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Zaodai posted:Also if your planet just got conquered, you can't earn citizenship for at least 5 years, so the unwashed Davion masses don't count towards our numbers. That's not true. If your planet was just conquered, you become a literal slave but anyone under the age of 10 or so is eligible to become a citizen.
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# ? Jun 22, 2017 18:56 |
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# ? May 12, 2024 09:24 |
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I was just going off old memories plus Sarna, which didn't really make the distinction:Sarna posted:For the populations of recently liberated worlds, all individuals are immediately made servitors and required to spend no less than five years in this condition until given the opportunity to earn their citizenship.
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# ? Jun 22, 2017 19:06 |
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Missed this in the storm of replies. Viva Miriya posted:whats your emoticon again? I'm still not sanguine over the PPC animation
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# ? Jun 22, 2017 19:36 |
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Still a better PPC effect than the Battletech Beta.
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# ? Jun 22, 2017 19:41 |
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I got to play in air raid and snipe things in the champion all day every day, and even managed to get in some desperate close combat and kill somebody. All in all a fantastic experience.
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# ? Jun 22, 2017 19:56 |
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Since everyone else is reminising, my first mission was in a Crusader, but coincided with my moving house and losing internet, and my first move once I'd come back was straight into the OpForce's sights. PTN bestowed his leniency, and I came back in a Catapult with a taste for trucks in the Pirate mission. Bagged 4 trucks and 2 'Mechs (I think), lost an arm, survived the mission. A+, would command stompy robit again.
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# ? Jun 22, 2017 20:25 |
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My first stint was a short one, short enough that I was brought in again to play Mechwarrior Steve in the second-jumpiest bastard mech on the Death Commando side. As it was a big, big match me and some others went overdrive on the googledoc, turning it into a giant multicolor, multipage war room that made a pretty good read, though in retrospect it would've been best to have all that tactics chat in the thread. I also got to Nergal, and thanks again to PTN for tapping me for the job (even if I admit I thought more like a player than an NPC).
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# ? Jun 22, 2017 21:11 |
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PoptartsNinja posted:Education in the Free Worlds League varies more wildly on a planet by planet basis. I assume the best teachers in the FWL are the ones who are able to win the "NO YOU SHUT UP" arguments with their students on a regular basis.
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# ? Jun 22, 2017 21:20 |
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W.T. Fits posted:I assume the best teachers in the FWL are the ones who are able to win the "NO YOU SHUT UP" arguments with their students on a regular basis. Wrong, it's the ones with the most PPCs.
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# ? Jun 22, 2017 21:38 |
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Zaodai posted:Wrong, it's the ones with the most PPCs. They're not mutually exclusive
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# ? Jun 22, 2017 22:10 |
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Zaodai posted:I wonder how the Hell's Horses are staffing all those schools, given that they've now got a ton more worlds in the IS than they had holdings in the Clan homeworlds, and they presumably aren't just emptying every school. They don't have to be Clan level schools, so are they just having regular civilians teach reading and basic math or what? I'd just like to underscore again that even in the old House books, it was really only House Davion that had widespread problems with things like illiteracy and people not understanding basic mathematics.
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# ? Jun 22, 2017 22:44 |
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Zaodai posted:Still a better PPC effect than the Battletech Beta. Yeah, it's a bit of a shame that the "slow blue ball" interpretation of PPCs has become the standard. I want proper man-made lightning, dangit!
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# ? Jun 23, 2017 08:43 |
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I still remember the MW2 version, where they moved so slowly that if anyone was shooting them at long range, even my big stompy Zeus could dodge around them. Some lights could actually OUTRUN them.
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# ? Jun 23, 2017 08:51 |
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I got to shred the cast of Far Country in a Piranha then catch space plague and start hallucinating aliens, so that's pretty much a perfect run.
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# ? Jun 23, 2017 09:06 |
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Perestroika posted:Yeah, it's a bit of a shame that the "slow blue ball" interpretation of PPCs has become the standard. I want proper man-made lightning, dangit! MW4 PPCs had that going for them. They even had a wavy zig-zag effect as they went flying out!
