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Len posted:So it just came up in our game since we have an airship. Would a fantasy setting airbrush wizards and dragons on an airship or would it be more likely we have like...an office worker slamming some paper into a printer? humans have been painting dragons on the side of things for time immemorial i feel like this would not change if dragons were real.
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# ? Jul 1, 2017 20:08 |
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# ? May 14, 2024 23:14 |
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Elfgames posted:humans have been painting dragons on the side of things for time immemorial i feel like this would not change if dragons were real. it's probably harder to idolize dragons when a fifth of your village is suffering from dragon-induced PTSD.
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# ? Jul 1, 2017 20:21 |
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Len posted:My friends dad plays d&d 5e at a game shop and apparently a new guy showed up yesterday and brought a resume to prove his credentials as a player. I can't even imagine taking a tabletop game that seriously. Evil Mastermind posted:I wonder if he was expecting an interview process. Like filling out the application, a sit-down interview with the GM and then with the whole group, then sitting by the phone waiting for the call back. Like I'm willing to shamefully admit that, in online games, I have a tenacity to ask some interview-style question of players, but never like this. It's usually more just a mix of me making sure they're not a jerk or a flake and trying to mine them for ideas of what to do in the campaign. The term "real gamer" is the dumbest loving thing. Playing games of all types is not something so arduous and hard-earned that it deserves a moniker, really. I mean, honestly, who needs a stratification system for gamers? The answer is insecure people who want to exclude people that they don't like from their games so they can feel superior.
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# ? Jul 1, 2017 20:42 |
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Countblanc posted:it's probably harder to idolize dragons when a fifth of your village is suffering from dragon-induced PTSD. The fantasy equivalent of a 4chan troll tweeting flashing gifs to an epileptic.
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# ? Jul 1, 2017 21:04 |
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Go the "race car" route and offer to put giant visible brand ad stickers on your giant floating fortress. It's like a regular ol' blimp, just slightly less lethal than the Hindenburg.
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# ? Jul 1, 2017 21:08 |
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Phimose Knight posted:Go the "race car" route and offer to put giant visible brand ad stickers on your giant floating fortress. Omar's emporium of Slightly Used Camels on the side of a sky ship.
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# ? Jul 1, 2017 21:20 |
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fool_of_sound posted:I'd probably only use it for games where you wanted highly detailed superpower combat: comics, shonen anime, ect. I'd agree with this. HERO is a little weak as a roleplaying game where characters do stuff, but it is fantastic as a set of skirmish rules for superheroes. You could also do a very good high-powered fantasy setting where the fighter gets to build crazy sword powers, the wizard is throwing around really flashy spells, the rogue is a skill monster with preternatural dexterity, and the druid turns into all sorts of powerful things. e. You should absolutely be painting dragons on the side of your airship. As silhouettes, in a neat row on the control gondola.
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# ? Jul 1, 2017 21:28 |
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Serf posted:three displacer beasts howling at the moon or the uss missouri no one ever respects blink dogs
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# ? Jul 1, 2017 22:30 |
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Countblanc posted:it's probably harder to idolize dragons when a fifth of your village is suffering from dragon-induced PTSD. it's a better way to die than like malaria or starvation
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# ? Jul 1, 2017 22:51 |
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Nuns with Guns posted:no one ever respects blink dogs
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# ? Jul 1, 2017 22:52 |
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Yawgmoth posted:not after what they did with/to the halflings this smear of House Ghallanda will not stand!
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# ? Jul 1, 2017 22:54 |
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Thanks for all the feedback, everyone. "GURPS, but with more detailed combat and powers" sounds mildly interesting.
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# ? Jul 2, 2017 00:16 |
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I wouldn't actually try to use it to stop bullets though.
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# ? Jul 2, 2017 00:21 |
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http://chicago.suntimes.com/news/for-game-of-thrones-guys-100-medieval-times-sword-saves-the-day/amp/ LARP saves the day
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# ? Jul 2, 2017 00:26 |
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Countblanc posted:it's probably harder to idolize dragons when a fifth of your village is suffering from dragon-induced PTSD. Counterpoint: wizards are assholes
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# ? Jul 2, 2017 01:27 |
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Also I can 100% see trying to filter your tabletop players down to people who will actually learn the rules on their own a literal resume is just the most embarassing way imaginable to go about doing that
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# ? Jul 2, 2017 01:28 |
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It sounded like the resume wasn't requested though. Dude just showed up with one to the weekly DND game and asked if he could join
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# ? Jul 2, 2017 01:29 |
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Tuxedo Catfish posted:Also I can 100% see trying to filter your tabletop players down to people who will actually learn the rules on their own As a graduate of Larius Firetongue's School of Sorcery and a veteran of the Zulkir Civil War, I
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# ? Jul 2, 2017 01:34 |
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I read that the people doing that stunt used a .50 Desert Eagle. I have no idea how two people who don't know anything about guns got ahold of a massive, very expensive, totally impractical gun that is basically a "range toy" to do this stunt. Might've worked with a .32, Idunno.
