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Drinkfist posted:You are a bowl of poo poo yelling at a mirror. Nice try. But I'm the opposite of a shill. I played TSW a bit, but not religiously, so I have no stake in the game. The combat is obviously better for all the reason I gave. Even the skill system is better, since it is not made for sperglords. I could never make heads or tails of the old skill system, and had to look up a "proper" build on the internet -- not a great thing to have to do.
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# ? Jun 30, 2017 19:13 |
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# ? May 8, 2024 17:30 |
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Lawlicaust posted:Live stream right now: https://www.twitch.tv/funcom That .. acutally makes patron okay
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# ? Jun 30, 2017 19:28 |
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Supposedly you're getting unlimited AH selling too.
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# ? Jun 30, 2017 19:29 |
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Reddit has full notes https://www.reddit.com/r/SecretWorldLegends/comments/6khghs/livestream_stuff_so_far_just_dumping_my_notes/
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# ? Jun 30, 2017 19:30 |
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Abroham Lincoln posted:Reddit has full notes quote:patch next week -- addressing changes, patch 5th July FIRST CONTENT PATCH
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# ? Jun 30, 2017 19:32 |
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Double AP/SP gains for Patron is actually really really good. I would consider subbing just for that if it's a blanket "double XP" bonus.
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# ? Jun 30, 2017 19:33 |
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Abroham Lincoln posted:Reddit has full notes quote:-- Anybody can trade at level 15, Patrons any level Jesus H Christ. My faith is 25% restored. Now if they remove the ridiculous AH per day sell limit I am sold.
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# ? Jun 30, 2017 19:34 |
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Well done Funcom. Good poo poo coming down the pipeline. Drinkfist is currently preparing his vitriolic response, possible involving Goodwin's law. I'm very pleased to see these changes. Doubly pleased that it won't be until Wednesday, because I'm taking a four day weekend to get the gf started and I don't want the downtime interfering. Keep up the good work, devs. I really wish they'd have a written statement summarizing the stream that went live immediately. That reddit stream of consciousness is loving terrible to read. E: season 2 details next week. Get hyped. E2: it occurs that double ap and sp is loving incredible but certain sockers of poo (cough) who are max lv and patron are missing out on a ton of potential gains. I wonder if that will be accounted for... Richard M Nixon fucked around with this message at 20:31 on Jun 30, 2017 |
# ? Jun 30, 2017 20:20 |
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I wonder if that big of a difference in AP/SP gain won't create a divide between patrons and nonpatrons but drat, am I not wanting to subscribe right now (I was initially holding off due to the horror stories going around of double charges and whatnot, maybe I'll just bite it with a prepaid card).
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# ? Jun 30, 2017 21:04 |
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The changes are all mostly positive but the stream did highlight some lovely perspectives that the dev team has on the issues. I'm not too worried on missing out on the double AP/SP for the first 50 levels. If they reduce the xp per AP/SP at 50 like they said, then you'll probably get AP/SP faster at 50 than below especially when combined with the doubling. The main issue is just that the xp required scales at twice the rate the xp per quest scales. I'm not very optimistic about the elite dungeon system though. The level 50 dungeons currently have a serious bullet sponge issue and I doubt that Elite 1-10 will be anything more than making enemies even more of bullet sponges. Saltpowered fucked around with this message at 21:12 on Jun 30, 2017 |
# ? Jun 30, 2017 21:10 |
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I'm definitely looking forward to the increased AP/SP, Marks and Faction missions, the rest...I don't know. For me in TSW, the only reasons I had a character in each faction was for the Faction missions and different handler commentary. I also really liked that you could keep filling up the abilities wheel and eventually unlock all the deck costumes. For those reasons I am still puttering around TSW. For the most part I don't mind the leveling thing with SWL, but I keep going back to I miss not being able to skill out everything for the costumes. I am enjoying the hell out of my gunslinger. She's definitely one of my most sturdy characters with only dying when I had to for the white ravens thing and once to the boogeyman when I got stuck on some door geometry at the wrong time. If they had it so you could still earn the other deck costumes somehow, that would be the dealmaker for me and I'd stop with TSW. I know it's lame, but I freely admit to being an addict in playing pretty princess dress up with my characters.
