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where the red fern gropes posted:how is king graham going to take his bride back across the bridge Considering that the door disappeared after he went through it, I think he would be more concerned with getting back to that dimension first.
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# ? Jul 8, 2017 15:03 |
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# ? May 13, 2024 07:04 |
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where the red fern gropes posted:how is king graham going to take his bride back across the bridge It'd be hilarious if the only way back across the bridge was to get a ride from the pegasus, so if you killed the snake then you'd just be stranded there at the end of the game.
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# ? Jul 8, 2017 15:47 |
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Robindaybird posted:And I suspect the other reason is between the original release and remake, Michael Jackson had been more judicious in telling people to stop using his music without permission. Apparantly there's a certain amount of bars you're allowed to use before it becomes infringement and a certain amount of adjustments that make it no longer subject to that and the guy who made the music for the remake was pretty familiar with how much leeway he'd have with that, so if he felt a Thriller-reference was appropriate in that place, he probably would have put one in that was tinkered just enough to avoid attracting the legal hounds. Bloops Crusts posted:I have more of an issue with some of the liberties they took with their King's Quest III VGA remake. Because that game actually *did* have a story -- it's the second-most beloved game in the entire series after KQ6 for a lot of people, including me -- and they injected their plot contrivances right into it. Didn't like that. On the other hand, the KQ3 remake mostly tinkered the story at the margins and the plot structure as a whole is still pretty much the same unlike the remake of the second game. Erpy fucked around with this message at 16:14 on Jul 8, 2017 |
# ? Jul 8, 2017 16:08 |
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TooMuchAbstraction posted:It'd be hilarious if the only way back across the bridge was to get a ride from the pegasus, so if you killed the snake then you'd just be stranded there at the end of the game. Don't worry, there's two other winged horses in the King's Quest series that can stand in
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# ? Jul 8, 2017 17:20 |
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It would be perfect Sierra dead end. Which means something like that will happen.
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# ? Jul 8, 2017 19:34 |
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Bloops Crusts posted:I never read/watched Twilight and barely know the first thing about it. So in my blissful ignorance, I think werewolves and vampires can be cool. (Also, the VGA remake came out in 2002. I don't think Twilight came out until several years after that. There isn't any connection there.) I'm aware there is no correlation, but it was still loving terrible. I suppose I should have used the word 'like' in my description to make that more obvious. But you're right, they were ahead of their time when it came to terrible vampire writing. Also, the whole religious thing seemed like they were trying to make a point of some such....and failed so badly that I can't begin to fathom what the hell they were thinking. Also, nothing wrong with werewolves and vampires....just depends on the writing and it's terrible. the KQ3 remake at least allowed you to still murderize the monster they tried to (badly) make sympathetic and only had a few references to their "overarching plot". Otherwise, the plot was mostly intact. Speaking of KQ3 though, if we're going there I recommend the Infamous Adventures remake. They wisely kept the original plot entirely intact, and from what I recall it was very well done. mauman fucked around with this message at 02:09 on Jul 9, 2017 |
# ? Jul 9, 2017 01:38 |
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quote:There's almost no chance anyone could get out of this screen in the pitch black, with only Graham's eyes to guide them. I...uh, did this back when my family didn't own many games. And I think I even knew how to light the candle by that point. Kids do the darndest things? To be fair, my siblings and I made up stories while playing Mixed Up Mother Goose for the umpteenth time too.
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# ? Jul 9, 2017 02:25 |
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where the red fern gropes posted:how is king graham going to take his bride back across the bridge TooMuchAbstraction posted:It'd be hilarious if the only way back across the bridge was to get a ride from the pegasus, so if you killed the snake then you'd just be stranded there at the end of the game. I just woke up so I read this as "how is king graham going to take his bridle back across the bridge"
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# ? Jul 9, 2017 03:33 |
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mauman posted:Speaking of KQ3 though, if we're going there I recommend the Infamous Adventures remake. They wisely kept the original plot entirely intact, and from what I recall it was very well done. KQ3 will be done with the original engine. After a taste of VGA for the first, it's nice to see the series advance back to that point. Also some jokes in later titles will not make sense if we don't see proper, non remake, context.
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# ? Jul 9, 2017 03:59 |
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and iirc there's some parts that were actually really well-down graphic wise for the era in KQ3, be a shame not to point those out.
