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It would be neat to have a re-raise spell. I have to imagine it'd be busted as hell and in practice isn't all that different from skills like living dead or whatever, but "you survive this attack that legit killed you" is a personal FF favorite.
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# ? Jun 28, 2017 18:48 |
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# ? May 9, 2024 06:14 |
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Reiterpallasch posted:melee-range healers, even melee-damage-range healers, would break a lot of existing fight design. the distance-based plumes in lakshmi that force the healers to run to outer space to not die would be impossible to handle on dancer, for example. The answer to this is to give the Dancer some ranged attacks. Like, they can just make them pseudo-magical by having a ranged dance combo. Heck, maybe something like the melee attack does less healing but more damage, while the ranged ones do more healing but less damage.
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# ? Jun 28, 2017 18:48 |
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Oscar Wilde Bunch posted:Huh? The AST gauge is trash. There's no way anymore to dismiss a held card/royal road effect other than play it. It's unnecessarily irritating, and like the PLD gauge, it just feels like it's there so the job has a gauge. Mordiceius posted:Nah. The changes suck. The most annoying, to me, is not being able to remove a spread card. Sleeve draw is cool except when you get a lovely card thrown into your spread slot and then you can't put anything else there to replace it. You know if you already have those slots filled on your gauge Sleeve Draw won't overwrite them right?
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# ? Jun 28, 2017 18:49 |
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Ouhei posted:I am 1000% on board for a magic based tank.
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# ? Jun 28, 2017 18:49 |
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Alakaiser posted:It would be neat to have a re-raise spell. I have to imagine it'd be busted as hell and in practice isn't all that different from skills like living dead or whatever, but "you survive this attack that legit killed you" is a personal FF favorite. They've even got the basics of it with the pomanders in POTD that auto-raise you when you die.
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# ? Jun 28, 2017 18:49 |
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LITERALLY MY FETISH posted:A breath ability that triggers when you do a shelltron style deflect ability, a self explosion that doesn't actually damage you because some grenades don't die when they blow up, a web that slows mobs when they stand in it, and then some goblin punch poo poo or something. Not being able to do blue mage because "monster abilities are too strong" is a very silly argument. not that you couldn't make that work, but all those abilities except goblin punch sound like something that should be on cooldown, not a weaponskill/weaponskill equivalent. i guess ffv blue mages could equip swords, you might be able to get away with just giving them mystic knight flavor or something.
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# ? Jun 28, 2017 18:51 |
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I can totally see the next tank (or DPS) be a Beastmaster. Make their weapon be claws (and separate out the claws from Monks like they did for shortswords for Ninjas) and have their skills summon beasts to do stuff.
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# ? Jun 28, 2017 18:51 |
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Alakaiser posted:It would be neat to have a re-raise spell. I have to imagine it'd be busted as hell and in practice isn't all that different from skills like living dead or whatever, but "you survive this attack that legit killed you" is a personal FF favorite. Just have Angel Whisper be the BLU tank's version of Living Dead combined with Excogitation. Instead of you actually dying it just plops you back at full health when you WOULD'VE died. Reiterpallasch posted:not that you couldn't make that work, but all those abilities except goblin punch sound like something that should be on cooldown, not a weaponskill/weaponskill equivalent. i guess ffv blue mages could equip swords, you might be able to get away with just giving them mystic knight flavor or something. A class with no 1-2-3 rotation just a shitload of on-GCD short cooldowns would be an amusing concept, to be honest. Do whatever, in whatever order, as the situation calls for it.
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# ? Jun 28, 2017 18:51 |
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MarquiseMindfang posted:Just have Angel Whisper be the BLU tank's version of Living Dead combined with Excogitation. Instead of you actually dying it just plops you back at full health when you WOULD'VE died. colossally broken, unless you somehow keep vuln up/resist down debuffs after you're "reraised"
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# ? Jun 28, 2017 18:52 |
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SettingSun posted:I can totally see the next tank (or DPS) be a Beastmaster. Make their weapon be claws (and separate out the claws from Monks like they did for shortswords for Ninjas) and have their skills summon beasts to do stuff. I always imagined BST having either whips or handaxes as their weapon, with a revamped Companion system to allow you to summon more than just your chocobro.
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# ? Jun 28, 2017 18:53 |
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Leofish posted:If they make a chemist healer in a new expansion, they should be like the X-2 alchemists. A huge mistake was made, by calling it "Armory" and not "Dressphere".
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# ? Jun 28, 2017 18:55 |
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like, i realize i'm just making GBS threads on a lot of ideas here, but ffxiv is welded really tightly to the trinity and has a very clear vision for what each member of the trinity should be able to do. it's not really an accident that all the tanks do pretty much the same thing with different flavor/secondary resource mechanics, for example. not having to account for 30 different wild and wacky class gimmicks is one of the reason fight design in this game is so good.
