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Pleads
Jun 9, 2005

pew pew pew


Roki B posted:

Can goons confirm that team killing in matchmaking will result in actual negative consequences?
I hope not, I take great pleasure in panning a DC'd teammate in the head for his sweet loot.

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VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Tonetta posted:

so will loot adjustment fix this problem

Yes, you'll be able to fill your second primary slot with another micro uzi.

Talorat
Sep 18, 2007

Hahaha! Aw come on, I can't tell you everything right away! That would make for a boring story, don't you think?
Got my first solo Chicken Dinner today that I in no way shape or form deserved:



I totally and utterly failed to kill anyone the entire match until killing the guy in fourth, and the guy in second. The guy who got second got the drop on me and by all rights should have killed me, but I was able to use a medkit while slowly strafing around a tree so he couldn't get a shot on me, then chug energy drinks. After that he made some stupid mistakes and I was able to unload the whole clip of the SKS into him.

This game is insanely cut-throat and intense towards the end. I love the fact that the circle always ends up closing in on an area you have never seen it before, keeps the final moments fresh, every time.

SSJ_naruto_2003
Oct 12, 2012



are you joking me.

some guy on our team said "i have to go, sorry" and disconnected, so i killed him to take his stuff and the other 2 members of the team killed me for "tking"

what the gently caress

Zo
Feb 22, 2005

LIKE A FOX

SSJ_naruto_2003 posted:

are you joking me.

some guy on our team said "i have to go, sorry" and disconnected, so i killed him to take his stuff and the other 2 members of the team killed me for "tking"

what the gently caress

lol your fault for queuing up alone

my friends and i queue as 3 most of the time, and sometimes we kill the 4th guy for no reason at all except that we want his guns

it's a dog eat dog world in pubg land

Roki B
Jul 25, 2004


Medical Industrial Complex


Biscuit Hider
Yes but is there a penalty or downside

Zo
Feb 22, 2005

LIKE A FOX
doubt it

we had a random guy dc yesterday and my buddy kept downing and reviving him over and over and did it like 5 or 6 times before we concluded that revives are basically infinite (though your hp does drop faster and faster with each down). no penalty.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

Roki B posted:

Yes but is there a penalty or downside

No. Sometimes when I do solo squads if my teammates fail to mark the map and then fail to land at my marker, I track them down and murder them one by one to teach them a life lesson about being stupid.

Tonetta
Jul 9, 2013

look mother look at ME MOTHER MOTHER I AM A HOMESTIXK NOW

**methodically removes and eats own clothes*
i hope that all you people who teamkill intentionally enter a dickhead queue & it ruins your games forever

SSJ_naruto_2003
Oct 12, 2012



Tonetta posted:

i hope that all you people who teamkill intentionally enter a dickhead queue & it ruins your games forever

he dced tho

amotea
Mar 23, 2008
Grimey Drawer
I queue with my mates on Discord and then kill them for their loot.

Hulebr00670065006e
Apr 20, 2010

amotea posted:

I queue with my mates on Discord and then kill them for their loot.

Next level. I still only throw flash bangs after them or shoot next to them when I have a suppressor to freak them out.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Goons with no wins, what's your excuse?

cosmicjim
Mar 23, 2010
VISIT THE STICKIED GOON HOLIDAY CHARITY DRIVE THREAD IN GBS.

Goons are changing the way children get an education in Haiti.

Edit - Oops, no they aren't. They donated to doobie instead.

Not only am I bad, I'm also stupid.

Broose
Oct 28, 2007
Yesterday I was put into battle with my fellow proletariat by the bourgeoisie scum for their amusement so I may attempt to take home a coveted chicken dinner for my starving family. No such luck. My family continues to starve.

They certainly nailed the "jank" I remember from DayZ and ARMA. Feels like everything takes a quarter of a second to happen, moving or any change in direction, aiming, jumping, etc, and being unable to hop over waist-high barriers is aggravating. Can't wait for vaulting.

Maybe I missed it but I'd like to be able to go from crouched to sprint with only one button press. I really gotta get used to the controls.

TracerBullet
Apr 26, 2003

Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it.


Doctor Rope

Broose posted:

They certainly nailed the "jank" I remember from DayZ and ARMA. Feels like everything takes a quarter of a second to happen, moving or any change in direction, aiming, jumping, etc, and being unable to hop over waist-high barriers is aggravating. Can't wait for vaulting.

So this isn't just me? It always confused the hell out of me when I'm walking/running, stop, and then keep going for a step or two in the same direction before finally crouching or proning or whatever. I just chalked it up to lag but it's actually a function of the game?

Gr4vyB04t
Jan 31, 2010

Hey gurl, hey.

TracerBullet posted:

So this isn't just me? It always confused the hell out of me when I'm walking/running, stop, and then keep going for a step or two in the same direction before finally crouching or proning or whatever. I just chalked it up to lag but it's actually a function of the game?

