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Followup - I patched to the latest patch and now I found it. the items are a book, a soul gem on a bed post, and a boot on the stair railing
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# ? Jul 22, 2017 06:52 |
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# ? May 21, 2024 17:44 |
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Dalris Othaine posted:Followup - I patched to the latest patch and now I found it. I found 2 of those 3 but in different places. I ended up completing the quest a different way. Via College of the Whispers Question about Rigmor of Bruma, I thought I got a letter from her asking me to visit (after the quest completed) but the next (real life) day - no letter, no quest to visit. Did I imagine that or did something bug out somewhere?
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# ? Jul 22, 2017 08:14 |
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wormil posted:I found 2 of those 3 but in different places. I ended up completing the quest a different way. Via College of the Whispers Probably bugged out, that mod glitches to heck if you so much as look at it wrong. E: Also, two more little things that are driving me crazy about Bruma - the "syn" in "Synod" sounds like "sin", not like "sign". Nobody told the voice actors this though. Also, the past tense of "sting" is "stung", not "stang". If I hear one more bandit/necromancer talk about how much my sword "stang", I'm going to resurrect them and then kill them again. Dalris Othaine fucked around with this message at 09:10 on Jul 22, 2017 |
# ? Jul 22, 2017 09:01 |
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There was a vowel shift between the third and the fourth era.
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# ? Jul 22, 2017 11:55 |
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Maybe stang is idiosyncratic in whichever low-brow area these bandits come from.
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# ? Jul 22, 2017 17:51 |
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Dalris Othaine posted:Probably bugged out, that mod glitches to heck if you so much as look at it wrong. Good point. Had more trouble with that mod than all other mods combined.
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# ? Jul 22, 2017 17:57 |
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wormil posted:Good point. Had more trouble with that mod than all other mods combined. Rigmor's author posted:Best played with a new game on a new profile. Leave your followers at home. Avoid mod "overhauls" that alter NPC ai. Avoid mods that alter Pale Pass border region. Bring a horse or use the ones provided. Don't fast travel unless the quest log says it's safe to do so. Play the quest from start to finish.
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# ? Jul 22, 2017 21:47 |
Haha, I went all stealth/pickpocket/ lock picking on my new run using ordinator and, while I'm poo poo in a stand up fight, I can clear entire dungeons without being seen and walk out rich af. Just did a legendary reset on stealth and put some points into one handed so I'm not so poo poo when I am spotted.
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# ? Jul 22, 2017 22:04 |
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Soonmot posted:Haha, I went all stealth/pickpocket/ lock picking on my new run using ordinator and, while I'm poo poo in a stand up fight, I can clear entire dungeons without being seen and walk out rich af. Just did a legendary reset on stealth and put some points into one handed so I'm not so poo poo when I am spotted. I had a similarly focused build. With just the base 2 in one handed and using the deaths emporer, I could easily clear any non-draugr/falmer dungeon. Which at first was a pain since draugr are pretty ubiquitous and have good loot. But then I started thinking of how killing deathlords is really just a puzzle using the traps in the dungeon. Falmer give poo poo loot so it's not really a problem.
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# ? Jul 23, 2017 20:24 |
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Does anyone know what could cause the vampire lord (idle?) animations to bug out so that you are stuck in flying mode and unable to raise/lower your hands or use your vampires spells? In my current game I'm stuck like this every time I transform (ever since I transformed the first time in that initial quest bit). I have Enhanced Camera, Customizable Camera, and Archery Gameplay Overhaul (replaces some bow-related animations), which each seem like plausible sources of problems but I can't find anyone else online reporting issues with them.
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# ? Jul 24, 2017 07:44 |
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Seashell Salesman posted:Does anyone know what could cause the vampire lord (idle?) animations to bug out so that you are stuck in flying mode and unable to raise/lower your hands or use your vampires spells? In my current game I'm stuck like this every time I transform (ever since I transformed the first time in that initial quest bit). I have Enhanced Camera, Customizable Camera, and Archery Gameplay Overhaul (replaces some bow-related animations), which each seem like plausible sources of problems but I can't find anyone else online reporting issues with them.
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# ? Jul 24, 2017 11:27 |
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Does anyone know what mods should be added to a Mator Smash patch? Some mods are obviously Bash tagged, but most aren't and you never know where a mod conflict will pop up. I just throw every mod into a patch and let Smash deal with it, that seems to work well but just doesn't feel like the right thing to do. As great as Frostfall is, I've had to get rid of it in favor of Hypothermia. Hypothermia seems to handle exposure well enough, doesn't need Cold and Wet, and even works with Campfire. I'd prefer Frostfall, it has a more detailed coverage system, but seems too fragile and script heavy when you start piling on the mods.
