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Nuns with Guns posted:there wouldn't be much stopping you from having an rpg based around one other than finding a way to handle how most modern sports teams are significantly larger than a regular player group Yeah, that's the main thing I was thinking of. If everyone has one character it'd bog down too much. If you divvy up 11 characters (plus reserves, I guess?) between the usual 3-5 players it works a little better, although player turns would probably be pretty long. But then you've got the GM in charge of the other 11. The nature of the game pretty strongly suggests symmetrical mechanics, too, so either the GM turn is going to be really complicated or player turns are going to be kinda simplistic. On the other hand, if you use a wargame-like model, you barely have to change anything except for the win conditions.
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# ? Jul 13, 2017 13:08 |
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# ? May 23, 2024 01:35 |
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Nuns with Guns posted:there wouldn't be much stopping you from having an rpg based around one other than finding a way to handle how most modern sports teams are significantly larger than a regular player group Hockey only has five players plus a goalie on-ice at any given time, plus there's already hitting and fighting, so it should be in the average RPGer's wheelhouse.
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# ? Jul 13, 2017 13:29 |
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Blood Bowl exists but is sadly an unbalanced mess. We need a better lizards-vs-elves football game.
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# ? Jul 13, 2017 13:49 |
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I remember the old Runequest Trollpak set had rules for "Trollball" which was basically "Football but with clubs and a living ball (depending on region this was either a sort of specially bred beetle or just a trollkin) , and the refs were giants who would literally kick players for penalties.
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# ? Jul 13, 2017 14:18 |
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Tuxedo Catfish posted:Yeah, that's the main thing I was thinking of. If everyone has one character it'd bog down too much. If you divvy up 11 characters (plus reserves, I guess?) between the usual 3-5 players it works a little better, although player turns would probably be pretty long. But then you've got the GM in charge of the other 11. The nature of the game pretty strongly suggests symmetrical mechanics, too, so either the GM turn is going to be really complicated or player turns are going to be kinda simplistic. There's no reason you would need every team member to be controlled by a player, or would need to have the matches played out like it's wargame. The goal of a hypothetical team sport RPG should be to model either:
In that framework you'd just have players controlling specific, important players on the team (the Captain, the Ace with issues, the Goalkeeper, the Wingman, the Libero, etc.) and everyone else on the team is just an NPC.
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# ? Jul 13, 2017 14:19 |
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Lemon-Lime posted:There's no reason you would need every team member to be controlled by a player, or would need to have the matches played out like it's wargame. The goal of a hypothetical team sport RPG should be to model either: I do think that the thoughtspace of "arena fighting for entertainment, as in the WWE but with swords" is one that's been slightly more explored in this regard, such as X-Crawl. I also remember from the RPPR Iron Heroes campaign one of their epilogue episodes where one of the party was in a martial arts fighting tournament, and the rest of the party wheeled-and-dealed behind the scenes, setting up competitors to take the fall, smuggling in contraband to help with the fights, and uncovering the next arena's gimmick before it was unveiled. It was sort of like Bloodsport, actually.
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# ? Jul 13, 2017 14:30 |
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Lemon-Lime posted:There's no reason you would need [...] to have the matches played out like it's wargame. There's no reason you would need to put cheese on your pasta. But, you know, some people like cheese. I love playing sports, but sports movies are generally poo poo. I want to run plays and choose defensive packages, not reenact Water Boy.
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# ? Jul 13, 2017 16:57 |
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Nuns with Guns posted:I don't disagree that the world is filled with petty people who get mad at the most inane things (which is why I joked about people flying into a rage at the most inane things), but you were way more than irritated because you went on a small tear comparing anime to autism despite your intimate secondhand contact with autistic people. Most of my posts have lots of words in them; your ability to reach through the internet and psychically judge someone else's mental state is not as acute as you believe. For a sports RPG, why not play as the management/coaching staff? Blood Bowl exists, but so does Blood Bowl Manager. Alternately, invent a fantasy sport with exactly 4-6 players, none of whom is the "main star guy" if you want to have in-party balance. Another option for a less co-operative game is to give each player their own sports team within a league; they can be rivals or on friendly terms, trade players, etc. Something like fantasy sports, but with a roleplaying aspect. Your adventures needn't only be about winning the big game: you could have drama like various scandals, labor disputes, etc. or perhaps some of the players are secretly shapechanging mutants or there's a rival sporting league trying to destroy yours, or the illuminati is trying to take control or the space orks have decided they want to play and aren't taking no for an answer... Jimbozig posted:sports movies are generally poo poo OK now I'm ready to go on a tear and fly off the handle!