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# ? Jun 23, 2017 15:42 |
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As always, MW3 had the best ones. But I did love jumping into satellite view in MW2 to scope out incoming missiles and ppc fire.
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# ? Jun 23, 2017 16:08 |
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Perestroika posted:Yeah, it's a bit of a shame that the "slow blue ball" interpretation of PPCs has become the standard. I want proper man-made lightning, dangit! the BT beta PPCs aren't slow blue balls, they're blue beams - which is okay except that large lasers are also slightly smaller blue beams, and they don't read distinctly enough at standard zoom level. making PPCs a little less beam-ish would be a point in their favor, here.
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# ? Jun 23, 2017 17:03 |
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Psion posted:the BT beta PPCs aren't slow blue balls, they're blue beams - which is okay except that large lasers are also slightly smaller blue beams, and they don't read distinctly enough at standard zoom level. PPCs were always beams. The balls/projectiles is a shooter-ism because they're too good if they're hitscan. Making large lasers their canonical pre-Clan red would work. Laser color always had more to do with the manufacturer, but color coding them has always worked well at differentiating them in games. Making PPCs a bit more purple with a jagged lightning effect or giving them a brief localized screen flash when they fire would be neat but since PPCs are currently too weak to be of real significant use it doesn't really matter how they look. PoptartsNinja fucked around with this message at 19:58 on Jun 23, 2017 |
# ? Jun 23, 2017 19:52 |
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I think PPCs should at the very least be "fatter" in their effect, unless they're going to leave them as ineffectual garbage, in which case the current dinky beam works fine for conveying "this weapon is crap, why are you using it." They'll get buffed, though, which is why I focus most of my hate on the awful visual effects.
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# ? Jun 23, 2017 20:16 |
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Maybe PPCs could inflict a targeting malus when they hit the enemy mech to represent sensor scramble?
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# ? Jun 23, 2017 20:21 |
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Do they not have a nice sound effect of a building hum as the particles are stripped and then a hearty crackle like nearby lightning when the particle beams turn on?
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# ? Jun 23, 2017 20:30 |
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Voting A: My Home Luthien Also, can't wait to see more 'Madden' if A wins! Its been literally years! Icing on the cake, I should be up this mission, so I get 'Madden'ed' on too!
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# ? Jun 23, 2017 20:36 |
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Pattonesque posted:Maybe PPCs could inflict a targeting malus when they hit the enemy mech to represent sensor scramble? Well, they don't do that so that's probably why they don't.
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# ? Jun 24, 2017 01:33 |
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There's been a lot of discussion on how to fix PPCs but it's not just changing them in a vacuum, so I imagine some smaller changes to multiple things (including the PPC itself) will handle it.
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# ? Jun 24, 2017 03:18 |
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What are the advantages of PPC in the tabletop game?
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# ? Jun 24, 2017 03:39 |
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They're better than AC10s and 5s. But those have been brought out of bad status so the PPCs look comparatively weak.
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# ? Jun 24, 2017 03:53 |
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Neopie posted:What are the advantages of PPC in the tabletop game? They're the main intro tech sniping weapon and are often better than their upgraded models as far as Inner Sphere tech goes. They punch good sized holes at long range and don't require a lot of weight to do so. They face some competition once Gauss Rifles and LB-10x hit the scene but they're still a solid choice for lighter mechs or to use up all the free double heatsinks on something bigger. The only weapons that outrange them are AC/2s, LRMs, and relatively fancy kit like Gauss Rifles. dis astranagant fucked around with this message at 04:30 on Jun 24, 2017 |
# ? Jun 24, 2017 04:22 |
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All this talk about the PPC reminds me of the *very* old truism in Battletech. "Weight, Ammo or Heat: Pick your poison." It used to be that weapons were good at two of those, but the last one was something to watch out for. I could have sworn this was still true even when ClanTech was introduced (except for cLRM-20's). When did it stop?
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# ? Jun 24, 2017 04:42 |
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Does anyone ever actually use AC/2s?
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# ? Jun 24, 2017 04:42 |
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Night10194 posted:Does anyone ever actually use AC/2s? If you absolutely must fight aircraft with mechs they're not awful with flak ammo. Total crap otherwise since they're way too heavy for what they do barring some contrived scenario where you get to plink away at max range (longer than any other weapon) while the other guy stands around feeling bad.
