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it's off the gcd. it's free damage.
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# ? Jul 2, 2017 03:41 |
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# ? May 9, 2024 08:14 |
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Jimbot posted:The heck is the deal with Steel Peak for the Monk? It's a mediocre damage ability on a 40 second cooldown that offers no utility for anyone. Did this used to do something else? It just stands out to me because just about every other Monk ability has some sort of utility on it that benefits the Monk's mechanics or effects the enemy in some way. Feels like they ran out of ideas and threw this one in here for no real reason other than to fill out the ability bar. it's free damage. It used to have a stun component, but that got shuffled into one ilm punch.
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# ? Jul 2, 2017 03:41 |
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Jimbot posted:The heck is the deal with Steel Peak for the Monk? It's a mediocre damage ability on a 40 second cooldown that offers no utility for anyone. Did this used to do something else? It just stands out to me because just about every other Monk ability has some sort of utility on it that benefits the Monk's mechanics or effects the enemy in some way. Feels like they ran out of ideas and threw this one in here for no real reason other than to fill out the ability bar. It's free damage, Jim
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# ? Jul 2, 2017 03:43 |
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MotU posted:every single fight i can fall off a thing i do so this was probably the most stressful fight for me ever Is this a general problem with failing to get out of AoEs in time? If so you might want to turn on "legacy movement" in your character settings - I didn't discover this until several months after I started playing and it made things enormously easier.
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# ? Jul 2, 2017 03:46 |
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jalapeno_dude posted:Is this a general problem with failing to get out of AoEs in time? If so you might want to turn on "legacy movement" in your character settings - I didn't discover this until several months after I started playing and it made things enormously easier. Also, check your connection speed and ping.
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# ? Jul 2, 2017 03:54 |
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Jimbot posted:The heck is the deal with Steel Peak for the Monk? It's a mediocre damage ability on a 40 second cooldown that offers no utility for anyone. Did this used to do something else? It just stands out to me because just about every other Monk ability has some sort of utility on it that benefits the Monk's mechanics or effects the enemy in some way. Feels like they ran out of ideas and threw this one in here for no real reason other than to fill out the ability bar. It was one of the things that got nerfed with 4.0. They cut down on the amount of stuns in general.
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# ? Jul 2, 2017 04:08 |
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jalapeno_dude posted:Is this a general problem with failing to get out of AoEs in time? If so you might want to turn on "legacy movement" in your character settings - I didn't discover this until several months after I started playing and it made things enormously easier. Die Sexmonster! posted:Also, check your connection speed and ping. no im just v bad at not falling off of things; i did the menagerie fight getting hit by like...1 thing(?) the time we cleared im just bad at platforms and platform-shaped objects in general. i used to have to have my friend jump over the gaps in the first stage of contra for me megaman was never in the cards
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# ? Jul 2, 2017 04:16 |
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It used to be a stun. Then they took away everyone's stuns.
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# ? Jul 2, 2017 04:20 |
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Ah, gotcha. I appreciate free damage and all but it was just one of those things that stood out since just about every other Monk ability has a paragraph of text explaining what it does. I actually completely forgot about what it used to do, despite playing as a Monk until Stormblood. That said, I've been enjoying playing Monk again. I got a rotation down that's pretty good and One Ilm Punch is probably my new favorite ability. It's part of a combo and it stuns for 1s, which disrupt a lot of things' AoE abilities. Kind of wish they'd take Steel Peak and turn it into an AoE ability that's usable in Raptor form, so they can have full combo of area of effect abilities. I'm still of the opinion that they should probably simplify these combos into one hotbar abilities. You could easily set up two of them. One damage combo and one that debilitates the enemy and buffs you. Though PvP simplies it too far by removing buffs and all that jazz, I think it's on the right path with keeping hotbar usage down. It's probably wishful thinking but I'm looking forward to see how they further evolve the game in that respect, since the changes to PvP are pretty bold.
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# ? Jul 2, 2017 04:24 |
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Post your ladies, laddies.
