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gradenko_2000 posted:Is there an application that would let you split off individual PDF pages into their own PDFs, merge separate PDFs into single PDFs, and rearrange the pages on a PDF? Adobe Acrobat?
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# ? Jun 26, 2017 10:01 |
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# ? May 30, 2024 13:44 |
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The Deleter posted:What system would be best for playing as 70s Spider-Man? Bonus points for capturing the weird physics/storytelling of the time, and the ability to lose every fistfight.
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# ? Jun 26, 2017 11:18 |
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gradenko_2000 posted:Is there an application that would let you split off individual PDF pages into their own PDFs, merge separate PDFs into single PDFs, and rearrange the pages on a PDF? Any version of Adobe Acrobat (not Reader) will do all of this.
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# ? Jun 26, 2017 11:24 |
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I admit this may be a little better suited for the system megathread but has anyone here actually ever ran or have been in a game of Traveller (Particularly the 2016 version)? Though it looked daunting, it looked quite intriguing and I am just wondering, beyond its apparent openness, and it's crazy character generation, if it's actually a half decent game? Oh and, I suppose, if you did play it and like it, what makes it so special compared to all the other sci fi systems out there? SkySteak fucked around with this message at 14:44 on Jun 26, 2017 |
# ? Jun 26, 2017 13:05 |
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Splicer posted:There's a game called "with great power". Card based resolution, you improve your hand by loving up, with the result that you spend half the session being blisteringly incompetent so you can ace the final act. Has there been an RPG system using a Dominion-style deckbuilding mechanism for resolution yet? Because that's what this made me think of. Adding worse cards to your deck when you succeed, and adding better cards (or removing bad ones) when you fail.
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# ? Jun 26, 2017 15:33 |
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As someone who once owned every volume and episode of Love Hina, all harem anime is embarrassing garbage.Covok posted:Nah, cause like people didn't know going in that Reagan and Nixon were supervillains. They had high approval ratings across the aisle. It was only with time did that become apparent. Like the Captain America comic Secret Empire (the original) where it is heavily implied that the evil mastermind behind everything was Richard Nixon. It was a shock to Captain, but not a surprise that someone could elect him unknowingly. SkySteak posted:I admit this may be a little better suited for the system megathread but has anyone here actually ever ran or have been in a game of Traveller (Particularly the 2016 version)? Though it looked daunting, it looked quite intriguing and I am just wondering, beyond its apparent openness, and it's crazy character generation, if it's actually a half decent game? Traveller is very much influenced by 60s-70s New Wave sci-fi. Its list of influences is about as broad as D&D's Appendix N, but over time it acquired a reputation for a Hard Sci-Fi, Military Sci-Fi bent. Even if that's only in comparison to all the space opera and sword-and-planet stuff in the hobby. As a game, Traveller basically invented the Space Trucker genre, which is significant. My problem with it as a game is that while the rules governing what your character does are dirt simple, the rules for ships and weapons and spaceship fuel and vector movement and cargo space and trade values and and and everything else are so detailed and fiddly that I'd much rather use a ruleset like Diaspora or Fragged Empire that just abstracts it all.
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# ? Jun 26, 2017 16:22 |
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Read this manga, the good Harem (Best) http://kissmanga.com/Manga/Rokudou-no-Onna-tachi
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# ? Jun 26, 2017 16:46 |
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gradenko_2000 posted:Is there an application that would let you split off individual PDF pages into their own PDFs, merge separate PDFs into single PDFs, and rearrange the pages on a PDF? PDF Split and Merge will do all that in the free version and way more in the paid version.
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# ? Jun 26, 2017 17:30 |
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hyphz posted:Wow, that made me remember my old copy of TFOS too. I remember thinking how blatantly it was based on Lum without actually mentioning it.. but then had that weird list of episodes as the sample adventures which didn't feel like Anime at all. How did it tie into Ranma? The boy/girl gun maybe? Yeah, that and its explanation.
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# ? Jun 26, 2017 17:34 |
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gradenko_2000 posted:Is there an application that would let you split off individual PDF pages into their own PDFs, merge separate PDFs into single PDFs, and rearrange the pages on a PDF? On a Mac you can use Preview.app for that.
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# ? Jun 26, 2017 18:43 |
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Harem anime still pop up from time to time, although they tend to have smaller harems instead of 6-10 girls you used to see in older shows. Moe is definitely still a thing, even if the show isn't explicitly moe a lot of shows use elements of moe style and/or character behavior anyway.