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# ? Jun 24, 2017 04:46 |
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berryjon posted:All this talk about the PPC reminds me of the *very* old truism in Battletech. "Weight, Ammo or Heat: Pick your poison." It used to be that weapons were good at two of those, but the last one was something to watch out for. I could have sworn this was still true even when ClanTech was introduced (except for cLRM-20's). When did it stop? Definitely not true in Clantech. Not even really true in baseline Star League tech. Letting engine heat sinks get doubled for free busted up a lot of this game's heat economy.
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# ? Jun 24, 2017 04:52 |
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Before double heatsinks if you want a pair of PPCs on board you need something big and slow like the Warhammer and it won't sink near enough heat to fire them constantly. After double heatsinks you use something more like the Uziel, which runs half again as fast, jumps 6 and sinks more heat without spending any weight on heatsinks.
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# ? Jun 24, 2017 05:03 |
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And is also roughly half as durable, when it comes right down to it.
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# ? Jun 24, 2017 05:05 |
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Strobe posted:And is also roughly half as durable, when it comes right down to it. Speed is life.
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# ? Jun 24, 2017 05:08 |
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dis astranagant posted:Speed is life. Defiance Industries of Furillo sez: you're welcome But seriously the 3025 Warhammer has a bit of a glass jaw
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# ? Jun 24, 2017 05:11 |
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dis astranagant posted:They're the main intro tech sniping weapon and are often better than their upgraded models as far as Inner Sphere tech goes. They punch good sized holes at long range and don't require a lot of weight to do so. They face some competition once Gauss Rifles and LB-10x hit the scene but they're still a solid choice for lighter mechs or to use up all the free double heatsinks on something bigger. Notably, every one of the weapons dis mentioned here besides the PPC uses ammo. This doesn't matter a whole lot for a single mission, but in long campaigns where ammo may be scarce, energy weapons have another kind of advantage.
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# ? Jun 24, 2017 05:13 |
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Defiance Industries posted:Defiance Industries of Furillo sez: you're welcome And the Uziel has an IS XL in a Medium's torso armor and structure. I love that drat 'Mech, but it melts under anything more than mild attention.
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# ? Jun 24, 2017 05:33 |
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Yeah, the Uziel's not a line brawler, but double PPCs aren't really for line brawling no matter how much the Warhammer and Marauder act like they are.
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# ? Jun 24, 2017 05:47 |
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Strobe posted:And the Uziel has an IS XL in a Medium's torso armor and structure. I love that drat 'Mech, but it melts under anything more than mild attention. That's pretty much anything with an IS XL though. Once you're past armor, they tend to go down real quick because of that double sized engine sticking out into the side torsos. I find it kind of amusing though how in later eras, anything WITHOUT an XL is often referred to as a Zombie Mech for how much of a beating it can take before dropping, but people forget that zombie mech durability used to be standard before people started mounting XLs on everything with giant bulleyes painted on their engine shielding. Personally, in regards to DHS breaking the game, if I were to rebalance Battletech, I'd make it so that the number of DHS mounted inside the engine were reduced by half, and the rest had to be assigned normally. That would put DHS more in line with the 'Better performance/lighter weight vs Bulkier equipment' dynamic they had going on, instead of just slapping on DHS on literally every 'mech because you can. Rorahusky fucked around with this message at 08:20 on Jun 24, 2017 |
# ? Jun 24, 2017 08:14 |
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# ? May 12, 2024 09:24 |
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Rorahusky posted:I find it kind of amusing though how in later eras, anything WITHOUT an XL is often referred to as a Zombie Mech for how much of a beating it can take before dropping, but people forget that zombie mech durability used to be standard before people started mounting XLs on everything with giant bulleyes painted on their engine shielding. Anything with ammo in 3025 was vulnerable to ammo explosions, particularly some designs where ammo was the only thing stored in a location. DHS (to soak crits) and CASE have made for the possibility of zombie ammo-carrying 'Mechs in a way that did not exist in 3025.
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# ? Jun 24, 2017 13:24 |