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# ? Jul 9, 2017 05:48 |
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DoubleNegative posted:KQ3 will be done with the original engine. After a taste of VGA for the first, it's nice to see the series advance back to that point. Also some jokes in later titles will not make sense if we don't see proper, non remake, context. Gotcha...that also works.
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# ? Jul 9, 2017 06:28 |
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i remember kings quest 3 as being really excellent so i am looking forward to seeing your playthrough of that at least i think it was 3? the numbers all tend to blur together, hopefully my glasses aren't too rose-tinted
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# ? Jul 9, 2017 13:29 |
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where the red fern gropes posted:i remember kings quest 3 as being really excellent so i am looking forward to seeing your playthrough of that It was a really well-done adventure game in the pre-LucasArts era, even though literally half of it was typing copy protection into the text parser. It was also the first King's Quest game to really have a story, and for the time it was made in and the capabilities of the engine, the story was really, really good.
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# ? Jul 9, 2017 14:08 |
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>put bridle on princess edit: >put bridle on wolf edit: >put bridle on dracula
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# ? Jul 9, 2017 16:24 |
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Discendo Vox posted:>put bridle on wolf "You have to be closer" I don't think that was mentioned during the snake but you have to be juuust out of range of its reach for that command to work properly. At least it tells you you're on the right track!
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# ? Jul 9, 2017 18:23 |
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>throw bridle at mermaid >place bridle on Poseidon ... >use bridle on self
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# ? Jul 9, 2017 18:56 |
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Discendo Vox posted:>use bridle on self "I don't understand self." >use bridle on Graham "You can't do that... at least not yet!" >use bridle on enchanter
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# ? Jul 9, 2017 19:01 |
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>Use bridle on narrator
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# ? Jul 9, 2017 19:05 |
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>use sword on roberta williams
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# ? Jul 9, 2017 19:27 |
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This thread has been invaded by unbridled stupidity.
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# ? Jul 9, 2017 21:13 |
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>use bridle on stupidity
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# ? Jul 9, 2017 21:59 |
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DoubleNegative posted:KQ3 will be done with the original engine. After a taste of VGA for the first, it's nice to see the series advance back to that point. Also some jokes in later titles will not make sense if we don't see proper, non remake, context. Hey, if I beat KQ3 in glorious 16-color EGA, you can too! Sage Grimm posted:"You have to be closer" 'Tis beyond your reach!
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# ? Jul 9, 2017 22:16 |
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>use bridle on bridge
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# ? Jul 9, 2017 22:40 |
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Hello everyone and welcome to the final story update for King's Quest II. After this there's going to be a bonus update showing some fun interactions, but as far as the main game goes, this is it. When we left off, Graham was now on the far side of a mountain range in a very colorful environment. So let's not waste any time, shall we? To start off, we want to go north from the starting point. This little shore area is only 3 screens long, and we need the net up here. Speaking of which... >look : The sand on the sparkling beach is a deep blue. The bright sunlight, from a gorgeous pink sky, dances across it. Cliffs tower above the beach. There is a fishing net in a pile on the beach. Graham takes it. : The fishing net is fashioned from a material that is unfamiliar to you. It is smooth and tangle-proof. With our net, we can now go to the southern end of the beach. Right now it looks like we're trapped here, as that seawater looks awful rough. So let's try fishing to pass the time... >fish : Graham fishes, and he fishes, and he fishes some more... However, no matter how hard he tries, he doesn't seem to be able to catch anything. You need to be patient. It's completely up to the RNG here. So keep typing >fish until... : Graham casts the fishing net into the wild sea. Upon retrieving it, he sees he has caught a large golden fish! It falls from the net and flops helplessly on the beach. Well, if I remember my fables right... >talk to fish : The gasping fish is unable to utter a sound. >get fish : Graham grabs the flopping fish. Its mouth is wide open and its gills are extended. With difficulty, Graham holds the fish as it twists and turns in his hands. >throw fish back : Graham throws the poor gasping fish back into the iridescent water. Gratefully, it calls to him. : In return for saving my life, I wish to offer you a ride across this ocean. : That's very generous of you, mister fish. Thank you. >ride fish This ride is pretty funny at maximum speed. Really gives you the feeling that the fish is bitter that Graham caught it in the first place. Anyway, this little island here is only a handful of