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ProfessorCirno posted:Yeah, the idea of making one action per turn, not each CHARACTER going, had me think of card games. I'm thinking a vaguely competitive one, where it's the various players vs "THE DUNGEON," and whoever gets out with the most loot wins, and your party composition determines your deck. Maybe a few ways to screw over OR help other teams - jossling each other around until the LORD OF THE DUNGEON appears, and then everyone has to help chip in, as the LORD OF THE DUNGEON is too strong for any one single player.
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# ? Jul 25, 2017 14:51 |
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# ? May 14, 2024 22:12 |
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FMguru posted:Interesting tidbit from Chaosium: apparently the Japanese version of Call of Cthulhu outsells the English-language version. Because while we get this: They get this: I gotta admit that they got game when it comes to Cthulhu (also something about how the American RPG market is saturated with Cthulhu-related games while a market like Japan will see CoC, maybe Trail of Cthulhu at best) Reference: https://en.wikipedia.org/wiki/Nyaruko:_Crawling_with_Love
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# ? Jul 25, 2017 14:56 |
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Nyarko actually refs the CoC RPG a lot from what I remember.
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# ? Jul 25, 2017 15:03 |
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From what I've heard the Nyarko series was at least partly written to troll the author's COC group which I can both believe and be way too amused by.
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# ? Jul 25, 2017 15:05 |
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FMguru posted:Interesting tidbit from Chaosium: apparently the Japanese version of Call of Cthulhu outsells the English-language version. From what I hear it's because actual play recordings (or Replays) of are huge in Japan, to the point that some groups are hiring professional voice actors to act through their sessions, and Call of Cthulhu happened to be the game that lead the charge. Now a significant proportion of kids are watching CoC actual play on NicoNicoDouga as they go to school, CoC is selling out, and there's a ton of variants published (like the high school romance version When Our Eyes Met, a SAN Check).
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# ? Jul 25, 2017 15:24 |
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Waypoint is doing a week about incarceration and gaming, and they have a few interesting pieces today on Dungeons and Dragons as played by prisoners in a modern day dungeon. How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband and Escaping Prison With Dungeons and Dragons which is a cool mini-documentary on the subject and well worth watching.
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# ? Jul 25, 2017 19:32 |
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Flavivirus posted:(like the high school romance version When Our Eyes Met, a SAN Check). This is amazing.
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# ? Jul 25, 2017 20:28 |
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Flavivirus posted:From what I hear it's because actual play recordings (or Replays) of are huge in Japan, to the point that some groups are hiring professional voice actors to act through their sessions, and Call of Cthulhu happened to be the game that lead the charge. Now a significant proportion of kids are watching CoC actual play on NicoNicoDouga as they go to school, CoC is selling out, and there's a ton of variants published (like the high school romance version When Our Eyes Met, a SAN Check). I was about to ask after a copy, but thanks to the old Japanese Tabletop RPGs thread: https://forums.somethingawful.com/showthread.php?threadid=3485203&pagenumber=21&perpage=40#post425792535 (Need Archives to see it) Namely, it's a homebrew work from 20 years ago - whether or not the rules exist is extremely up to speculation and copies of it are probably virtually impossible to find. LuiCypher fucked around with this message at 21:26 on Jul 25, 2017 |
# ? Jul 25, 2017 21:22 |
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LuiCypher posted:I gotta admit that they got game when it comes to Cthulhu Although I'm surprised it's that popular given that they call him Kuturufu.
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# ? Jul 25, 2017 23:02 |
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One of their best selling cars is the Toyota Corolla - which keeps that name even in Japan. Trust me, they're OK with words they can barely pronounce.
