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Karia posted:Going to be honest, a bit underwhelmed with that battle. A bunch of trash mobs and a couple seemingly pretty boring and repetitive mini bosses, and you barely interacted with the actual boss monster. I think it could have been better framed: buzzing the head to distract it while 9S gets the missiles rigged and it swings at you constantly, maybe. I think part of the problem is they don't really give you anything to actually do during these shooter segments. For almost the entire fight Grün is a complete background element and and you're just left fighting the exact same 4-5 waves of enemies you've been fighting since the beginning of the game endlessly spawning in while a glorified cutscene plays over the radio.
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# ? Jul 10, 2017 02:37 |
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# ? May 11, 2024 11:32 |
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I like how the countdown is there just long enough to register but not, like, meaningfully flee or anything.
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# ? Jul 10, 2017 02:58 |
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You don't even notice the countdown until he yells at you to hurry up and you have just long enough to start panicing and then it is all over.
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# ? Jul 10, 2017 03:01 |
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i never even knew there was a countdown
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# ? Jul 10, 2017 05:07 |
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The Dark Colossus Destroys All was my favourite track from the original NieR, so you have no idea how happy I was when the chanting kicked in, and I realised what the boss music was.
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# ? Jul 10, 2017 06:14 |
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I though the battle was pretty underwhelming compared to protecting the library in Nier. Probably because it's much clearer in Nier who you are protecting and why you should care. And you're fighting a slimy monster that just won't give up. I don't think the battle in Automata earns that track, honestly. Still a pretty enjoyable fight though.
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# ? Jul 10, 2017 11:18 |
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The Dark Id posted:I mean why would you install different configurations of a weapon on the same giant robot Compatibility issues. Obviously.
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# ? Jul 10, 2017 12:54 |
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If I recall correctly, Grun is essentially the Machine Lifeform equivalent of Shin Godzilla.
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# ? Jul 10, 2017 15:13 |
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Renoistic posted:I though the battle was pretty underwhelming compared to protecting the library in Nier. Probably because it's much clearer in Nier who you are protecting and why you should care. And you're fighting a slimy monster that just won't give up. I don't think the battle in Automata earns that track, honestly. Still a pretty enjoyable fight though. I think it's more there to fake you out than anything. That or to give you something worth listening to during this segment. I agree it's not the Library fight equivalent, but I don't think it's meant to be.
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# ? Jul 10, 2017 17:52 |
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From a general perspective, I'd say the music at least fits with the size of the boss, even if not the actions you have to personally take to defeat it. As far as the legacy of the music, if this is gonna be a significant spot where the status quo changes from what we were doing previously, then it may be fairly fitting. The Dark Id posted:Which is unfortunate considering he was about to one armed grab a like 30 ton mecha-jet. Should that first one be "able to one-arm grab?" Third should be "sections have" or "section has"
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# ? Jul 10, 2017 18:20 |
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I didn't realize how dull that fight was until seeing someone else beat it. So I'd say the music does it's job of manipulating an okay fight into feeling epic . SirDan3k fucked around with this message at 00:21 on Jul 11, 2017 |
# ? Jul 11, 2017 00:16 |
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They could definitely have stood to cut out one of the EMP shield orb fights. And all the trash flier segments. Ten minutes of flying slooooooowly past Grun's face as he fires at nothing really killed the drama for me.
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# ? Jul 11, 2017 00:46 |
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Id plays the EMP orbs kinda conservatively. Honestly you can get right up on them and murder away with slashes as they'll take out the balls exiting them. You don't have to worry till it starts throwing lasers and even then you can usually melt them with constant fire and stabbing before they hit ya.
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# ? Jul 11, 2017 03:59 |
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YOTC posted:Id plays the EMP orbs kinda conservatively. Honestly you can get right up on them and murder away with slashes as they'll take out the balls exiting them. You don't have to worry till it starts throwing lasers and even then you can usually melt them with constant fire and stabbing before they hit ya. Yeah, 2B tends to swing just fast enough to not get hit when she is right up against the orb. Makes the fights almost trivial (which is a shame, but it helps make the second and third fights go faster).
