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# ? Jun 26, 2017 20:09 |
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# ? May 14, 2024 10:25 |
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SRM posted:I guarantee Primaris Marines will be getting some more options once they get multpart kits - if nothing else, I bet their sergeants will get some sort of equipment options. I know they're supposed to be more "legion-like" in how they distribute wargear, but even in 30k you can deck out a sergeant with equipment. Oh, I'm sure they will. I just hope they don't get a transport that's better than a Razorback combined with special weapon options like "two specials per 5 guys AND sergeant options" or something like that. I don't want the Primaris to render the regular Marines obsolete ...or anything close to it.
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# ? Jun 26, 2017 20:17 |
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WhiteWolf123 posted:Oh, I'm sure they will. I just hope they don't get a transport that's better than a Razorback combined with special weapon options like "two specials per 5 guys AND sergeant options" or something like that. I don't want the Primaris to render the regular Marines obsolete ...or anything close to it. It's a hard path to take, trying to make them relevant but also not obsoleting tactical marines. Inceptors were a better try at that. The closest thing to inceptors would be a bike squad I think, and even then they're different enough to matter. They're very different from assault marines despite the superficial appearance. I don't think intercessors are different enough. Similarly reivers look super different from scouts. Hellblasters are pretty similar to devastators but distinct, since they have rapid fire weapons instead of heavy. But it's hard to not make Intercessors that are either tactical marines but better, or tactical marines but worse because they're generic. Primaris were sold early on as being highly specialized and I don't think intercessors are, which is a problem for them. If they had some other kind of defensive tech than +1W and +6 inches of range it'd be different, they'd be really good objective holders. chutche2 fucked around with this message at 20:25 on Jun 26, 2017 |
# ? Jun 26, 2017 20:20 |
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Yeah, Inceptors being a strafing unit who can say "screw it" and go for mortal wound charge pickoffs gives them a nice niche compared to straight-up assault marines. Hellblasters and Inceptors, meanwhile, just seem like Tall Limited Devastators and Tall Limited Tacticals.
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# ? Jun 26, 2017 20:25 |
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I have a big pile of marauders I'm trying real hard not to make an ork counts as army with using that reiver head for the war boss.
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# ? Jun 26, 2017 21:01 |
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WhiteWolf123 posted:Oh, I'm sure they will. I just hope they don't get a transport that's better than a Razorback combined with special weapon options like "two specials per 5 guys AND sergeant options" or something like that. I don't want the Primaris to render the regular Marines obsolete ...or anything close to it. That's why i'm dying to get some more information on the Repulsor. We know it's going to transport Primaris, just not how many or the point cost.
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# ? Jun 26, 2017 21:13 |
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I said I'd try to organize it, so here we go: Let's all go to the DC AREA HAM SLAM! What: some goons meet at someone's house or a game store and play Warhammer 40,000 for a day. I'm thinking more casual "let's meet up and play games" kind of thing, but if we could get some sides going, we could do a mini campaign. When: (tentatively) July 15th. Just a suggestion, I have commitments on the 22nd and 29th, but we can do August, too, if people are busy. Where: Ideally we could do it at someone's house if they have 2-3 tables, but if not [url//=huzzahhobbies.com/wordpress/]Huzzah Hobbies[/url] is a good store and has many tables. DC/MD/VA Goons: respond here or PM me to let me know if you're interested or have a place to play that's not a store.
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# ? Jun 26, 2017 21:15 |
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Zuul the Cat posted:That's why i'm dying to get some more information on the Repulsor. We know it's going to transport Primaris, just not how many or the point cost.
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# ? Jun 26, 2017 21:16 |
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Safety Factor posted:I fully expect the repulsor to be an over-priced razorback with some idiot gimmick and a capacity of 6 or 7 biglys. I expect being a hover tank is the gimmick.
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# ? Jun 26, 2017 21:19 |
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Safety Factor posted:I fully expect the repulsor to be an over-priced razorback with some idiot gimmick and a capacity of 6 or 7 biglys. I'm thinking the same thing. Which i'll be cool with, so long as the actual dollar cost of it is around a razorback. i'd probably need 3 or 4 and don't want them to be $70 a piece.