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# ? Jul 26, 2017 00:27 |
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AlphaDog posted:Is there a game that's otherwise similar to the dungeon crawl-ish D&D/pathfinder/OSR vibe*, but where each player's "character" is a small (2-4 character) team instead of an individual? Preferably with rules that do something with the concept, as opposed to being basic D&D but everyone gets 3 PCS or whatever. You might not like the answer a whole lot but Sanguine put together a squad based SF RPG a few years back. http://www.drivethrurpg.com/product/151053/ALBEDO-PLATINUM-CATALYST--STRUCTURAL-INTEGRITY-Legacy?term=albedo&test_epoch=0 Its been a long time since I played it but I remember combat being unusually tactical with a heavy focus on stress vs damage. Shock and awe tactics were pretty effective. I'm not entirely sure you could hack it into dungeon crawling perfectly but if you were trying to put together a literal Fantasy Vietnam I feel like you could do worse than using this and throwing out the ears and tails and SF bits. I should probably try to Fatal and Friends this. EDIT: Turns out they stripped out the ears and tails on their own due to some temporary licensing disputes. You still might have to bang it into shape but this might take less banging. http://www.drivethrurpg.com/product/128371/Magenta EscortMission fucked around with this message at 03:28 on Jul 26, 2017 |
# ? Jul 26, 2017 03:01 |
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EscortMission posted:You might not like the answer a whole lot but Sanguine put together a squad based SF RPG a few years back. Thanks! I'm interested in the group mechanics so gently caress if I care if it's got cat girls and bunny men and as long as it's not a thinly disguised furry whackbook.
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# ? Jul 26, 2017 04:57 |
After avoiding it for as long as I could, I'm finally learning 5th edition so I can guest DM in a friend's campaign. It's like having to do my own root canal. Everything's wrong...
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# ? Jul 26, 2017 12:29 |
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Lurdiak posted:After avoiding it for as long as I could, I'm finally learning 5th edition so I can guest DM in a friend's campaign. It's like having to do my own root canal. Everything's wrong...
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# ? Jul 26, 2017 13:44 |
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Yawgmoth posted:I think your friend might actually hate you. Heh, well, I'm in the reverse position. Having to get ready to play in a 5e campaign, which I have very limited interest in, because a friend wants to DM for the first time and there's no easier system I could propose that has published adventures.
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# ? Jul 26, 2017 14:10 |
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I'm pretty sure 13th Age has published adventures and is also a much better game.
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# ? Jul 26, 2017 14:40 |
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Shadow of the Demon Lord is a way better system than 5e and has an absolute ton of published adventures that cover all the tiers of play. It also now has two full campaigns that can be run from level 0 to 10 right out of their books.
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# ? Jul 26, 2017 14:42 |
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It's probably important to note that the criterion was "easier". I'm not saying 13th or SotDL aren't easier, just that it hasn't really been addressed.
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# ? Jul 26, 2017 14:45 |
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Both 13th Age and SotDL are easier than 5e with 13th Age being the superior choice in that category. Grab "Make Your Own Luck" or "Blood and Lightning" and you're golden.
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# ? Jul 26, 2017 14:50 |
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Besides 13th Age and SOTDL, I'd also throw in Basic Fantasy, Dungeon Crawl Classics, Labyrinth Lord, and Scarlet Heroes as games I'd recommend above 5e that are relatively easy to learn and teach and have published adventures.
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# ? Jul 26, 2017 15:09 |
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^^^ DCC is top tier fantasy gamingSerf posted:Shadow of the Demon Lord is a way better system than 5e and has an absolute ton of published adventures that cover all the tiers of play. It also now has two full campaigns that can be run from level 0 to 10 right out of their books. I like SotDL. What are the campaigns called?` edit: found them. tales of the demon lord alg fucked around with this message at 15:20 on Jul 26, 2017 |
# ? Jul 26, 2017 15:11 |
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I've run 13th Age, and I didn't find it all that easy, in part because of the vagueness of skills and paratrooping Icon rolls. Haven't tried SotDL though.
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# ? Jul 26, 2017 15:13 |
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alg posted:^^^ DCC is top tier fantasy gaming Tales of the Demon Lord and now the Freeport Trilogy (Death, Terror and Madness).
