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SirPhoebos posted:What's everyones favorite 4x ship designer? I haven't toyed around with many outside of this game and MoO2.
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# ? Jul 29, 2017 12:02 |
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# ? Jun 13, 2024 04:09 |
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Am I correct in thinking there's no "only show highest tech version" button in the ship designer?
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# ? Jul 29, 2017 12:14 |
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Bloodly posted:Just checked Steam Workshop, Stellaris Mods forums, and a google search. No dice. What mod is this? https://steamcommunity.com/sharedfiles/filedetails/?id=902526212 Silfae does cool stuff.
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# ? Jul 29, 2017 12:30 |
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turn off the TV posted:https://www.youtube.com/watch?v=L1uko9zPhs4 Changing ship sections drastically alters your ship silhouette. Each gun is individually modelled and individually targetable. Even different engine tech levels have different weapon profiles. And I haven't even mentioned command ships, plague ships, hiver gates and zuul boreholes, swarmers and von Neumann probes, or Ortgay.
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# ? Jul 29, 2017 12:50 |
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Awesome, a 4x for ants is an untapped market.
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# ? Jul 29, 2017 14:26 |
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SirPhoebos posted:What's everyones favorite 4x ship designer? I haven't toyed around with many outside of this game and MoO2. For detailed, low ship count combat it's SotS/MoO2. For mass ship counts, it's MoO3 - that one trades visual fidelity (no individually animated turrets, weapon ports are abstracted into generic models based on hull volume) for design flexibiltiy and scale. Nothing like a 200+ count of one-shot PD missiles swarming out to at the start of a fight or hundreds of ultra-low volume basic laser interceptors swarming around the field in a death sphere. Like a lot of things Stellaris, the MoO3 solution is probably where they should have gone - having individual turret placement doesn't matter in Stellaris because there's no location based damage. All it does is restrict the depth of your ship design. DatonKallandor fucked around with this message at 14:45 on Jul 29, 2017 |
# ? Jul 29, 2017 14:41 |
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Xik posted:Plot twist: This guy actually rules my empire and nobody wants to oppose him. I have had this happen a few times when running democratic governments, or had situations where the only other candidates are admirals or scientists I didn't want leaving their jobs. Is there a way to make the game spawn "dummy leaders" during elections who can't be appointed to things like research or fleets just to there is competition for office? I know the game can do this for, say, heirs and faction leaders. (Now that I think about it, having your heir be a real leader that you can appoint to things would be a cool benefit for running dynastic governments...)
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# ? Jul 29, 2017 15:44 |
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Splicer posted:The ship modelling in SotS1 is amazing. Every race has a very distinct ship style, and changing ship sections drastically changes their profile. Hiver ships look like the tanky, bug-filled slowboats they are. Morrigi have wings, so their ships are get taller rather than longer. They look like flying cliffs with lasers on. It cannot be emphasised enough that the Human asteroid chucker dreadnaught is a literal giant six shooter. Researching the Zuul language unlocks a new "Jesus gently caress we need more guns and armour" section. The problem is that video is from SotS2, which he correctly described earlier as digital vomit. SotS2 looks bad, and even at it's most playable that was never addressed. SotS1 looked and played fuckin great though, and if Stellaris does end up cribbing more from past space games going on I really want them to have more SotS-style menaces and FTL options.
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# ? Jul 29, 2017 20:58 |
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Dallan Invictus posted:Depending on which LEX event chain that planet is part of I would not necessarily get too attached to it. But good luck! My God, what have we done?
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# ? Jul 29, 2017 21:09 |
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Psycho Landlord posted:The problem is that video is from SotS2, which he correctly described earlier as digital vomit. SotS2 looks bad, and even at it's most playable that was never addressed.
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# ? Jul 29, 2017 21:11 |
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My problem with SoTS 2 is largely that the ships are incredibly busy and a lot of them have butt ugly tiling textures. They wind up looking incomprehensible.
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# ? Jul 29, 2017 21:30 |
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SirPhoebos posted:What's everyones favorite 4x ship designer? I haven't toyed around with many outside of this game and MoO2. Space Empires V. Also Aurora
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# ? Jul 29, 2017 23:51 |
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I think a cool way to handle ship design would be SotS style hull types and a kind of 'advanced' or 'workhorse' design designation. It would be a way to grandfather older weapon and subsystem types kind of like HoI4 handles production efficiency. But really, Stellaris's most glaring crime is the tile based pop system. I recently picked up Stars in Shadow which is a middling MoO clone but it handles populations well by giving each planet a number of biomes that various races have an affinity for, and designate max population by which races are present on a planet and which biomes they are adapted for.