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# ? Jul 25, 2017 12:25 |
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You can do this with Smashed Patch: 1) Fire up Mator Smash, select your TES5 profile 2) Select all your mods, wait for the program to load 3) Click the fourth button on the toolbar at the top (Manage Smash Settings) 4) Scroll down to "Ungrouped", right click Skip and select "New Setting" 5) Name the setting on the right hand panel 6) Under the panel "Tree", right click "Records". Click "Build", and then "Build from Plugins" 7) Right Click => Select all your plugins EXCEPT Skyrim.esm 8) Right click on Records again => Autoset Attributes, click yes to the Nodes warning 9) Right click Records one last time, and select "Prune", then "Autoprune Records" 10) Click save, and then use this new setting in your Smashed Patch. Basically, what this does, is scan plugins for tags, as well as record conflicts (so load order is important here) and automatically create a patch based on those conditions. Fire the finished patch up in TES5Edit, and clean it. Then do the same thing, but this time use a conflict resolution filter, and take a look at some of the changed records. In my experience thus far, this method has been pretty good and has resulted in minimal tweaking post-patch.
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# ? Jul 25, 2017 15:17 |
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^ ^ ^ That should be linked in the OP, GunnerJ. Also, I'd like to point something out that may not be apparent to SSE users: Feel free to use older texture replacers even if they're not as large as the default SSE textures (which appear, at a glance, to be double the size of Oldrims High Res DLC, so 4k.) The reason is that All bethesda did to get to 4k was take the High Res DLC textures, upscale them to 4k, and add a noise filter. They look bad, while stuff like Noble Skyrim and Book of Silence look better than ever thanks to the new rendering engine. A few texture types (landscape) need tweaking because of differences in the rendering engine, but for the most part, you're good.
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# ? Jul 26, 2017 09:10 |
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Gyshall posted:You can do this with Smashed Patch: Thanks! That seems to work a lot better than just relying on the bashed tags Agents are GO! posted:^ ^ ^ I've never seen a really comprehensive step-by-step for the entire "install Skyrim -> install MO -> install mods -> [?] -> play Skyrim" process. I'd like to make one, putting together all my how-to.txt files. I applied to the goon wiki but it looks dead. Is it worth putting any effort into?
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# ? Jul 26, 2017 14:01 |
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I've always been a fan of the STEP guide, at least until it starts telling you install a million texture mods: http://wiki.step-project.com/STEP:2.10.0 OP updates and wiki approvals will happen.... later.
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# ? Jul 26, 2017 15:17 |
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Syd Midnight posted:Thanks! That seems to work a lot better than just relying on the bashed tags Another point is that some mods may already have smashed settings associated to them. I tend to skip those and just apply the automatic settings to mods without any settings. And yeah, Smashed Patch is wonderful and I've found far more effective than the combination of Bashed/Merged.
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# ? Jul 27, 2017 00:05 |
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Soonmot posted:Haha, I went all stealth/pickpocket/ lock picking on my new run using ordinator and, while I'm poo poo in a stand up fight, I can clear entire dungeons without being seen and walk out rich af. Just did a legendary reset on stealth and put some points into one handed so I'm not so poo poo when I am spotted. Gotta give props to Enai, it's pretty hard to not make a fun build with Ordinator.
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# ? Jul 27, 2017 00:22 |
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Enairim has reinvigorated my love for Skyrim.
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# ? Jul 27, 2017 00:57 |
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I don't use Wildcat, but I doubt I'd even consider a Skyrim game without the others.
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# ? Jul 27, 2017 01:01 |
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The Skyrim GEMS site is dead. Is there a convenient mirror?
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# ? Jul 27, 2017 02:14 |
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Syd Midnight posted:
I'd really appreciate it, personally. I use the STEP and that one reddit post where the dude goes through how to do stuff but I forget between installs and deep modding runs. Heck maybe I'd even contribute, when I am in the thick of it and re-remember what I had already forgotten
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# ? Jul 27, 2017 02:16 |
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Is MO2 the go to tool for SSE, or have people migrated back to Wrye Bash or NMM?
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# ? Jul 27, 2017 02:29 |
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I use Wrye Bash for SSE, but I may switch to MO2 for my next playthrough after being pleasantly surprised when playing FO4 with it.
