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I would really recommend putting points into the "run faster/jump higher" powers. By about the midpoint of the game I was basically playing the game like Dishonored, just jumping from perch to perch, invisible to most enemies and taking them out in one hit
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# ? Jun 25, 2017 15:19 |
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# ? May 16, 2024 17:18 |
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What are the best powers to trivialize enemies? I want to be space station god
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# ? Jun 25, 2017 16:58 |
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black.lion posted:What are the best powers to trivialize enemies? I want to be space station god Psychoshock and Combat Focus. CharlestonJew posted:I would really recommend putting points into the "run faster/jump higher" powers. By about the midpoint of the game I was basically playing the game like Dishonored, just jumping from perch to perch, invisible to most enemies and taking them out in one hit They feel great but are more of a quality of life thing in Prey since you can get practically anywhere with the GLOO gun if you're tenacious enough.
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# ? Jun 25, 2017 17:04 |
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Rinkles posted:They feel great but are more of a quality of life thing in Prey since you can get practically anywhere with the GLOO gun if you're tenacious enough. yeah but thats not as fun/fast enough
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# ? Jun 25, 2017 17:17 |
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black.lion posted:What are the best powers to trivialize enemies? I want to be space station god Getting the three aoe typhon powers let's you basically cycle through them and instakill most things. Mindjack is also great for dealing with groups and also lets you clear areas of mimics easily. Just let your mindcontrolled typhon do the work for you!
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# ? Jun 25, 2017 18:49 |
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GlyphGryph posted:I played with gamepad and the qbeam was amazing.
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# ? Jun 25, 2017 19:44 |
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is the crossbow good for anything other than that one office in psychotropics?
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# ? Jun 25, 2017 20:19 |
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double nine posted:is the crossbow good for anything other than that one office in psychotropics? Shoot a dart at a cluster of cystoids and they'll all chase it and self-destruct. There are also plenty of other buttons and computer screens you can hit with darts besides whichever office you're talking about.
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# ? Jun 25, 2017 20:21 |
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Yeah its a godsend in GUTS and station exterior
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# ? Jun 25, 2017 20:36 |
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Huntress boltcaster is fantastic for two reasons. 1. High utility for buttons, distractions, cystoids, etc. 2. The reaction that any inattentive youtube LPer expecting a killer crossbow makes the first time they manufacture one. CharlestonJew posted:I would really recommend putting points into the "run faster/jump higher" powers. Vib Rib fucked around with this message at 22:08 on Jun 25, 2017 |
# ? Jun 25, 2017 20:45 |
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Rinkles posted:Psychoshock and Combat Focus. for whatever dumb rear end reason i keep forgetting that the gloo gun is actually extremely loud so there is a reason for the run faster/jump higher and it's that if you're trying to creep along you dont actually just alert every phantom you're trying to move past
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# ? Jun 25, 2017 21:46 |
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Vib Rib posted:Man, I'm not gonna let you poison me. You must think I'm a joke. Well I had fun doing that at least. Combine that with combat focus 3 and you turn into the lovechild of the doom marine and max Payne It did help that I found the chipset that allows you to passively regenerate psi real early on, so I could turn all my psi hypos into precious exotic material for more neuromods
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# ? Jun 25, 2017 21:54 |
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Vib Rib posted:Huntress boltcaster is fantastic for two reasons.
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# ? Jun 25, 2017 22:11 |
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lambskin posted:Mindjack is also great for dealing with groups and also lets you clear areas of mimics easily. Just let your mindcontrolled typhon do the work for you! I agree that Mindjack definitely has more utility, but by the midgame when I was hunting Typhon to make myself into a biotic god I had enough surplus that I could do fun poo poo like Phantom Genesis. Nothing quite like having your own pet Phantom following you around, especially when you get the upgrade that gives you thermal/voltaic/etheric. It's sad that you can only have one at a time, but I understand why- even having one ally made it trivial to take down Weavers, Technopaths, etc. It's also worth it just for the reaction you get from the people locked in the cargo bay when you turn their fallen friends into Phantoms in front of their eyes/
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# ? Jun 25, 2017 22:16 |
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TychoCelchuuu posted:If someone could make a supercut of this that would be great. This is the one that immediately came to mind.
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# ? Jun 25, 2017 22:55 |
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Phantom Genesis 2 is also pretty nice in the late game, cuz a friendly Voltaic Phantom just easily deals with all these hostile operators on the side while you take care of the important poo poo.
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# ? Jun 25, 2017 23:09 |
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HenryEx posted:Phantom Genesis 2 is also pretty nice in the late game, cuz a friendly Voltaic Phantom just easily deals with all these hostile operators on the side while you take care of the important poo poo. Hah, I did this and it was fantastic. I want a Typhon plush toy.
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# ? Jun 25, 2017 23:15 |
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CharlestonJew posted:Well I had fun doing that at least. Combine that with combat focus 3 and you turn into the lovechild of the doom marine and max Payne Arboretum-era spoiler: At least there's a guaranteed way after you get the lift online and open up the sandboxin' to engage Psychic Degenerate Gameplay Mode. I'm in the Crew Quarters by way of the main quest line and having a blast. Goatse James Bond fucked around with this message at 23:28 on Jun 25, 2017 |
# ? Jun 25, 2017 23:17 |
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I did not open up the lift until the very end of the game, that was the only time I heard dialogue that did not seem to account for the order I did things because I was getting quite a bit of early-game exposition about things which were definitely not new to me
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# ? Jun 25, 2017 23:55 |
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Deep Storage spoiler: A goddamn Nightmare spawned at the entrance! I got locked in with a goddamn Nightmare! This isn't loving safe at all!