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# ? Jun 26, 2017 21:21 |
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The Sex Cannon posted:I said I'd try to organize it, so here we go: I'm a Metro-bound DC goon, and Dream Wizards in Rockville has a burgeoning new playerbase as well. I know the place has a bad reputation but the players are great and we cleaned repainted the place so it isn't a dingy stinkhole anymore. Wednesday nights is mini gaming night. If the goonmeet day is somewhere I can get to, I'm interested.
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# ? Jun 26, 2017 21:25 |
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Zuul the Cat posted:I'm thinking the same thing. Which i'll be cool with, so long as the actual dollar cost of it is around a razorback. i'd probably need 3 or 4 and don't want them to be $70 a piece. It looks like it's based on a Land Raider hull to me so I'd be shocked if it were below $70. Happy, but shocked.
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# ? Jun 26, 2017 21:25 |
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Zuul the Cat posted:I'm thinking the same thing. Which i'll be cool with, so long as the actual dollar cost of it is around a razorback. i'd probably need 3 or 4 and don't want them to be $70 a piece. I'm going to call $90 USD. It's about the size of a Land Raider, with an added turret.
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# ? Jun 26, 2017 21:28 |
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berzerkmonkey posted:I'm going to call $90 USD. It's about the size of a Land Raider, with an added turret. I'm going to say $75, same as a Land Raider and priced to move by GW's standards
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# ? Jun 26, 2017 21:41 |
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Biglys do feel the right size now at least. Head swapped and removed seals.
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# ? Jun 26, 2017 21:46 |
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JoshTheStampede posted:Dream Wizards in Rockville has a burgeoning new playerbase as well. I know the place has a bad reputation I'll say. I was a manager there. Edit: (I haven't actually worked there or really been back in like a decade, but I recall the 40k players back in the day to be pretty great guys, so if any of them are back that's a good sign. It was the Magic players that drove me loving nuts.) vv: I was the one who ordered all the non-GW stuff, lol - including Infinity before they even had a US distributor (CB has me emailing one of their sculptors because he spoke the best English.)... I guess no one picked up the slack. Sharks Dont Sleep fucked around with this message at 22:04 on Jun 26, 2017 |
# ? Jun 26, 2017 21:58 |
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Sharks Dont Sleep posted:I'll say. I was a manager there. It was a well-deserved bad reputation, for sure. It used to be a smelly, dark, gross cave with disinterested staff and bad stock on everything except GW. Now it's not smelly, dark, or gross anymore. The staff is still disinterested and their stock on non-GW games is non-existent but the people who play there are all great.
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# ? Jun 26, 2017 22:02 |
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JoshTheStampede posted:I'm a Metro-bound DC goon, and Dream Wizards in Rockville has a burgeoning new playerbase as well. I know the place has a bad reputation but the players are great and we cleaned repainted the place so it isn't a dingy stinkhole anymore. Wednesday nights is mini gaming night. Worst case scenario if it's not near a metro someone (like me) might be able to pick you up from a stop.
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# ? Jun 26, 2017 22:06 |
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Ok so, having 2 weapons doesn't automatically give you an extra attack. Chainswords do, and LClaws have a special rule that having 2 gives you an extra attack. But Nemesis Falchions DONT say that, and you can still take 2...what is up there? Is my ebook of the index just missing that callout?
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# ? Jun 26, 2017 22:14 |
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JoshTheStampede posted:Ok so, having 2 weapons doesn't automatically give you an extra attack. Chainswords do, and LClaws have a special rule that having 2 gives you an extra attack. Page 223 in the Index, on the right side under Nemesis Falchion. "If a model is armed with two Nemsis Falchions each time it fights it may make one additonal attack with them."
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# ? Jun 26, 2017 22:23 |
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Sharks Dont Sleep posted:Page 223 in the Index, on the right side under Nemesis Falchion. "If a model is armed with two Nemsis Falchions each time it fights it may make one additonal attack with them." Ok, this must just be an omission from the ebook then. Pg. 223 in my iBooks version is in the Space Wolf section, and none of the areas with Nemesis Falchions have any mention of the additional attack. Thanks, I thought I was going crazy.
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# ? Jun 26, 2017 22:28 |
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JoshTheStampede posted:Ok, this must just be an omission from the ebook then. Pg. 223 in my iBooks version is in the Space Wolf section, and none of the areas with Nemesis Falchions have any mention of the additional attack. Thanks, I thought I was going crazy. Weird, I just have the pdf. Here's a screencap in case you need it for a match or something. (I assume this is ok to do but if it's an issue, mods, just let me know.)
