Devlan Mud posted:This discussion of Brobots lately has got me thinking of slapping Intensity on them to get Focus + Evade when you boost with IG88-C, that's either a lot of modifiers with a FCS, or boosting constantly with Advanced Sensors. Sadly, Intensity is Small Ship Only.
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# ? Jul 4, 2017 17:27 |
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# ? May 15, 2024 13:25 |
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ConfusedUs posted:Sadly, Intensity is Small Ship Only. Whoops. Shows how much I pay attention to this crap, after shooting myself down earlier with Selflessness being Rebel Only to keep Tomax Bren from being Imperial Biggs.
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# ? Jul 4, 2017 17:30 |
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KongGeorgeVII posted:
I really like that. However I am betting that there will be a new FAQ next week when the new wave comes out that is going to screw over jumps. If not I'll give it a try.
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# ? Jul 5, 2017 04:28 |
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What is a Brobot?
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# ? Jul 5, 2017 18:04 |
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turn it up TURN ME ON posted:What is a Brobot? Scum Aggressor/IG-2000/IG88 ship. You can load two of them up fully in a 2 ship list, and they share pilot abilities with the title. They're robots but also bros. Brobots. This is the classic build. IG-88B (36) Crack Shot (1) Fire-Control System (2) Heavy Laser Cannon (7) Glitterstim (2) Autothrusters (2) IG-2000 (0) IG-88C (36) Crack Shot (1) Fire-Control System (2) Heavy Laser Cannon (7) Glitterstim (2) Autothrusters (2) IG-2000 (0) Total: 100 View in Yet Another Squad Builder
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# ? Jul 5, 2017 18:11 |
Protectorate Star.: •Fenn Rau (32) Autothrusters (2) Concord Dawn Protector (1) Attanni Mindlink (1) Y-Wing: •Kavil (34) Vectored Thrusters (2) Attanni Mindlink (1) Twin Laser Turret (6) Unhinged Astromech (1) G-1A Starfighter: •Zuckuss (34) •Mist Hunter (0) Attanni Mindlink (1) Outlaw Tech (2) Fire-Control System (2) Tractor Beam (1) Total: 100/100 I think someone has been running something similar to this in the thread. Outlaw Tech is for those turns when I have to do a red move and no one else can focus or something. Is there a better crew or other options to throw in?
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# ? Jul 6, 2017 01:22 |
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That's pretty much the list I posted earlier, but I have Dengar on Zuckuss in place of FCS and Outlaw tech. I thought of Outlaw Tech at first too, but Dengar is so much more useful, and I rarely if ever have to take red maneuvers with Zuckuss.
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# ? Jul 6, 2017 01:46 |
enigmahfc posted:That's pretty much the list I posted earlier, but I have Dengar on Zuckuss in place of FCS and Outlaw tech. I thought of Outlaw Tech at first too, but Dengar is so much more useful, and I rarely if ever have to take red maneuvers with Zuckuss. How do you feel about Intelligence Agent or Tactician? With as many dice as Zuckuss tosses, I feel like a TL would do better than 1-2 rerolls. Assuming they let me fire at that ship.
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# ? Jul 6, 2017 01:54 |
You really never need more than one or two re rolls. Average roll on four dice is hit hit blank focus.
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# ? Jul 6, 2017 02:48 |
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Intel Agent would be really no that useful I would think, And tactician kind of goes against the whole 'get in range 1 and throw 5 dice into a mother fucker' think I always did with Zuckuss.
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# ? Jul 6, 2017 04:15 |
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I had to bench Zuckuss since way too many people still run stress poo poo in this area.
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# ? Jul 6, 2017 05:19 |
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banned from Starbucks posted:I had to bench Zuckuss since way too many people still run stress poo poo in this area. 4-LOM with a Zuckuss copilot
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# ? Jul 6, 2017 05:21 |
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canyoneer posted:Scum Aggressor/IG-2000/IG88 ship. You can load two of them up fully in a 2 ship list, and they share pilot abilities with the title. They're robots but also bros. Brobots. The mental image of a droid attempting to inject space drugs into his metallic arm and breaking the needle makes me giggle.
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# ? Jul 6, 2017 09:01 |
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I am looking forward to putting wookie commandos on the ghost: Wookies in the Mist: Lothal Rebel (50) -Engine Upgrade -Accuracy Corrector -Autoblaster Turret -Plasma Torpedoes -Extra Munitions -Wookiee Commandos Lothal Rebel (50) -Engine Upgrade -Accuracy Corrector -Autoblaster Turret -Plasma Torpedoes -Extra Munitions -Wookiee Commandos Total 100
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# ? Jul 6, 2017 14:21 |
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that TIE aggressor dial. It's pretty much a TIE advanced dial without a 5 speed maneuver and with the 2 speed banks now green. That ship with native barrel roll is going to be the most obnoxious TLT carrier in the game. Also, the PS3 generic wookie pilot is 26 points, with an EPT.
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# ? Jul 6, 2017 17:35 |
That dial is objectively worse than the unhinged y-wing dial. As it should be.
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# ? Jul 6, 2017 17:38 |
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ConfusedUs posted:That dial is objectively worse than the unhinged y-wing dial. As it should be. With barrel roll I think I prefer the aggressor.
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# ? Jul 6, 2017 17:41 |
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What's the cheapest Imp ship you can slap a missile on? Might be some alpha strike jank with cruise missile, dormitz, and hyperwave comm scan.
