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marshmallow creep posted:This is bullshit. This is bullshit. It's Sarcastic.
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# ? Jul 6, 2017 22:48 |
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# ? Jun 6, 2024 14:46 |
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Playing Until Dawn because it's free and I just... don't get why I see people saying it's so great. It might be because I'm early on still, only just made it to the separate cabin and had things happen, but it's just blah. The characters are all awful and stupid as gently caress with terrible dialogue. They all just make the dumbest goddamn decisions ever at every possible opportunity, it's infuriating. I also can't tell if they're supposed to be adults, or in college, or just out of high school, they loving act like all three at different times. Make up your goddamn minds!
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# ? Jul 6, 2017 23:05 |
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Len posted:No you don't understand. These games don't have stories (even though they do) and how dare they give me a real character to be! Do you want to play the next game in this series defined by player choice and openness? We've got freeform city building mechanics, a massive perk-based levelling system, Diablo-style gear drops and some cool new graphics tech going on. gently caress yeah! Go wild! Also if you want to play this game you have to be a parent whose main motivation is their kid and you can't say no to quests anymore. Those are part of it.
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# ? Jul 6, 2017 23:08 |
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ShootaBoy posted:Playing Until Dawn because it's free and I just... don't get why I see people saying it's so great. It's been ages but I'm pretty sure they're supposed to be college kids in the intro and twentysomethings in the regular game? I don't remember anyone saying it was super great though, just that it had some nice touches. The real way to play it is to have a bunch of people over, make popcorn, and pass the controller back and forth all night while talking about how dumb all the characters are...but then if you're like me you end up tooootally forgetting to ever finish it.
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# ? Jul 6, 2017 23:09 |
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ShootaBoy posted:Playing Until Dawn because it's free and I just... don't get why I see people saying it's so great. They're horror movie characters. Pick which ones you like (if any) and consign the rest to a horrible death. I think you can get them all killed if you try really hard.
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# ? Jul 6, 2017 23:11 |
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Bethesda decided to create a random MMO fetch quest generator instead of adding cool side stuff they normally have. gently caress fallout 4.
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# ? Jul 6, 2017 23:14 |
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Somfin posted:Do you want to play the next game in this series defined by player choice and openness? We've got freeform city building mechanics, a massive perk-based levelling system, Diablo-style gear drops and some cool new graphics tech going on. gently caress yeah! Go wild! I haven't played a Bethesda game since Oblivion/FO3 but the player choice boiled down to "do quest" or "don't do quest" you were a blank slate who had canned responses. This time they mention having a son instead of being generic things. Oh the inhumanity!
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# ? Jul 6, 2017 23:16 |
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You're right, FO3 is also a huge disappointment to the fallout series. Maybe people were talking about the standards set by the first two games and not the bethesda ones. Crazy thought.
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# ? Jul 6, 2017 23:18 |
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Agent355 posted:You're right, FO3 is also a huge disappointment to the fallout series. Maybe people were talking about the standards set by the first two games and not the bethesda ones. Crazy thought. At this point the Bethesda games are the standard though?
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# ? Jul 6, 2017 23:27 |
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Len posted:This time they mention having a son instead of being generic things. Oh the inhumanity! They don't ~mention~ it, it's the core of your character. All other Fallout games gave you an origin, this one saddles you with a motivation.
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# ? Jul 6, 2017 23:45 |
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Len posted:At this point the Bethesda games are the standard though? Two games in it are Bethesda, so there are still more of the better kind. Only 3 and 4, and 4 following new Vegas makes it worse.
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# ? Jul 6, 2017 23:48 |
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Bethesda hasn't made a good game since Morrowind, which was still a huge pain in the rear end to play.
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# ? Jul 6, 2017 23:51 |
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Somfin posted:They don't ~mention~ it, it's the core of your character. Not only that, the origins provided in 1, 2 and New Vegas all had a ridiculous amount of background that was up to the player or the skillset chosen by the player. It wasmore about what you wanted to do or your personal motivations.
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# ? Jul 6, 2017 23:51 |
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Fallout 4 even injects "WHERE IS CHILD" into options that don't seem like they'd mention it. Before I changed the dialogue display, I wanna say that picking some things that were just [Regular Phrase] came out with "ALSO I'M LOOKING FOR SHAUN HAVE YOU SEEN A BOY?" stapled onto it.
