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I don't know, I really do think people would mind it a lot less if they weren't reminded that they can pay for progression. Because right now you can get to the end of Transylvania without paying a dime, so it doesn't look to me that they're punishing you that HARD for not paying ball. If, however, when they add Tokyo and Nightmares, the grind to continue with the game is as hard as it was in the original, or harder, then they would be punishing free to players. But as it is right now? A lot of people here are already max level and finished with what is currently available. What sense is it to have all of the skills and relic weapons or whatever they are called now when there's not even the endgame in?
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# ? Jun 29, 2017 18:21 |
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# ? May 9, 2024 16:30 |
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The reason things eventually cost aurum instead of always being an equivalentish number of marks is to ensure specific points at which someone, somewhere, has to have had purchased aurum.
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# ? Jun 29, 2017 18:30 |
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every once and awhile I find people who can't not imagine other people do not want to use an auction house or exchange currencies since they think everyone is broken like they are the developers remind me of the same kind of people
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# ? Jun 29, 2017 18:33 |
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Yes, obviously that's the reason. I was just wondering if it was worth it having it presented that way, and having people recoil from it being presented that way. Obviously I don't have the numbers and research yo make any conclusions, but maybe it would work better to just have the option to pay aurum for it, and as such skipping any grind for marks, but also have the option to pay a ~reasonable~ amount of marks for it, maintaining them the appearance that they aren't punishing free players. I mean, hyperbole aside, I do think that a LOT of recoil people have for these models is really how they go about asking for your money. People wouldn't complain so much about those agarthian drops if they weren't drops at all. Of course, they are because they want to remind you to spend money, but that just pisses a lot of people off. Even if it's true you don't have to open them.
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# ? Jun 29, 2017 18:38 |
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Meallan posted:This seems to be the major problem: Argatha cashes, sprints, inventory upgrades, etc. Having the option to still do these things with aurum is fine, but players having to basically click a "I don't want to spend money rn" button every turn is what makes people so angry about the whole thing. I think you hit the nail on the head. So many times you get the F2P monetization pushed into your face and you have to push it aside.
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# ? Jun 29, 2017 18:43 |
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Third World Reggin posted:every once and awhile I find people who can't not imagine other people do not want to use an auction house or exchange currencies since they think everyone is broken like they are Exactly. It's a bother. A bother that makes sense to have if people want to go after cosmetics or stuff that is not blocking progress. But it should not block progress for free to players. If you CAN just use the exchange anyway, maybe it would be worth to just have a set amount of marks for those things. Because right now those seem to be some of the few things actually blocking progression. The lack of ways to get to max skills and stats may also just be their way to not let people get absurdly high level without having Tokyo and Nightmares yet. Because as it stand right now, to get to the end of the content available , I've yet to see the need to grind not even a third of what I had in the original game. Not even close. That can change though, and it would be what would make me drop it, just as it was what made me drop Tokyo (couldn't get to last aegis dungeon because of the grind).
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# ? Jun 29, 2017 18:44 |
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So, as far as builds go, I'm curious on people's thoughts on more hybrid-focused approaches. I started with trickster and I'm leaning towards staying with chaos/pistols; the idea is to drop six line/fixed game, spam chaos skills for four seconds, then maybe drop one or two buffs/non-channeled pistol spenders once the reds are locked before hitting all-in with royal flush. The current plan for the chaos side of things is pretty much turmoil and tumultuous whisper with the passive and body double for kind of a doppleganger-focused build. Is that fundamentally decent? At this point, I'm only strongly committed to the pistols half of the build if there's a better way to do chaos or a better weapon to pair it with.
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# ? Jun 29, 2017 19:41 |
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I have finally retrieved enough parts from the moving boxes that my gaming computer is back from the dead. Now somebody tell me which class to choose. Edit: okay, Magus it is. prefect fucked around with this message at 20:57 on Jun 29, 2017 |
# ? Jun 29, 2017 20:51 |
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prefect posted:I have finally retrieved enough parts from the moving boxes that my gaming computer is back from the dead. Now somebody tell me which class to choose. I went Ninja, because swords = spin to win.
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# ? Jun 29, 2017 21:41 |
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Variable Haircut posted:I went Ninja, because swords = spin to win. I think I had to switch to swords for a while at the start of Tokyo back in the first game, because I was just getting my rear end handed to me with my AR/elemental hackwork. It really did feel like "easy mode".
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# ? Jun 29, 2017 21:44 |
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Richard M Nixon posted:Never change, drinkfist. We need more gbs in our mmohmo. You are a bowl of poo poo yelling at a mirror. yegods posted:Hmm, I don't know what you guys are talking about... I love the new combat system. It seems more fluid, and pointing at what you want to hit is the perfect system. The new simplified skills system is pretty great too. I wasn't the most dedicated player of TSW before, and I always was confused by the skills... too much choice. SHILL HARDER.