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# ? Jun 26, 2017 18:55 |
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gradenko_2000 posted:Is there an application that would let you split off individual PDF pages into their own PDFs, merge separate PDFs into single PDFs, and rearrange the pages on a PDF? I mostly use qpdf for this.
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# ? Jun 26, 2017 19:02 |
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Kwyndig posted:Harem anime still pop up from time to time, although they tend to have smaller harems instead of 6-10 girls you used to see in older shows. Moe is definitely still a thing, even if the show isn't explicitly moe a lot of shows use elements of moe style and/or character behavior anyway. I'm not surprised as there will always be a market for horrible poo poo for creepy nerds. But the real question is will there be good ones. Like one thing that made the stand outs stand out was they kept the horrible elements to a minimum. You know minimize the inherent sexism in the genre. Or that's rose-tinted glasses. I haven't read this poo poo in like 15 years. I always found Moe incredibly creepy. It comes down to intent for me. It's one thing to try and make you care about a character in a romance story or similar. That's just investment. It's a whole other thing to try to make you fall in love with them literally. Cause the whole waifu epidemic intentionally. On one hand money is money but on the other hand it's taking advantage of socially awkward and mentally unhinged individuals. So are there any series out now that would make me feel like I was reading one of those old series in one of those retro Nostalgia ways? You know like watching the new Star Wars movie is retro Nostalgia for Star Wars fans.
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# ? Jun 26, 2017 19:11 |
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Halloween Jack posted:As a game, Traveller basically invented the Space Trucker genre, which is significant.
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# ? Jun 26, 2017 20:18 |
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Covok posted:Was reading over Teenagers From Outer Space just now. Reminded me of all those (likely crappy if I re-read them) manga I used to read when I was in Middle School. Series like Ranma 1/2 and Love Hina and Uresei. Got strangely nostalgic while thinking modern anime fans couldn't get what the game was emulating and likely wouldn't be able to play it like those old shows. Weird feeling, especially since I now want to re-read some of those old comics even though I bet I'll just learn how lovely they were and how bad my tastes were (and likely still is). Nah, I think they'll still have some idea.
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# ? Jun 26, 2017 20:32 |
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Yeah there have been games made other than Traveller and Elite over the years. There was Privateer, EVE Online, Galaxy Trucker, a couple of others I can't remember.
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# ? Jun 26, 2017 20:36 |
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EVE Online will absolutely let you be a space trucker, but it's not like the game is built to enable space trucking gameplay as a fun and engaging thing to do. It's more that things need to be moved from one place to another and it's profitable enough that some people will take up the unimaginably tedious task of making it so.
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# ? Jun 26, 2017 20:40 |
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Siivola posted:Has that made it back around to being a sci-fi genre in general, or is it still limited to games like... I dunno, Traveller and Elite. Edit: And how could I forget Fragged Empire and Sunless Sea? Halloween Jack fucked around with this message at 21:20 on Jun 26, 2017 |
# ? Jun 26, 2017 20:55 |
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Tuxedo Catfish posted:EVE Online will absolutely let you be a space trucker, but it's not like the game is built to enable space trucking gameplay as a fun and engaging thing to do. It's more that things need to be moved from one place to another and it's profitable enough that some people will take up the unimaginably tedious task of making it so. Isn't that true of real trucking though? I've known a handful of short and long haul truckers over the years and it seems like boredom is their biggest enemy (well, now that they're restricted to at most an 11 hour workday).
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# ? Jun 26, 2017 21:00 |
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Covok posted:Still those series did have a charm to them. The closest series I found in the modern day to the feeling of one of those old ones is "The truth is I am...". "The Truth Is I Am" and "Actually I Am" are the same series, "Jitsu Wa Watashi Wa" Also, the anime version was loving awful! They focused creepily on the girl's appearance and completely missed what made the manga good. Read the manga, not the anime. Though, I did forget about her shinigami series. Maybe I should read and watch that. With Rumiko you might as well do both as they never accurately adapt her work and end the anime way way earlier than the manga. Covok fucked around with this message at 21:43 on Jun 26, 2017 |
# ? Jun 26, 2017 21:39 |
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Kwyndig posted:Isn't that true of real trucking though? I've known a handful of short and long haul truckers over the years and it seems like boredom is their biggest enemy (well, now that they're restricted to at most an 11 hour workday). Absolutely, but realism doesn't make good gameplay. (Or in CCP's case, probably more like "accidentally imitating reality.")
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# ? Jun 26, 2017 21:41 |
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I should've specified I'm not interested in any space truckin' games, I already own Rebel Galaxy and am entirely fine with it. I'm just curious if there are any novels or something in the genre.