screens and is actually the site of the end of the game. So let's get to exploring. You can see our tower destination in the background there. But before we head inside, there's something we need to do here on the island proper. The island itself is a 3x3 grid, and the only things of importance are in the top middle and center screens. Everything else is just pretty scenery. : A glint of metal catches Graham's eye. He looks toward the direction of the glint and sees an amulet lying on the ground. The little bit of narration appears as soon as you enter the top middle screen. This amulet is incredibly important so even 1987 Sierra didn't want you to miss it. >get amulet : You examine the amulet. It is made of bronze that has tarnished with age. A Tiger's Eye stone is imbedded into the front. You turn the amulet over, and see the word 'HOME' engraved on the back. "Imbedded" is a typo actually in the game. Anyway, what's so important about >home : Graham murmurs the word home. A tingling sensation envelops his body. He blacks out for a second... when he comes to, he sees he is somewhere else! So that amulet is a one way ticket back home. That technically, I guess, counts as a legitimate ending for the game. The credits roll and everything. But let's do it the right way, eh? This big tower in the middle is our ultimate goal. >open door Of course it would be a spiral staircase. For some reason, I found this one incredibly hard to get on. So it takes a few false starts... Yep. Even better, the tower is 3 screens tall. And it abruptly shifts perspective at the top of the first screen. Mercifully, Graham stops walking on screen transition. Thankfully we only fall off twice on the climb up. : Be careful!!! There is a huge lion with dripping fangs at the top of the stairs. He has a hungry look in his eye! : Nice kitty. Good kitty. Down boy... Well... we have to. There's no way around it. There's two solutions to this puzzle. >kill lion : With one mighty heave of his sword, Graham fatally wounds the large lion. It slumps to the floor. This method only gets you 2 points. >feed lion : Hungrily, the lion gobbles down the smoked ham and then falls fast asleep. >open door : Graham has found her! The girl in the magic mirror! She is even more beautiful than he had imagined! : Hi... : My name is Valanice, what is your name? : I... um... I'm Graham : Oh, Graham, I am forever grateful to you! >kiss girl : Come closer, kind sir. : Graham tentatively embraces the beautiful gir. His lips meet hers, and they are both in ecstasy. This was well worth playing the game for! : Hold on tight... Home! : Valanice holds Graham's hand tightly as the world fades around them. In an instant, they are both standing somewhere else! Allow me to interrupt the ending really quick. Look at the wedding guests. It's practically the entire cast from both the previous game and this one. : Congratulations, King Graham! You have won the hand of the beautiful Valanice. May you two live happily ever after! : If you have enjoyed this game, please ask your LPer about the availability of King's Quest III -- To Heir is to Human. : Thank you from the King's Quest development team: Ken, Roberta, Sol, Jeff, Chris, Scott, Doug, Mark, Al, Dale, and Emo. : Thank you from the King's Quest quality assurance team: Larry, Susan, Russ, Bob, and Kim. And that's the end of King's Quest II. NEXT TIME: Bonus round! Fun interactions! Killing the whole world! Stuff I missed! Total List of Points +0 - Free clamshell +7 - Gaudy bracelet +3 - Rusty trident on the beach +1 - Checked the mail +2 - Mail fraud +4 - Traded basket for flowers +2 - Raising the Stakes +7 - Priceless jewelry in the fallen tree +2 - Mallet in the tree +2 - Praying +2 - Holy Cross +2 - Wearing the cross +1 - Looking in a dark hole +7 - More priceless jewlery in a mundane location +2 - Stealing supper +7 - Yet more priceless jewelry +2 - Chicken soup for Grandma +4 - Gifts from Grandma +3 - 1 Ring for a mortal man doomed to die +1 - Crossing the bridge +1 - Crossing the bridge again +2 - Graham's got a mermaid girlfriend +2 - Seahorse rodeo +4 - Neptune has his trident +5 - Neptune's golden key +2 - Cloth in a bottle +2 - Bedtime for birdie +2 - Stealing from the Hag +1 - Crossing the bridge +7 - Unlocking the first door +1 - Crossing the bridge yet again +6 - Trading bird for lamp +2 - Genie's first wish +2 - Genie's second wish +2 - Graham wastes his third wish +4 - Magic carpet ride +5 - The bridle +2 - Sugar cube +5 - Second key +1 - Crossing the bridge +7 - Unlocking the second door +1 - Crossing the bridge yet again +1 - Graham has a sweet tooth +2 - Getting a candle +2 - Handling the ham +1 - Lighting the Candle +7 - Graham Belmont +2 - Dracula's silver key +0 - Red Satin Pillow +5 - Third gold key +1 - Unlocking the old chest +7 - Yet more gaudy jewelry +1 - Crossing the bridge the seventh time +7 - Entering the third door +1 - A nice net +2 - Fishing in the sea +3 - Throwing the fish back +1 - Riding the fish +3 - The amulet the game pointed out +4 - Lions like smoked ham +5 - Girl in the tower +3 - The end! Final Total: 185/185 Points Total Register of Deaths Swimming in poison Drowning in the ocean My, what big teeth you have Tumbling off the cliffs Pissing off Neptune x2 Snakebite Cliff diving x2 (The AGDI video counts!) Falling into the chasm Poisonous brambles x2 Who needs handrails... or light? x2 Fangs for waking Dracula up Falling off the stairs x2 Crossing the bridge an eighth time --Forgot the princess. You dumbass Fell off the narrow stairs x2 That cat is dangerous. I'm not lion! Final Total: 21 Deaths, 1 Bad Ending
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# ? Jul 9, 2017 22:56 |
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Alright, so for the bonus update, I've got some stuff I want to capture footage of. But now that you've seen the entire game, are there any interactions you want me to try out? Beyond apparently using the bridle on literally everything.