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# ? Jun 30, 2017 00:20 |
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I loved the skill wheel, sad to see it go. Anyways, what's the deal with weapon appearances now, do they change as the item is upgraded? I don't want to go through the entire game weilding a bent coathanger.
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# ? Jun 30, 2017 01:04 |
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Dungeon weapons are apparently different and weapon skins aren't in yet for reasons unknown (The reason is skins will probably be a cash shop item)
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# ? Jun 30, 2017 01:34 |
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Yeah I traded for a dungeon weapon with another goon and it looks more like a European sword with some spikes and for some reason holes in it but everything is better than another loving Katana. It has great stats too but who cares about that.
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# ? Jun 30, 2017 02:35 |
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So finally getting around to messing with this and was wondering since I transfered my account to a TSWL account does that mean i'll eventually get all the cosmetic items I had from the beta campaign when the original launched and if so where I do get them because they haven't showed up for me yet.
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# ? Jun 30, 2017 03:34 |
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F2P in a nutshell:
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# ? Jun 30, 2017 03:53 |
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Loot List. Form to add items Feel free to share. Saltpowered fucked around with this message at 05:14 on Jun 30, 2017 |
# ? Jun 30, 2017 04:51 |
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Is there a guide to items somewhere? I have items that have 1-3 dots that all seem to have equivalent stats, but also have an item that has 1 dot but is a purple epic so I am confused as gently caress what any of this means.
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# ? Jun 30, 2017 04:51 |
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Arven posted:Is there a guide to items somewhere? I have items that have 1-3 dots that all seem to have equivalent stats, but also have an item that has 1 dot but is a purple epic so I am confused as gently caress what any of this means. 3 dots > 1 dot for pure stats of same level items. Items upgrade green (20 lvls) - blue (25 lvls) - purple (30 lvls) - yellow (35 lvls).
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# ? Jun 30, 2017 05:02 |
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Digging though this loving Tradepost.swf looking for a way to increase the 90 item listed cap is making my eyes bleed.
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# ? Jun 30, 2017 07:38 |
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Third World Reggin posted:people who can't not imagine other people do not want to use they can't not imagine people don't want to do something did you mean they can't imagine people don't want to do something, or were you super self-owning, I'm guessing from the whiny tone you were complaining about how it works Lawlicaust posted:3 dots > 1 dot for pure stats of same level items. Items upgrade green (20 lvls) - blue (25 lvls) - purple (30 lvls) - yellow (35 lvls). to use more words: it looks like all items can drop at 1-3 dots and at the same color/level a 3-dot item will always be a bit better than a 2-dot item will always be better than a 1-dot item. most items you pull from bags will be greens (at least while leveling), but you can also pull blues and presumably purples. the dots are a little bit more like real MMO "rarity" than the color is because you can take any lowly green and relatively quickly push it up to green-20 (by feeding it other greens), at which point you combine it with another green-20 into a blue-1, and then you combine that blue-25 with another blue-25 into a purple-1, etc so in terms of a super exciting loot drop, a three-pip green item with a desirable effect is rarer than a one-pip purple with no/a lame effect--you can boost the green into a purple, but you can't easily burst the one-pip into a three-pip (it costs a 2500 aurum item, or about 20 USD) as far as I've seen items only ever drop at level 1 for their rarity. when you're feeding one item to another, if the two types match (same slot+stat for talisman, same weapon type for weapons), the feed is worth 250 xp instead of 100--that doesn't seem to vary with rarity or level, so if you decided to feed a level 25 blue shotgun to a level 22 blue shotgun, it would still only be worth 250. I think. crawlkill fucked around with this message at 08:43 on Jun 30, 2017 |
# ? Jun 30, 2017 08:37 |
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Fruits of the sea posted:I loved the skill wheel, sad to see it go. Devs said recently that weapon skins will be in ~soon~ as part of the dressing room and that there will be various ways to purchase them. I'm guessing some of them will require marks and others aurum.
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# ? Jun 30, 2017 08:46 |
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crawlkill posted:Explanation about loot. I'm guessing then that you're supposed to only equip the fancy item you just got after you evolve it to sufficient levels, and that supposedly you didn't lose much since eventually you need to fusion two items for the next colour item. But man, that must suck when it happens to purples.
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# ? Jun 30, 2017 09:00 |
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I don't remember it happening in TSW, but I've been having mobs drop lore bits. Is there any pattern to this that anyone knows of?
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# ? Jun 30, 2017 09:02 |
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M_Sinistrari posted:I don't remember it happening in TSW, but I've been having mobs drop lore bits. Is there any pattern to this that anyone knows of? It was something added to late TSW, though I can't recall if it was specific monsters that dropped them. TSW guides to lore should have more info on them if you check.