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# ? Jul 27, 2017 03:34 |
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This might be a silly question, but I noticed I have a few achievements I still haven't completed. So I'm installing Skyrim LE again to knock them out. If I apply mods to the game, can I still get the achievements, or do I have to play sans mods to get them? *shudder*
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# ? Jul 27, 2017 14:28 |
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There are cheevos in Skyrim? *google* Uh, looks like there are. Well, you'll want this, then: http://www.nexusmods.com/skyrimspecialedition/mods/245/
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# ? Jul 27, 2017 14:49 |
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Moreau posted:This might be a silly question, but I noticed I have a few achievements I still haven't completed. So I'm installing Skyrim LE again to knock them out. If I apply mods to the game, can I still get the achievements, or do I have to play sans mods to get them? *shudder* download steam achievement manage and click "unlock all" and free yourself
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# ? Jul 27, 2017 17:11 |
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Is there any SSE mod that helps you track down errant children? Mine has gone missing. Sounds like I could probably just adopt a second one and tell him we're moving and the other would magically reappear, but I'd rather have a radio tracker mod if such a thing exists
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# ? Jul 27, 2017 21:10 |
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Sounds like the kid would be better off in Honorhall Orphanage. Probably ran off and went there. Edit: This is not actual advice. You are a bad parent. Alasyre fucked around with this message at 23:02 on Jul 27, 2017 |
# ? Jul 27, 2017 21:54 |
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I really hope we're talking in-game too.
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# ? Jul 28, 2017 03:05 |
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When I can't find my kid he's usually pulling all the stuff out of a cupboard, hope this helps.
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# ? Jul 28, 2017 03:32 |
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Azhais posted:Is there any SSE mod that helps you track down errant children? Mine has gone missing. Sounds like I could probably just adopt a second one and tell him we're moving and the other would magically reappear, but I'd rather have a radio tracker mod if such a thing exists
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# ? Jul 28, 2017 08:41 |
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Is there an SSE mod that makes enemies less of pincushions at Legendary difficulty? I just hit the point in my pure mage play through where I went from cowering in the shadows and abusing geometry to exploding everything in my path into a fine red mist, so I want to increase the difficulty. However the "shoot 100 fireballs at this guy instead of 20" thing drives me nuts. My goal is for combat to be deadly for both myself and my enemies. I had something like this for vanilla Skyrim, but I went through a Windows reinstall recently and lost my old mod list.
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# ? Jul 28, 2017 12:22 |
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kedo posted:Is there an SSE mod that makes enemies less of pincushions at Legendary difficulty? I just hit the point in my pure mage play through where I went from cowering in the shadows and abusing geometry to exploding everything in my path into a fine red mist, so I want to increase the difficulty. However the "shoot 100 fireballs at this guy instead of 20" thing drives me nuts. My goal is for combat to be deadly for both myself and my enemies. Does SkyTweak work for SSE? If so, you can adjust the damage taken/given by difficulty level.
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# ? Jul 28, 2017 13:32 |
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Randaconda posted:Does SkyTweak work for SSE? If so, you can adjust the damage taken/given by difficulty level. It doesn't, but there are plenty of combat Overhauls and mods that gently caress with health scaling. Check one of them out.
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# ? Jul 28, 2017 17:54 |
Are there any mods for PS4 that change alchemy in any cool ways, or is that just not doable on console? I realize I should prob just be playin this on PC but hell I got a big cool OLED a couple months ago and I wanted to play something cool looking on it so I'm tryin the 4k version on PS4 Stefan Prodan fucked around with this message at 06:55 on Jul 29, 2017 |
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# ? Jul 29, 2017 06:53 |
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Stefan Prodan posted:Are there any mods for PS4 that change alchemy in any cool ways, or is that just not doable on console? PS4 might be hard, since they won't let modders use anything but in-game resources.
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# ? Jul 29, 2017 09:58 |
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Stefan Prodan posted:Are there any mods for PS4 that change alchemy in any cool ways, or is that just not doable on console? PS4 mods are severely limited. You can't really do anything other than play vanilla+. No new weapons, items, or big overhauls. No graphic changes or overhauls or anything. If it requires any new assets, it can't be done on PS4.
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# ? Jul 30, 2017 02:04 |
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skyrim works really good with a controller on pc, for what its worth
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# ? Jul 30, 2017 05:01 |
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# ? May 21, 2024 17:44 |
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Meyers-Briggs Testicle posted:skyrim works really good with a controller on pc, for what its worth There's a nice controller mod for it, too. I use it and think it's better than the vanilla controller. http://www.nexusmods.com/skyrim/mods/1177/
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# ? Jul 30, 2017 08:36 |