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# ? Jun 26, 2017 22:08 |
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Halloween Jack posted:As someone who once owned every volume and episode of Love Hina, all harem anime is embarrassing garbage. Oh, I was talking about Mongoose Traveller, particularly the second edition they released last year! Does your statement about the fiddleyness of that game apply to that version as well or is it far more sane? Apologies for not being so clear!
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# ? Jun 26, 2017 22:18 |
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SkySteak posted:Oh, I was talking about Mongoose Traveller, particularly the second edition they released last year! Does your statement about the fiddleyness of that game apply to that version as well or is it far more sane? Apologies for not being so clear! I ran a 12 session MongTrav 2E game earlier this year. My players really latched on to the random chargen - group character creation is a must, and there's some nice touches in the skill packs to make sure the party/crew has all the skills they need to play the type of game they want. In terms of the actual rules, I kinda didn't use them? I looked at the book, zeroed in on "8+ to succeed, modify the target number to reduce the time a task will take" and ran it from there. Made for quick skill resolution and fast combat, and succeeded in the goal of "convince the group to try and like things not Pathfinder". I also ignored all the vehicle combat rules and honestly most of the trading rules, since the players gave up on trading and became mercenary-scientists three sessions in. So, everyone loved it, it was super easy to run, and I don't think we were playing Traveller by the end, so Hope that helped! Biggest reason to use Traveller over some other scifi ruleset is the Third Imperium. Armed with some random tables from Sine Nomine, the Traveller Wiki and TravellerMap I prepped most sessions while the group was finishing dinner. Third Imperium, Space Trucker-dom and the 60s/70s technology assumptions are pretty heavily baked into Traveller, so if you don't like those, try anything else. Jovian Chronicles, or Stars Without Number (honestly just play SWN). Halloween Jack posted:
Traveller5 is playable; the "game" is to buy a copy of the 800 page rule book and argue endlessly about it on Citizens of the Imperium. It's basically the analog version of Star Citizen. Except, you know, it's an actual product.
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# ? Jun 27, 2017 06:03 |
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Mongtrav space xonvat and trading is surprisingly usable. Helps if you have a player who wants to cover the routine trading while the GM inserts weird shipments, mail, and passengers on top of the default.
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# ? Jun 27, 2017 06:12 |
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quote:mercenary-scientists... I don't think we were playing Traveller No, that's Traveller as all hell.
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# ? Jun 27, 2017 06:32 |
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Cascade Jones posted:-Traveller information- Thank you for that information! What you said echoed what I've heard from other people about this topic which is mainly that the hard, crunchier elements are often easily bypassed or are optional. From what you said I have two further questions however. 1. Your game sounded quite open given how it went. How well do you think the game is suited to a more narrative style of campaign? Not inherently railroading for the sake of a story but just an emphasis for characters and plot? 2. What does Stars Without Number do so well? All I know is that it's also a space game that deliberately goes for an older style of RPG (but that could be wrong).
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# ? Jun 27, 2017 07:34 |
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SkySteak posted:2. What does Stars Without Number do so well? All I know is that it's also a space game that deliberately goes for an older style of RPG (but that could be wrong). Stars Without Number is, at its heart, Traveller using the d20-based chassis of Basic D&D, rather than Traveller's own 2d6-based resolution mechanics. In some ways, it's more playable than Traveller because it doesn't have nearly as much crunch as the later editions of Traveller and the writing is sometimes better. The other thing I will mention is that, as with all other Sine Nomine games, there's a shitton of GM advice, GM support, and random generation tables to help you create adventures and whatnot. But most of it is generic enough that I was also able to mine it for ideas for a game using Traveller's mechanics anyway.
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# ? Jun 27, 2017 07:38 |
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gradenko_2000 posted:-SWN Information- Aha. Apologies for turning this into an endless stream of questions but would it be accurate to say the preference between Mongoose Traveller and SWN is essentially if you prefer using the 2d20 system or the 2d6 mechanics?
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# ? Jun 27, 2017 07:51 |
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Honestly I've always felt Stars Without Number to be a pretty mediocre game
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# ? Jun 27, 2017 07:52 |
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SkySteak posted:Aha. Apologies for turning this into an endless stream of questions but would it be accurate to say the preference between Mongoose Traveller and SWN is essentially if you prefer using the 2d20 system or the 2d6 mechanics? Pretty much, yeah. My imagination was captured by the original Traveller booklets and I ran a game of it specifically to play it, with its mechanics, but I used some of the SWN sourcebooks to generate plot hooks.