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# ? Jul 26, 2017 15:21 |
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Working on a special type of adversary. What do you think?quote:Mythic Foes
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# ? Jul 26, 2017 16:07 |
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I get it, and I dig the vibe, but my apprehension comes from having to weave-in the unkillable-until-quest-completed part. Like, in Rise of Tiamat (for 5e), Tiamat's statblock is hella gently caress-off powerful, but you "turn-off" certain parts of it by accomplishing quests, such that she's a tough-but-doable boss by the time you face down her 5-times-depowered statblock. A Mythic foe sounds like the same thing, except perhaps more explicit in that you literally couldn't even try to kill it until you did the quests. So my question is, "why would you even try to before doing the quests?" If the DM presents The Sentient Glioblastoma as a Mythic foe, and then lays out the 3-point plan to acquire the Artifacts of Chemotherapy needed to slay it, it doesn't really matter that the Glioblastoma is unkillable if the players never have to encounter it until after they have all of the artifacts. For any of it to matter, you'd have to structure the narrative in such a way that the players get to dance with the Mythic foe before they're depowered, or create scenarios where accomplishing the steps needed to depower them isn't a given, or involves heavy choices, or both. Otherwise, the idea that the Mythic foe is unkillable feels to me like it'd just be window-dressing/fluff.
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# ? Jul 26, 2017 16:18 |
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I feel like if you have an unkillable foe, you gotta throw it at the party a few times to give them that sense of accomplishment when they finally kill it. Have it chase them around or oppose their quest to kill it in an active fashion. Probably works better with a sapient being, but incidentally running into Godzilla a few times while you search for a way to wake up Mothra would make sense.
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# ? Jul 26, 2017 16:22 |
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The F&F review of the Great Modron March has some good ideas for an adventure with a completely implacable, unkillable foe--most of the challenges revolve around ameliorating the damage it can cause and figuring out why it was happening in the first place. So challenges like 'remove food supply to weaken monster' could be fun, especially if you have to do that without also starving the refugees while 'gather the macguffins that comprise the monster's heart' is just standard adventure fare.
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# ? Jul 26, 2017 16:25 |
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It reminds me of Sin from FFX. A kaiju sized insanely powerful monster which you fight either individual parts or its spawn before fighting the big guy itself then whatever is at its core.
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# ? Jul 26, 2017 16:29 |
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gradenko_2000 posted:I get it, and I dig the vibe, but my apprehension comes from having to weave-in the unkillable-until-quest-completed part. occamsnailfile posted:The F&F review of the Great Modron March has some good ideas for an adventure with a completely implacable, unkillable foe--most of the challenges revolve around ameliorating the damage it can cause and figuring out why it was happening in the first place. So challenges like 'remove food supply to weaken monster' could be fun, especially if you have to do that without also starving the refugees while 'gather the macguffins that comprise the monster's heart' is just standard adventure fare. Serf posted:I feel like if you have an unkillable foe, you gotta throw it at the party a few times to give them that sense of accomplishment when they finally kill it. Have it chase them around or oppose their quest to kill it in an active fashion. Probably works better with a sapient being, but incidentally running into Godzilla a few times while you search for a way to wake up Mothra would make sense. Plutonis posted:It reminds me of Sin from FFX. A kaiju sized insanely powerful monster which you fight either individual parts or its spawn before fighting the big guy itself then whatever is at its core. So my thinking here is that Mythic Foes are integrated pretty heavily into their particular tier; the adventurer tier of my default campaign takes place in the Deep Wood, a v. dangerous place controlled by the Bandit Queen and stalked by a deadly and mysterious killing force that significantly hinders travel between settlements and occasionally breaches a palisade and eats a dozen or so villagers. The objective of the tier is to defeat the Bandit Queen and break her hold on the villages in the Wood, while the heroes could optionally try to deal with the force that does the killing. Weaving said mythic foe into the campaign could be at times as simple as having the heroes stumble across the wreckage of a recent attack on a settlement or caravan. I do quite like the idea of having the players encounter a mythic foe several times before they're able to defeat it, I'll just have to think long and hard about what to do about the "if it has stats, we can kill it" mentality. Maybe I could run those meetings as non-combat evasion/escape challenges, which would drive home the fact that it's certainly not killable at present.
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# ? Jul 26, 2017 16:39 |
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I would let them throw themselves at it, and once they realize the fight is unwinnable let it easily transition into an escape/chase scene. Or if they persist and lose, they obviously survive the battle but have something taken from them by a lieutenant who can be tracked down and defeated, allowing them to strike a blow against the enemy and get some revenge so they're not on tilt for too long.