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# ? Jul 2, 2017 01:52 |
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gradenko_2000 posted:As a graduate of Larius Firetongue's School of Sorcery and a veteran of the Zulkir Civil War, I Game idea, a system where making a character is literally writing that character's resume.
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# ? Jul 2, 2017 02:04 |
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Kai Tave posted:Game idea, a system where making a character is literally writing that character's resume. Hey, if Castle Falkenstein and Heroquest can be 'write short character biographies and call out keywords to be your stats' it doesn't really seem far-fetched.
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# ? Jul 2, 2017 02:09 |
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Kai Tave posted:Game idea, a system where making a character is literally writing that character's resume. Burning Wheel and Traveller are already very close.
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# ? Jul 2, 2017 03:27 |
I'm taking a look at the new Runequest quickstart and ahahaha, Size is still a player stat. That loving rules.
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# ? Jul 2, 2017 03:33 |
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Games with Lifepath systems already do that, especially if they have career addons.
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# ? Jul 2, 2017 03:33 |
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gradenko_2000 posted:As a graduate of Larius Firetongue's School of Sorcery and a veteran of the Zulkir Civil War, I Somewhere an adventuring party is preventing a lich from dying just so they can put him as a reference.
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# ? Jul 2, 2017 04:26 |
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Cease to Hope posted:Burning Wheel and Traveller are already very close. I was going to post Traveller. Hackmaster kind of has a system that's close to that too. SunAndSpring posted:I'm taking a look at the new Runequest quickstart and ahahaha, Size is still a player stat. That loving rules. The hit location charts for each character were what caught my eye.
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# ? Jul 2, 2017 04:38 |
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SunAndSpring posted:I'm taking a look at the new Runequest quickstart and ahahaha, Size is still a player stat. That loving rules. I'm maybe a little disappointed by how the ruleset turned out? The crit and special successes still rely on computing one-fifth and one-twentieth of the skill, and there's still a Resistance table. I guess retaining combat complexity is important given the focus and context of the game, but in contrast to Delta Green and CoC 7th Ed this new RuneQuest is still very ... RuneQuesty. I suppose that can be a good thing in its own right.
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# ? Jul 2, 2017 04:42 |
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gradenko_2000 posted:As a graduate of Larius Firetongue's School of Sorcery and a veteran of the Zulkir Civil War, I In my previous position as bardic associate, I demonstrated leadership and rolling a 20 for initiative.
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# ? Jul 2, 2017 04:59 |
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Kai Tave posted:Game idea, a system where making a character is literally writing that character's resume. That would be pretty neat for a Cyberpunk sort of game where all the players are mercenaries and troubleshooters for the Mega Corps, but unlike a lot of Cyberpunk stuff where they're disposable, here such assets are an important and indispensable part of modern corporate culture and are fully integrated into the companies who hire them, which on the one hand means they're better equipped and have access to company resources, but it also means they have to do paperwork, and follow some of the Byzantine corporate bureaucracy It's not realistic at all(and indeed ridiculously optimistic) but I'm picturing this being far off in the future for a standard Cyberpunk or Shadowrun style setting, where the megacorps are still in control but over time have realized they need to treat their workers and customers better, at least as long as those subjects aren't breaking the law, maybe have some sort of neutral incorruptible authority keeping them in check(like say an AI in control of orbital weapons who decided that the megacorps are the best way to manage humanity but they need to be kept in check)
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# ? Jul 2, 2017 08:06 |
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drrockso20 posted:That would be pretty neat for a Cyberpunk sort of game where all the players are mercenaries and troubleshooters for the Mega Corps, but unlike a lot of Cyberpunk stuff where they're disposable, here such assets are an important and indispensable part of modern corporate culture and are fully integrated into the companies who hire them, which on the one hand means they're better equipped and have access to company resources, but it also means they have to do paperwork, and follow some of the Byzantine corporate bureaucracy An ancap death satellite would be the greatest thing.