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# ? Jul 6, 2017 23:56 |
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Len posted:I haven't played a Bethesda game since Oblivion/FO3 but the player choice boiled down to "do quest" or "don't do quest" you were a blank slate who had canned responses. This time they mention having a son instead of being generic things. Oh the inhumanity! Great opinion on a game you haven't played there, Champ, I'm really glad you shared it with us all, but let me tell you (as someone who experienced the thing being discussed as recently as last night, after literally 20 years of playing other Bethesda games), the main plot of Fallout 4 is really, really bad and you look really dumb for defending it. Can you share any more staggering insights on matters you have no actual experience with? e: if I had made this post in Fallout 4 it would have said "Also I'm looking for my son, Shaun, have you seen him? My son? Where's my son?!" about six times at random points in the text Rockman Reserve has a new favorite as of 00:05 on Jul 7, 2017 |
# ? Jul 7, 2017 00:00 |
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Also the MC voice acting is still bad for a few reasons.
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# ? Jul 7, 2017 00:03 |
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AND IT DOESNT EVEN LET YOU PLAY AS DR WHO!!!!
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# ? Jul 7, 2017 00:14 |
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GIANT OUIJA BOARD posted:AND IT DOESNT EVEN LET YOU PLAY AS DR WHO!!!! Oh hi, you're still bringing up that one post you misread months ago for some reason. Is it really that funny to you?
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# ? Jul 7, 2017 00:16 |
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GIANT OUIJA BOARD posted:AND IT DOESNT EVEN LET YOU PLAY AS DR WHO!!!! Like loving clockwork.
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# ? Jul 7, 2017 00:26 |
RBA Starblade posted:
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# ? Jul 7, 2017 00:32 |
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Somfin posted:Oh hi, you're still bringing up that one post you misread months ago for some reason. Is it really that funny to you? It is hilarious to me, yes.
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# ? Jul 7, 2017 00:53 |
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Somfin posted:They don't ~mention~ it, it's the core of your character. In the original Fallout the game literally ends if you don't advance the main quest quickly enough.
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# ? Jul 7, 2017 01:08 |
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GIANT OUIJA BOARD posted:It is hilarious to me, yes. That's great to hear. I wish I could laugh at my own mistakes. E: Guy Mann posted:In the original Fallout the game literally ends if you don't advance the main quest quickly enough. A ticking time bomb and a personal motivation are not the same thing.
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# ? Jul 7, 2017 01:09 |
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Somfin posted:A ticking time bomb and a personal motivation are not the same thing.
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# ? Jul 7, 2017 01:14 |
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GIANT OUIJA BOARD posted:Your personal motivation is finding a water chip to save your town, and most of your interactions are based on this. Literally every Fallout game gives you a personal motivation. The people who like to pretend there is some other story to the game that exists only in their heads are just loving weird. Your motivation there is not personal, it's imposed externally.
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# ? Jul 7, 2017 01:16 |
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GIANT OUIJA BOARD posted:Your personal motivation is finding a water chip to save your town, and most of your interactions are based on this. Literally every Fallout game gives you a personal motivation. The people who like to pretend there is some other story to the game that exists only in their heads are just loving weird. Todd Howard spotted.
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# ? Jul 7, 2017 01:22 |
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There is a difference between 'please find a water chip to save our town' and 'you need to find your son' One of those allows for you to explore your own motivations for doing so and the other does not. On top of that FO1 allows you to do all sorts of roleplaying and exploration of detailed stories outside of just the mainquest and in those areas the mainquest isn't mentioned at all. You aren't constantly browbeating every npc you meet about your missing son. Man it's been like 10 years or something and I'm STILL mad about FO3. My childhood
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# ? Jul 7, 2017 01:22 |
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Having an ultimate goal is pretty different from the game trying really hard to force you to care about your ugly potato baby you got to know for like three minutes.
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# ? Jul 7, 2017 01:22 |
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Triarii posted:By counter do you mean when your sword clangs against an enemy's? Because I never took that to be a deliberate action you would aim for, just a neat atmospheric thing that happens sometimes. And enemies never felt damage spongey to me; the flow of combat felt very smooth and quick. For example, here's someone beating the game's hardest arena challenge (which has tougher enemies than most of the game, plus the player is playing defensively to get a no-damage run, and not using any spells): You can do that deliberately but the timing is really tight. I wasn't good enough to do it consistently. I think I've enjoyed it more than any other game I've played this year, but your character sucks poo poo at the beginning so it takes awhile to get into.
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# ? Jul 7, 2017 01:31 |
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Fallout 4 sucks for the reason all Bethesda games suck: the writing, voice acting and combat are bad
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# ? Jul 7, 2017 01:37 |
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Schneider Inside Her posted:Fallout 4 sucks for the reason all Bethesda games suck: the writing, voice acting and combat are bad What sucks is that the shooting and junk actually felt marginally better in 4, but at the cost of the writing suffering even more than usual.