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# ? Jul 26, 2017 16:44 |
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Serf posted:I would let them throw themselves at it, and once they realize the fight is unwinnable let it easily transition into an escape/chase scene. Or if they persist and lose, they obviously survive the battle but have something taken from them by a lieutenant who can be tracked down and defeated, allowing them to strike a blow against the enemy and get some revenge so they're not on tilt for too long. That's a pretty reasonable approach too. I'll have to add some guidance text about encountering Mythic Foes before their challenges have been overcome.
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# ? Jul 26, 2017 17:25 |
Yawgmoth posted:I think your friend might actually hate you. I knew I was in for some groan-worthy stuff when the default for ability scores was rolling, and using point buy or arrays was an optional secondary rule. hyphz posted:Heh, well, I'm in the reverse position. Having to get ready to play in a 5e campaign, which I have very limited interest in, because a friend wants to DM for the first time and there's no easier system I could propose that has published adventures. It's not that hard to learn, especially since I still remember most of 3.5's system, I just hate it. There is some simplicity in there, but it's constantly trying to obfuscate it with needless sub-systems and tables and weird legacy mechanics.
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# ? Jul 26, 2017 21:35 |
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LuiCypher posted:One of their best selling cars is the Toyota Corolla - which keeps that name even in Japan. Trust me, they're OK with words they can barely pronounce. All spellings and pronunciations of "Cthulhu" are valid since they are all equally flawed attempts at replicating sounds designed to be made by a vocal apparatus several stories high and completely unlike any found on earth.
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# ? Jul 27, 2017 04:09 |
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ESPN made an ad about NERDS and how Sports D&D is a lot less nerdy than Elf D&D (...or, uh, in this case LARPing). https://twitter.com/espn/status/887416889059815424 Nerds overanalyze dumb ad and make really long, over-detailed articles about it. http://www.enworld.org/forum/content.php?4306-ESPN-Calls-Role-playing-Bad-Fantasy#.WXlbbZczqM8
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# ? Jul 27, 2017 04:24 |
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In case someone isn't following the TG kickstarter thread, the kickstarter for a Spellbound Kingdoms sourcebook is up now: https://www.kickstarter.com/projects/1296045252/spellbound-kingdoms-arcana Reminder that this is the game where: -love makes you unkillable -wizards are rightly hated and feared for being walking nukes on the verge of exploding at any time -you can play a troll that can pop off his own hand and let it skitter away on the floor -one of the starting races is "human raised by wolves" -player characters will cause dramatic upheavals and even wars that reshape the world in their image just by existing and upsetting the ancient and corrupt nobility
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# ? Jul 27, 2017 04:28 |
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Where/how can I order Fragged Empire in print? I read through the Quickstart and I am all the way on-board, but DTRPG only has it in PDF.
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# ? Jul 27, 2017 04:37 |
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gradenko_2000 posted:Where/how can I order Fragged Empire in print? I read through the Quickstart and I am all the way on-board, but DTRPG only has it in PDF. I got mine used from Amazon for like $35 which was a lot better than paying $70 or whatever from their store
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# ? Jul 27, 2017 04:40 |
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Serf posted:I got mine used from Amazon for like $35 which was a lot better than paying $70 or whatever from their store Amazon is up to $55-$60, but maybe that'll change once more books filter out from the latest kickstarter. There's also a storefront page on Indie Press Revolution that was around $50 but they're out of stock at the moment. You could use the backerkit for the latest kickstarter to grab a print copy if you want to pay $80 with shipping to the US. I know gradenko lives elsewhere so that price would probably go up more.
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# ? Jul 27, 2017 04:53 |
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You can order it through Mophidius, but I don't know how much shipping would cost. https://www.modiphius.net/collections/fragged-empire
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# ? Jul 27, 2017 05:03 |
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# ? May 14, 2024 22:12 |
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hyphz posted:I've run 13th Age, and I didn't find it all that easy, in part because of the vagueness of skills and paratrooping Icon rolls. Haven't tried SotDL though. Trick to running skills in 13th Age: GM: "The following challenge is before you, and you must roll a 15 to beat it!" Player: "I think my background [x] applies." GM: "Why so?" Player: "because [insert justification here]" GM: "OK, so it does." [regardless of justificiation] Seriously, either your group as a whole will go wild with it, or will self-police. It's all good.
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# ? Jul 27, 2017 07:43 |