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# ? Jun 28, 2017 18:55 |
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I was thinking of it more as a healer button. Kind of like Zilean/Kharazim's rez ult in League of Legends/Heroes of the Storm: you know a certain character is going to die, you cast re-raise on them, they're dead/invul/whatever for a second or two and then come back to life with [insert number here] HP/MP. The catch is that the re-raise buff only lasts for a few seconds. Basically an anti-tankbuster oh poo poo button. edit: This is not a serious idea I do not think any of my idle musings would be balanced at all
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# ? Jun 28, 2017 18:55 |
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Reiterpallasch posted:colossally broken, unless you somehow keep vuln up/resist down debuffs after you're "reraised" I don't understand how it's any more broken than Living Dead going off and catching a Benediction? Like, this would be their Hallowed Ground, their Holmgang. "If you die during this ten second window, you don't actually die".
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# ? Jun 28, 2017 18:56 |
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New healer is Chemist, whose weapon is a grenade launcher that can fire actual grenades for their damage skills and mix (a la ninjitsu) healing salvos for their heal skills. Job done. You can pay me by check, SE.
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# ? Jun 28, 2017 18:58 |
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LITERALLY MY FETISH posted:Not being able to do blue mage because "monster abilities are too strong" is a very silly argument. There's literally nothing saying BLU has to be 1:1 to other forms of blue mage. They can just define Blue magic to be inspired or based on monster abilities, rather then literal reproductions of monster abilities either, not unlike how Red Magic is a distinct thing despite it not being it's own magic type in the past. Alakaiser posted:I was thinking of it more as a healer button. Kind of like Zilean... Which reminds me, Time Mage as healer??? From what I remember from other FF games it's more of a support caster then an offensive caster.
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# ? Jun 28, 2017 18:58 |
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hobbesmaster posted:Should go the SWTOR route and have a healer that shoots healing bullets. WHO warrior priest. Build up your healing juice by fighting in melee. The healing bullets in TOR are reflective of four of the six healers being ranged non-Force classes. They deploy medical droids and probes of various sorts, throw grenades filled with healing goo, scan people (don't ask how this heals), and in the case of operatives, fire syringes full of healing goo from their bracers - which are also used to fire various other darts and needles at enemies. They eventually added an animation for operatives using their basic heal on themselves where they just stab themselves with a syringe.
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# ? Jun 28, 2017 18:58 |
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MarquiseMindfang posted:I don't understand how it's any more broken than Living Dead going off and catching a Benediction? Like, this would be their Hallowed Ground, their Holmgang. "If you die during this ten second window, you don't actually die". a lot of bosses apply a debuff together with their tankbuster that's intended to force a tank swap (hallowed ground is extremely good at cheating this, for obvious reasons) a lot of bosses also smear out their tankbusters along many hits over an extended amount of time, or follow up a tankbuster with a second moderate hit (living dead is extremely good at cheating this, because the "invincible" period granted is quite long) if i understand your proposal correctly, you've basically suggested an invincibility cooldown that has the advantages of both hallowed ground and living dead--i'd have killed for something like it during the mega-tankbuster at the end of a12s' pool mechanics, for example.
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# ? Jun 28, 2017 19:00 |
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Reiterpallasch posted:like, i realize i'm just making GBS threads on a lot of ideas here, but ffxiv is welded really tightly to the trinity and has a very clear vision for what each member of the trinity should be able to do. it's not really an accident that all the tanks do pretty much the same thing with different flavor/secondary resource mechanics, for example. not having to account for 30 different wild and wacky class gimmicks is one of the reason fight design in this game is so good. uhhhh actually my really cool idea for a class that that completely shatters every paradigm that has been in this game for nearly four years is totally going to happen, my uncle at nintendo said so
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# ? Jun 28, 2017 19:03 |
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UHD posted:I don't even care what role it has I'll play dancer in a heartbeat
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# ? Jun 28, 2017 19:04 |
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Reiterpallasch posted:colossally broken, unless you somehow keep vuln up/resist down debuffs after you're "reraised" i mean, ostensibly the only issue with it is that it gives you full HP. i don't think this made up ability would actually have you die, just 'the first time you would die, go to full HP instead'. you wouldn't be dropping buffs or debuffs, it would just give you a second HP pool.
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# ? Jun 28, 2017 19:05 |
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Fister Roboto posted:uhhhh actually my really cool idea for a class that that completely shatters every paradigm that has been in this game for nearly four years is totally going to happen, my uncle at nintendo said so my uncle said your uncle got fired for being sloshed at work
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# ? Jun 28, 2017 19:05 |
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i can't wait for my weaponskill finisher to fizzle out 3 times in a row, then oneshot a raid boss
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# ? Jun 28, 2017 19:05 |
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At 12:00 p.m. (PDT), we will be logging all characters out from the game. We ask you to please log out before we begin the process. More details: http://sqex.to/jbH
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# ? Jun 28, 2017 19:06 |
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Verranicus posted:At 12:00 p.m. (PDT), we will be logging all characters out from the game. We ask you to please log out before we begin the process. More details: http://sqex.to/jbH Finally, being an American working adult pays off!
