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Pendent posted:If you're getting Death Company in combat against something and not requiring a literal bucket of dice for your attacks you're doing something wrong. Basically. Two Chainswords each is going to be my go-to Death Company squad, with maybe the sergeant having a Thunder Hammer (and a Chainsword). Roll a shitload of dice on the charge (what, five attacks each?), plus the jump pack mortal wounds for charging. It won't kill tanks with any kind of reliability, but it'll do enough.
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# ? Jul 6, 2017 01:07 |
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# ? May 14, 2024 06:49 |
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Black_Nexus posted:What base sizes are the assassins supposed to be on? I have a bunch of old metal ones and I am not paying $37 per for new ones lol They're legal on whatever base they came with.
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# ? Jul 6, 2017 01:14 |
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HardCoil posted:I finally got around to playing a test game yesterday, and the game ground to a screeching halt immediately. How the hell does larger cover pieces work? The rulebook talks about being "on" or "within" cover pieces, but what about something like a house? In this case 3 models of the red unit can see a model in the green unit and fire. RAW the green unit does not get any cover and the owner of the green unit can allocate wounds to any one of the models in the green unit. Terrain and cover is pretty hosed in 8th.
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# ? Jul 6, 2017 01:20 |
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Strobe posted:Basically. Two Chainswords each is going to be my go-to Death Company squad, with maybe the sergeant having a Thunder Hammer (and a Chainsword). Roll a shitload of dice on the charge (what, five attacks each?), plus the jump pack mortal wounds for charging. It won't kill tanks with any kind of reliability, but it'll do enough. Strobe posted:plus the jump pack mortal wounds for charging. What.
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# ? Jul 6, 2017 01:24 |
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Pendent posted:What. I thought it was just the Intercessors, but I guess some of the other jump pack troops get to a 1 in 6 chance of causing Mortal Wounds on the charge, to represent their crazy falling from the sky antics. EDIT: Doesn't seem like Death Company have that rule though. Xarlaxas fucked around with this message at 01:30 on Jul 6, 2017 |
# ? Jul 6, 2017 01:26 |
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Fetterkey posted:Index Sisters continue their proud tradition of doing the "mech Marine" thing better than actual Marines do, and St. Celestine continues her personal tradition of being absolutely crazily OP. However, the models are very expensive, making it hard to actually make an army, and people's weird blind spots mean the Sisters probably won't be seen that commonly, even though they're in fact very strong. Sisters get you crusaders, and crusaders are 15 point storm shields with power swords that can either a) reroll their to hit when charging/getting charged or b) have the potential to get 2 rounds of CC on your turn. You can also bring back models and a priest can hide out in them with a plasma gun or a cc weapon and give them 2 attacks base. They are pretty decent for the price. EDIT: Also, salty about the scything talons versus chain swords FAQs rulings.
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# ? Jul 6, 2017 01:27 |
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Xarlaxas posted:I thought it was just the Intercessors, but I guess some of the other jump pack troops get to a 1 in 6 chance of causing Mortal Wounds on the charge, to represent their crazy falling from the sky antics.
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# ? Jul 6, 2017 01:28 |
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Strobe posted:Basically. Two Chainswords each is going to be my go-to Death Company squad, with maybe the sergeant having a Thunder Hammer (and a Chainsword). Roll a shitload of dice on the charge (what, five attacks each?), plus the jump pack mortal wounds for charging. It won't kill tanks with any kind of reliability, but it'll do enough. I wouldn't build any with the double chainswords until the codex comes out. I'd give it 50/50 shot that survives the real book.
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# ? Jul 6, 2017 01:28 |
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HardCoil posted:Im referring to both cover save and the possiblity to kill models totally obscured by terrain. Notice it says "unit" and not "model" in 3.2. That's the problem. You can target the unit if one model is visible. So the one guy poking out dooms the squad This doesn't make sense when compared to things like rapid fire and mortal wounds though. If this was GW's intention, it's a retarded rule that can't possibly have a believable explanation as to why this is the case. So one model poking out around a corner, makes the rest of a 100% obscured unit able to take wounds, but only models in a unit that reach rapid fire range when shooting at a 0% obscured enemy unit can get the bonus? Why would you be able to hurt enemies you can't see, but not get the rapid fire bonus on 100% of the enemy unit not obscured at all? What I'm getting at is, if rapid fire range is model-to-model distance dependent, (as opposed to unit-to-unit) why wouldn't this also apply to wounding visible models? Moreover, if wounds from regular attacks don't spill over (4.5) like mortal wounds do, why would the one dude poking out doom the entire squad? I feel like GW pushing players to be extremely pedantic with "rules as read" and interpretation of comma placements for 20 years, has come to bite them in the rear end now that everything is "simpler".
