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I've only been on the receiving end of it a handful of times but the absolute worst Frontlines scenario is when an entire enemy team fights their way to your bases's spawn and just sits outside mulching you as you come out, while the third team is content to sit out and coast to second place with their near-unopposed ice caps.
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# ? Jul 4, 2017 03:54 |
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# ? May 9, 2024 14:35 |
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My favorite punchline in this game is when I get the # of tokens I need right when it drops for free from the trial.
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# ? Jul 4, 2017 03:54 |
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Run 2x DRK (this isn't negotiable), 2x healer (preferably AST), and 4x whatever that can do burst damage. DRK marks a target, pulls it, stuns it, second DRK pulls again immediately, everyone uses a /target <attack1> macro and immediately vaporizes the poor guy. Pick off all the enemy healers, then just run rampant over the entire enemy team. Especially effective if you set up in a chokepoint the enemy will have to run through to get to ice, because half their team will just try to afk run through you.
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# ? Jul 4, 2017 04:08 |
Anybody know of a hunt LS in Excal with room? Finished the story tonight and looking to get in on some verity/cluster farming.
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# ? Jul 4, 2017 04:17 |
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So I'm actually kind of trying to get into this game, but I haven't seen an opportunity to make a character on Excalibur in 3 days. Is it just impossible now or what? Also, if I'm interested in playing a class similar in style to fury/arms warriors in World of Warcraft what would be best for me
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# ? Jul 4, 2017 04:20 |
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a crisp refreshing Moxie posted:I've only been on the receiving end of it a handful of times but the absolute worst Frontlines scenario is when an entire enemy team fights their way to your bases's spawn and just sits outside mulching you as you come out, while the third team is content to sit out and coast to second place with their near-unopposed ice caps. I've only seen this happen once and I was on the team that was dishing it out.
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# ? Jul 4, 2017 04:30 |
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Hello everyone, this is Yoshida of FFXIV producer and director. Patch 4.0 Thank you for a lot of discussions and feedback on jobs after the crimson liberator release. Currently, the development team checks the status of each job and corrects and adjusts it according to several points. Because it is diversified, we will inform you of the policy of the current correction / adjustment below because we wait for implementation to details. Patch 4.01 and patch 4.05 Patch 4.01 will be released on July 4th, but this will be the main release of "Noma of the dimension Omega: Delta (Normal)" here. Regarding full-fledged individual job adjustment, we are planning to patch 4.05, and now we are working on adjustment and debugging while seeing players' discussions and feedback on the development team. Please be patient. ■ Adjustment of patch 4.01 As an adjustment done without waiting for patch 4.05, we will make adjustments for the hostile values of tank roll 3 job. In addition to receiving much feedback from everyone, we will simultaneously raise the hostile values of hostile rise combos and ranged enemy rising actions in order to raise the stability of hostile stability mainly in the low level band and leveling. Regarding the host roll value of the tank roll, it will be a great help if you continue to receive feedback after patch 4.01. Also, some actions that we deem necessary to adjust at the time of release of 4.0 are also being adjusted. ■ Adjustment of patch 4.05 "Omega Zero style of dimension: Delta version" will be released, but at the same time as this publication, we are planning the first job adjustment. There are many things related mainly to the "feeling of use" of each job, and detailed numerical values and system adjustment are done for various actions. I am hoping to wait for the patch to be released in detail as the items are diversified and the numbers are still being adjusted at the present time. The direction