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# ? Jul 2, 2017 04:33 |
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Jimbot posted:Ah, gotcha. I appreciate free damage and all but it was just one of those things that stood out since just about every other Monk ability has a paragraph of text explaining what it does. I actually completely forgot about what it used to do, despite playing as a Monk until Stormblood. I don't think I'd want Monk combos simplified too much. Because the Twin Snakes buff, the Demolish DoT, and the Dragon Kick debuff all have different timers, it means that you're not just cycling through one damage combo, and one "utility" combo. At each step of the combo, there's a direct damage option and a "do something else" option and your combos can take different forms depending on what timer needs to be refreshed. I think it's an interesting thing that Monk has, and something that differentiates it from Samurai, where your combos are all completely linear.
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# ? Jul 2, 2017 04:36 |
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Jimbot posted:Ah, gotcha. I appreciate free damage and all but it was just one of those things that stood out since just about every other Monk ability has a paragraph of text explaining what it does. I actually completely forgot about what it used to do, despite playing as a Monk until Stormblood. I like that they tried their best to make OIP good, I really do. I've just spent so much of my time playing this game ignoring the fact that it exists that any time it would have been useful, I'm already using Twin Snakes or True Strike. And since it can only be used in the middle of a 123 combo, you kind of have to be expecting a stunnable attack to be coming up and delay a little bit in order to use it properly, which is just about the most un-monkly thing you could do. I am liking Monk 4.0 a lot and I'm glad that at least some of the doomsaying hasn't borne out in reality. There's no saving Riddle of Wind from being a wet fart of an ability though. Maybe if it removed the stun component from Shoulder Tackle and reduced its recharge to near 0 for 30 seconds I'd consider using it for funsies.
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# ? Jul 2, 2017 04:42 |
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FrostyJones posted:Post your ladies, laddies.
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# ? Jul 2, 2017 04:51 |
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My Bride of House Fortemps glamour is finally done. Might upgrade the sword to a Pure White dyed Gordian sword tho
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# ? Jul 2, 2017 05:08 |
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is it picture postin time? that's my favorite alt
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# ? Jul 2, 2017 05:13 |
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Harrow posted:I don't think I'd want Monk combos simplified too much. Because the Twin Snakes buff, the Demolish DoT, and the Dragon Kick debuff all have different timers, it means that you're not just cycling through one damage combo, and one "utility" combo. At each step of the combo, there's a direct damage option and a "do something else" option and your combos can take different forms depending on what timer needs to be refreshed. I think it's an interesting thing that Monk has, and something that differentiates it from Samurai, where your combos are all completely linear. I can agree with that. Monk combos do differ hugely from others in that they're non-linear true. It's why I think if they did try the way I brought up, the combos in both should display the usable combo in the form you are currently in. So it keeps that non-linearity while saving you hotbar space. Thundarr posted:I like that they tried their best to make OIP good, I really do. I've just spent so much of my time playing this game ignoring the fact that it exists that any time it would have been useful, I'm already using Twin Snakes or True Strike. And since it can only be used in the middle of a 123 combo, you kind of have to be expecting a stunnable attack to be coming up and delay a little bit in order to use it properly, which is just about the most un-monkly thing you could do. Yeah, One Ilm Punch is great but it is a slave to the rotation. It's why I think it should be one of those stand-alone abilities with a quick cooldown timer. As it stands, Monk has two reliable stuns in that and the Shoulder Tackle. Leg Sweep too if you take it. I also wouldn't mind it if One Ilm Punch was a greased lightning spender if it meant I could use it at will outside of a combo. (not all 3 but 1 tick)
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# ? Jul 2, 2017 05:30 |
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I made an observation how I never see Paladins use their new AoE, and someone in FC realized that they do indeed have an aoe now. I think they were 64 or 65. Please use your new aoe button, Paladins.
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# ? Jul 2, 2017 05:39 |
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I suck at screenshots and I'm not a laddie but here's the look I've been rockin' lately strong bee indeed
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# ? Jul 2, 2017 05:42 |
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It is impossible to buy land for a house, even on a mid-population server. Feeling very frustrated right now.
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# ? Jul 2, 2017 05:43 |
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I got the entire Shisui caster set and felt obligated to glamour it
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# ? Jul 2, 2017 05:47 |
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I feel like that top would go well with actual pants
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# ? Jul 2, 2017 05:50 |
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now if only your computer wasn't rendering your game in ps2 mode
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# ? Jul 2, 2017 05:50 |
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FrostyJones posted:Post your ladies, laddies. k only 20k more MGP until i get ditch the shield for the invisible one Nostalgia4Infinity fucked around with this message at 05:53 on Jul 2, 2017 |
# ? Jul 2, 2017 05:50 |
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Minrad posted:I feel like that top would go well with actual pants They do, or the skirt to that one cash shop set. Here's a glamour I made mixing Shisui with other pieces before I went to the au ra that goons like less (I like lighter colors and pastels, generally, and the horns clashed with all of it).