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# ? Jul 6, 2017 01:28 |
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HardCoil posted:Im referring to both cover save and the possiblity to kill models totally obscured by terrain. Notice it says "unit" and not "model" in 3.2. That's the problem. You can target the unit if one model is visible. So the one guy poking out dooms the squad I mean yeah, but just pile all your guys on top of each other. In that graphic posted earlier the green dots could be in base to base contact with one another to maximize the terrain. There's no blast templates anymore.
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# ? Jul 6, 2017 01:31 |
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Kabuki Shipoopi posted:This doesn't make sense when compared to things like rapid fire and mortal wounds though. If this was GW's intention, it's a retarded rule that can't possibly have a believable explanation as to why this is the case. This is the abstraction GW has chosen. Soldiers rushing up to fill gaps in the line, moving around, etc. The models are static representatives of mobile soldiers.
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# ? Jul 6, 2017 01:32 |
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Safety Factor posted:As far as I'm aware, it's only the Inceptors. At least for marines, that is. Those are the ones! Got Intercessors and Inceptors mixed up.
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# ? Jul 6, 2017 01:32 |
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People are going loving bananas about the codex releases being so soon and having wasted money on the index. I thought it was really loving clear that this would happen and that the index is still going to be massively useful as a resource... loving hams.
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# ? Jul 6, 2017 01:33 |
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Xarlaxas posted:Those are the ones! Got Intercessors and Inceptors mixed up. MasterSlowPoke posted:I wouldn't build any with the double chainswords until the codex comes out. I'd give it 50/50 shot that survives the real book.
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# ? Jul 6, 2017 01:36 |
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I'm pretty sure that like nobody in this thread actually purchased the indices because they were already available as leaks like two weeks before the actual release lol
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# ? Jul 6, 2017 01:40 |
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goose willis posted:I'm pretty sure that like nobody in this thread actually purchased the indices because they were already available as leaks like two weeks before the actual release lol I bought them, it's a lot more convenient than looking at leaks on my tablet. Going to see if I can sell my index to some Blood Angels or Space Wolves player that won't get a codex for another year.
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# ? Jul 6, 2017 01:42 |
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goose willis posted:I'm pretty sure that like nobody in this thread actually purchased the indices because they were already available as leaks like two weeks before the actual release lol I bought imperium 1 and chaos 1 because I'm an idiot that buys thing, but I still look forward to the fluff codex releases.
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# ? Jul 6, 2017 01:42 |
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Safety Factor posted:I knew what you meant, the names get confusing. I was more saying that no other jump units have that ability, at least for space marines. I don't know the other armies well enough to say it more definitively. Quick text search doesn't show any other units in other indices/the Imperium 1 index with the "Crushing Charge" rule, not that it doesn't mean that they have that ability with another name. goose willis posted:I'm pretty sure that like nobody in this thread actually purchased the indices because they were already available as leaks like two weeks before the actual release lol I bought the Xenos 2 and Chaos Indices but the epub format killed a little of my soul, so I was very happy when I stumbled upon PDF versions (that aren't just blurry photographs.)
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# ? Jul 6, 2017 01:43 |
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JBP posted:People are going loving bananas about the codex releases being so soon and having wasted money on the index. I thought it was really loving clear that this would happen and that the index is still going to be massively useful as a resource... loving hams. It's GW. What did people expect?
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# ? Jul 6, 2017 01:49 |
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So long as the target handles wound allocation, I feel like abstracting cover in that way is the most sensible option. It's like forcing you to apply wounds to already wounded targets instead of spreading them out, even though that denies cool scenarios like shuffling wounded Intercessors into cover while fresh ones cover for them. An errata that could help with this is saying that you can only allocate wounds to models that could legitimately be picked as targets, but this would make wound allocation a lot slower.
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# ? Jul 6, 2017 02:09 |
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That's an instance of a situation where I would absolutely make the guy performing the attack roll the dice one model at a time, so that when that model standing out in the breeze eventually dies the rest of the squad gets the cover bonus for any subsequent shots. Target declaration all happens before wounds are rolled, so you can't stop the attack from happening even if LOS is broken by casualties, but when the armor save is rolled you definitely meet all the conditions for cover.
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# ? Jul 6, 2017 02:12 |
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w00tmonger posted:It's GW. What did people expect? They should expect what they were told to expect. There are people screaming about codex releases. Did they think there just wouldn't be chapter/legion/craftworld/whatever rules and fluff or what?
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# ? Jul 6, 2017 02:12 |
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goose willis posted:I'm pretty sure that like nobody in this thread actually purchased the indices because they were already available as leaks like two weeks before the actual release lol I bought them because I play xenos. I assume my codexes will be next year. If not, well. $20 each tax for finally getting xenos updates fast.