of rough adjustment is planned to be announced in "37th FFXIV Producer Letter LIVE" to be held on July 15th. Of course, adjustment is not limited to this, we will continue to adjust jobs, so please continue your discussion and feedback. About DPS balance of DPS roll ■ I talked about in the last producer letter LIVE, but I think I will revisit the balance within the DPS role. Especially attention is focused on the damage of the samurai and various comparisons are done between the jobs but as the development team it is only the numerical value at the time of beating the enemies by solo and adjustment so that the damage becomes side by side We do not do. The policy is as follows. Damage that can be taken out by only one job without anyone's assistance (damage by itself) Degree affected by gimmick (Jobs susceptible to being affected are slightly higher damage by themselves, slightly lower when it is difficult to receive) Total damage that other players are raised by action to raise party member's damage at the time of a full party The policy is to adjust so as to be side by side as much as possible after considering the above three items. For example, among the proximity physics DPS, the dragon knight who raises the damage of the party member greatly, the damage by itself is lower than that of the samurai, and on the contrary the samurai has little support ability for party damage, so raises the damage alone There are differences such as. Also included in these considerations are the "ease of gimmick influence" and "whether you can attack even without approaching enemies" as mentioned above. Of course, these values can not be said to be 100% miss or shift, and it seems that it is hard to feel bad until the Delta version is released to the extent of its effect. Parts that are known to require adjustment at this time are adjusted with patch 4.05, where Delta version is published, so it is very much appreciated if you continue to receive feedback after playing the zero style: Delta I will. About damage calculation formula of tank roll ■ Finally. Currently, it is difficult to maintain hostility, so there are people who are using item level 270 STR accessories, so various discussions have been held and requests are received. I'm also seeing the demand that "Please return the damage calculation to the VIT base of the 3.X era", but in the case of the VIT base, since it also affects the maximum amount of HP at the same time, HP and damage with one parameter It is extremely difficult to adjust, HP inflation is born, so there are no plans to recruit at this time. (As patch 3.X era was expected to be established even with VIT-based damage calculation, it was introduced as a provisional.) However, with item level 270 STR accessories, HP did not grow, and a burden was placed on the healer In order to cope with this problem now, we are working towards patch 4.05. Although we will receive your time for a while now, we are aware of it as a big problem and I will let you know that it is underway. We will continue to adjust the information by patch while announcing the information in forums and producer letter LIVE etc. Again, thank you very much for your discussion and feedback. Continue, thank you!
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# ? Jul 4, 2017 04:30 |
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RedneckwithGuns posted:So I'm actually kind of trying to get into this game, but I haven't seen an opportunity to make a character on Excalibur in 3 days. Is it just impossible now or what? You're in luck. Maintenance is tonight, which means you'll have a window to roll a character when the servers come back up. Build your character ahead of time on another server, and save the appearance. Pick a date and guardian deity (these are purely flavor and have no functional bearing on gameplay) and make sure the name you want isn't taken on the server. That way when Excalibur comes back up, you load character appearance data, slam the other options, and you're in, and not risking the door closing in mid-chargen. No character plays exactly like Arms Warrior yet, but if you want to swing around huge fuckoff swords and axes you have DRK and WAR respectively. Both are tanks. SwissArmyDruid fucked around with this message at 04:33 on Jul 4, 2017 |
# ? Jul 4, 2017 04:31 |
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Mordiceius posted:
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# ? Jul 4, 2017 04:39 |
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Arms warrior was lame because they could have called it Pecs instead.
