the good Fate Core games? (asking everyone, not just Nuns with Guns) Like paradoxGentleman said, Atomic Robo is the best one. I shouldn't have used "Fate Core" to describe other decent Fate games because I was also thinking of stuff like Spirit of the Century and the Dresden Files and those haven't been updated from Fate 3rd edition to Core (4th). They're alright, but Dresden being full of wizards leads to some obvious balance issues between builds. unseenlibrarian posted:Kerberos Club isn't Fate Core unless they've done a Core verison since I last looked. It's off in its own fate derivative called StrangeFATE. To be specific, StrangeFATE is a modified 3rd edition with rules for making super power skills
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# ? Jun 22, 2017 12:35 |
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I'll vouch for Atomic Robo, it's very geared to wacky science adventures but it got me to understand how to build Stunts which has been super useful for other Fate games.
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# ? Jun 22, 2017 12:44 |
Every PbtA game I've read has had really bad art, save for Masks which alright. Like, I was gonna give Fellowship a go but that would require looking at the book and I cannot do so because it's a compilation of every art trend I hate
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# ? Jun 22, 2017 13:54 |
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SunAndSpring posted:Every PbtA game I've read has had really bad art, save for Masks which alright. Like, I was gonna give Fellowship a go but that would require looking at the book and I cannot do so because it's a compilation of every art trend I hate Actually, Fellowship's art really owns.
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# ? Jun 22, 2017 13:57 |
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SunAndSpring posted:Every PbtA game I've read has had really bad art, save for Masks which alright. Like, I was gonna give Fellowship a go but that would require looking at the book and I cannot do so because it's a compilation of every art trend I hate Your art tastes suck.
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# ? Jun 22, 2017 14:01 |
gradenko_2000 posted:Actually, Fellowship's art really owns. It's so saccharine! It's the visual equivalent of swallowing a gallon of sugar water. And I really like cute stuff, so this is saying a lot coming from me
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# ? Jun 22, 2017 14:02 |
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yeah the art in fellowship is some of the best i've seen
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# ? Jun 22, 2017 14:04 |
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Fellowship's art is great.
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# ? Jun 22, 2017 14:34 |
I feel really left out now.
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# ? Jun 22, 2017 14:42 |
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# ? Jun 3, 2024 22:20 |
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I didn't like the art either.
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# ? Jun 22, 2017 14:56 |