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# ? Jun 27, 2017 07:56 |
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SkySteak posted:Thank you for that information! What you said echoed what I've heard from other people about this topic which is mainly that the hard, crunchier elements are often easily bypassed or are optional. From what you said I have two further questions however. Traveller's a sandbox almost by default; I had an endgame in mind for a big showdown at Regina, but how the players got there and how they allied with/betrayed along the way was completely up to them. In fact, the players decided to double cross a patron in the span of me getting up to get a fresh drink. Traveller characters have a lot of agency within a limited sphere. They are very competent at their fields, but almost always constrained from doing exactly what they want by social structures, the economy, and generally living in Space. It can really reward groups who want to make their own decisions from a physically limited menu (ie, you can't just jump wherever the hell you want). I imagine it would be a slog with groups who can't/won't make decisions. Stars Without Number might be a mediocre game, but it (and its supplements) are chock full of inspiring hooks, random tables, keyword tags for getting a quick flavor for a world/crew/station/faction - and the faction minigame for having NPC groups reacting and scheming against and with the players is a lot of fun for a GM as well. The Xeno-bestiary is basically "here's some ideas, but really just use D&D monsters as aliens, it totally works". The spaceship combat is quick and gets out of the way - if I wanted detailed space combat I'd break out Attack Vector Tactical, but that's a bit much for RPG combat. Plus SWN was the game that brought me from "RPGs are fun to play" to "Holy poo poo I can prep and run a game!" so I'm always going to look at it with rose-colored glasses. Plus it's free. It does have a very different set of assumptions from Traveller, though. The rules are Basic D&D in space, and it has a focus of "explore
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# ? Jun 27, 2017 09:02 |
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https://twitter.com/misspixystix/status/878985945671909376 I don't think the hobby is really ever going to live down FATAL
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# ? Jun 27, 2017 12:46 |
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drrockso20 posted:Honestly I've always felt Stars Without Number to be a pretty mediocre game
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# ? Jun 27, 2017 16:18 |
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Halloween Jack posted:I don't care for it either. I really didn't care for the character creation and the hard division between the classes. The other parts of it that gradenko and Cascade discussed are probably very good, but if I had to play it, I'd rather hack in character rules from one of Kevin Crawford's other games, probably Other Dust. I should be clear that when I say "play SWN" what I mean is "also use all the Sine Nomine sandbox/GM helper material like Skyward Steel, the Mandate Archives, Suns of Gold, Starvation Cheap, etc.". The only other ruleset of Crawford's I have is Spears of the Dawn, so I know nothing about what's in Other Dust. Isn't it still kinda B/X in Space, only more post-apocalyptic? How's it differ from base SWN?
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# ? Jun 27, 2017 17:47 |
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FFG is making a new Generic RPG. It's called Genesys and based on the system they made Warhammer 3rd and Star Wars with. Not much info yet but I liked both of those games. I'm a little surprised there isn't anything about using it for Anroid Universe or Arkham Files though.
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# ? Jun 27, 2017 18:57 |
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neaden posted:FFG is making a new Generic RPG. It's called Genesys and based on the system they made Warhammer 3rd and Star Wars with. Not much info yet but I liked both of those games. I'm a little surprised there isn't anything about using it for Anroid Universe or Arkham Files though.
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# ? Jun 27, 2017 19:15 |
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Evil Mastermind posted:Wasn't there already a (failed) RPG called Genesys? Yeah. I don't think they actually got to the point of being an actual RPG, they were going for that whole mixed media thing and were gonna have a smartphone app and etc and etc and all that remains of it is a twitter account that last posted in 2013. https://twitter.com/genesysrpg?lang=en
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# ? Jun 27, 2017 19:18 |
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"Genesys" is a bad name for something that doesn't involve GMO scaremongering. Whereas just "Fantasy Flight" would be a good, a little old school-y, name for many games.
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# ? Jun 27, 2017 19:20 |
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# ? May 30, 2024 13:44 |
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Yes, Genesys is a singularly awful choice for a name. Besides being generic and uninteresting, Genesys was the name of a failed fantasy RPG that immediately sputtered and died amidst terrible PR. Genesys was, IIRC, yet another high fantasy D20-based RPG. Their big selling point was that the setting was based around 9 women who were something akin to the Icons in 13th Age. They had a contest for cosplayers to be "one of the nine." The most free advertising they got from this was when some of the contestants took to social media to complain that they were experienced cosplayers who'd been passed over in favour of, basically, whoever fit the most conventionally pretty "booth babe" look.
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# ? Jun 27, 2017 19:21 |