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# ? Jun 26, 2017 03:09 |
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My "favorite" nightmare story is it spawning in the lobby when I was in the elevator. It killed me before I regained control (which you momentarily lose when exiting the elevator). This was my first encounter with it.
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# ? Jun 26, 2017 03:32 |
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HenryEx posted:Phantom Genesis 2 is also pretty nice in the late game, cuz a friendly Voltaic Phantom just easily deals with all these hostile operators on the side while you take care of the important poo poo. The downside to Voltaic Phantoms as buddies is that they passively electrify catwalks when they touch them. :[ Though I guess with the perk that lets you absorb electrical damage as psi you could turn that into a benefit. GRINDCORE MEGGIDO posted:I want a Typhon plush toy. Me too!
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# ? Jun 26, 2017 03:48 |
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So is it a confirmed bug on PS4 that you lose the tracking of a person when you load into a different area? Because gently caress that.
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# ? Jun 26, 2017 05:25 |
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Of course just when I post that I suddenly don't have that problem.
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# ? Jun 26, 2017 05:32 |
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Hey where do you find that dead rear end in a top hat in the GUTS? Dalton or whoever?
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# ? Jun 26, 2017 06:15 |
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He's behind the big pipe at the corner before the cargo area. The one that you wouldn't even realise you could get underneath without the internet.
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# ? Jun 26, 2017 06:26 |
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to make that more clear, the first time you get into GUTS you float on down towards a croassroads pick cargo bay/escape pods instead of arboretum. eventually the path will take a bigass 90deg turn at a large pipe and a radioactive container. stop and look around. you will notice that there is space behind that bigass pipe, you will slowly go around that deadly box and see the path. go around, look for the floating body, its covered in cystoids nailed it
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# ? Jun 26, 2017 06:38 |
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Ghostlight posted:He's behind the big pipe at the corner before the cargo area. The one that you wouldn't even realise you could get underneath without the internet. thanks to my ability to get lost immediately i actually find a lot of stuff behind places after i gently caress up my orientation
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# ? Jun 26, 2017 07:17 |
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Protip I wish I knew earlier: recycler charges will safely destroy leaking radioactive tanks. I was an idiot and tried to use GLOO before giving up and going around.
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# ? Jun 26, 2017 08:22 |
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This game looks tight, didn't realize it was made by Arkane until today so I ordered a copy. The first one a few years ago left a bad taste in my mouth, but those devs are top-notch!
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# ? Jun 26, 2017 08:37 |
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Rinkles posted:I was expecting a special forces unit a la Half Life. But that would've involved a whole bunch of new AI work and animations. This. I wanted dudes in spacesuits with shotguns, opening their visors to exhale cigarette smoke ala Starcraft. Flying toasters are easier to animate. https://www.youtube.com/watch?v=mjlusi_h_XA
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# ? Jun 26, 2017 08:41 |
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Vib Rib posted:Protip I wish I knew earlier: recycler charges will safely destroy leaking radioactive tanks. Anyway, put the game down for now. I'm waiting for them to patch NG+ in. I want to have Morgan the
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# ? Jun 26, 2017 09:50 |
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Reading/listening to earlier previews, on top of the trauma system (crippled limbs/burns) weapons originally degraded or had some way of breaking, and the Repair skill would let you fix them. I always felt Repair was somewhat underrepresented even if it's still useful. The skill balance in general is a bit off IMO, maybe because it was designed w/ the trauma system in mind. Breakable weapons would conceivably also give a lot more purpose to weapon schematics.
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# ? Jun 26, 2017 10:28 |
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Oh, the game has obviously been culled massively to meet schedules/budgets. (As noted, I'm willing to put money down on there being originally a plan for an Operator backed SpecOps team led by Dahl) and that probably includes systems like Repairs/Trauma. That this game is still good is testament to the quality at Arkane at the moment. This could easily have been released as a half-working mess, and they've managed to cobble together a not just viable, but actually pretty great game. That it's flying so far under the radar is tragic.
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# ? Jun 26, 2017 10:41 |
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myDad posted:This game looks tight, didn't realize it was made by Arkane until today so I ordered a copy. This has nothing to do with the first Prey
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# ? Jun 26, 2017 11:49 |
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Rinkles posted:Breakable weapons would conceivably also give a lot more purpose to weapon schematics.
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# ? Jun 26, 2017 12:25 |
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Wafflecopper posted:This has nothing to do with the first Prey
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# ? Jun 26, 2017 12:31 |
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I'm trying to do a kill no humans run, and I think I'm successful so far. The only times humans die around me is due to the Typhon. I knocked out the possessed people inside the crew quarters before their heads could explode but they ended up dead later on. Either one is not on me. Also, the fake cook killed himself with a recycler bomb inside the escape pod. I'm good, right?
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# ? Jun 26, 2017 14:30 |
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Vib Rib posted:https://www.youtube.com/watch?v=WV4unIrbGGo&t=825s Oh god. I did a lot of the things he did in this video. Does that mean DSP is...me?
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# ? Jun 26, 2017 14:34 |
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# ? May 16, 2024 17:18 |
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Yes, humans that get killed by the Typhon don't count, same for the fake cook killing himself with the recycler grenade.
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# ? Jun 26, 2017 14:35 |