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# ? Jul 11, 2017 04:59 |
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Episode LII: Scanning Doubles So maybe we lost the Resistance carrier... and another set of Flight Units... and an entire YoRHa squadron and THEIR entire fleet of Flight Units. And we used the missile we were supposed to hand off. But hey, we did take out that giant robot so... Let’s call it a draw in the record book, eh? Nnngh... At least 2B is still alive. Even if she’s having a rough day. I cannot imagine being flung several miles and face planting on concrete is very pleasant. We’ll have to have some words with 9S about danger close fire missions... But having a much worse day is Grün, whose corpse will remain a landmark on the Flooded City horizon for the rest of the game. Yep. That was it. That was less a boss and more of a mid-boss rush with a fancy background. One of these days we’ll actually have another boss battle that isn’t a gimmick nor a timed sequence or in a shmup segment. There’s like one. Kinda... I mean at least a final phase of it is a straight battle, no bullshit. Vastly improved combat aside, I thought this game’s bosses were way lamer than the first NieR’s overall. In any case, we should probably phone up the Bunker and say we’re alright. And perhaps find out where the heck 9S is now so we can yell at him for the five seconds until impact missile warning. Running system diagnostics... Core functionality appears intact. Thank goodness! Never mind that—I need a status report. Roger that. In regards to the giant machine that attacked the shore, it ceased its resistance eight hours ago following your missile strike. Eight... hours? However, its EMP strikes knocked out comms all across the region. We’re having trouble getting them back online. Which means data uploading is currently unavailable in some areas. Where’s 9S? Um... yeah. About that. We picked up a faint black box reading, but it wasn’t strong enough to lock down his position. If you found something, that means he must be alive. Put in a request to the Commander for immediate approval to begin a search. Actually, the Commander has already ordered us to prioritize tracking down surviving YoRHa members. If you find 9S... let me know. Okay? Will do. 2B out. <disconnects> New Music: City Ruins (Shade - Dynamic) (You should probably listen to this. It’s the City Ruins hub’s theme for much of the remainder of the game.) ... ...... Scanning complete. No signals detected. However, a dynamic scanner is required for detection of weaker signals. Never heard of it. Said dynamic scanner may be located in the Resistance camp. Proposal: Further information should be obtained from the Resistance leader. Let’s go. So eight hours have passed since the previous battle and 9S is now MIA. He won’t be joining us for this chapter. The real reason Grün’s boss battle was the point of no return on a mess of sidequests is due to this fact. If hadn’t been paying close attention to sidequests, 2B may as well be a silent protagonist half the time. 9S does 90% of the quest initiation dialogue and actually moving things along. 2B mostly just kinda goes “meh whatever...” and kills machines until the quest is done. That aside, the Flooded City has changed a little bit since our last visit. Aside from Grün’s corpse on the horizon, the area is also littered with YoRHa android corpses. Well, mostly corpses... No response. Limited functionality detected in black box. So she’s still alive. Contact the Bunker. Affirmative. There are a few only mostly dead androids in the area. But only two are along our path. We need that scanner that Pod 042 mentioned if we want to get anywhere. But I suppose we can help out with the few on our way through the area along the obvious route. No anomalies detected in black box signal. However, her language core seems to have been damaged. Poor thing... You’re going to be fine, don’t worry. Ah... Pod, send a rescue signal to the Bunker. Affirmative. Eh... Oh... Operator 6O mentioned Grün’s EMP attacks knocked out some of the Access Points in the area. That just means a new group of Stubbies beating on ‘em has appeared and we need to sort them all out again to reactivate the terminal. C’mon guys. We need to use that. You tubby little dudes wouldn’t even fit inside that thing! Be reasonable. Upon entering the Access Point we’re given notice a few other terminals are out of commission. Most notably, the one back the Resistance Camp. As a result we’re going to have to take an uneventful 40 second hike back through the sewer pipe to the City Ruins. As soon as we emerge, Operator 6O contacts us again. 2B here. We’ve got a number of broken-down access points on the field. The cause appears to be an EMP attack from a gigantic machine lifeform. If you encounter any offline access points, please repair them for us. Understood. <disconnects> The only other Access Point unavailable at the moment is the one on the path leading to the Abandoned Factory zone. That’s only a short trek out of our way. We can knock it out in short order. Apparently it’s randomized as to which Access Points are disabled at this point. I’ve got another save file where the City Center Access Point (the one close to where Father Servo hangs out training) was offline. Either way, it’s sorted out. Let’s get back on track and head for the Resistance Camp to pick-up this scanner. Or get sent on some wild goose chase to find the thing. You know how these things go... Music: Peaceful Sleep (Vocal) Upon entering the camp, we can check on the Access Point to find that it’s just kinda busted at the moment according to this unnamed Resistance rando. What do you even care, guy? That’s for YoRHa model androids. Not some discontinued Dirty Pants Barry or whatever Z-tier 13th Machine War generation classification you were. Oh well, whatever. Let’s just head over to Anemone and see if she knows what Pod 042 is yammering about... I’m looking for something called a dynamic scanner that can detect black-box signals. A dynamic...? Oh, you must mean the one the twins built. I think they’re just back from an expedition, actually. You should see some red-haired androids over there. Try talking to them. ...... 