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Plek posted:The annihilator will be the easiest loving thing to core out though, since that entire head chunk will probably count as center torso.
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# ? Jul 16, 2017 02:23 |
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# ? May 30, 2024 13:13 |
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The Atlas doesn't have a big rear end neck though
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# ? Jul 16, 2017 04:07 |
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The Annihilator just seems like a taller Atlas that's easier to shoot before it gets in range .
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# ? Jul 16, 2017 04:09 |
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I think it's more apt to call it an Atlas with a pointy hat and beer belly.
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# ? Jul 16, 2017 04:38 |
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Q_res posted:I think it's more apt to call it an Atlas with a pointy hat and beer belly. Fatlas
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# ? Jul 16, 2017 06:08 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo. This comment almost makes me want to reinstall this heap and play with goons again. If I have all of my founders and Phoenix legendary MC what should I buy? The last time I played was before the Phoenix mechs were even delivered, so I got a few Atlases and some other IS heavies. The Summoner was my old ride on the TT, any good now or not worth it?
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# ? Jul 16, 2017 06:09 |
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The ANH has better armor quirks than the atlas and much better hardpoints, and while it's mounts aren't great they aren't any worse than the Atlas either. The Atlas is dead. The King Crab is even deader, the Annihilator gets way more armor than it plus much much better hardpoints.
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# ? Jul 16, 2017 07:30 |
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Plek posted:The annihilator will be the easiest loving thing to core out though, since that entire head chunk will probably count as center torso. And that uziel is entirely torso. Look at those delicate spindly arms that won't shield a thing Also forget any chance at convergence Geometry is king, THEN quirks. Actually the cougar is probably ok, for a light. It's no urbie though. DancingShade fucked around with this message at 07:49 on Jul 16, 2017 |
# ? Jul 16, 2017 07:46 |
Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo. If I had played this game recently at all I'd ask to do me next.
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# ? Jul 16, 2017 07:48 |
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Amechwarrior posted:This comment almost makes me want to reinstall this heap and play with goons again. If I have all of my founders and Phoenix legendary MC what should I buy? The last time I played was before the Phoenix mechs were even delivered, so I got a few Atlases and some other IS heavies. The Summoner was my old ride on the TT, any good now or not worth it? Probably a clan hero of some kind if those are available for MC and not only cash purchases.
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# ? Jul 16, 2017 08:49 |
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The Summoner is an okay mech. Not meta, but very mobile. The best builds are probably either dual PPC sniper or some kind of mixed SRM/AC brawler. I'd hold off on buying anything new. The patch on Tuesday is going to change a bunch of stuff and there's no guarantee that anything good right now will still be good in two weeks.
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# ? Jul 16, 2017 09:48 |
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One quick game with the K-9 after weeks of doing other things with my free time. Still excellent. No kills but 12 assists and survived the round thanks to being full zombie. Best mech
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# ? Jul 16, 2017 09:51 |
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aniviron posted:The ANH has better armor quirks than the atlas and much better hardpoints, and while it's mounts aren't great they aren't any worse than the Atlas either. The Atlas is dead. The King Crab is even deader, the Annihilator gets way more armor than it plus much much better hardpoints. Thank you, so boring to see all those posts saying a mech is dead due to the head, get real.
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# ? Jul 16, 2017 15:11 |
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Oh my God I never realised the Trashcan cockpit item had an animation!
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# ? Jul 16, 2017 15:55 |
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NihilCredo posted:Oh my God I never realised the Trashcan cockpit item had an animation! Yup, the Urbie inside pops out whenever you score a kill and it synchs up with the Urbanmech warhorn.
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# ? Jul 16, 2017 16:20 |
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TjyvTompa posted:Thank you, so boring to see all those posts saying a mech is dead due to the head, get real. Fo' sho'! It'll have way better hitboxes and quirks when it drops (srsly) then go out for see-bills with a fat side of "we fixed it ". $$$ well spent indeed!
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# ? Jul 16, 2017 18:31 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo. I've never denied being terrible at this game. I also almost never play sober either. Lol, success, by calling Russ and Paul out as terrible human beings I finally got banned from the brown sea. veedubfreak fucked around with this message at 23:04 on Jul 16, 2017 |
# ? Jul 16, 2017 19:43 |
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YO I DIDN'T REALIZE CIVIL WAR IS AROUND THE CORNER I AM KINDA HYPED. WHAT WERE THE PTS IMPRESSIONS
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# ? Jul 17, 2017 02:59 |
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RACs are garbage ATMs are controversial Heavy lasers have comically long burn times. Laser AMS actively cripples your mech. IS UAC do bursts like clan but will still be cool. Light Fusion engines are going to be essential on most IS heavies and assaults.