Yup. I wouldn't call it jank. It is a design decision to make the movement more deliberate. You can't go from a full run to a dead stop without falling over so you take a few steps to slow down. That being said sprint into prone should be a wicked sick dolphin dive. If for no other reason then I can try to hard boil some fuckers with the Beretta. Also, allow Berettas to be wielded akimbo as god intended.

Gr4vyB04t fucked around with this message at 14:28 on Jun 27, 2017

Inspector_666
Oct 7, 2003

benny with the good hair

Roki B posted:

Yes but is there a penalty or downside

There's no replay feature or reporting mechanism so I dunno how you could possibly be punished for "TKing."

Studio
Jan 15, 2008



Is there a penalty or downside for whatever this is?

https://twitter.com/Fobwashed/status/879457609761214464

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

causticBeet posted:

You could have just swapped the optics based on what you needed, then you would have had the advantage of a foregrip while shooting the 8x + the ability to have a useful secondary.

I know, but just casually swapping the two of them at that point was much more fun.

TracerBullet
Apr 26, 2003

Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it.


Doctor Rope

AnElegantPeacock posted:

Yup. I wouldn't call it jank. It is a design decision to make the movement more deliberate. You can't go from a full run to a dead stop without falling over so you take a few steps to slow down. That being said sprint into prone should be a wicked sick dolphin dive. If for no other reason then I can try to hard boil some fuckers with the Beretta. Also, allow Berettas to be wielded akimbo as god intended.

Ahhh, makes sense but thank you for confirming.

They need to give us dual-wielding pistols (and dives) Action Half-Life style. :hellyeah:

Riot Carol Danvers
Jul 30, 2004

It's super dumb, but I can't stop myself. This is just kind of how I do things.

Zo posted:

doubt it

we had a random guy dc yesterday and my buddy kept downing and reviving him over and over and did it like 5 or 6 times before we concluded that revives are basically infinite (though your hp does drop faster and faster with each down). no penalty.

Found this out with my buddy the other day. We got stuck waaaay outside the first or second circle with no hope of making it in time, so we just started knocking each other out and reviving. It was basically infinite, most likely until the last few circles which eat a ton of health away.

T800
Jul 2, 2009

Studio posted:

Is there a penalty or downside for whatever this is?

https://twitter.com/Fobwashed/status/879457609761214464

Eternal shame.

jubjub64
Feb 17, 2011

WAR CRIME SYNDICAT posted:

Found this out with my buddy the other day. We got stuck waaaay outside the first or second circle with no hope of making it in time, so we just started knocking each other out and reviving. It was basically infinite, most likely until the last few circles which eat a ton of health away.

I think your health goes down more quickly in the "downed" state the more times you go down.

Riot Carol Danvers
Jul 30, 2004

It's super dumb, but I can't stop myself. This is just kind of how I do things.

jubjub64 posted:

I think your health goes down more quickly in the "downed" state the more times you go down.

Sure, but if your friend is standing next to you and immediately revives you, that's a non issue.

Inspector_666
Oct 7, 2003

benny with the good hair
I learned last night that if you cancel the revive animation, it takes a while for your gun to swing up to the point of aim.

I learned this by unloading a 12 gauge into my teammate's head as I frantically tried to shoot the dude who just jumped off the balcony next to us.

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED

Broose posted:

Maybe I missed it but I'd like to be able to go from crouched to sprint with only one button press. I really gotta get used to the controls.

Press = once or whatever you remapped autorun to

Ihmemies
Oct 6, 2012

AnElegantPeacock posted:

Yup. I wouldn't call it jank. It is a design decision to make the movement more deliberate. You can't go from a full run to a dead stop without falling over so you take a few steps to slow down. That being said sprint into prone should be a wicked sick dolphin dive. If for no other reason then I can try to hard boil some fuckers with the Beretta. Also, allow Berettas to be wielded akimbo as god intended.

A black leather trench coat should enable you to dual wield micro uzis and berettas. And give a faster reload speed for both weapons.

Inspector_666
Oct 7, 2003

benny with the good hair

Ihmemies posted:

A black leather trench coat should enable you to dual wield micro uzis and berettas. And give a faster reload speed for both weapons.

If you're wearing the Punk Boots you should be able to kick people instead of punch.


Also totally unrelated but silenced Uzis sound awesome.

causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU
I prefer to take the more subtle approach to teamkilling where I just am constantly out of position, making bad call outs, and ignoring loot. I find it to be way more effective.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

causticBeet posted:

I just am constantly out of position

This is me.

Although I mean well I swear! I just want to get a different angle, and have a different viewpoint over the same area especially in urban areas. I think it can be helpful if someone is posted a little ways away so everyone doesn't have the same perspective and thus makes it harder to see bad guys. This sometimes leads to me getting killed alone and/or also not being there when a fight initially goes down. I'm sorry! I'm trying to help.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


causticBeet posted:

I prefer to take the more subtle approach to teamkilling where I just am constantly out of position, making bad call outs, and ignoring loot. I find it to be way more effective.
There's also the classic of starting a revive, stopping half-way, then shouting at your teammate to stop moving and just watching him die.