2B. Those twins, they... Yes? Actually, never mind. Red-haired twin androids, huh? That’s not altogether unfamiliar for this series. Let’s go chat... Easy, Devola. There’s no need to be so confrontational. And you don’t have to trust every idiot that wanders by! *sigh* ...I’m sorry about that. Can we help you? So these are two returning characters from the original NieR. Kinda... There were redhead twins named Devola and Popola who turned out to be androids. They were tasked with overseeing that whole Project Gestalt business. They were also basically Replicant Papa Nier and his Gestalt the Shadowlord’s caseworker handlers. The original Devola and Popola were INCREDIBLY bad at their jobs resulting in the aforementioned Papa Nier being a rampaging murder dad they couldn’t slow down once he got started. Nor could they keep the Shadowlord from kidnapping his daughter’s sentient clone body and then shoving her soul into it and hoping that worked to make her normal again. It did not. Just about EVERYONE involved died. Including the original Devola and Popola. Devola got stabbed to death by Papa Nier & friends then bled out in her sister’s arms. Popola flipped her loving poo poo at this and had to be stopped by Emil magic nuking himself in order to save his friends. So again, technically these are old characters. But not really since they’re not the same old characters, even if they look and sound identical. You don’t have to worry much about their backstory. They’re just kinda here now hanging out. It’s fine. (They were standing in the background out back in the rear of the Resistance Camp since the very moment 2B and 9S enter here the first time.) Ah. Yeah, I was tinkering with something like that a little while back. Here. If you want it, it’s all yours. That chip should help with your search, once you install it. It can detect black-box signals, quest objects... all manner of things. You’ll hear a sound whenever it finds something. And if it ever bugs you too much, you can always pop it back out. Let us know if there’s anything else you need from us, okay? And don’t think this makes us friends. Oh, Devola... So we gain the Pod Program A170: Scanner. We’ll play with this kinda obnoxious new mechanic in a minute. We’re not quite done with Devola and Popola yet. Devola is just kinda cranky at the moment and doesn’t have much to say beyond how to use the Scanner. Popola, on the other hand, is now running a new shop. For once, it’s one that’s almost entirely full of new goodies. Let’s take a look... Popola is selling two new weapons for our ever growing collection. Both are obsolete YoRHa issue weapons. In addition, she’s selling some unique chips. One of which is extremely important. Let’s take a quick look:
The last chip here, Auto-collect Items, is extremely important. It makes it so the player no longer has to tap B/O/any button to collect items dropped from enemies or from material harvest point. Just by being in their vicinity, 2B hoovers ‘em up just like she does with money drops. It’s definitely worth sacrificing 6 Chip slots considering just in this first playthrough up until this point, I’ve likely hit a button to pick up items over 500+ times. Easily. gently caress THAT! So we’ll be grabbing and equipping that item collection chip and heck, let’s pick up one of the weapons on sale while we’re here. The Type-3 Sword adds Endurance Up (Increased Defense.) At maximum level, it gains Finishing Blast which causes and explosion if an entire attack combo animation is completed. I guess that would well in tandem with that Continuous Combo chip. But ehh... it’s not the greatest of swords overall. Let’s see its history... Type-3 Sword posted:
Man from Cold Steel infomercials is dissatisfied with just cutting pigs with his wares. Desecrates a few unburied battlefield corpses. Incidentally he gets murdered by a bandit. The end. No moral. New Music: City Ruins (Shade) (The mellower, more common version of this theme.) Oh well. The death of the weird uncle from Cold Steel infomercials aside, we’re done with Devola and Popola. We may see more of them in the future. The twins definitely get more of a main plot relevant role than Emil, who we could literally have gone the entire rest of the game without seeing again. But that’s not for a very long time. Anyway, about this Scanner... Holding the Pod Program button will make Pod 042 raise a sonar scanner of sorts. It beeps periodically. It will ping faster if 2B is close to a hidden object. So it’s just a matter of playing hot and cold with a beep. Pointing the Pod in certain directions doesn’t have any results. It’s entirely dictated by 2B’s distance from an object. Once 2B gets to the source of the increasingly rapid ping, Pod 042 will narrow in on the source which results in an otherwise invisible object appearing. Outside of this main plot quest, like two hidden weapons and maybe one or two sidequests... the only thing the Scanner results in semi-rare weapon upgrade material drops (this was a Gold Ore.) At the cost of having an offensive Pod program equipped. Also no gliding