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# ? Jul 17, 2017 03:07 |
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Cyrano4747 posted:RACs are garbage Are the small ppc and gauss and medium missiles worth a poo poo or are all the new guns poo poo? I was thinking of coming back but not if all the new stuff is hot garbage.
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# ? Jul 17, 2017 04:40 |
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Washout posted:Are the small ppc and gauss and medium missiles worth a poo poo or are all the new guns poo poo? I was thinking of coming back but not if all the new stuff is hot garbage. Light PPCs are cool. They set the ghost heat at 3, so it has applications on mechs too light for regular PPCs. Light Gauss has a DPT that's even worse than heavy Gauss, so it's probably crap. MRMs do a lot of damage but spread like a mo-fo. Probably also crap. Skippy McPants fucked around with this message at 05:19 on Jul 17, 2017 |
# ? Jul 17, 2017 05:15 |
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Skippy McPants posted:Light PPCs are cool. They set the ghost heat at 3, so it has applications on mechs too light for regular PPCs. LPPCs are indeed good, but situationally good. Light Gauss is crap for the reason mentioned, and Heavy Gauss is just "worse AC20 that can also blow up." MRMs have the potential to be mean as gently caress in splat builds. I should have mentioned them earlier. They spread like whoa but inside traditional SRM ranges they focus mostly on one component. I could see them being a pretty good flat out replacement for things like the splat catapult where you have the option of spraying someone down at 400m as a throw away attack of opportunity but generally want to wait until you're close in to do your real work. Kind of like LBXs in that regard. Heavy/light MGs seem pointless The micro weapons seem like a shittier version of what smalls were before the patch with even less range. I really can't think of a compelling use for them even on laser boat lights, but that might just be me.
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# ? Jul 17, 2017 05:38 |
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MRMs look like theyll be useful on slow brawlers with extra tonnage. Theb33f has done a few videos on newtech builds and MRMs seem useable. https://www.youtube.com/watch?v=vYxdVUH0Um0
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# ? Jul 17, 2017 05:39 |
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There's also a lot of mechs with 1 or 2 missile hardpoints who are currently stuck as ballistics/energy boats but could reasonably change archetypes with the big-rear end MRM launchers.
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# ? Jul 17, 2017 07:31 |
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yo what did i missGreat Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo. I'm going to try to make micro lasers work with all those free hardpoints I have on the EXE-D. It'll be stretch but who knows, the thing is mostly garbage on paper as is anyways and I managed to get way closer to people than I should in most matches. If most of the new stuff is garbage at least I'll get a little entertainment out of trying stuff out.
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# ? Jul 17, 2017 13:45 |
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Micro pulse are halfway decent if you have a mech with enough hard-points to mount 8+ and enough speed to mitigate the horrendous 90m optimal range. Unfortunately, no such mech exists at the moment. Even the ACH caps out at 7E and to reach that you have to drop ECM. Edit: Thinking it over, I can't say that I've played a Clan light since the laser rebalance and I hardly ever see them in games. A good 90% of the lights I run into are Urbies or Wolfhounds running ML/MPL. Skippy McPants fucked around with this message at 15:05 on Jul 17, 2017 |
# ? Jul 17, 2017 15:01 |
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The 12 micropulse, 4 heavy mg nova I saw in one of TheB33f's videos looks pretty terrifying.
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# ? Jul 17, 2017 16:49 |
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If you let it get close, yeah, but >90m is hard to reach going 81kph.
