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Pending Orders: 'Sag' will jump to 0815, facing 0816, and fire ER PPC at the Ha Otoko in 1027. Captain Dupont will ask on the lance frequency, "My Lord Coordinator-Prince Hanse Davion, might a humble captain in the service of your personal guards inquire as to where our dropship went, especially with Your Majesty on the field?"
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# ? Jul 28, 2017 19:00 |
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# ? May 13, 2024 11:23 |
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CourValant posted:Captain Dupont will ask on the lance frequency, "My Lord Coordinator-Prince Hanse Davion, might a humble captain in the service of your personal guards inquire as to where our dropship went, especially with Your Majesty on the field?" It left because it was right next to a Gargoyle.
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# ? Jul 28, 2017 19:14 |
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PoptartsNinja posted:It left because it was right next to a Gargoyle. '"Sou ka" So, I take it that fire-support from the dropship would have been 'OP'?
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# ? Jul 28, 2017 19:24 |
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CourValant posted:'"Sou ka" Leopards are good at what they do, but laying down withering cover fire is not that. That was my take, anyway.
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# ? Jul 28, 2017 20:03 |
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A Leopard only has 130 side armor, while the Garg and Balius could do 115 damage on alpha strikes without even using physicals. The dropship does far less damage than that in reply, the stock Leopard only has a single LRM bay + laser bay per side, with an additional PPC bay in the nose. It needed to gtfo because it would be a sitting (dead) duck if it hung around next to two hostile 'Mechs.
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# ? Jul 28, 2017 20:40 |
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Ok, I will advance the Battlemaster to 0814 and fire both PPCs at the Ha Otoko. Quick question, if I face 0815 does that leave my back open to rear shots from 1212 or 1113? Or would it be best to stay facing 0915 and torso twist towards 0815? M2 should prevent me from getting shot in the back from the Balius this turn. Edit: Oh, also what are the chances that once North and South meet up that the Gargoyle/Balius start going scorched earth tactics and use the industrial complex as a shooting gallery? Ninurta fucked around with this message at 23:21 on Jul 28, 2017 |
# ? Jul 28, 2017 23:17 |
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Jew it to it! posted:Quick question, if I face 0815 does that leave my back open to rear shots from 1212 or 1113? Or would it be best to stay facing 0915 and torso twist towards 0815? M2 should prevent me from getting shot in the back from the Balius this turn. There's no chance the Battlemaster or 'Sag' will be rear-shot this turn; the turn order is Goon's move, all firing takes place, then OPFOR moves. If the OPFOR doesn't have LOS on you after you move, then it can't fire on you. Jew it to it! posted:Oh, also what are the chances that once North and South meet up that the Gargoyle/Balius start going scorched earth tactics and use the industrial complex as a shooting gallery? They could, which is why the 'Sag' won't be rushing out into the open; I'll stay behind as rear guard to pop the Epona and Stone Rhino, and see if we can achieve the secondary. Also, to keep an eye on the Balius and 'Garg'.
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# ? Jul 28, 2017 23:26 |
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If they start shooting the buildings, that is good bait for them. The victory condition isn't certain yet, so I dunno about rushing for secondaries yet.
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# ? Jul 28, 2017 23:38 |
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Jew it to it! posted:Ok, I will advance the Battlemaster to 0814 and fire both PPCs at the Ha Otoko. Absolutely nothing can backshot you if you're facing 0815, so you're good to go.
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# ? Jul 28, 2017 23:59 |
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PoptartsNinja posted:Timber Wolf I think you accidentally recorded the damage on the Jagermech, instead of me. Mukaikubo posted:Alright. South Group! KnoxZone posted:I think the plan I am most fond of is letting the Hunchback go beat the tar out of that Epona. A 1 skill gunner shooting at that hover at short range while being almost completely safe is hard to pass up. If this happens I would probably duck out of LoS for a turn and reposition myself to be in a far better position for next turn. I am not sanguine about any plan that has me engaging that Glass Spider with a +0 move mod with all the damage I have taken, even if we can engage it 3v1. 1. Epona - sounds good, but I'm worried about the "then what?" - I'll be out of position. In particular, the summoner will get to a knife-fighting range with you two. 2. Focus on the summoner - I don't think I have a way to give only him LOS and get a move mod at the same time. If there is a way I missed, okay. 3. Speaking of move mods - you know who don't have them? The HO. Also, he's out of cover, and if I charge - in my AC short range. I could also get a free kick on the summoner, too. Sound very good - so it's a bait to draw my out there and get shot. Still tempting, though, and I don't mind the personal risk. Do you two have an ability to LOS only him? Like, I'm eye-balling my own MS paint here, and I'm honestly not sure. 4. Go to 0433, shoot Glass Spider - got bad numbers here, but if we're ganging up on him, sure. Just my 2 cents.