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# ? Jul 13, 2017 17:00 |
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I've been wanting to work on a homebrew setting where dungeoncrawling is a televised sport. I know that XCrawl exists, but honestly I feel that the first edition is so focused on a setting that is mostly lame, and the Pathfinder version is so focused on mechanics, that there's room for a game that puts dungeoncrawling in the context of everything from Rollerball and The Running Man to reality television and wrestling.
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# ? Jul 13, 2017 17:17 |
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Halloween Jack posted:I've been wanting to work on a homebrew setting where dungeoncrawling is a televised sport. I know that XCrawl exists, but honestly I feel that the first edition is so focused on a setting that is mostly lame, and the Pathfinder version is so focused on mechanics, that there's room for a game that puts dungeoncrawling in the context of everything from Rollerball and The Running Man to reality television and wrestling. Kinda like the Dream Park setting? I've thought about that a bit, everyone having "inner" and "outer" characters and such.
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# ? Jul 13, 2017 17:40 |
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Certainly, I thought the X-Crawl setting as a "modern fantasy" setting fell extremely flat; I think it'd be more fun to bring the necessary modern conceits into a fantasy setting than vice-versa.
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# ? Jul 13, 2017 17:47 |
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Leperflesh posted:Alternately, invent a fantasy sport with exactly 4-6 players, none of whom is the "main star guy" if you want to have in-party balance. Basketball. Got it.
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# ? Jul 13, 2017 17:48 |
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I will teach you the sport of my people. Skull Skull.
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# ? Jul 13, 2017 18:01 |
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The Bee posted:Basketball. Got it. If basketball had no bench players/substitutions.
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# ? Jul 13, 2017 18:07 |
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Street ball.
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# ? Jul 13, 2017 18:08 |
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Hitball
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# ? Jul 13, 2017 18:10 |
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That Old Tree posted:Nothing wrong with that. Keep in mind, though, that depending on what you're doing with your game, a 6"x9" book might be better. Digest size can be more attractive if you're putting out less than 50k words, especially if it's a "core" book. (And then any further supplements should be the same size, because of course.) How do I get an image like that at a good resolution? You know, that CC logo? Also, having some trouble with a body font. Using Whizbang for Table of Contents and Chapter titles because that's what Viz uses in the manga, but the body typeface is troublesome. Currently using Segoe UI as a placeholder, but it's boring. Any idea on what would be a good type face?
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# ? Jul 13, 2017 18:18 |
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Whirlyball is the perfect sport for modeling in an rpg - it's slow, it's incredibly lame, and it barely has any players on the field.
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# ? Jul 13, 2017 18:20 |
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I have a game for you. Need higher stakes? Play it against demons.
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# ? Jul 13, 2017 18:21 |
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Covok posted:How do I get an image like that at a good resolution? You know, that CC logo? https://creativecommons.org/about/downloads has them. For BY-NC-SA you want https://mirrors.creativecommons.org/presskit/buttons/88x31/svg/by-nc-sa.svg and to scale it up.
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# ? Jul 13, 2017 18:22 |
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Subjunctive posted:https://creativecommons.org/about/downloads has them. For BY-NC-SA you want https://mirrors.creativecommons.org/presskit/buttons/88x31/svg/by-nc-sa.svg and to scale it up. What do you mean by scale it up?
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# ? Jul 13, 2017 18:24 |
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Subjunctive posted:Kinda like the Dream Park setting? I've thought about that a bit, everyone having "inner" and "outer" characters and such. I will probably resist the urge to make Donald Flumph president, but the Macho Modron Rand-al Savage will be in there. Also, elves are rednecks and dwarfs are Eye-talian. Halloween Jack fucked around with this message at 18:45 on Jul 13, 2017 |
# ? Jul 13, 2017 18:24 |
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Covok posted:What do you mean by scale it up? Just change the size of the image in your document. It's a vector image, so it will scale cleanly.
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# ? Jul 13, 2017 18:25 |
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Subjunctive posted:Just change the size of the image in your document. It's a vector image, so it will scale cleanly. Oh, okay. Thought you meant something fancy.