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# ? Jul 6, 2017 17:45 |
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Pac-Manioc Root posted:What's the cheapest Imp ship you can slap a missile on? Might be some alpha strike jank with cruise missile, dormitz, and hyperwave comm scan. TIE Advanced Prototype Self quoting here: canyoneer posted:Double post for this one.
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# ? Jul 6, 2017 17:50 |
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Pac-Manioc Root posted:What's the cheapest Imp ship you can slap a missile on? Might be some alpha strike jank with cruise missile, dormitz, and hyperwave comm scan. You're probably gonna need Deadeye or LRS to get the target locks to stick for first turn cruise missile action.
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# ? Jul 6, 2017 17:55 |
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Cruise missiles seem crazy good. Up to 5 dice without spending target lock for 3 points? Time to break out N'dru. I'm looking forward to the jousting mindgames of trying to bluff 4 straights to force slow rolls.
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# ? Jul 6, 2017 17:59 |
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>2 years from now in the Grim Future of "X-Wing 2.0: Bombs n' Missiles"< You know, sonny, I remember back when X-Wing games used the maneuver templates and the dials. Heck, I can remember back when your firing arc might matter once or twice a game and people used their primary weapon! Shhh the world championship is starting, let's see if the apprentice starfighter's homing proton drone squad can roll high enough to fly through the novice smuggler's rotating pulse-bomb field. >2 handfuls of dice are rolled< Wow, that was a great game, did you see the one guy roll fifteen hits and the other guy only roll nine evades? He's a great pilot. That was exciting! 6 more evades and we'd have seen a maneuver dial used! gently caress this poo poo I'm getting drunk.
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# ? Jul 6, 2017 18:26 |
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Binayre Pirate (12) XX-23 S-Thread Tracers (1) Feedback Array (2) Guidance Chips (0) Binayre Pirate (12) x5 Cruise Missiles (3) Feedback Array (2) Guidance Chips (0) Total: 100 Bugzapper swarm that can throw up to 25 fully modified dice on the first engagement before cleaning up the rest with feedback array. This wave is gonna be so much fun to play around with.
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# ? Jul 6, 2017 18:26 |
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JonathonSpectre posted:>2 years from now in the Grim Future of "X-Wing 2.0: Bombs n' Missiles"< wow you seem like a real badass
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# ? Jul 6, 2017 18:31 |
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Could Cruise Missiles make A-wings decent? No longer having to be at range 1 plus having an extra EPT so Deadeye isn't all you have doesn't sound terrible. That's 21 points (23 with Autothrusters). Take PTL and Juke instead maybe? I don't think rebels have a ship that can use them effectively besides As. Edit: ugh, gently caress Chardaan Refit sometimes.
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# ? Jul 6, 2017 18:32 |
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Tycho with them instead of Prockets could be fun. Jake keeps prockets? I dunno?
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# ? Jul 6, 2017 18:36 |
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Did you mean Jake or does your Awing have three EPTs?
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# ? Jul 6, 2017 18:36 |
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Zigmoose posted:Binayre Pirate (12) I know that nobody plays Epic but this sounds like a lovely squad to cripple an epic ship in one round of firing.
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# ? Jul 6, 2017 19:18 |
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Some Numbers posted:Did you mean Jake or does your Awing have three EPTs? Instead of Deadeye. While nice, with a 2-3 range on the best dial in the game I wouldn't call it vital.
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# ? Jul 6, 2017 19:26 |
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Too bad I can't stick Cruise Missiles on Nera Dantels. She'd be a beast with Deadeye.
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# ? Jul 6, 2017 21:11 |
Would a torpedo upgrade that gives a Missile slot (and one that does the opposite) be a problem?
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# ? Jul 6, 2017 21:31 |
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Admiral Joeslop posted:Would a torpedo upgrade that gives a Missile slot (and one that does the opposite) be a problem? Probably, since that also allows for Extra Munitions to be equipped.
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# ? Jul 6, 2017 21:40 |
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Admiral Joeslop posted:Would a torpedo upgrade that gives a Missile slot (and one that does the opposite) be a problem? It would open up Long Range Scanners to more ships! It would also allow ships with bombs/missiles (or just a crew slot + missiles for Rebel Sabine/Scum Cad Bane) to equip extra munitions, because very few of them have torpedo and missile slots.
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# ? Jul 6, 2017 21:42 |
When I say Torpedo/Missile upgrade, I mean it takes up the slot and you gain the other. How many missile/bomb or double missile ships are in the game without torpedo slots, one or two?
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# ? Jul 6, 2017 21:57 |
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I wonder how well 4 of the Scurrg Pirates would hold up. Primary 3 weapons with a pretty mobile dial and 10 health per small base. Seems sturdy. Competitive play has had me down for a bit, but this and the new Staeviper fixes sure are making this game appealing again.
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# ? Jul 6, 2017 23:01 |
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jfc a 5 dice range 3 attack. Was that really necessary
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# ? Jul 6, 2017 23:26 |
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GeordanR's X-Wing Squad Builder has been updated to include Cruise Missiles.
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# ? Jul 6, 2017 23:36 |
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I have a feeling X-Wing 2.0 won't be for a long time now - which stinks because there's a crapload of unused ships that further and further sink into irrelevance along with a bunch of unique but decidedly useless cards when compared to others.
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# ? Jul 6, 2017 23:37 |
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Well they are trying to make a missile that someone might consider taking on a ship with a random missile slot.
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# ? Jul 6, 2017 23:44 |
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# ? May 15, 2024 13:25 |
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so the new TIE has a sick dial with barrel roll for TLT and the missiles are silly that's 2017 X-Wing for ya
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# ? Jul 7, 2017 00:04 |