Digital Jedi
May 28, 2007

Fallen Rib
I played a few games before work this morning and each one I died within 10 minutes or so. I decided to get one more in with just enough time to leave with how I fast I was dying. Of course time is coming up and I need to leave. Will I find someone when I need to to kill me? Of course not.

Question on what's audible to enemies:Footsteps clearly are. What about reload, picking up weapons, switching?

Zo
Feb 22, 2005

LIKE A FOX

Inspector_666 posted:

If you're wearing the Punk Boots you should be able to kick people instead of punch.


Also totally unrelated but silenced Uzis sound awesome.

they're adding kicking soon!


also lmao ghillie suit prone in grass is some funny poo poo, squad game down to 1v1 and the guy nails me right in the face with a stun grenade so he knew exactly where i was, was blind for like 10 seconds and hosed exceeeeept dude never could find me lol

next circle pops and i make a run for it, he panic shoots and i snap spray him down

:toot:

Pleads
Jun 9, 2005

pew pew pew


Digital Jedi posted:

Question on what's audible to enemies:Footsteps clearly are. What about reload, picking up weapons, switching?

Good news!
https://www.youtube.com/watch?v=MHqSyok-3K8

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Tekopo posted:

There's also the classic of starting a revive, stopping half-way, then shouting at your teammate to stop moving and just watching him die.

How about the classic 'hey look a guy 400 meters away' (dumps entire clip into ground around bad guy alerting entire game to team's location)

Neon Belly
Feb 12, 2008

I need something stronger.

Anyone have issues recently where sounds were incredibly loud? I was able to hear firefights from apartments while at school, but it was so loud it sounded like they were happening in the room over. Squadmates were experiencing the same thing.

benzine
Oct 21, 2010
Patch notes:

http://steamcommunity.com/games/578080/announcements/detail/2533687504393796928

PLAYERUKNOWN posted:


Players,

Server performance has improved a lot over the course of the past few weekly patches. We will continue to work on improving server and client performance over the coming weeks and months.

We have also been working hard to tackle down cheating players. This is an ongoing battle, but one we are committed to fighting! We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market.

We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.

In case you missed it yesterday, we are also adjusting the loot balance this month.

This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final!

Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables.

Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers.

Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.

Now onto what we have changed and fixed in this, our third monthly update.

This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.

Early Access - Month 3 - Patch Notes

Server Performance
Improved network performance by reducing the amount of data being sent from the server to the client.
Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.
Client Performance
Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
Optimized the starting airplane and Care Package airplanes.
Improved rendering performance of weapons from far-off.
Made improvements to the weapon animations.
Optimized many in-game effects, including the red zone bombing effect.
Improved many UI features.
Improved features regarding rainy weather.

New Items
Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.

Gameplay
Vector and UMP now support burst mode.
You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
The screen will be gradually desaturated based on remaining health during the REVIVE state.
Blood effect does not appear during the REVIVE state anymore.
Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
You can now pull out pistols faster.
Fire mode can no longer be switched during reload.
Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
You can no longer switch to/from prone while picking up items.
Red Dot Sight is now attachable to pistols, except for the revolver.
Increased the recoil on UMP.

World
Added two new weather settings: Sunset and Clear Skies.
Added destructible cabins.
Added new animation for when a character is at the speed of taking fall damage.

Items & Vehicles
Adjusted vehicles to face random directions at spawn.
Adjusted loot balance for certain items.
VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
Spawn rate of UMP was slightly decreased.
Spawn rate of UZI was slightly increased.
Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
Increased spawn rate of items in regions and buildings with relatively low spawn rate.
Changed the names of certain weapon attachments.
Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
Improved the starting airplanes.
Cargo door opens when participants get ejected from the airplane.
Optimized lighting inside and outside of the airplane.

UI
Adjusted the direction of teammate icons to the direction the teammate faces.
Added teammate list on World Map.
Improved character’s recoil animation.
Removed death marks of teammates after a certain period of time or distance away from the place of death.
Added three new languages: Thai, Indonesian, and Vietnamese.

Bug Fixes
Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
Fixed an issue where the character was not at the center of the screen while on a parachute.
If you reload into game while in a parachute, you will still be in the parachute.
Prevented users from removing outer walls of buildings by deleting certain files.
Partially fixed a bug that caused a character to be stuck in terrain.
Fixed a bug that caused a character to be misplaced after getting in a vehicle.
Fixed a bug that caused effects to look identical underwater and outside of water.
Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
Fixed a client crash that occurred when fences were destroyed.
Fixed an issue of invisible fences even after destruction.

See you in-game,
PLAYERUNKNOWN

benzine fucked around with this message at 17:35 on Jun 27, 2017

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another
I wonder if the quicker switching and the ability to slot a red dot sight will make pistols worth using at all

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Zo
Feb 22, 2005

LIKE A FOX

quote:

Fire mode can no longer be switched during reload.
dead game

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