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# ? Jul 29, 2017 00:21 |
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Gun Jam posted:I think you accidentally recorded the damage on the Jagermech, instead of me. 1. Yes, it is a risk. 2. Correct. 3. I really, really, really would be nervous about that. Your survival is our win condition. We should limit the opportunities we have for Battletech to just flat out delete you, because then it is mission failed. 4. Sounds like Knox is trying to break contact entirely assuming you are going to go for the Epona.
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# ? Jul 29, 2017 01:33 |
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Gun Jam posted:1. Epona - sounds good, but I'm worried about the "then what?" - I'll be out of position. In particular, the summoner will get to a knife-fighting range with you two. I'd go for 1. Embrace your inner glue factory, in moving second you will always have options.
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# ? Jul 29, 2017 01:43 |
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Gwaihir posted:Absolutely nothing can backshot you if you're facing 0815, so you're good to go.
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# ? Jul 29, 2017 01:51 |
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AAAAA! Real Muenster posted:Can he make it there? I'm just an observer but I think I have observed that PTN has indicated that the Battlemaster has not had the movement to get to his target hex the past few turns. 0814 facing 0815 takes exactly 6 MP, which is what the Battlemaster has! Gun Jam posted:1. Epona - sounds good, but I'm worried about the "then what?" - I'll be out of position. In particular, the summoner will get to a knife-fighting range with you two. To 1: If the summoner closes in on the other two, you can back out and blast it maybe in the back, definitely in the side, depending where it moves to. It could move to 0935 to chase you if it wanted, but then your team mates can shoot it in the back, while you can deny LoS if you wanted to. 2: You could use 0835/4 to blast the summoner without someone else being able to hit you back, but yea, no move mod is possible. 3: This would be a super yolo option but would get you gangbanged as everyone has los to you. You would have partial cover against the HO and Glass Spider in addition to a +2 move mod, but the summoner has a ton of short range firepower and you'd have no cover from it. 4: I think this is a really really bad option when the Epona exists.
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# ? Jul 29, 2017 02:39 |
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If you go after the Epona each shot you fire has about a 15% chance to immobilize it regardless of damage dealt, effectively taking it out of the fight (hovers don't like the motive system damage table and side shots make that far worse, it has to roll snake eyes to not lose movement speed and is immobile on 7+). On top of that, if the AC/20 and a medium laser hit the same non-front location it's dead on the spot.
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# ? Jul 29, 2017 02:55 |
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Gwaihir posted:3: This would be a super yolo option but would get you gangbanged as everyone has los to you. You would have partial cover against the HO and Glass Spider in addition to a +2 move mod, but the summoner has a ton of short range firepower and you'd have no cover from it. Yeah I think any option that involves being at range 1 from that particular Summoner is asking for Isoroku to get renamed to "Sir No-Longer-Appearing-In-This-Film". Taking a more conservative/safe option right now isn't a bad thing. If nothing else it lets you see how the OPFOR responds once they are getting fired at from the north.
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# ? Jul 29, 2017 03:23 |
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Fraction Jackson posted:Taking a more conservative/safe option right now isn't a bad thing. If nothing else it lets you see how the OPFOR responds once they are getting fired at from the north. This. Now that the Northern Flank is finally only a few turns away from joining the Southern fray, there's no need for rash action. I know its boring and unbecoming of a Kuritan Officer, and, please do play keep-away a little while longer so that the Northern Elements can bring fire to bear. Let's not waste those Golden BBs the Sword of Davion have been gifted.
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# ? Jul 29, 2017 03:31 |
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Artificer posted:What game? Fraction Jackson posted:I am about 99.9% certain, based on his avatar meaning that he is a Vikings fan and the fact that he was responding to a 'gunslinger' comment (a term football announcers such as John Madden used to associate with Brett Favre constantly), that he means https://www.youtube.com/watch?v=KcLUZDSzlTQ. Yeah, that was the rather brutal end to an otherwise great year; Favre's lengthy career met a pretty ignoble end the next season when time and injury caught up in a bug hurry. That game was just the tail end really, the majority of his career was spent with the Packers beating the hell out of the Vikings, so I've seen a lot of him "just having fun out there", and he made for an equal measure of amazing plays and astoundingly stupid errors for the entire ride.