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# ? Jul 2, 2017 05:55 |
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Nostalgia4Infinity posted:only 20k more MGP until i get ditch the shield for the invisible one Assuming you're level 60 (and so can glamour it) you could get enough wolf marks for the invisible shield in a single frontlines roulette I'm pretty sure.
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# ? Jul 2, 2017 05:57 |
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# ? Jul 2, 2017 05:59 |
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Nostalgia4Infinity posted:only 20k more MGP until i get ditch the shield for the invisible one You can buy an invisible shield from pvp(cost equal to 1 frontline roullete), if you want to save on mgp.
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# ? Jul 2, 2017 06:03 |
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Next time I get a bad PF group for Susano, I'm just gonna go for the sword. I want the picture for my photo gallery and I'm not gonna waste good people's time.
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# ? Jul 2, 2017 06:13 |
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I do like the 290 ninja set. Too bad it's not dyeable.
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# ? Jul 2, 2017 06:18 |
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I swear Susano doggo doesn't actually exists. I did enough runs that I now have a Susano greatsword, kunai, rapier, both books, staff and gun but haven't seen a single dog drop.
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# ? Jul 2, 2017 06:19 |
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SonicRulez posted:Next time I get a bad PF group for Susano, I'm just gonna go for the sword. I want the picture for my photo gallery and I'm not gonna waste good people's time. Do it as a SCH for the most ultimate results imo
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# ? Jul 2, 2017 06:20 |
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ImpAtom posted:I swear Susano doggo doesn't actually exists. Have seen two so far in my 20 clears.
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# ? Jul 2, 2017 06:25 |
Nostalgia4Infinity posted:only 20k more MGP until i get ditch the shield for the invisible one There's an invisible shield from the priest in Wolves' Den for not very many wolf marks. Like 2k maybe?
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# ? Jul 2, 2017 06:25 |
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ilifinicus posted:now if only your computer wasn't rendering your game in ps2 mode if yyou mean mine yeah i'm bad at gpose
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# ? Jul 2, 2017 06:29 |
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Throne of Bhalz posted:It is impossible to buy land for a house, even on a mid-population server. Feeling very frustrated right now. Shirogane is going to see a few hundred people moving out of the original 3 housing areas, so you'll have a few hours on whatever Tuesday finally implements housing transfers to muscle in.
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# ? Jul 2, 2017 06:34 |
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Summoner feels really fun in PVP, although that might just be a byproduct of PVP being really fun.
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# ? Jul 2, 2017 06:46 |
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Minrad posted:I feel like that top would go well with actual pants There aren't many pants with a good waistline that doesn't look shite, because top armour is meant to cover it but I wanna say the Pharos Hard recolour caster legs maybe? I think those are Hullbreaker Isle Hard/Sohr Khai tier dungeon drops. The version in Pharos are for melee I think, but the caster ones are Hullbreaker Josuke Higashikata fucked around with this message at 07:00 on Jul 2, 2017 |
# ? Jul 2, 2017 06:56 |
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Charles Get-Out posted:
Yeah, whatever you do, don't actually buy Garo gear with MGP until the PVP vendor is removed. It's dreadfully priced and getting the marks for it currently is a matter of a hour or two at most effort. If by effort you count standing around taking pot shots at people
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# ? Jul 2, 2017 06:59 |
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Yeah also if you get the garo title for a job you can rebuy the gear at the salvager for a tiny amount of gil, rather than having to hang on to your MGP invisible shield for all time.
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# ? Jul 2, 2017 07:03 |
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# ? May 9, 2024 08:14 |
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homeless snail posted:Yeah also if you get the garo title for a job you can rebuy the gear at the salvager for a tiny amount of gil, rather than having to hang on to your MGP invisible shield for all time. Though word of warning. For whatever reason, the Invisible Shield is not part of the achievement and is not stocked at the salvager. However, it's way cheaper to get it via PVP than MGP, and it's not like you're lacking in offhand armory slots.
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# ? Jul 2, 2017 07:06 |