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# ? Jul 2, 2017 09:55 |
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aw cool my brother gave me his printout copy of torchbearer he left in a drawer
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# ? Jul 2, 2017 11:46 |
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Ok, so this is a tricky and probably unreasonable one. Is there any game that isn't D&D that has support for a novice GM in a D&D type group? Something along the lines of one of the 5e campaign books. One of our group members has asked to GM and the group are kind of by default saying he should do 5e because it's easy to get campaign prefabs for it and easy to run. While I agree with that, I think a lot of people in the group - myself included - are a bit bored of 5e and its limited options, and I don't know if he'll have trouble as a result. So are there ary other things I could suggest that wouldn't be intimidating and have a similar thing? I did think of 13A and EotSF but we've tried 13th Age before and people didn't like it.
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# ? Jul 2, 2017 13:40 |
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Pathfinder? Any of the older editions? There's a lot of other games out there with more than one premade adventure.
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# ? Jul 2, 2017 14:06 |
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All of the 5E stuff besides the beginner box is not great for a new GM. They are loaded with details that would bog down a new GM.
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# ? Jul 2, 2017 14:48 |
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gradenko_2000 posted:Pathfinder? Any of the older editions? There's a lot of other games out there with more than one premade adventure. Too many of them have already been broken by the group though. Pathfinder? He'll have a Summoner for sure.
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# ? Jul 2, 2017 16:15 |
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hyphz posted:Ok, so this is a tricky and probably unreasonable one. Is there any game that isn't D&D that has support for a novice GM in a D&D type group? Something along the lines of one of the 5e campaign books. One of our group members has asked to GM and the group are kind of by default saying he should do 5e because it's easy to get campaign prefabs for it and easy to run. While I agree with that, I think a lot of people in the group - myself included - are a bit bored of 5e and its limited options, and I don't know if he'll have trouble as a result. So are there ary other things I could suggest that wouldn't be intimidating and have a similar thing? I did think of 13A and EotSF but we've tried 13th Age before and people didn't like it. Shadow of the Demon Lord is very similar to 5e and has a ton of terrific starter adventures to help a novice GM get things going. Tales of the Demon Lord has a dozen or so short, well-written adventures that can be run together as a campaign or as one-offs. Dark Deeds in Last Hope is also very straightforward.
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# ? Jul 2, 2017 17:52 |
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hyphz posted:Too many of them have already been broken by the group though. Pathfinder? He'll have a Summoner for sure. This is fine. There are two big fuckups you can make as a GM: bore everyone and kill everyone. If the players have mastered the game to the point where the latter isn't a risk, then the former is a little harder but not that much harder. Regardless of what games you go with, I've read two great books for introducing GMing: Primitive Screwheads from CP2020, and the Apocalypse World book (either edition, really). Both of them give a bunch of great advice on preparing for and managing GMing, regardless of what system you apply them to.
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# ? Jul 2, 2017 18:10 |
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hyphz posted:Ok, so this is a tricky and probably unreasonable one. Is there any game that isn't D&D that has support for a novice GM in a D&D type group? Something along the lines of one of the 5e campaign books. One of our group members has asked to GM and the group are kind of by default saying he should do 5e because it's easy to get campaign prefabs for it and easy to run. While I agree with that, I think a lot of people in the group - myself included - are a bit bored of 5e and its limited options, and I don't know if he'll have trouble as a result. So are there ary other things I could suggest that wouldn't be intimidating and have a similar thing? I did think of 13A and EotSF but we've tried 13th Age before and people didn't like it. 4e has one of the better DMGs fr a new player, and Zeitgeist is an amazing adventure path. How long is he wanting to do this? If it's only to get his feet, have him run Lasers and Feelings or Fiasco. Of course, I'll always recommend Strike!, But with the caveat that he has to be able to improv and come up with his own plot.
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# ? Jul 2, 2017 18:19 |
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Moriatti posted:
There are two Strike premade adventures, one for free and one for $4, both can be found here.
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# ? Jul 2, 2017 18:26 |
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# ? May 14, 2024 23:14 |
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Countblanc posted:There are two Strike premade adventures, one for free and one for $4, both can be found here. I'm a pretty huge fan of Strike! but the premade adventures are a bit too thin to last long, compared to the 5e path books. They also lack maps of the tactical areas.
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# ? Jul 2, 2017 18:32 |