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# ? Jul 17, 2017 17:14 |
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MRMs are one of the less-bad new tech options, but they're still... not good. Unless they have significantly changed them from the second iteration of the PTS, at ~150-200m even an MRM20 has so much spread that aiming center mass at an Atlas will cause you to miss quite a bit of your shot- and yes, I am aware of the spread issues the PTS without using Artemis, but I was using it. Effectively what I would wind up with playing an MRM80 Stalker was a game where I would only shoot one mech, do 500 damage, and only get one kill and no assists because they spread so much you wind up eating every single point of armor from their mech. They're also hot as gently caress, if anyone pushes you, good loving luck. The way they track, or rather, do not, also means that at ranges beyond what an SRM would do you're going to miss anything faster than about 80kph. My experience with MRMs was that they are good for farming damage numbers against assaults and in the rare instance that you can get less than 5m from someone's back armor without them noticing you can do some decent damage, but the ghost heat penalty on them is so prohibitive you will shut down on a back alpha so you had better hope it kills them. Despite all this, they're still better than most of the new tech though. Atlatl posted:I'm going to try to make micro lasers work with all those free hardpoints I have on the EXE-D. It'll be stretch but who knows, the thing is mostly garbage on paper as is anyways and I managed to get way closer to people than I should in most matches. If most of the new stuff is garbage at least I'll get a little entertainment out of trying stuff out. The micro lasers are just bad. Don't use them. You know the regular IS Small Laser that is garbage & nobody uses? The micro pulse lasers have the same stats as an IS small laser but with half the range and a somewhat shorter beam duration. Seriously, you can't even tickle targets 200m away, and at 100 you're still doing less than full damage. I love the EXE-D to death, that thing was an absolute scalpel with massed SPLs and it was easily one of my favourite assaults. The SPL nerf killed it, and the uPLs are not going to revive it; the range on the SPLs was already too short, and having half that range is not going to cut it.
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# ? Jul 17, 2017 22:37 |
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So basically all the new tech sucks except the light engines?
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# ? Jul 17, 2017 22:54 |
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Agrajag posted:So basically all the new tech sucks except the light engines? Light engines are good, IS UACs are excellent, heavy machineguns are good, IS ER MLs look pretty great. MRMs look... marginal, light PPCs and snub PPCs might find a use. ATMs are awful, LAMS is awful, light gauss weighs waaaay too much, heavy gauss carries far too many restrictions to be useful, heavy lasers are trash and so are micro lasers, and stealth armor is pretty pointless.
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# ? Jul 17, 2017 23:13 |
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nvm
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# ? Jul 17, 2017 23:19 |
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Can you mix heavy lasers and pulse lasers and get something like a 1:2 firing pattern going?
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# ? Jul 17, 2017 23:29 |
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aniviron posted:The SPL nerf killed it I just run MPLs like a big idiot so I didn't get hit by that. I'll just drop my two ghost heat lasers and fill the remaining spots with bad baby lasers. Getting inside 90m is easy because most players have zero situational awareness. I'll make it work.
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# ? Jul 18, 2017 02:39 |
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NihilCredo posted:Can you mix heavy lasers and pulse lasers and get something like a 1:2 firing pattern going? The main issue with Heavy Lasers isn't the heat, it's the burn duration. Unless your target is afk there's no way you get more than half your damage into the component you're shooting for.
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# ? Jul 18, 2017 06:56 |
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The Saddest Robot posted:The 12 micropulse, 4 heavy mg nova I saw in one of TheB33f's videos looks pretty terrifying. Skippy McPants posted:If you let it get close, yeah, but >90m is hard to reach going 81kph. I think the reason it worked in his video is because the PTS is only 4v4. I don't think in a 12v12 it will be realistic.
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# ? Jul 18, 2017 07:20 |
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Yeah, getting inside ~180 with the old SPL builds was hard enough in 12v12. Halving such a small distance might not seem like much, but it means that you have to stand practically on top of your target and likely expose to more than one enemy. Could be pretty good in Scouting, but in regular QM you're gonna die a lot without doing more than a few hundred damage.
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# ? Jul 18, 2017 07:24 |
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Skippy McPants posted:Yeah, getting inside ~180 with the old SPL builds was hard enough in 12v12. Halving such a small distance might not seem like much, but it means that you have to stand practically on top of your target and likely expose to more than one enemy. I think scouting might be where stealth armor shines for the pirates bane. Being completely invisible to sensors while staying near the drop zone could be pretty huge. I've hidden near the drop so many times by powering down, but you are still visible on heat. Does stealth armor also block tag and narc? As for micro lasers, I don't see a use for them. I will probably still try them in one or two mechs to see if I can brute force them to do some good, but it looks like standard micro lasers were nerfed in the PTS. The Repo Man fucked around with this message at 09:54 on Jul 18, 2017 |
# ? Jul 18, 2017 07:44 |
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Looks like the handed the MCII's walk cycle over to the summer intern, Hilariously, the fuckin' cockpit standee has a better walking animation than the actual mech. Skippy McPants fucked around with this message at 13:43 on Jul 18, 2017 |
# ? Jul 18, 2017 13:39 |
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# ? May 30, 2024 13:13 |
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Skippy McPants posted:Looks like the handed the MCII's walk cycle over to the summer intern, It's not an error, it's got that Atlas pimp-limp son
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# ? Jul 18, 2017 13:59 |