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# ? Jul 4, 2017 04:39 |
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Mordiceius posted:However, with item level 270 STR accessories, HP did not grow, and a burden was placed on the healer In order to cope with this problem now, we are working towards patch 4.05. Although we will receive your time for a while now, we are aware of it as a big problem and I will let you know that it is underway. if you didn't see them fixing the i270 thing, you got brain problems like there was 0% chance that after a concerted effort to nerf tank damage they'd let this "workaround" continue to exist
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# ? Jul 4, 2017 04:42 |
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tanks getting better enmity output is very good, it's probably the main thing that turns people off from tanking at low levels
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# ? Jul 4, 2017 04:53 |
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hahahaha I've never seen this before, nice
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# ? Jul 4, 2017 05:08 |
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Kaubocks posted:aw man does the population in Goblin peter out the higher you go? because I've been playing Goblin on my free trial and honestly it's been pretty bustling down here in the low levels Population rises the higher you go in my experience. Low level areas were pretty empty but once everyone was on the same content path it started getting much more populated, especially in Heavensward content. Gotta have a good FC tho which is the thing, which I do but there's just no Linkshell space
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# ? Jul 4, 2017 05:10 |
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I want to say tanks need better aggro generation, but I've had almost no trouble holding as WAR (what many mongoloids are arguing is the worst tank now) and that's without factoring in Shirk. Granted I use a super-elaborate pull combo, but that's what I thought tanks that like to be in DPS stance should do - get a fuckton of aggro at the start of the fight and spend the rest of it with me and the boss ripping each other apart. This is, however, spoken with newer content in mind. Early dungeons where you don't have your full set of aggro moves accessible suck to tank, so I'm all for tanks having their lives easier with buffs to hate modifiers. I do agree that tanks fielding i270 accessories because "muh deeps" needs to be urgently looked at though. I don't like the thought of tanks losing even more damage, but it's preferable to falling over to every tank buster because they refuse to beef up - you don't get any deeps if you're dead, and bosses in later patches are eventually going to hit hard enough that cooldowns won't save subpar HP.
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# ? Jul 4, 2017 05:22 |
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It is interesting that the stated reason for the tank damage reversion was so they could adjust hp by ilvl separately from damage by ilvl I guess that makes sense, but have there actually been any times in the past where item stats didn't match what you would have expected for their ilvl?
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# ? Jul 4, 2017 05:23 |
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SwissArmyDruid posted:No character plays exactly like Arms Warrior yet, but if you want to swing around huge fuckoff swords and axes you have DRK and WAR respectively. Both are tanks. Alternatively, if you want 2H melee dps + platemail aesthetic + high mobility like an arms warrior you could pick DRG. Or you could pick SAM which is a 2H melee dps in a robe and wizard hat
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# ? Jul 4, 2017 05:26 |
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Before the servers go down you must pay tribute to the moogle queen.
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# ? Jul 4, 2017 05:28 |
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SL the Pyro posted:I want to say tanks need better aggro generation, but I've had almost no trouble holding as WAR (what many mongoloids are arguing is the worst tank now) and that's without factoring in Shirk. Granted I use a super-elaborate pull combo, but that's what I thought tanks that like to be in DPS stance should do - get a fuckton of aggro at the start of the fight and spend the rest of it with me and the boss ripping each other apart. What is your pull combo, out of curiosity? When I was levelling PLD to 70 I was finding that hammering out a goring blade and then two halone combos in shield stance was generally lasting me nearly through the fight, although it did become a bit iffy towards the end and I had to sometimes work in additional halones. I'm heavily considering using fight or flight on the opening aggro salvo to make it more secure. Anyways, I figure a point of comparison may be helpful in refining my approach.
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# ? Jul 4, 2017 05:30 |
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I'm finding SMN is the best class because they implemented the "find the worst time to summon bahamut" minigame. Lightning markers in susan ex seems to be a good candidate at the moment.
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# ? Jul 4, 2017 05:33 |
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Holyshoot posted:Before the servers go down you must pay tribute to the moogle queen. Of course those drat lalafells would be in with the moogles.
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# ? Jul 4, 2017 05:34 |
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/gpose continues to be fun to mess with and Shisui gear continues to be silly
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# ? Jul 4, 2017 05:40 |
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So to get, like, limit break screenshots or other encounter screenshots do people really just go into /gpose mid fight?
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# ? Jul 4, 2017 05:41 |
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press scroll lock
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# ? Jul 4, 2017 05:43 |
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Ciaphas posted:So to get, like, limit break screenshots or other encounter screenshots do people really just go into /gpose mid fight? /gpose copies the last action you took, so if you want to take a limit break screenshot you just make sure you don't do anything after the LB. It still works out of combat.
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# ? Jul 4, 2017 05:43 |
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Yeah to get my screenshots of Vermillion Scourge I just asked my friends to let me get the killshot on a Lakshmi story mode with it.