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# ? Jul 29, 2017 05:36 |
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Alright. Since there is apparently no concern that I'll be out of position next round (or it's an acceptable risk. If south lance is okay with the summoner, sure), and so far we're not going on "gang glass spider" Epona it is. Are you two going to focus on someone, or we're still holding up? Gun Jam fucked around with this message at 17:38 on Jul 29, 2017 |
# ? Jul 29, 2017 17:28 |
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Gun Jam posted:I think you accidentally recorded the damage on the Jagermech, instead of me. I may have, I'll get that fixed.
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# ? Jul 29, 2017 17:36 |
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Gun Jam posted:Alright. Since there is apparently no concern that I'll be out of position next round (or it's an acceptable risk. If south lance is okay with the summoner, sure), and so far we're not going on "gang glass spider" Epona it is. The last thing I heard is that Knox is going to try to break LOS, and so I am not going to try to engage anyone all by myself. I am probably going to just keep out of sight and try to position myself well for next round.
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# ? Jul 29, 2017 21:36 |
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Orders Submitted ‘Sag’ will jump to 0815, facing 0816, and fire the ER PPC at the Ha Otoko in 1027. Captain Dupont will sing to herself, “Ha-Haa-Ha-Haaa-Ha-Haaaaa! Hanse!!!“.
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# ? Jul 30, 2017 01:04 |
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Mukaikubo posted:The last thing I heard is that Knox is going to try to break LOS, and so I am not going to try to engage anyone all by myself. I am probably going to just keep out of sight and try to position myself well for next round. Yeah, if it was all three of us together I would be alright with risking the Glass Spider in my condition, but with just the two of us it is probably best to play safe for a turn. Time is on our side now. Thinking 0935 since that will give me an escape if the Summoner tries to trap me. KnoxZone fucked around with this message at 02:51 on Jul 30, 2017 |
# ? Jul 30, 2017 02:46 |
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Just FYI. I am stuck at work because Schrödinger's Agent didn't show up. Edit: Ask me why I call them Schrödinger's Agent. It's because they only show up half the time. for legitimate health reasons so I'm not upset, this is just the first time it's probably going to prevent me from updating. PoptartsNinja fucked around with this message at 20:51 on Jul 30, 2017 |
# ? Jul 30, 2017 20:21 |
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It's all good PTN. We won't know for sure whether or not he's a cat lich until we open his phylactery box.
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# ? Jul 30, 2017 22:07 |
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PoptartsNinja posted:Just FYI. No worries Friends, hope work is going well, appreciate the heads-up; we'll all be here and we'll all be fine when you're ready to update. Xarbala posted:We won't know for sure whether or not he's a cat lich until we open his phylactery box. You can't directly observe the contents of the box, n00bz; you'll change the outcome!!!
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# ? Jul 30, 2017 23:00 |
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Konpei Island Update 7 “It looks like they’ve grown tired of being outmaneuvered,” Tai-i Himura Mahinder sounded as pleased as he felt. Deprived of real targets, the Clanners had begun firing upon Konpei Island’s buildings. Given time, they could do crippling damage to the surface factories, but a few shots fired in frustration were no real danger. Jets of industrial-grade oils began spurting from the high-pressure storage tank the enemy had chosen to puncture. “The laugh is on them,” Mahinder dropped his crosshairs over the spreading oil slick. The DI Computer didn’t register it as a valid target, but a blast or two from his PPC would certainly start the slick alight. “If we ignite this, the smoke will give us even more cover to hide in!” “If they rupture the tank, the explosion could kill us,” Captain Jagoda cautioned. “I hate to suggest this, but it may be time to rush them.” Movement Phase Mauler - Insufficient MP to enter hex 0510: needs 6, has 5! Shooting Phase BattleMaster (Player) - Fires PPC at Ha Otoko (2 base + 4 range + 2 movement + 0 enemy movement = 8): rolled 5, miss! - Fires PPC at Ha Otoko (2 base + 4 range + 2 movement + 0 enemy movement = 8): rolled 6, miss! - Gains 22 heat, sinks 34! Sagittaire (Player) - Fires ER PPC at Ha Otoko (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 4, miss! - Gains 18 heat, sinks 34! Hatamoto-Chi (Player) - Holds fire! - Gains 2 heat, sinks 20! Mauler (Player) - Holds fire! - Gains 