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# ? Jul 6, 2017 02:22 |
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I'm pretty happy about having Index Astartes because, thanks to buying various box sets over the years, I have a small amount of Dark Angels, Space Wolves, Blood Angels, and Deathwatch, but no intention to make a full army out of any of them. I'll be picking up Codex Space Marines, but the Index will do just fine for playing casual games with the other armies.
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# ? Jul 6, 2017 02:33 |
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Oh god I forgot how much work stripping models is. Also I bought the indexes anyway, I like having the book in my hands
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# ? Jul 6, 2017 02:45 |
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Playing a game tomorrow against a friends Space wolves force. He's taking a Rune Priest in Terminator Armor, a unit of Wolf Guard all with lightning claws and a unit of Grey Hunters. I was planning on taking a Captain in Gravis Armor, 2 lieutenants, a squad of Intercessors and a squad of Inceptors. I know I'm probably going to get wrecked, but I don't want to take anything too heavy. Should I take a unit of hellblasters? It's his first game of 8th.
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# ? Jul 6, 2017 03:01 |
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JBP posted:They should expect what they were told to expect. There are people screaming about codex releases. Did they think there just wouldn't be chapter/legion/craftworld/whatever rules and fluff or what? If GW was smart they would have just released them online for free. If they are a stop gap before codices get released that would be the easiest way and build some goodwill / get people who haven't played in a while back on the bandwagon.
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# ? Jul 6, 2017 03:02 |
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Paging SRM.
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# ? Jul 6, 2017 03:09 |
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Enentol posted:Paging SRM. Its so beautiful.
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# ? Jul 6, 2017 03:18 |
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goose willis posted:I'm pretty sure that like nobody in this thread actually purchased the indices because they were already available as leaks like two weeks before the actual release lol I bought Xenos 1 and 2, and the Chaos one because I like supporting my local store, and also not going to steal something I actually plan to use to play. Purposely didn't get Imperium 1 because obviously Space Marine Big Boys Edition Codex had to be the first release. (Also if you like Space Marines there is a much better game )
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# ? Jul 6, 2017 03:30 |
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Given the current state of Forgeworld I'm not sure the 30k players get to keep smugging about their game being better. Remember there is a 7.5 update in your future.
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# ? Jul 6, 2017 03:32 |
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I like heresy better than 8th vOv E: pretend I sound extremely smug
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# ? Jul 6, 2017 03:35 |
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Pendent posted:Given the current state of Forgeworld I'm not sure the 30k players get to keep smugging about their game being better. Remember there is a 7.5 update in your future. *softly smiles at his Glaive, the pity for 40k players adding a poignancy to the moment* I guess Biglys do look neat.
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# ? Jul 6, 2017 03:35 |
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LordAba posted:If GW was smart they would have just released them online for free. If they are a stop gap before codices get released that would be the easiest way and build some goodwill / get people who haven't played in a while back on the bandwagon. I don't know. They're going to last a long time for particular armies and they're a good reference on everyone else without having to purchase 15 codices or whatever.
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# ? Jul 6, 2017 03:44 |
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Enentol posted:Paging SRM. So bright it actually hurts to look at.
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# ? Jul 6, 2017 03:57 |
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I should do a goblin green based army sometime.
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# ? Jul 6, 2017 04:14 |
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Safety Factor posted:As far as I'm aware, it's only the Inceptors. At least for marines, that is. I can't imagine why charging with them would be a good idea, unless it's against units that can barely fight back.
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# ? Jul 6, 2017 04:24 |
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Beer4TheBeerGod posted:I can't imagine why charging with them would be a good idea, unless it's against units that can barely fight back. That rule is probably generic to Gravis jump troops, at a guess. There will probably be others where it's more appropriate
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# ? Jul 6, 2017 04:41 |
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Beer4TheBeerGod posted:I can't imagine why charging with them would be a good idea, unless it's against units that can barely fight back. I think the idea is to jump up, blow away a bunch of tactical marines or gaunts or whatever, then charge into some biovores or devastators. The enemy can either stick around or run, but they're not shooting, and you can fall back once it's your turn again and still shoot.
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# ? Jul 6, 2017 04:59 |
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# ? May 14, 2024 06:49 |
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MasterSlowPoke posted:I think the idea is to jump up, blow away a bunch of tactical marines or gaunts or whatever, then charge into some biovores or devastators. The enemy can either stick around or run, but they're not shooting, and you can fall back once it's your turn again and still shoot. Biovores. Are people actually taking them?
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# ? Jul 6, 2017 05:50 |