while scanning! It’s prohibited! This mechanic kinda sucks! It’d be nice if it was tied to a button instead of taking up a Pod Program slot. There’s an achievement tied to finding 10 objects with the Scanner. But for the most part, after we find 9S, this thing is collecting dust until we need it for the handful of very specific instances. Search target 9S was caught in a large explosion over the water. Proposal: The search for 9S should commence in the flooded region. Got it. ...... It’s funny. You’re oddly chatty today. Affirmative. As a support unit, I am capable of engaging in conversation as necessary. Proposal: 2B should initiate conversation more frequently. ...Proposal denied. Hmph. I have a feeling 2B is going to be extra grumpy until we sort out the missing in action 9S’s whereabouts. So tune in next time as we return to the Flooded City and begin the search for 9S. His current location might surprise you... Video: Episode 52 Highlight Reel Devola and Popola Official Art – Thanks for spoiling these two were back, Steam Cards. Literally the first drop I got after booting up the game for 15 minutes to confirm it ran alright. The Dark Id fucked around with this message at 18:15 on Jul 13, 2017 |
# ? Jul 12, 2017 00:37 |
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Evasion System was really awesome for me. The slowdown radius is fairly large, so anytime you're near a machine that's spewing bullets (which is anytime you're near a machine) you're getting some nice juicy bullet time. It makes dodging through a bullet curtain easy as robot pie.
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# ? Jul 12, 2017 00:53 |
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quote:Nor could they keep the Shadowlord from kidnapping his daughter’s sentient clone body and then shoving her soul into it and hoping that worked to make her normal again. So...are these meant to be clones or copies of Devola and Popola? They were bad at their jobs and hosed up absolutely everything, they don't deserve to be alive all these thousands of years later. Especially after being killed, and all. ...oh wait. Yoko Taro game. Hahahaha, being alive is the worst punishment possible, enjoy the endless heartache and misery that comes with existing in this setting ladies.
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# ? Jul 12, 2017 00:57 |
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Maybe somebody will tell us whats up, Anemone seemed to want to say something but 2B got no time for lore right now.
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# ? Jul 12, 2017 01:00 |
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If I remember correctly aren't the twins personalities swapped from their appearance in the first game? With one being brash/out spoken and the other being polite/subdued instead of the other way around.
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# ? Jul 12, 2017 01:00 |
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No, Popola was always the quiet one and Devola was always the outspoken one.
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# ? Jul 12, 2017 01:10 |
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Tarezax posted:No, Popola was always the quiet one and Devola was always the outspoken one. I guess my memory from Nier was fuzzier than I thought.
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# ? Jul 12, 2017 01:20 |
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Devola and Popola did nothing wrong. Morally speaking of course.
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# ? Jul 12, 2017 01:22 |
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Zoe posted:So...are these meant to be clones or copies of Devola and Popola? They were bad at their jobs and hosed up absolutely everything, they don't deserve to be alive all these thousands of years later. Especially after being killed, and all. There can be multiple copies of the same android at the same time, we saw like fifty Accords back in Draken 3, these two are probably other copies of the Popola and Devola line. I'd say the ones from Nier 1 are dead without backups, unless of course it'll turn out they're actually the same ones, you never know exactly where you stand with our Sith Lord
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# ? Jul 12, 2017 01:23 |
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And based on this chapter title, I don't think they're the only ones...
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# ? Jul 12, 2017 01:25 |
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Operator sounds surprised to see us. Hell, I'd be surprised to see us after that ground zero.
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# ? Jul 12, 2017 02:21 |
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I put scanner on the missile pod for the whole rest of the game since missiles suck, always glad to give the pods their work and reason for existing.
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# ? Jul 12, 2017 02:21 |
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The Dark Id posted:Devola and Popola Official Art – Thanks for spoiling these two were back, Steam Cards. Literally the first drop I got after booting up the game for 15 minutes to confirm it ran alright. I set it to idle before I went to work on launch day. Came home to Emil and Popola. I was a bit mad.
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# ? Jul 12, 2017 02:24 |
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# ? Jul 12, 2017 02:36 |
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Didn't figure him for a Daganrompa fan.