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# ? Jul 13, 2017 18:25 |
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Covok posted:How do I get an image like that at a good resolution? You know, that CC logo? Whizbang is Free only for noncommercial use. Segoe UI is a microsoft font and some quick googling suggests that whether or not it is free for commercial use is unclear. I would strongly recommend using fonts that are available directly from their creator as explicitly free for commercial use: or, if you have the budget, go ahead and actually license a non-free font. Note that US copyright law is confusing when it comes to fonts... I'm not an expert but my understanding is that while the actual glyphs themselves can't be copyrighted, the machine code that produces them can: this means there are "free" copycat fonts that look identical to not-free fonts. But from the perspective of someone who wants to respect intellectual property rights, I feel one should avoid making free use of a font whose creator does not wish to be freely used. OK. As a technical writer, I'd encourage you to use an easily read serifed font for body text. Research shows that serifed fonts are the most readable when in block text formats, and you can see this with for example every major newspaper, any normal published novel, etc. Fancy fonts are find for headings as long as their readable; maximum readibility for heading and display type is achieved with a sans-serif font (which is why these are used for most street signage) but you can use a stylish font to add character and feeling to your content as long as it's reasonably readable. Manga (and other comics generally) don't follow these rules, but that's because the chunks of text in them tend to be quite short: dialogue in a speech bubble or sometimes a caption block on the page usually only contains a few dozen words at most. Copying a hand-lettered style from a comic strip and using it for blocks of text in an RPG resource book is a bad idea. Your plan to only use it for the TOC etc. is probably fine, though.
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# ? Jul 13, 2017 18:33 |
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Jimbozig posted:There's no reason you would need to put cheese on your pasta. But, you know, some people like cheese. Here, I've fixed your bad analogy: There's no reason you would need to put pasta on your pizza. You can if you want, but putting pasta on your pizza will just lead to something worse than having pizza or pasta. If you want pasta, have pasta. If you're making pizza, make pizza; don't randomly put pasta on it.
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# ? Jul 13, 2017 18:53 |
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Leperflesh posted:Consequently, it is not "trivial" to properly word a license that lets someone make derivative works without allowing direct copies: in fact, that happens all the time, and all of the creative commons licenses on this page that do not contain the words "NoDerivs" do exactly that! None of the Creative Commons licenses cause the copyright holder to lose their copyright: they are all licenses, that is, permission granted for others to use the work in some way, and only the NoDerivs ones forbid others from creating derivative works. Yeah, but Covok wants the exact opposite; not NoDerivs, but DerivsOnly. I've been around the block with open licensing, my guy. I know my GPL from my BSD. My example was an extreme example for example's sake, but it is indeed possible. Perhaps simply changing a single word wouldn't be enough (though check out Moby Vulva for an amusing derivative work), but reprinting verbatim while adding a short chapter of house rules would almost certainly qualify.
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# ? Jul 13, 2017 18:55 |
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Leperflesh posted:Whizbang is Free only for noncommercial use. Segoe UI is a microsoft font and some quick googling suggests that whether or not it is free for commercial use is unclear. WELP At least the font I'm using for the logo is free for any use.
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# ? Jul 13, 2017 18:58 |
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Covok posted:Also, having some trouble with a body font. Using Whizbang for Table of Contents and Chapter titles because that's what Viz uses in the manga, but the body typeface is troublesome. Currently using Segoe UI as a placeholder, but it's boring. Any idea on what would be a good type face? Picking fonts is half bumbling into something that looks good and half dark magics, but like leperflesh said you should be cognizant for their reuse rights. Microsoft bundled fonts are really bad for this, but all of the Adobe TypeKit fonts are for reuse (some are digital only, some are print ok, so still check them). If you bought a creative cloud subscription, you have it.
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# ? Jul 13, 2017 19:01 |
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Lemon-Lime posted:Here, I've fixed your bad analogy: Funny story, my brother ordered a mac-and-cheese pizza a few days ago and loved it.
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# ? Jul 13, 2017 19:07 |
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Mors Rattus posted:Funny story, my brother ordered a mac-and-cheese pizza a few days ago and loved it. I think it's disgusting. I have no idea why you'd put squishy mac and cheese on top of a pizza crust.