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# ? Jul 4, 2017 05:46 |
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oh I thought he was talking about the hud, I didn't know you could gpose a limit break out of combat.
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# ? Jul 4, 2017 05:47 |
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If tanks aren't doing enough enmity, they'll just increase enmity scaling while leaving their damage in the gutter. Meanwhile, newbie tanks will have an agonizing leveling experience as they'll be forced to wear jewelry that literally won't help them at all in solo content. Please look forward to it.
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# ? Jul 4, 2017 05:51 |
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Sarrisan posted:oh I thought he was talking about the hud, I didn't know you could gpose a limit break out of combat. Combat action gposes got introduced in 4.0. I haven't tried them out but they seem pretty neat.
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# ? Jul 4, 2017 05:52 |
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Galaga Galaxian posted:Yeah to get my screenshots of Vermillion Scourge I just asked my friends to let me get the killshot on a Lakshmi story mode with it. Ah, clever. Thanks. Also Vermillion Scourge is still great but I'm gonna be honest I prefer seeing Teraflare
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# ? Jul 4, 2017 05:53 |
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Fister Roboto posted:If tanks aren't doing enough enmity, they'll just increase enmity scaling while leaving their damage in the gutter. Meanwhile, newbie tanks will have an agonizing leveling experience as they'll be forced to wear jewelry that literally won't help them at all in solo content. Please look forward to it. Something I never quite understood about tank itemization, why don't they just add a token amount of Strength to Fending gear? Especially now that jewelry is role locked. Hell they could do it to old Vit gear too because who cares about leveling gear besides newbies anyway
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# ? Jul 4, 2017 05:54 |
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Ciaphas posted:Something I never quite understood about tank itemization, why don't they just add a token amount of Strength to Fending gear? Especially now that jewelry is role locked. Because they want tanks to do poo poo damage.
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# ? Jul 4, 2017 05:57 |
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Ciaphas posted:Something I never quite understood about tank itemization, why don't they just add a token amount of Strength to Fending gear? Especially now that jewelry is role locked. That is a very good question. Devs? Yoshi? Anyone who actually works on the game?
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# ? Jul 4, 2017 05:58 |
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Fister Roboto posted:Because they want tanks to do poo poo damage. I'm no designer or mathematician of course but I'd think (well hope, I guess) there was some way they could give increased damage to low level tanks, scaling down to what we have now as they approach level cap I dunno I'm just spitballin', you're right that leveling a tank as a newbie is kinda balls
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# ? Jul 4, 2017 06:01 |
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If their only concern was to make tanks do bad damage they'd give them low potency on their attacks
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# ? Jul 4, 2017 06:02 |
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Ciaphas posted:Something I never quite understood about tank itemization, why don't they just add a token amount of Strength to Fending gear? Especially now that jewelry is role locked. I actually like the other direction where strength adds to your HP if you're a tank. That way all the fending gear can have strength as a mainstat with a smattering of vit as a sort of bonus.
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# ? Jul 4, 2017 06:06 |
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Speaking of ternks, before maintenance started I got PLD to 64 and got Holy Spirit, and yeah I like PLD a lot more now. As a rule when should you be using Clemency, if ever?
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# ? Jul 4, 2017 06:08 |
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they don't want tanks to do more damage than DPS jobs which they easily can do now if the dps player is a moron
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# ? Jul 4, 2017 06:09 |
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SettingSun posted:I actually like the other direction where strength adds to your HP if you're a tank. That way all the fending gear can have strength as a mainstat with a smattering of vit as a sort of bonus. Of course the obvious solution would just be to have a damage/healing penalty rather than reducing stats directly but god only knows what 1.0 spaghetti code we're dealing with here.
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# ? Jul 4, 2017 06:10 |
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# ? May 9, 2024 14:35 |
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Just get rid of all the stats but item level and make it do different things on different jobs. Easy.
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# ? Jul 4, 2017 06:10 |