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# ? Jun 30, 2017 09:26 |
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1. Did anybody get revenant weapons? Are you suppoed to receive the code in the email? 2. Anybody else has problems with group finder? It placed me at the 3rd boss of hell raised, there was only 1 other player and we weren't even in a group with him
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# ? Jun 30, 2017 10:48 |
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crawlkill posted:as far as I've seen items only ever drop at level 1 for their rarity. when you're feeding one item to another, if the two types match (same slot+stat for talisman, same weapon type for weapons), the feed is worth 250 xp instead of 100--that doesn't seem to vary with rarity or level, so if you decided to feed a level 25 blue shotgun to a level 22 blue shotgun, it would still only be worth 250. I think. Sekenr posted:1. Did anybody get revenant weapons? Are you suppoed to receive the code in the email?
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# ? Jun 30, 2017 11:16 |
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Amante posted:
Tomorrow's been the speculation I was hearing in genchat earlier. I can't remember if these were supposed to be beginner weapons, but it'd be annoying to've levelled past them before having a chance to use them first.
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# ? Jun 30, 2017 11:20 |
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Just to be sure: fusing a maxed 3 pip green (target) with a maxed 1 or 2 pip green = new 3 pip blue, right?
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# ? Jun 30, 2017 12:27 |
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I'm starting to suspect that the chances of non-distillate drop from dungeons might not be very high.
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# ? Jun 30, 2017 12:29 |
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I'm having some problems deciding what weapons to go for. I only have 1 character slot, so it's a little tedious to remake a character to try them all. The last class I tried was Trickster, and I soft of like chaos, except that so far I only have short range abilities, but I want to play a ranged character. I also want to be able to heal, but pistol seems pretty limited here. Right now I'm thinking of trying Elemental with some healing offhand, but I don't know if elemental is ranged or not. Would this be viable?
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# ? Jun 30, 2017 12:48 |
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Sjonkel posted:I'm having some problems deciding what weapons to go for. I only have 1 character slot, so it's a little tedious to remake a character to try them all. Elemental is ranged -- you throw fireballs and lightning bolts, mostly.
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# ? Jun 30, 2017 13:02 |
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Tsed posted:Just to be sure: fusing a maxed 3 pip green (target) with a maxed 1 or 2 pip green = new 3 pip blue, right?
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# ? Jun 30, 2017 14:50 |
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So this runs worse on my computer than TSW did which seems really weird. Also I kinda dug the new beginning but man they really didn't need to double the tutorial that was already kinda long to begin with.
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# ? Jun 30, 2017 15:07 |
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Amante posted:Yeah, that's how it works. When fusing talismans, you can even use a maxed talisman of a different type (AR/HR/HP) worn in the same slot. They need to clarify how all of this works somewhere because it's confusing as hell. It's also really unclear how dungeon keys work- I wasn't using them because I didn't know you got some back daily... And holy cow, doing PVP is the way to go for grinding, apparently. A free weapon and talisman and 500 shards after every match, win or lose. I'm surprised people aren't all jumping off the cliff in the beginning just to end the scenarios faster. Arven fucked around with this message at 15:33 on Jun 30, 2017 |
# ? Jun 30, 2017 15:16 |
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Arven posted:And holy cow, doing PVP is the way to go for grinding, apparently. A free weapon and talisman and 500 shards after every match, win or lose. I'm surprised people aren't all jumping off the cliff in the beginning just to end the scenarios faster. Definitely by Egypt.
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# ? Jun 30, 2017 16:57 |
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theflyingorc posted:By the time you get to the second or third part of Kingsmouth you're earning more than that per quest. I think after a certain level you start getting guaranteed glyphs from PvP bags too, so per minute churning out Shambalas has utility.
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# ? Jun 30, 2017 17:23 |
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Capntastic posted:I think after a certain level you start getting guaranteed glyphs from PvP bags too, so per minute churning out Shambalas has utility. Maybe, it's just not runaway better. Quests can be pretty fast.
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# ? Jun 30, 2017 17:25 |
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theflyingorc posted:Maybe, it's just not runaway better. Quests can be pretty fast. Glyphs seem rare otherwise, though I am level 42 and just starting Egypt. Good glyphs are also selling in the AH for thousands of Friendship Marks so there's all sorts of different values, ethics, and morals. It's a living! The takeaway here is that playing the game is optimal. Fun fact: The above assertion only holds true if you are Illuminati.
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# ? Jun 30, 2017 17:43 |
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# ? May 9, 2024 16:30 |
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Live stream right now: https://www.twitch.tv/funcom Upcoming Patron Changes
Downtime Compensation
Elite Dungeons next week. Dungeons now scale from difficulty 1-10. 3 month release plan will be detailed next week. Faction Missions will return as post-50 content. Saltpowered fucked around with this message at 19:09 on Jun 30, 2017 |
# ? Jun 30, 2017 18:45 |