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# ? Jun 26, 2017 22:37 |
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I guess now we know Space Wolves are gonna be seeing a lot more of these guys huh?
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# ? Jun 26, 2017 22:50 |
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thesurlyspringKAA posted:So I'm trying to get my tau army in shape after the uh... rebalancing of many units. Bubble wrap suits in drones. I'd say skip the kroot and go stealth. Either a ghostkeel, or stealth suits and shadowsun. Also broadsides are demons, especially with drones to soak up shots.
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# ? Jun 26, 2017 22:52 |
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JoshTheStampede posted:Ok, this must just be an omission from the ebook then. Pg. 223 in my iBooks version is in the Space Wolf section, and none of the areas with Nemesis Falchions have any mention of the additional attack. Thanks, I thought I was going crazy. Yeah, it's missing from the iBooks version with the smart links too. Just blank where the abilities are.
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# ? Jun 26, 2017 23:03 |
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Zaphod42 posted:I love the red/green contrast. Too much blue/orange in the world. (Now back to painting my guys blue and orange...) Thanks m8 Dakka posted:Dislike: the very gamey nature of the core rules. Shady pile in moves and micro management of models placement feels completely at odds with the casual new vibe. Like AoS it's fans call it tactics but I am not a fan of it.
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# ? Jun 26, 2017 23:10 |
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General Olloth posted:If you play the necrons, I would add another box of immortals and do 10 immortals and 20 warriors. Reanimation protocols is at its best when you have a max-sized unit. You can magnetize the annihilation/command barge if you really want, but I think you might be OK in 8th just building the annihilation barge and the overlord. Thank you! This is good advice to build off of for the Necron. What are they like to play? Now I just need some similar info about the Dark Eldar and Adeptus Mechanicus
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# ? Jun 26, 2017 23:22 |
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Sorry if this has been asked before, but why in Papa Nurgle's name does a Lord of Contagion (with his compulsory Plaguereaper) cost more points than Typhus, who is basically the same character with a better weapon and some neat special rules?
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# ? Jun 26, 2017 23:22 |
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Darius099 posted:Thank you! This is good advice to build off of for the Necron. What are they like to play? The necrons are tricky so far. You will not survive against dedicated assault, you need to kite. You also need to make sure your squads don't get wiped out, so that they can reanimate. In 7th, you might just march down the map and ignore strategy with your infantry, but you need to actually take cover and hide at times here. They can actually die. You also are stuck with 2 foot range on almost everything in the army still. (Exceptions are 72" on the doomsday ark, which is nice to get some downrange firing, and 36" on the heavy gauss cannon that you can get on a couple units, including the stalker) This means you are in that sweet spot where you need to be close for rapid fire but don't want to be assaulted. Positioning is really important. You have to be careful about going for objectives immediately. You should only go for rapid fire range if you are pretty sure you can kill the thing within a foot of you (or if it's not an assault unit of any kind.) Throw in monolith and/or night scythes for deep striking and teleporting infantry in, and you can shore up this weakness a little bit, just be careful you're not dropping them close to dedicated assault units.
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# ? Jun 26, 2017 23:27 |
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Galaspar posted:Sorry if this has been asked before, but why in Papa Nurgle's name does a Lord of Contagion (with his compulsory Plaguereaper) cost more points than Typhus, who is basically the same character with a better weapon and some neat special rules? Gotta shift that old Typhus stock somehow before they resculpt him.
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# ? Jun 26, 2017 23:36 |
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chutche2 posted:Gotta shift that old Typhus stock somehow before they resculpt him. Yeah, and then also the new Typhus stock when they do resculpt him. I've been letting my buddy just proxy one of his lord of contagions anyway as Typhus. Good enough.
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# ? Jun 26, 2017 23:39 |
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I guess it's just an oversight they'll fix when the DG codex drops. Really hoping there will be a resculpt, too.