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# ? Jul 9, 2017 22:58 |
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Kill everything in Kolyma. Valanice, Dracula (without the stake and mallet), Grandma, Little Red Riding Hood, King Neptune, everything.
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# ? Jul 9, 2017 23:07 |
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I just want to give you 186/185 Score for linking Steppenwolf.
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# ? Jul 9, 2017 23:11 |
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I'm pretty sure that, just like the first game, many of the puzzle solutions can be substituted for treasures at the cost of the points you got for the treasure, and likely the points you'd have gotten for solving the puzzle correctly. Those would be neat to see.
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# ? Jul 10, 2017 00:33 |
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DoubleNegative posted:Alright, so for the bonus update, I've got some stuff I want to capture footage of. But now that you've seen the entire game, are there any interactions you want me to try out? Kiss everybody.
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# ? Jul 10, 2017 00:39 |
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Wait, didn't Graham kill Dracula? How is he at the wedding, which is even in a church?
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# ? Jul 10, 2017 00:41 |
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He
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# ? Jul 10, 2017 00:45 |
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Getting a wedding invitation is strong magic. After all, you need to invite a vampire in before he can enter a building! As for his coming back, I guess the monk piped some Dark Age Revival music down into the castle's basement?
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# ? Jul 10, 2017 01:38 |
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You also don't have to kill Dracula. He drops the key to the chest, but if you just search the coffin while he's not there, you can get the key to the door and leave without ever encountering him. I guess it would have been too much work to make another end screen without him.
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# ? Jul 10, 2017 02:18 |
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DoubleNegative posted:"Imbedded" is a typo actually in the game. It's not a typo. Imbed is a variant spelling of embed.
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# ? Jul 10, 2017 03:29 |
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DoubleNegative posted:That cat is dangerous. I'm not lion!
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# ? Jul 10, 2017 03:58 |
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wait, what even did you need all those damned sapphires for, anyway?
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# ? Jul 10, 2017 05:06 |
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OAquinas posted:wait, what even did you need all those damned sapphires for, anyway? Points. Adventure game design was still in the "Zork era" where you got points for grabbing random treasures. (Never mind that Daventry has a magic chest that provides unlimited gold.) I think there might be a bit somewhere (in the KQ Companion?) about giving them to Valanice to go with her wedding dress, but don't quote me on that.
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# ? Jul 10, 2017 07:28 |
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While the treasures in KQ1 were just random valuables (golden walnut, pouch with diamonds, diamond-studded sceptre, golden egg), the treasures in KQ2 (earrings, brooch, necklace, bracelet, tiara) were all part of a set of sapphire-themed jewelry and were essentially wedding gifts. It even said so in the manual, IIRC.
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# ? Jul 10, 2017 08:34 |
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If you fall down from the top screen of those stairs, does it actually transition screens all the way down? Or do you just fall and get the "you fell and died, idiot" message? Also, swim that colorful ocean in the last update.
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# ? Jul 10, 2017 13:45 |
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# ? May 13, 2024 07:04 |
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The worst KQ game. And that's saying something.
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# ? Jul 10, 2017 14:24 |