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Prey is tied with Breath of the Wild for my favorite game of the year. They're the only two games that I've been unable to put down from start to finish.
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# ? Jul 14, 2017 02:27 |
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# ? May 16, 2024 17:26 |
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GRINDCORE MEGGIDO posted:Hope so, be neat to have something scoped with long range. That was something I really liked though, your helmet has a built-in zoom both before and after the psychoscope gets installed, and you can use it while firing. A++.
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# ? Jul 14, 2017 03:00 |
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Serf posted:Prey is tied with Breath of the Wild for my favorite game of the year. They're the only two games that I've been unable to put down from start to finish. That's the weird thing about Prey. The first hour or so I was kind of ambivalent about it, then about two hours in I started enjoying it, and right around the time I got to the GUTS I was completely engrossed and couldn't stop playing it. The last time that happened to me was probably the release of World of Warcraft in 2005 or KotoR back in 2003. Prey isn't for everyone, and I can see why it didn't sell fantastically well - like Feels Villeneuve said, it's a mechanical remake of a game that most gamers don't know about, despite that game being a cornerstone of the FPS genre. But that's fine. Arkane aims at a demographic that remembers and enjoyed System Shock and Thief and the original Deus Ex, and I'm really loving glad for it.
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# ? Jul 14, 2017 03:14 |
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its been a week since i beat this and i'm still butthurt about how lame the last 3rd of the game was combined with console load times
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# ? Jul 14, 2017 03:39 |
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I definitely read a very detailed reddit(?) post about sound and data files for a gun that had an AI and would talk to you about what was going on and eventually you got a quest to either upgrade him into a killing machine or remake him into a reployer. The idea was supposed to be about how the AI learns from watching your behavior and will eventually beg you to either make him an upgraded evil killing machine or retire him from violence. This was cool but they scrapped it because: It was competing with January for disembodied robot voices talking to you It felt weird to design an awesome gun that rewards you by removing itself from the game It shed too much light on reployers This reminds me a lot of Steve (& Super Steve) from Dark Cloud, but I'd rather get a new enemy type than a new gun. I'll scream it from the mountaintops but give me a Typhon SA-X... like a MY-T
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# ? Jul 14, 2017 04:15 |
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they tried to make the nightmare the SAX but goofed it hard by having it spawn in areas where it will never reach you or plopping it right on top of you when you leave an elevator. its just a dumb joke i avoided the quest that stops them spawning the whole game cause it was really funny when that timer comes up
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# ? Jul 14, 2017 04:19 |
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3Romeo posted:That's the weird thing about Prey. The first hour or so I was kind of ambivalent about it, then about two hours in I started enjoying it, and right around the time I got to the GUTS I was completely engrossed and couldn't stop playing it. The last time that happened to me was probably the release of World of Warcraft in 2005 or KotoR back in 2003. I'm so glad they did too. Those older games are, well, old, and they haven't aged super well in many ways. Which is if you can get the games to run well on a modern system to begin with. Good god I loved dishonored and I love this game. I was pretty 'eh' about it at first, especially with how fragile you are, but I had fun sneaking around dudes and exploring. By the time I was crawling through Psychotronics and on my way to the guts I was pretty hooked and I probably would've played until I fell asleep if I didn't have to go to work the next day. And the various fights and difficulties and deaths just made me try new tactics and mess around, even if some of my favorites ones didn't work out so well (like sticking grenades to crates and throwing them at enemies). But it's still fun having to mix up new tactics or stuff to try and figure out fights. Blasting psychoshock and dumping a few shotgun shells may work against a single target or maybe two, but it's not great against groups. I've really got to try a run focusing on the psi powers because it's so hard to not just use the shotgun. (I love the loving shotgun).
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# ? Jul 14, 2017 07:12 |
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Bust Rodd posted:It shed too much light on reployers loving reployers, man. Real hurthling! posted:i avoided the quest that stops them spawning the whole game
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# ? Jul 14, 2017 07:30 |
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Ffs I have the glitch where the I and Thou trophy doesn't unlock. I saved everyone and did their side quests and the Igwe robot said my empathy was super high but nothing. Why.
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# ? Jul 14, 2017 20:50 |
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Did you help them escape on the shuttle?