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# ? Jun 30, 2017 21:10 |
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Meallan posted:I wonder if that big of a difference in AP/SP gain won't create a divide between patrons and nonpatrons but drat, am I not wanting to subscribe right now (I was initially holding off due to the horror stories going around of double charges and whatnot, maybe I'll just bite it with a prepaid card). Pretty sure that's the same gimmick they had in tsw. It's really not a huge deal because you're only slotting 5+5 so it gives more ease of flexibility to patrons but it's not giving a dps boost or anything. Fwiw they've supposedly been good at reverting the double charges if they come up.
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# ? Jun 30, 2017 21:10 |
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Richard M Nixon posted:Pretty sure that's the same gimmick they had in tsw. It's really not a huge deal because you're only slotting 5+5 so it gives more ease of flexibility to patrons but it's not giving a dps boost or anything. You're forgetting something rather important. Unless those stat boost passives only work if you're holding that weapon.
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# ? Jun 30, 2017 21:24 |
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Tallgeese posted:You're forgetting something rather important. Oh you're right. I'm pretty sure they said they're always active. Hmm...
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# ? Jun 30, 2017 21:28 |
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Did someone else take Funcom over in the past 24 hours? Albeit i'm sure the patron upgrades are because, well, they really want more people taking it out, and it's just not worth it atm, but that's a decent list of changes, Not everything is sunshine and roses, but a lot, lot better.
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# ? Jun 30, 2017 21:58 |
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Lawlicaust posted:The changes are all mostly positive but the stream did highlight some lovely perspectives that the dev team has on the issues. "Sell loot to buy more dungeon keys!" Except A) there's usually no loot, and B) AH sell limit.
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# ? Jun 30, 2017 22:01 |
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Tallgeese posted:"Sell loot to buy more dungeon keys!" They'd stated that there'll be more loot in dungeons and a guaranteed item each day via a dungeon quest. Also somewhere else a dev said: The current restriction on auction house sales is to keep the economy in check while we make sure everything is working. We are keeping an eye on things and will be assessing altering these limits.
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# ? Jun 30, 2017 22:03 |
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PST posted:The current restriction on auction house sales is to keep the economy in check while we make sure everything is working. We are keeping an eye on things and will be assessing altering these limits. Apparently that was code for "remove the restriction on Patrons".
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# ? Jun 30, 2017 22:04 |
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Trade restrictions were to stop asiamans farming stuff I think, but I don't think it would have actually stopped them
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# ? Jun 30, 2017 22:33 |
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I wonder what "XP rewards for repeat dungeon" will mean in practice for the daily quest? xp for doing dungeons at all? did they elaborate on it at all or did everyone assume someone else watched the stream and as such nobody watched the stream?
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# ? Jun 30, 2017 22:36 |
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Martout posted:I wonder what "XP rewards for repeat dungeon" will mean in practice I didn't watch but they've said before that they're looking into rewards for 2nd+ runs so I'm sure that's it.
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# ? Jun 30, 2017 23:15 |
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Just re-ate a bee. Well, this seems like a vast improvement to me. Runs well on my lovely system where-as the old game chugged like hell. An actual tutorial now and the systems are far more intuitive. Combat is even fun.
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# ? Jun 30, 2017 23:30 |
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Maybe that change will be enough to make me reinstall and try again
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# ? Jul 1, 2017 00:08 |
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Kokoro Wish posted:Just re-ate a bee. I could use more explanation, like what are these hexagonal symbols that sometimes appear over my head? Seems like it might be a level-up thing, but what does it mean? It's not AP/SP -- those have different icons. And the reticle system is frustrating, but I just might be used to it yet. Hell, I'm only level 4 so far.
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# ? Jul 1, 2017 00:08 |
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The hexagon... If gold, you levelled up. If red and containing a weapon symbol, you levelled up the expertise for that weapon and got a bonus.
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# ? Jul 1, 2017 00:15 |
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Tallgeese posted:The hexagon... You know what I really miss? Manuals. Printed documentation.
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# ? Jul 1, 2017 00:25 |
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Lawlicaust posted:Live stream right now: https://www.twitch.tv/funcom That is actually better. (I think?) Probably gonna level to 50 now, depending on how dungeons work out.
