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queeb posted:yeah if quietus and blood spiller were ogcd it would fuckin own. is it ever worth using quietus now that i have bloodspiller? i barely used it before Quietus is worth using on 3 or more targets but never use dark arts on it. Also, thanks to the recent potency buff to Bloodspiller its base potency outside of Grit is higher damage than the base potency in Grit. Not sure if they meant to do that but the dark arts potency for Bloodspiller is at least the same now regardless of Grit like they originally intended.
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# ? Jul 11, 2017 16:33 |
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# ? May 10, 2024 07:33 |
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Looks like there's a playstation update to fix the 20 GB download issue on PS4. http://eu.finalfantasyxiv.com/lodestone/news/detail/3f490aae215dfae97f56ce10cb0371701025ea54
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# ? Jul 11, 2017 16:34 |
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Condiv posted:Quietus is worth using on 3 or more targets but never use dark arts on it. Also, thanks to the recent potency buff to Bloodspiller its base potency outside of Grit is higher damage than the base potency in Grit. Not sure if they meant to do that but the dark arts potency for Bloodspiller is at least the same now regardless of Grit like they originally intended. Bloodspiller is 20 potency less (after accounting for 20% damage reduction) in grit. This is deliberate, I'm sure. And yeah I mathed wrong - quietus is always better for 3+ mobs.
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# ? Jul 11, 2017 16:38 |
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Condiv posted:Quietus is worth using on 3 or more targets but never use dark arts on it. You should dark arts it if you have blood weapon on and you'll otherwise cap out on mp, which is only almost never.
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# ? Jul 11, 2017 16:44 |
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ImpAtom posted:I am reminded: 4 or more is what I was told. 3 enemies is where you where you do scatter->thunder/aero so you can can moulinet more. I assume 2 you just do a single target rotation.
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# ? Jul 11, 2017 16:44 |
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Wouldn't Quietus be worth using Dark Arts for with 3+ anyways? Dark Arts usually adds 140 potency to an attack. At 50 bonus potency with DA, Quietus would be 150 additional total potency at 3 targets. e: Actually, probably not. You could do almost two abyssal drains for that mp cost. Orcs and Ostriches fucked around with this message at 16:50 on Jul 11, 2017 |
# ? Jul 11, 2017 16:45 |
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Oxyclean posted:4 or more is what I was told. 3 enemies is where you where you do scatter->thunder/aero so you can can moulinet more. I assume 2 you just do a single target rotation. Yeah, right now my strategy is single target rotation for 1/2, scatter-> Aero/Thunder or Scatter -> Stone/Fire if it procts for 3 or more, I wasn't sure at what point Scatter started being worth it so I mostly used it for the huge-rear end pulls. If it's 4 or more I'll have to adjust a bit.
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# ? Jul 11, 2017 16:48 |
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Orcs and Ostriches posted:Wouldn't Quietus be worth using Dark Arts for with 3+ anyways? Dark Arts usually adds 140 potency to an attack. At 50 bonus potency with DA, Quietus would be 150 additional total potency at 3 targets. The trouble is that you need to be weighing the cost of Dark Arts against Abyssal Drain. One Dark Arts Quietus is the cost of two Abyssal Drains roughly.
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# ? Jul 11, 2017 16:50 |
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Alright I have a music question. There's a musical motif that shows up in the battle music, the dungeon boss music, and the kugane/kugane castle themes. I assumed that those songs were referencing one of the main themes of the expansion, sort of like how a lot of tracks in Heavensward referenced the opening theme. Thing is, I can't find anything like that - all the Stormblood main themes don't resemble any of those songs. Am I missing something, or am I just crazy and there's no main theme featuring that motif? Edit: It's the bit at the start of the Kugane theme, to clarify.
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# ? Jul 11, 2017 16:52 |
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unseenlibrarian posted:Looks like there's a playstation update to fix the 20 GB download issue on PS4. Are they ever going to fix the hosed up scaling on ps4?