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# ? Jul 14, 2017 20:57 |
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Yes, everyone was on the shuttle. Including all the people from the cargo bay. I accidentally killed 1 human that was brainwashed by a telepath early in the game. It's why I didn't get the Do No Harm trophy. Did that gently caress me?
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# ? Jul 14, 2017 21:03 |
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I've heard in this thread that it doesn't matter but I can't confirm personally, since I didn't kill anyone when I got that achievement. Did you save those people in the escape pods?
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# ? Jul 14, 2017 21:06 |
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lambskin posted:I've heard in this thread that it doesn't matter but I can't confirm personally, since I didn't kill anyone when I got that achievement. Did you save those people in the escape pods? Yes. Looking at the chart of items that gives you positive empathy I did literally all of them.
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# ? Jul 14, 2017 21:12 |
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That sucks, must be a bug like you said. Have you tried doing the ending sequence over again to see if it triggers?
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# ? Jul 14, 2017 21:35 |
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I've done the sacrifice and escape on the shuttle. I guess I should give the nullwave ending a try?
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# ? Jul 14, 2017 21:36 |
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.
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# ? Jul 14, 2017 21:37 |
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Shimrra Jamaane posted:Yes. Looking at the chart of items that gives you positive empathy I did literally all of them. Happened to me the first time. Not deliberately, but every action i made pushed me in that direction, but the thing didn't unlock. what could have interfered with this is 1. a couple humans got killed by a telepath during combat 2. the dude in psychotronics gets killed by random enemies later in the game and blamed on the player. 3. in my case I dicked around with the couple in the escape pod in shuttle bay. Eventually i went out and did the good ending for that quest but I probably gave them a couple of heart attacks before that happened.
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# ? Jul 14, 2017 21:51 |
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Weirdly I got I and Thou even though I didn't help everyone escape on the shuttle. I'd done everything up to where I was supposed to meet Igwe after subduing what's his face but in a bit of confusion on my part around what was the ending I left via Alex's escape pod at that point.
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# ? Jul 14, 2017 21:56 |
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double nine posted:Happened to me the first time. Not deliberately, but every action i made pushed me in that direction, but the thing didn't unlock. what could have interfered with this is 1. a couple humans got killed by a telepath during combat 2. the dude in psychotronics gets killed by random enemies later in the game and blamed on the player. 3. in my case I dicked around with the couple in the escape pod in shuttle bay. Eventually i went out and did the good ending for that quest but I probably gave them a couple of heart attacks before that happened. You can save that guy.
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# ? Jul 14, 2017 22:28 |
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turn off the TV posted:You can save that guy. the guy in the experiment? I saved him in the scripted bit, but during the end game I had to come back to psychotronics for plot related things; I found him running away from a voltaic phantom at 1/3rd health. I assume he got killed by another hostile or an environmental hazard in the level.
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# ? Jul 14, 2017 22:31 |
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double nine posted:the guy in the experiment? I saved him in the scripted bit, but during the end game I had to come back to psychotronics for plot related things; I found him running away from a voltaic phantom at 1/3rd health. I assume he got killed by another hostile or an environmental hazard in the level. That part is also scripted, you can kill the aliens before they get him and he continues to very proactively stand around doing nothing.
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# ? Jul 14, 2017 22:37 |
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turn off the TV posted:That part is also scripted, you can kill the aliens before they get him and he continues to very proactively stand around doing nothing. It sucks so much because I desperately wanted to have Walton Goggins follow me around being a sassy dirtbag
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# ? Jul 14, 2017 22:41 |
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I had the guy in the experiment (I chose to free him early on) get killed by Phantoms while revisiting that area later on in the game and still got the No Human Kills and Maximum Empathy trophies/achievements.
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# ? Jul 14, 2017 22:59 |
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turn off the TV posted:That part is also scripted, you can kill the aliens before they get him and he continues to very proactively stand around doing nothing. Huh. Weird In my successful run I just barricaded him in his glass cage with copious use of the glue gun.
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# ? Jul 14, 2017 23:02 |
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Vib Rib posted:I love that this was a serious reason to not do something. Does the game ever tip its hand about what they were actually meant for? At first I ignored them, after a few audio logs it confused me, and after a few more where it was lampshaded it started to get funny, but there's so much to explore I can never tell if I just missed something.