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# ? Jul 12, 2017 03:17 |
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He gives a list of reasons for why he picked the games. He picked ff15 because he was haunted by it potentially releasing near his own three games.
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# ? Jul 12, 2017 03:32 |
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Ratoslov posted:Didn't figure him for a Daganrompa fan. He picked that one because he drinks with one of the people high up on the project and can tell from the guy's piercing eyes that he'd definitely create something like dangan ronpa quote:An abnormal game where you kill people through a class trial: that game is Danganronpa. While it takes an orthodox form of an adventure style game in terms of how it’s illustrated in 2D and mainly revolves around conversations, the game pulls you right into it with its cinematography and the great tempo of the scenario. By the way, I go out to drink with the scenario writer Kazutaka Kodaka once in a while too, but when I saw his piercing eyes that appear as though he doesn’t trust anyone around him, I thought “ah, he does seem like the person that would create a mad game like Danganronpa… edit: for gravity rush 2 he also drinks with someone on that team: quote:This game was released for Vita, but occupies a slightly weird place as it is made in Japan, with unique controls and in a toon art style, but it is not a “moe” game. I feel like recent Western titles are polarized into super AAA titles and indie games, but the Gravity Rush series is a game right around the middle of the two. By the way, I go out to drink with the director Keiichiro Toyama once in a while but the only image I have of him is him being drunk, and I can’t help but think “how can a title like this come from a person like him?” MagusDraco fucked around with this message at 03:38 on Jul 12, 2017 |
# ? Jul 12, 2017 03:36 |
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How many people die in Gravity Rush!?
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# ? Jul 12, 2017 03:37 |
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DrakePegasus posted:How many people die in Gravity Rush!? you spend most of the game staring at a butt
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# ? Jul 12, 2017 05:08 |
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exploded mummy posted:you spend most of the game staring at a butt So Mark Sanchez's favorite game (or least favorite one)?
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# ? Jul 12, 2017 05:14 |
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DrakePegasus posted:How many people die in Gravity Rush!? That depends on how many innocent townspeople you choose to launch into oblivion with your gravity powers as you're dicking around not doing missions or quests
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# ? Jul 12, 2017 06:08 |
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U-DO Burger posted:That depends on how many innocent townspeople you choose to launch into oblivion with your gravity powers as you're dicking around not doing missions or quests So, thousands.
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# ? Jul 12, 2017 06:10 |
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The Dark Id posted:
So this is odd because their dialogue doesn't match with the mechanics at all. Clearly, the scanner was a chip at some point in development, and would have been a passive effect. That would have been so much more pleasant than how it actually is. Like someone else earlier, I too put it on the missiles. Even there, it's annoying, for a few reasons. As TDI mentions, you can't pod glide while its active, so if you're always scanning then you'll sometimes miss jumps you should be able to do. Additionally, even though the scanner itself has no cooldown, if you charge up one of your other pod programs it will put your scanner on as long a cooldown as the other skill gets, so it can be a bit before you can scan again. And the scanner can get you a number of things, some of which are impossible to get elsewhere and some of which can't be gotten elsewhere until late in the game. As for another Devola and Popola note: if you look way, way back, at Episode II, there's a Song of the Ancients remix. So that's cool. Also while I was looking up what episode that music showed up in I saw that TDI was going to do a video on 2B's animation flourishes. I don't think we've seen that yet, and it sounds like something that would be quite cool.
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# ? Jul 12, 2017 06:21 |
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DrakePegasus posted:How many people die in Gravity Rush!? All joking aside, lots of people die in the sequel. Kat also has no qualms with killing human enemies by throwing them to their doom (every fight against humans is a one-sided massacre). One boss is a giant Parasite Eve - type body horror freak-show and genuinely disturbing. It's quite different from the original.
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# ? Jul 12, 2017 07:03 |
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Hell, even the original had an insanely nihilistic theme near the end.
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# ? Jul 12, 2017 07:10 |
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# ? May 11, 2024 11:32 |
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Renoistic posted:All joking aside, lots of people die in the sequel. Kat also has no qualms with killing human enemies by throwing them to their doom (every fight against humans is a one-sided massacre). One boss is a giant Parasite Eve - type body horror freak-show and genuinely disturbing. It's quite different from the original. Saagonsa posted:Hell, even the original had an insanely nihilistic theme near the end. Hmmm. Can I play them both on just a PS3/PS4 or do I really need a Vita?
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# ? Jul 12, 2017 07:24 |