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# ? Jun 28, 2017 19:07 |
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Reiterpallasch posted:a lot of bosses apply a debuff together with their tankbuster that's intended to force a tank swap (hallowed ground is extremely good at cheating this, for obvious reasons) Depends, if its just a self raise that automatically triggers when at 0 health then its not strong at all. Its actually a fair bit weaker than all three of the tanks "Dont die" cooldowns. If it actually gives you the full death immunity while its running and then full heals you then its actually a fair bit stronger than DRKs
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# ? Jun 28, 2017 19:07 |
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Everyone wants dancer / blue mage and here I am just wanting a third Scholar dot back.
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# ? Jun 28, 2017 19:07 |
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Please include my favorite classes Mediator (Healer) and Black Guy But His Hand Is Actually A Gun (Tank)
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# ? Jun 28, 2017 19:07 |
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It's stupid to me that once you hit 50, you can't switch into other jobs at 30. There are five classes that start higher than 1. Just let me skip the first 30 no-job levels of a class once I've got one to 50.
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# ? Jun 28, 2017 19:08 |
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Reiterpallasch posted:a lot of bosses apply a debuff together with their tankbuster that's intended to force a tank swap (hallowed ground is extremely good at cheating this, for obvious reasons) You wouldn't dodge the debuff because you don't actually die, even for a fraction of a second. It would be applied as normal, you'd just be at full HP. For multi-hit tankbusters you'd eat everything as normal after the hit that "kills" you returns you to full HP. So in the case of a 20k hit, then a 10k hit, then a 5k, if the 20k hit kills you, the 10k one hits you at full health leaving you at full health minus 10k, then the 5k hit leaves you 15k total down from your max. You wouldn't just ignore the lot like Living Dead.
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# ? Jun 28, 2017 19:09 |
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nuru posted:Everyone wants dancer / blue mage and here I am just wanting a third Scholar dot back. They should just decouple SCH from ARC already and have them be their own thing. Attack fairy and rainbow magic for SCH please SE
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# ? Jun 28, 2017 19:09 |
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Reiterpallasch posted:i can't wait for my weaponskill finisher to fizzle out 3 times in a row, then oneshot a raid boss yeah just like i can't wait to go bankrupt using gil toss on my samurai or to kill zombies using raise or any number of things jobs did in other final fantasy games that they don't do here
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# ? Jun 28, 2017 19:10 |
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Saint Freak posted:Please include my favorite classes Mediator (Healer) and Black Guy But His Hand Is Actually A Gun (Tank) SOrry, we already have a class whose fists are deadly weapons
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# ? Jun 28, 2017 19:10 |
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I'm surprised nobody has brought up evasion tanks yet, that's my favorite stupid suggestion.
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# ? Jun 28, 2017 19:10 |
Reiterpallasch posted:not that you couldn't make that work, but all those abilities except goblin punch sound like something that should be on cooldown, not a weaponskill/weaponskill equivalent. i guess ffv blue mages could equip swords, you might be able to get away with just giving them mystic knight flavor or something. Yeah, it'd have its own set of combos like a mystic knight sort of thing. Ever dps/tank in the game has combos to be their bread and butter with abilities as flavor. Sometimes, like with monk, the combos ARE the flavor and it is good and makes sense, but having some combos and then the monster abilities on top would probably be how BLU ends up working out in the long run. Fister Roboto posted:I'm surprised nobody has brought up evasion tanks yet, that's my favorite stupid suggestion. I healed during ICC at the end of wrath. I know where evasion tanks end and it's not pretty.
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# ? Jun 28, 2017 19:11 |
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Fister Roboto posted:I'm surprised nobody has brought up evasion tanks yet, that's my favorite stupid suggestion. Perhaps you'd like to hear my Gambler Tank idea where they block random amounts of damage.
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# ? Jun 28, 2017 19:11 |
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Fister Roboto posted:I'm surprised nobody has brought up evasion tanks yet, that's my favorite stupid suggestion.
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# ? Jun 28, 2017 19:11 |
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Fister Roboto posted:I'm surprised nobody has brought up evasion tanks yet, that's my favorite stupid suggestion. I mean when people bring up dancer I thought they meant as an evasion tank.
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# ? Jun 28, 2017 19:11 |
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MarquiseMindfang posted:You wouldn't dodge the debuff because you don't actually die, even for a fraction of a second. It would be applied as normal, you'd just be at full HP. oh, i misinterpreted you then, my bad. you've got the opposite problem going on then where the move is kind of garbage as an holmgang-equivalent, since plenty of tankbusters will straight up apply 5x your hp in damage across multiple hits, though.
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# ? Jun 28, 2017 19:12 |
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# ? May 9, 2024 06:14 |
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Saint Freak posted:Perhaps you'd like to hear my Gambler Tank idea where they block random amounts of damage.
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# ? Jun 28, 2017 19:12 |