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# ? Jul 7, 2017 02:05 |
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Schneider Inside Her posted:Fallout 4 sucks for the reason all Bethesda games suck: the writing, voice acting and combat are bad At some point you realize that all those cool powers that are in your level list or whatever are going to be completely inconsequential by the time you can get them because even with heavy level-scaling the game is trivial by the time you're level 15 or so. Once you realize that you can never really play the game again.
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# ? Jul 7, 2017 02:38 |
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Yardbomb posted:What sucks is that the shooting and junk actually felt marginally better in 4, but at the cost of the writing suffering even more than usual.
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# ? Jul 7, 2017 02:45 |
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food court bailiff posted:Great opinion on a game you haven't played there, Champ, I'm really glad you shared it with us all, but let me tell you (as someone who experienced the thing being discussed as recently as last night, after literally 20 years of playing other Bethesda games), the main plot of Fallout 4 is really, really bad and you look really dumb for defending it. At no point did I say it wasn't a bad story. I just don't understand why them trying to actually give their games a story is such a horrible thing. I mean hell Fallout 1 is "looking for a water chip" 2 "the GECK" 3 "my father" NV I'm honestly unsure about why is "my son" such a crazzzzzy thing? The complaint that pops up the most isn't "it's a bad story" it's "how dare they make a story that interferes with me being The Man With No Name/Dr Who/whatever else you want to pretend you are that the game literally doesn't react to
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# ? Jul 7, 2017 02:55 |
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Len posted:At no point did I say it wasn't a bad story. I just don't understand why them trying to actually give their games a story is such a horrible thing. I mean hell Fallout 1 is "looking for a water chip" 2 "the GECK" 3 "my father" NV I'm honestly unsure about why is "my son" such a crazzzzzy thing? The complaint that pops up the most isn't "it's a bad story" it's "how dare they make a story that interferes with me being The Man With No Name/Dr Who/whatever else you want to pretend you are that the game literally doesn't react to Because it puts the focus firmly on your character rather than the world around them and the people they meet. By the nature of the thing, your character is naturally going to be the most boring person in the world in one of these open-world games because their only defining characteristics are that they're very good at killing things and surviving, and they don't seem to worry about death much. Fallout 1 and 2 use the story as an excuse for your character to explore and learn more about this weird world and its weird locations and people and ideas, fallout 3 and 4's main plot give a huge poo poo about your boring-rear end main character.
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# ? Jul 7, 2017 03:05 |
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Worth noting is that neither FO1/2/NV actually have the opening story be THE story. THE story is always about some threat to the area that kind of unfolds as you follow your own reasons for being there. This allows you to decide for yoruself why you're following along and doing these things because you have control of your character before you're even introduced to concepts like 'the Master/Enclave/Caesar is trying to destroy the world'. It's almost like the game utilizes story telling instead of making you follow other people who actually make the story decisions while you just tag along. TELL ME WHERE MY SON IS. Agent355 has a new favorite as of 03:23 on Jul 7, 2017 |
# ? Jul 7, 2017 03:08 |
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In Fallout 4 you can't turn your dead wife into a cyborg. We can rebuild her, we have the technology!
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# ? Jul 7, 2017 03:23 |
scarycave posted:In Fallout 4 you can't turn your dead wife into a cyborg. You can't eat her corpse either. The least they could have done was give you an achivement for that. IIRC New Vegas had one for eating a bunch of important NPCs.
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# ? Jul 7, 2017 03:42 |
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New Vegas had an entire evolving perk, Meat of Champions, that gave you bonuses to your SPECIAL stats by devouring the flesh of faction leaders.
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# ? Jul 7, 2017 05:17 |
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# ? Jun 6, 2024 14:46 |
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As others have said, fallout was memorable because you were the person who knew nothing thrust into an established world you have to experience and learn, and from that you would make decisions that allow you to reach a known ultimate goal. You interacted with the world as a player reaching a water chip/geck/platinum chip, and you could vary playthroughs by picking different dialogue options and weapon loadouts based on the "personality" you wanted to try out that play through, a "role" you "play" in a "game" 3 and 4 immediately detail your backstory after deciding what you look like. You can't buck it, you can't go around it even in side quests. The game is constantly using the dialogue sysyem in other sidequests to steer you back onto one of the wettest farts of a main quest Bethesda have ever made. You didn't get hints dropped that you could go visit to uncover what you need, you get to see a dialogue option with a one word description tear away from your intended statement to include "HAVE YOU SEEN MY SON" It's garbage storytelling in every capacity, from a Fallout-level storytelling standard and even a basic storytelling standard. It's loving garbage, it's lazy and forced and almost desperate in making you care about the story because one dude really wants you to be surprised at the neat twist he made but he's worried you might actually play the game like you want instead of finding out his cool story idea guys!!
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# ? Jul 7, 2017 06:58 |