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# ? Jul 1, 2017 00:35 |
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Richard M Nixon posted:Well done Funcom. Good poo poo coming down the pipeline. Drinkfist is currently preparing his vitriolic response, possible involving Goodwin's law. I yelled a lot. They heard me. They got scared. They said they would fix a few things. Still not a single new 3d art asset in the game. Ragnar and Bylos are still not on staff. Still not any new content for the relaunch. PST posted:Did someone else take Funcom over in the past 24 hours? Albeit i'm sure the patron upgrades are because, well, they really want more people taking it out, and it's just not worth it atm, but that's a decent list of changes, Not everything is sunshine and roses, but a lot, lot better. It's called pandering. You see this every four years in the USA. Season 2 is The Wall.
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# ? Jul 1, 2017 00:37 |
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Lawlicaust posted:Live stream right now: https://www.twitch.tv/funcom Ok now patron is appealing and I'll buy it, once those changes are in. Good to see a positive move.
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# ? Jul 1, 2017 00:39 |
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I think what makes me happier about these changes is the remarkable change in faith people now have with the devs. I think the biggest threat to this game continuing or even having a chance is the wave of veterans that will leave bad reviews on steam day 1, now I feel things are looking more positive.
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# ? Jul 1, 2017 01:01 |
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While I'm no longer a lurking revenant battering down their offices, I am still displeased with the AH limits not being completely removed. A subscription should give you perks, not the removal of restrictions.
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# ? Jul 1, 2017 02:03 |
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Is there any way to respec? I'm not liking Fist after all, and I don't want to redo everything I did so far if I can avoid it.
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# ? Jul 1, 2017 02:10 |
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After a day of pootling around in Legends, I'm really missing the giant skill wheel. Putting together different builds was a lot of fun and it was a cool way to track progression too. I'm also not seeing any clear synergies between weapons with the new system, but maybe that's because I chose blade/chaos. The combat itself is much slower. I push a button to power-up once my chi gets going, but otherwise it's just mashing aoe/single target attack with a heal if necessary. In the original, I had to manage when to use finishers, which encouraged blazing through mobs as quickly as possible. Here extended fights become a slog as resources get depleted and I'm forced to fall back to using basic attacks. I have 7 chests in my backpack I can't open. On the plus side, the crafting system is less abstract and requires much less busywork and inventory management. E: Having bosses show up on the mini-map is a great idea. Sure did waste a lot of time finding some of those fuckers back in the day. Fruits of the sea fucked around with this message at 02:43 on Jul 1, 2017 |
# ? Jul 1, 2017 02:27 |
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Dungeons now have level ranges, and you can't go back to them if you've outlevelled the dungeon. So if, say, you didn't do the quest for Polaris, because you'd already done the dungeon and saw you weren't getting any xp, then when you level past, you'll be stuck unable to get the achievement for doing all the Orochi missions. This might get fixed with elite dungeons and level 50, or Funcom will have it be a bug for 2 years.
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# ? Jul 1, 2017 03:11 |
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PST posted:Dungeons now have level ranges, and you can't go back to them if you've outlevelled the dungeon. So if, say, you didn't do the quest for Polaris, because you'd already done the dungeon and saw you weren't getting any xp, then when you level past, you'll be stuck unable to get the achievement for doing all the Orochi missions. You can queue as a "Private Team" and run dungeons you can't public queue for.
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# ? Jul 1, 2017 03:52 |
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Lawlicaust posted:Faction Missions will return as post-50 content. ...in all seriousness, the upcoming changes sound great and solve most of the current problems with the game (other than the very existence of Aurum, which isn't going anywhere unfortunately). Perhaps Funcom can manage this shitshow decently after all? Amante fucked around with this message at 04:39 on Jul 1, 2017 |
# ? Jul 1, 2017 04:27 |
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Drinkfist posted:It's called pandering. You see this every four years in the USA. Season 2 is The Wall. Not sure why being pandered to is a bad thing. I get free poo poo.
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# ? Jul 1, 2017 05:20 |
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Nice changes. Although as a patron a really small nitpick is dungeons, they should remove overlevel requirements from story dungeons. I like to go there when I actually reached the point in the story when I should. With patron its really easy to overlevel them, in SWL I've been to Polaris once ans than bam its locked.
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# ? Jul 1, 2017 08:48 |
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You can solo most story dungeons since they're so forgiving. Polaris in particular you can solo fairly easily not long after overleveling it (by queuing for a "private" group).
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# ? Jul 1, 2017 09:02 |
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# ? May 8, 2024 17:30 |
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gently caress it, I'm gonna restart with a new character. It's not like Brometheus was particularly high-level.
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# ? Jul 1, 2017 12:54 |