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# ? Jul 14, 2017 23:54 |
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They reploy
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# ? Jul 15, 2017 00:08 |
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I haven't read the whole thread, but one thing I've been wondering about that I haven't really seen mentioned anywhere, the Typhon very much remind me of the aliens in the aborted XCOM FPS from 2010. Does anyone know if that's more than just a coincidence? 2K Marin was made up of ex-Irrational people after Bioshock, and it seems possible that more than a few of them have found their way to Arkane and worked on Prey, but the whole XCOM development story is so much of a cluster-gently caress that I have no idea who was responsible for what, or how far along the game was before it got repurposed into The Bureau. But look at this trailer and tell me there aren't some proto-Typhons right there. https://www.youtube.com/watch?v=JdVb4UnqO7A
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# ? Jul 15, 2017 01:18 |
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Hannibal Rex posted:I haven't read the whole thread, but one thing I've been wondering about that I haven't really seen mentioned anywhere, the Typhon very much remind me of the aliens in the aborted XCOM FPS from 2010. Does anyone know if that's more than just a coincidence? 2K Marin was made up of ex-Irrational people after Bioshock, and it seems possible that more than a few of them have found their way to Arkane and worked on Prey, but the whole XCOM development story is so much of a cluster-gently caress that I have no idea who was responsible for what, or how far along the game was before it got repurposed into The Bureau. Oh wow, I hadn't seen that before. Shame it got canned - there's totally a Black inky Typhon vibe going on there.
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# ? Jul 15, 2017 01:38 |
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oh the typhon super look like silicoids in The Bureau. But still like normal-ish life forms and not freaky silicone based monsters.
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# ? Jul 15, 2017 01:40 |
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How's the bureau like? I've never heard of it, even!
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# ? Jul 15, 2017 02:01 |
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Combat is a budget version of Mass Effect's - which is already nothing special. Nice setting/60s environments though, and it also has a neat meta twist during the final hour and half.
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# ? Jul 15, 2017 02:06 |
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Its kind of bland the whole way through, but it isn't the worst XCOM shooter they could have made.
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# ? Jul 15, 2017 02:14 |
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The easiest way to protect the guy after freeing him is to lock him in the armory right next door. Stuck, scared, safe.
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# ? Jul 15, 2017 05:12 |
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Crabtree posted:Its kind of bland the whole way through, but it isn't the worst XCOM shooter they could have made. I saved up allowance and bought x-com enforcer as a kid
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# ? Jul 15, 2017 05:21 |
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For the No Needles trophy can you just bum rush through the game as fast as possible or is everything more difficult than that?
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# ? Jul 15, 2017 05:25 |
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Vib Rib posted:The easiest way to protect the guy after freeing him is to lock him in the armory right next door. Stuck, scared, safe. The easiest way to protect the guy is not to free him
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# ? Jul 15, 2017 05:30 |
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aniviron posted:Does the game ever tip its hand about what they were actually meant for? At first I ignored them, after a few audio logs it confused me, and after a few more where it was lampshaded it started to get funny, but there's so much to explore I can never tell if I just missed something. Apparently somebody made the asset and thought it looked cool and called it a reployer, and nobody including him had any ideas for what it was supposed to actually do so they just... ran with that. (They are, of course, for killing enemies with Leverage 3.)
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# ? Jul 15, 2017 05:40 |
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I sped through that area, saw ol dude, didn't gently caress with him or his drama, I had a psychowhatzit to put on the spooky core coral . I got credit for saving him. Guess I did it fast enough. Then the robot lady said she would a done it too and I was all, "whatever robutt, no you wouldn't"
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# ? Jul 15, 2017 05:42 |
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its not like he'll make it onto the shuttle anyway
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# ? Jul 15, 2017 06:04 |
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# ? May 16, 2024 17:26 |
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Hannibal Rex posted:I haven't read the whole thread, but one thing I've been wondering about that I haven't really seen mentioned anywhere, the Typhon very much remind me of the aliens in the aborted XCOM FPS from 2010. Does anyone know if that's more than just a coincidence? 2K Marin was made up of ex-Irrational people after Bioshock, and it seems possible that more than a few of them have found their way to Arkane and worked on Prey, but the whole XCOM development story is so much of a cluster-gently caress that I have no idea who was responsible for what, or how far along the game was before it got repurposed into The Bureau. He even throws a proto Nullwave/EMP at one point.
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# ? Jul 15, 2017 09:25 |