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# ? Jul 13, 2017 19:11 |
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dwarf74 posted:My kids love it. They're like six years old, dude. Their favorite foods are almost guaranteed to be junkfood due to how their tastebuds respond more positively to sweet things. That changes with time to a preference (or atleast tolerance) to bitter foods. There like a whole evolutionary theory on that one.
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# ? Jul 13, 2017 19:13 |
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People just like cheese and starch.
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# ? Jul 13, 2017 19:14 |
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Lemon-Lime posted:Here, I've fixed your bad analogy: This is stupid.
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# ? Jul 13, 2017 19:14 |
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My brother and parents are well past childhood and loved that poo poo. Personally, I think it's gross as gently caress but I'm just saying, people like it.
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# ? Jul 13, 2017 19:15 |
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If you're making an RPG, make the kind I specifically like, hopefully that focuses on Genre Emulation, otherwise you're making something disgusting.
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# ? Jul 13, 2017 19:15 |
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Mors Rattus posted:Funny story, my brother ordered a mac-and-cheese pizza a few days ago and loved it. By pasta I mean just plain boiled pasta, no sauce allowed if you're putting it on top of your pizza. Yes, I will generously interpret the -and-cheese as a sauce. The point being that trying to cram detailed wargaming for the actual match mechanics plus detailed rules for roleplaying the drama is going to lead to a much worse game than if you made either an RPG about the drama or a wargame about playing the matches. Lemon-Lime fucked around with this message at 19:27 on Jul 13, 2017 |
# ? Jul 13, 2017 19:23 |
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Buddy, if you think we're not going to dig into your analogy while ignoring your actual point, I have bad news for you and your views on pastza.
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# ? Jul 13, 2017 19:33 |
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JackMann posted:Buddy, if you think we're not going to dig into your analogy while ignoring your actual point, I have bad news for you and your views on pastza. Everyone knows the best topping on pizza is grilled chicken, anyway.
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# ? Jul 13, 2017 19:33 |
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# ? May 23, 2024 01:35 |
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inklesspen posted:Yeah, but Covok wants the exact opposite; not NoDerivs, but DerivsOnly. Actually what Covok wants is: Covok posted:What is the right Creative Commons license for "don't steal my book but you can make perphieals for it because lol I don't care"? Or, could I literally just saw that in the inside cover: "The author, My Name Here, gives explicit permission to any purchasers of this book to produce third party accessories to this game as long as the game and My Name Here is attributed"? Third party accessories are not (necessarily) derivative works. Bearing in mind that actual game mechanics are uncopyrightable, Covok essentially cannot restrict others from publishing third-party supplements to his game: all he can do in that regard is restrict use of his copyrighted material (the images and prose of his book) and any trademark he sells it under (if he trademarks the name of his game, a third party cannot sell their content using his trademark in such a way as to create confusion as to who has created and is selling the work). And I'll reiterate that what you stated was simply false: granting permission to create derivative works is not on its own a de facto grant of permission to reproduce or distribute the original work in its entirety and without substantial revision. RE: Moby Vulva, the original work - Moby Dick - was published in 1851. Melville died in 1891: it has been over 70 years since his death, so Moby Dick is in the public domain. The same is true of the recent "pride and prejudice and zombes" type stuff: Jane Austin died in 1817. You could totally replace just one word (or no words) in a public domain work and then reproduce and redistribute it to your heart's content, because those works no longer have any copyright restriction. And I wanna address this: "reprinting verbatim while adding a short chapter of house rules would almost certainly qualify." Yes, it would qualify as a derivative work: but the new copyright would only pertain to the additions or changes. This would mean distribution of that derivative work would still violate the distribution aspect of a copyright, unless it was released. Essentially such a license would require someone making a derivative work to significantly modify all of the content they reproduced... which could make sense. That said: Essentially, what Covok seems to want is to permit others to create supplements, but not to re-use the actual copyrighted content of his publication. To do that, he need do nothing more than use a normal copyright statement, and then create a trademark for his game, and license that trademark freely. He can also explicitly state a desire to support third party supplements, and if there is some portion of his copyrightable work that he wants to be reprintable, he could section that out and explicitly grant a license for reuse to that portion. We can see this exact strategy in play for the infamous D20 license. Leperflesh fucked around with this message at 19:43 on Jul 13, 2017 |
# ? Jul 13, 2017 19:35 |