2 heat, sinks 22! Hunchback (Player) - Fires Assault Autocannon at Epona A #1 (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 11, hit Front (1/21 armor remaining)! CfMSD! - Fires Medium Laser at Epona A #1 (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 3, miss! - Fires Medium Laser at Epona A #1 (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 10, hit Right Side (15/20 armor remaining)! TAC! - Fires Medium Laser at Epona A #1 (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 10, hit Turret (11/17 armor remaining)! - Fires Medium Laser at Epona A #1 (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 4, miss! - Fires Small Laser at Epona A #1 (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 7, hit Right Side (12/20 armor remaining)! - Gains 23 heat, sinks 24! Naginata (Player) - Holds fire! - Gains 2 heat, sinks 30! JagerMech (Player) - Holds fire! - Gains 1 heat, sinks 20! Summoner - Torso-twists to threaten hex 0731! - Fires ER Large Laser at Building Hex 0933 (3 base + 0 range + 3 movement - 4 immobile target - 1 targeting computer = 1): automatically hit (37/45 CF remaining)! Some of the storage tank’s contents leak into hex 0833! - Fires ER Large Laser at Building Hex 0933 (3 base + 0 range + 3 movement - 4 immobile target - 1 targeting computer = 1): automatically hit (29/45 CF remaining)! Some of the storage tank’s contents leak into hex 0833! - Fires ER Medium Laser at Building Hex 0933 (3 base + 2 range + 3 movement - 4 immobile target - 1 targeting computer = 3): rolled 4, hit (24/45 CF remaining)! Some of the storage tank’s contents leak into hex 0832! - Gains 35 heat, sinks 38! Ha Otoko - Torso-twists to threaten hex 0928! - Fires LRM-10 at building hex 0916 (3 base + 2 range + 1 movement - 4 enemy movement = 0): 5 missiles automatically hit (40/45 CF Remaining)! Some of the storage tank’s contents leak into hex 0917! - Fires LRM-10 at building hex 0931 (3 base + 2 range + 1 movement - 4 enemy movement + 1 secondary target = 1): 10 missiles automatically hit (14/45 CF remaining)! Some of the storage tank’s contents leak into hex 0833! - Gains 9 heat, sinks 13! Glass Spider - Torso-twists to threaten hex 1427! - Fires Gauss Rifle at Sagittaire (3 base + 4 range + 0 movement + 2 enemy movement = 9): rolled 6, miss! - Fires Gauss Rifle at Sagittaire (3 base + 4 range + 0 movement + 2 enemy movement = 9): rolled 8, miss! - Gains 4 heat, sinks 20! Epona A #1 - Fires LRM-20 at Hunchback (3 base + 0 range + 1 movement + 1 enemy movement + 2 minimum range = 7): rolled 6, miss! - Fires LRM-20 at Hunchback (3 base + 0 range + 1 movement + 1 enemy movement + 2 minimum range = 7): rolled 9, 15 missiles hit Left Torso (15/20 armor remaining), Center Torso (21/26 armor remaining), Left Leg (15/20 armor remaining)! Gargoyle - Holds fire! - Gains 1 heat, sinks 32! Balius - Holds fire! - Gains 2 heat, sinks 24! Stone Rhino - Holds fire! - Gains 2 heat, sinks 20! Epona Prime #1 - Holds fire! Epona Prime #2 - Holds fire! End Phase: Epona A #1 - Chance for Motive System Damage: rolled 3, no damage sustained! - Through-armor critical chance in Left Side: rolled 5, no critical hits sustained! Player Status: Opposing Force Status: Special Rules Special weapon and minimum range rules are in effect! Primary Objectives - Join forces with Isoroku Kurita (0/1) - Avoid damaging the Luthien Armor Works Facility (15/17 remaining) Secondary Objectives - Secure the Monitor Naval Vessels (0/16) - Protect the Monitor Naval Vessels as they escape (0/16) Orders Due: Midnight Saturday!
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# ? Aug 2, 2017 22:47 |
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Frustrated that your suppression mission succeeded, and that we bunkered up as a result? Maybe you should have pushed for a contact. Just saying. Tactical options at a glance - charge to engage HO at close range ; try to save what honor I have left by finish up the epona ; 1435 will keep the summoner from shooting ; not sure if I have an option to shoot somebody without giving LOS to at least two units.
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# ? Aug 2, 2017 23:08 |
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PoptartsNinja posted:BattleMaster (Player) That's a little bad luck, you'd figure 1 of 3 shots with a TH of 8 would hit. PoptartsNinja posted:. . . Some of the storage tank’s contents leak into hex 0832! Sonofa . . . PoptartsNinja posted:Primary Objectives Well, this could become a problem, and quick. So, Balius has decided to play 'sic 'em' with the Mauler, and none of us in the North are positioned to help; better back up, or eat all that short ranged firepower. Don't recommend any of us rushing into the open, not with that Stone Rhino playing overwatch. Initial instincts for the 'Sag' is to jump to 0717 and fire on the Epona. Objective is to work my way south down the left side, around the dropship and engage the Summoner. @PTN: LOS check, should be able to fire at the Epona in 1117 from 0717?