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# ? Jul 11, 2017 16:55 |
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Zinkraptor posted:Alright I have a music question. There's a musical motif that shows up in the battle music, the dungeon boss music, and the kugane/kugane castle themes. I assumed that those songs were referencing one of the main themes of the expansion, sort of like how a lot of tracks in Heavensward referenced the opening theme. Thing is, I can't find anything like that - all the Stormblood main themes don't resemble any of those songs. Am I missing something, or am I just crazy and there's no main theme featuring that motif? I dunno if this is spoilers or not, and if it is it's a super weak one but I'm pretty sure it's the Ala Mhigan National Anthem which also plays in Rhalgear's Reach
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# ? Jul 11, 2017 17:01 |
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Rainuwastaken posted:I don't want to be a lazy tank but I've got DRK at 69 and I don't understand how people could possibly drop grit on trash pulls. I have every piece of gear from Doma Castle equipped, and two-pack pulls tear me to ribbons with my tank stance on. I mean, the completely safe but unsatisfying answer is that you're such a small percent of your team's damage, and then grit is a small percent of that, and then the amount of time you would be able to drop it is a small percent of the total time, so all compounded the answer is 'no one would ever notice the benefits of you dropping it, but if you do it wrong and lose aggro/die/wipe then holy poo poo are they going to notice that and also you lost more time than you would've ever saved' Edit: And I guess you'd have to figure out if the healer is now doing less dps because they're babysitting you more. Saint Freak fucked around with this message at 17:28 on Jul 11, 2017 |
# ? Jul 11, 2017 17:02 |
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Renegret posted:I dunno if this is spoilers or not, and if it is it's a super weak one but I'm pretty sure it's the Ala Mhigan National Anthem which also plays in Rhalgear's Reach I've listened to that song a few times looking for similarities and I'm pretty sure that's not it. I'm not exactly a music expert though, so take that with a grain of salt.
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# ? Jul 11, 2017 17:05 |
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VHGS posted:You should dark arts it if you have blood weapon on and you'll otherwise cap out on mp, which is only almost never. I mean yes this is true but you're giving up 2.4k mp to deal 50 more potency when you could just spam abyssal drain for almost half the cost for 120 potency per target and then still use Quietus after to proc the mp regen from blood weapon. But honestly, DRK feels so weak defensively now even with TBN that I think it's sketchy to drop grit in a large pull to really benefit from blood weapon + Quietus sadly.
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# ? Jul 11, 2017 17:05 |
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Zinkraptor posted:I've listened to that song a few times looking for similarities and I'm pretty sure that's not it. I'm not exactly a music expert though, so take that with a grain of salt. I also completely ignored what you said about Kugane because I'm lazy But the Rhalgar's Reach motif is the defining motif of this expansion so it's why I immediately went to it.
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# ? Jul 11, 2017 17:07 |
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Zinkraptor posted:Alright I have a music question. There's a musical motif that shows up in the battle music, the dungeon boss music, and the kugane/kugane castle themes. I assumed that those songs were referencing one of the main themes of the expansion, sort of like how a lot of tracks in Heavensward referenced the opening theme. Thing is, I can't find anything like that - all the Stormblood main themes don't resemble any of those songs. Am I missing something, or am I just crazy and there's no main theme featuring that motif? You mean the music from the end of the cinematic trailer ?
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# ? Jul 11, 2017 17:10 |
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VHGS posted:Yes, but it should look more bad rear end.
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# ? Jul 11, 2017 17:14 |
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Condiv posted:I mean yes this is true but you're giving up 2.4k mp to deal 50 more potency when you could just spam abyssal drain for almost half the cost for 120 potency per target and then still use Quietus after to proc the mp regen from blood weapon. But honestly, DRK feels so weak defensively now even with TBN that I think it's sketchy to drop grit in a large pull to really benefit from blood weapon + Quietus sadly. Dark does feel a hell of a lot squishier than PLD.
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# ? Jul 11, 2017 17:15 |
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Zinkraptor posted:Alright I have a music question. There's a musical motif that shows up in the battle music, the dungeon boss music, and the kugane/kugane castle themes. I assumed that those songs were referencing one of the main themes of the expansion, sort of like how a lot of tracks in Heavensward referenced the opening theme. Thing is, I can't find anything like that - all the Stormblood main themes don't resemble any of those songs. Am I missing something, or am I just crazy and there's no main theme featuring that motif? That's the actual Stormblood theme, just in a different key.
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# ? Jul 11, 2017 17:18 |
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Mr. Nice! posted:Dark does feel a hell of a lot squishier than PLD. Same thing I've noticed. Having a grand total of two standard defensive cooldowns is brutal. I'm gonna have to level Paladin eventually for my retainer, and I have a feeling it won't be nearly as stressful. Dark Mind feels super out of place. Why did they get rid of Dark Dance? Becoming a parrying dodging god for a short time was neat.
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# ? Jul 11, 2017 17:22 |
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Zinkraptor posted:Alright I have a music question. There's a musical motif that shows up in the battle music, the dungeon boss music, and the kugane/kugane castle themes. I assumed that those songs were referencing one of the main themes of the expansion, sort of like how a lot of tracks in Heavensward referenced the opening theme. Thing is, I can't find anything like that - all the Stormblood main themes don't resemble any of those songs. Am I missing something, or am I just crazy and there's no main theme featuring that motif? That's basically the "Stormblood theme." It's in the choir in the dungeon boss music and the final boss theme as well. I don't think that motif has a name beyond just being the main Stormblood theme. It has lyrics, too, when it's being sung for boss themes: quote:Storm of blood, Incidentally, the dungeon boss theme also includes the Ala Mhigan anthem/Rhalgr's Reach theme in the brass part before the choral part. Harrow fucked around with this message at 17:28 on Jul 11, 2017 |
# ? Jul 11, 2017 17:23 |
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Which does remind me, we haven't seen "revolutions" used as a boss theme yet. I figured it would be Shinryu's theme but that wasn't a vocal one at all. Wonder who they're saving it for?