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# ? Jun 26, 2017 23:42 |
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It's all tallboys by the pool on this special summer Badcast! https://40kbadcast.com/2017/06/26/40k-badcast-12-summertime-and-the-hammins-easy/
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# ? Jun 26, 2017 23:54 |
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Working on a very dumb conversion idea I had. Needs a lot of work, have to reseat the cannon so that it's not slanted and have to do a ton of greenstuffing to get the cables looking like they're connecting to it and to clean up the back of it (I cut off the servo arm and moved it to the back supporting the gun) chutche2 fucked around with this message at 23:58 on Jun 26, 2017 |
# ? Jun 26, 2017 23:55 |
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Kabuki Shipoopi posted:Bubble wrap suits in drones. I'd say skip the kroot and go stealth. Either a ghostkeel, or stealth suits and shadowsun. Also broadsides are demons, especially with drones to soak up shots. More drones and maybe some stealth suits, got it- thanks!
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# ? Jun 26, 2017 23:59 |
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SRM posted:It's all tallboys by the pool on this special summer Badcast! Sweeeet. Finished the Brigador Audiobook (which I really recommend) at last on my phone so I can listen to that one tomorrow.
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# ? Jun 27, 2017 00:08 |
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The Sex Cannon posted:I said I'd try to organize it, so here we go: Pretty sure I'm into this. I'd offer to host, since I can run 2 4x8 tables in my house, but I live just north of Baltimore and also I'm not sure I want to get murdered in my home by goons. I can be convinced on that second point, but the house isn't going anywhere, so. I'm out of town the last week in July, but I could do the 15th probably.
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# ? Jun 27, 2017 00:08 |
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SRM posted:It's all tallboys by the pool on this special summer Badcast! I could have done with this before I spent 3 solid hours batch painting just macragge blue, but huzzah none the less.
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# ? Jun 27, 2017 00:13 |
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So I'm totally new to 40k, and I'm looking at some of these pretty good deals on the Death Guard half of the Dark Imperium set. How would something like this work out as a sort of general list? It's pretty much optimized to be 3x the Dark Imperium set with the addition of Tyhpus, so I think it's pretty much a slam dunk from a modeling and affordability perspective. Needs the Plaguecasters from the new sets coming up, and I'd wager it's low on anti-vehicle shooting, so should I consider something like a ranged Helbrute? Also I can't seem to find the scale differential for Typhus between his normal and his Forge World sculpt - too big? Death Guard Army - [108 PL, 2000pts] Battalion Detachment +3CP (Chaos - Death Guard) [63 PL, 1126pts] +HQ+ Malignant Plaguecaster [6 PL, 110pts] Malignant Plaguecaster [6 PL, 110pts] +Troops+ Plague Marines [7 PL, 145pts] Blight launcher, Plasma gun, Icon of Despair, 4x Plague Marines Plague Champion Boltgun and Bolt pistol, Plaguesword Plague Marines [7 PL, 145pts] Blight launcher, Plasma gun, Icon of Despair, 4x Plague Marines Plague Champion Boltgun and Bolt pistol, Plaguesword Plague Marines [7 PL, 145pts] Blight launcher, Plasma gun, Icon of Despair, 4x Plague Marines Plague Champion Boltgun and Bolt pistol, Plaguesword +Fast Attack+ Foetid Bloat-drone [10 PL, 158pts] Foetid Bloat-drone [10 PL, 158pts] Foetid Bloat-drone [10 PL, 158pts] Battalion Detachment +3CP (Chaos - Death Guard) [45 PL, 874pts] +HQ+ Malignant Plaguecaster [6 PL, 110pts] Typhus [9 PL, 164pts] +Troops+ Poxwalkers 20x [6 PL, 120pts] Poxwalkers [6 PL, 120pts] Poxwalkers [6 PL, 120pts] +Elites+ Noxious Blightbringer [4 PL, 80pts] Plasma pistol Noxious Blightbringer [4 PL, 80pts] Plasma pistol Noxious Blightbringer [4 PL, 80pts] Plasma pistol
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# ? Jun 27, 2017 00:20 |
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# ? May 14, 2024 10:25 |
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chutche2 posted:Working on a very dumb conversion idea I had. Needs a lot of work, have to reseat the cannon so that it's not slanted and have to do a ton of greenstuffing to get the cables looking like they're connecting to it and to clean up the back of it (I cut off the servo arm and moved it to the back supporting the gun) I get what you are going for here but the scale is just way too far off. I mean we all suspend our disbelief to play Space Barbies but that's just too much. You also need to find a better recaster.
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# ? Jun 27, 2017 00:26 |