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# ? Aug 2, 2017 23:09 |
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Gun Jam posted:Frustrated that your suppression mission succeeded, and that we bunkered up as a result? Maybe you should have pushed for a contact. Just saying. But then they'd be the one's standing right next to a giant explosive barrel
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# ? Aug 2, 2017 23:16 |
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Gun Jam posted:Frustrated that your suppression mission succeeded, and that we bunkered up as a result? Maybe you should have pushed for a contact. Just saying. Without an ACE on my side that would be actual suicide. CourValant posted:@PTN: LOS check, should be able to fire at the Epona in 1117 from 0717? It's 50/50 so it could deny you the shot. PoptartsNinja fucked around with this message at 23:19 on Aug 2, 2017 |
# ? Aug 2, 2017 23:17 |
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Quite bad luck about not nailing that southern Epona and having all 3 rear PPC shots miss, but the dice giveth and the dice taketh. There's not really anything to help the Mauler at this point. The Jagermech has great shots on the Summoner now though, and the Sagittaire and Battlemaster have the option of either focusing it or the Epona nearer to them. 0617 can freely shoot the Epona, but not the Stone Rhino. 0817 can shoot the Epona, and has 50/50 los to the Stone Rhino. However, the Rhino could easily just blow through the building hex in 1016, or if one of the mechs that fires earlier does it for him, then he can pound away. at both of those hexes. Jumping with only 3 jets when not needed to actually clear an obstacle or face a direction that is otherwise unreachable is also very bad idea. Walking 3 hexes gives you +1 to hit, and +1 to be hit. Jumping 3 gives you +3 to hit for +2 to be hit. Jumping 2 is even worse, because you get a +3 to hit but only a +1 to be hit. The Hunchback and Naginata can probably charge at this point, and at least use the cover provided by the ridge now that the Epona is no longer at point blank. Attacks from 1233, 1232, or 1132 will hit the Ha Otoko's right side, giving you a better chance of nailing that right leg again and maybe getting lucky. Gwaihir fucked around with this message at 23:45 on Aug 2, 2017 |
# ? Aug 2, 2017 23:40 |
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Little thing, but my Naginata should have been facing north after its movements, as per my orders. Unlucky that we failed to do any motive damage to the Epona, but Hunchie mauled it pretty bad. Now we have some space to work with.
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# ? Aug 2, 2017 23:58 |
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rip Mauler
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# ? Aug 3, 2017 00:11 |
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what do you think would have been worse: getting shot by the stone rhino on the berm or being boxed in by two mechs and a epona?
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# ? Aug 3, 2017 00:13 |
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Viva Miriya posted:what do you think would have been worse: getting shot by the stone rhino on the berm or being boxed in by two mechs and a epona? Stone Rhino. The Mauler can win a kicking match with the Balius.
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# ? Aug 3, 2017 00:17 |
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PoptartsNinja posted:Stone Rhino. lol Viva Miriya fucked around with this message at 00:29 on Aug 3, 2017 |
# ? Aug 3, 2017 00:20 |
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Well, that could have gone worse. I was hoping they wouldn't start taking pot-shots at the buildings for another turn or two. So, it looks like the Battlemaster has one safe, one moderately dangerous and one Hanse Davion option for next turn. 1. Advance down the road 4 hexes and continue to fire on either the Epona to the right or continue firing downfield to assist the southern lance. 2. Cut to the right to 1114 to try and get into close range on the Stone Rhino. 3. Advance to 1017, Alpha the Epona and engage in melee. One other option is Sagittarius and Battlemaster continue south, Hatamoto-Chi advance to 1014 and fires on the Stone Rhino? That way we don't have everyone boxed in between the exploding tank of green and the battleship H6. Thoughts?
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# ? Aug 3, 2017 00:38 |
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CourValant posted:Don't recommend any of us rushing into the open, not with that Stone Rhino playing overwatch. Keep the mission in mind. Keeping your mechs from being damaged (with one notable exception) is not a part of your objectives. If you do go into the open, make sure it's at speed and that you're giving the Rhino multiple targets. Depending on what the Southern lance plans, you might be able to stall for one more turn maximum, but you can't possibly join forces if you allow the Rhino's field of fire to constrain your movements.
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# ? Aug 3, 2017 00:42 |
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# ? May 13, 2024 11:23 |
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Don't waste your time trying to educate him.
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# ? Aug 3, 2017 00:43 |