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# ? Jul 11, 2017 17:24 |
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Hidingo Kojimba posted:Which does remind me, we haven't seen "revolutions" used as a boss theme yet. I figured it would be Shinryu's theme but that wasn't a vocal one at all. Wonder who they're saving it for? There's probably going to be a similarly climactic boss fight in the post-patch like how we got the Nidhogg refight. I'm not sure who though The Ala Mhigan lady with the artificial echo seems like the most ripe for coming back as Big Trouble
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# ? Jul 11, 2017 17:29 |
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The ARR theme was used in t13, heavensward was used in the 3.5 boss, so it's all but certain that we'll get a full stormblood theme as part of a boss fight at the end of the expansion as a capstone like usual.
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# ? Jul 11, 2017 17:30 |
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Jinh posted:The ARR theme was used in t13, heavensward was used in the 3.5 boss, so it's all but certain that we'll get a full stormblood theme as part of a boss fight at the end of the expansion as a capstone like usual. I hope I'm not the only person who's bothered by this level of predictability.
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# ? Jul 11, 2017 17:32 |
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Fister Roboto posted:I hope I'm not the only person who's bothered by this level of predictability. Why play any games if you're bothered with a game ending with a final boss?
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# ? Jul 11, 2017 17:33 |
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Jinh posted:The ARR theme was used in t13, heavensward was used in the 3.5 boss, so it's all but certain that we'll get a full stormblood theme as part of a boss fight at the end of the expansion as a capstone like usual. Wasn't it the 3.3 boss for the full Heavensward "Dragonsong" theme? 3.5 was Baelsar's Wall.
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# ? Jul 11, 2017 17:34 |
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Fister Roboto posted:I hope I'm not the only person who's bothered by this level of predictability. Eh, if you're going to go to the trouble of commissioning an elaborate vocal anthem, you kinda want to use it on something impressive. Predictability is only bad if it smothers innovation.
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# ? Jul 11, 2017 17:35 |
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Poops Mcgoots posted:Why play any games if you're bothered with a game ending with a final boss? That wasn't even close to the point I was trying to make. Thanks for trying.
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# ? Jul 11, 2017 17:35 |
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"Revolutions" would have made a good theme for the first phase of the final boss, I suppose, though I thought the music they used was really, really good, too, and the second phase music was
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# ? Jul 11, 2017 17:37 |
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Fister Roboto posted:I hope I'm not the only person who's bothered by this level of predictability. "The plot will have a further escalation that continues the storyline" isn't really a bad kind of predictability. I mean the other choice is... what, the post 4.0 patches are all boring low-key stuff that doesn't build off the events of the main story?
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# ? Jul 11, 2017 17:39 |
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I'm talking more about "this is how it was in past expansion cycles so we know for certain that's how it's going to be in the future, forever".
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# ? Jul 11, 2017 17:41 |
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they did it for 2.x and it was garbage, actually
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# ? Jul 11, 2017 17:41 |
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Fister Roboto posted:I hope I'm not the only person who's bothered by this level of predictability.
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# ? Jul 11, 2017 17:42 |
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Speaking of great music, I'd like to nominate the Azim Steppe theme for "drat near the best music in the expansion but it really needs a longer loop": https://www.youtube.com/watch?v=iR3yMqpaCrU&t=251s
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# ? Jul 11, 2017 17:42 |
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Fister Roboto posted:I hope I'm not the only person who's bothered by this level of predictability. That would be like being bothered that Ala Mhigan liberation was the obvious next step from Heavensward. Unpredictability has no value in and of itself. Something being predictable because it makes for a coherent and sensible narrative beat is not a bad thing. That and the part that's predictable is a vague outline and nothing more. Execution is everything.
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# ? Jul 11, 2017 17:43 |
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Fister Roboto posted:That wasn't even close to the point I was trying to make. Thanks for trying. Whats it like being an insufferable retard all the god drat time e: btw its not a mirror, my monitor is on, my sound card works perfectly, and my drivers are all updated
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# ? Jul 11, 2017 17:44 |
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Every patch will have a primal fight. Every even patch will have a new Omega tier with four new bosses, every odd patch will have a new Ivalice tier with four new bosses. The only difference is that they'll be adding only one new dungeon on odd patches. and hopefully something fun to take its place (I'm not holding my breath on that).
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# ? Jul 11, 2017 17:44 |
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strong bird posted:Whats it like being an insufferable retard all the god drat time Turn off your monitor.
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# ? Jul 11, 2017 17:44 |
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# ? May 10, 2024 07:33 |
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Gotcha bitch
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# ? Jul 11, 2017 17:44 |