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# ? Jul 30, 2017 01:24 |
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Splicer posted:SotS2 was the last game I ever pre-ordered. It's literally the reason I don't pre-order games anymore. Best refund I ever got.
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# ? Jul 30, 2017 02:25 |
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Demiurge4 posted:I recently picked up Stars in Shadow which is a middling MoO clone but it handles populations well by giving each planet a number of biomes that various races have an affinity for, and designate max population by which races are present on a planet and which biomes they are adapted for. I've actually been eyeing this one recently, mind giving me a rundown on it? EDIT VVV Still got hosed tho Psycho Landlord fucked around with this message at 03:06 on Jul 30, 2017 |
# ? Jul 30, 2017 02:53 |
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I got SotS2 as part of a humble bundle. I did not directly pay for it.
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# ? Jul 30, 2017 03:04 |
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Stars in Shadow is surprisingly good, especially for an indie MoO knock-off. The aforementioned population system is really good and cool, the art is interesting in it's own comic book way, and the gameplay is, if not perfect, competent and enjoyable. Also the factions are all cool, my personal favorite are the super-scientist chemophagic giant isopods that love to live inside the iceballs everyone else hates/in the deep ocean on Earth-like planets. If you can afford the $25 it's a good buy, and if you see it on sale it's a must-buy if you like MoO type games at all.
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# ? Jul 30, 2017 03:34 |
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Is it just random how many leviathans spawn? I'm playing on a medium map and seem to only have 2 (Dimensional Horror and Automated Dreadnought). I'm pretty sure there is usually more than this? Or there a way to make more spawn? As they are pretty much my favourite part of this game and only 2 is a bit disappointing..
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# ? Jul 30, 2017 17:03 |
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I only had the Enigmatic Fortress in my last medium playthrough, unless some other empires sniped them from me.
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# ? Jul 30, 2017 17:12 |
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Mister Adequate posted:Space Empires V. Also Aurora I didn't play much of V, but for sure the ship designer in Space Empires IV was amazing. Every game that has a ship designer should be that good.
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# ? Jul 30, 2017 19:54 |
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Quantum Milkman posted:I didn't play much of V, but for sure the ship designer in Space Empires IV was amazing. Every game that has a ship designer should be that good. I'm still playing V and I love the way I can design everything. I especially love how I can design my own space shipyards. Or even mobile shipyards. Which then can build more shipyards in hard-to-reach places like in the middle of an asteroid field at the edge of a system. SEV also wins for the incredible customization you can do with races. I have spend countless hours coming up with new species, their histories and their biology. (Or "biology" for the crystalline and mechanoid folks I made up) That game was nuts.
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# ? Jul 30, 2017 20:04 |
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I need to try SotS again, I guess. I bounced off the range/refueling mechanic early game iirc.
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# ? Jul 30, 2017 20:25 |
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Thank you. I am prepared to flail helplessly for the next few hours figuring everything out. Communal goon game?
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# ? Jul 30, 2017 20:35 |
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Fintilgin posted:I need to try SotS again, I guess. I bounced off the range/refueling mechanic early game iirc. Number one secret to not bouncing off SotS - don't start with humans. They're not the everyman race they are in literally every other space 4x.
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# ? Jul 31, 2017 00:30 |
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Rorac posted:Communal goon game? Goons made it nearly four whole pages before their first accidental warcrime.
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# ? Jul 31, 2017 00:36 |
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I've tried many times and never got into SotS. I need my actual empire building.
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# ? Jul 31, 2017 00:38 |
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So this is probably going to be a dumb question but what's the best way to win wars in this game? I tried invading a neighboring empire, dropping armies onto the planets but eventually my fleet got really spread out and it became a huge pain to win, is it better to just make smaller war demands like 'liberate planet' and slowly whittle the enemy down planet by planet?
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# ? Jul 31, 2017 01:56 |
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Tarantula posted:I tried invading a neighboring empire, dropping armies onto the planets but eventually my fleet got really spread out and it became a huge pain to win Welcome to Stellaris. Every war boils down to choosing a realistic amount of warscore for goals, find and engage their fleet and destroy it since every war only has one decisive battle and the loser is obliterated, then split up your fleet and spend several game years slowly whittling down their planets as they are unable to resist, and peace out when boredom overtakes you.
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# ? Jul 31, 2017 02:01 |
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Palleon posted:Welcome to Stellaris. Ok cool, I figured I might have been greedy with my aims.
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# ? Jul 31, 2017 02:29 |
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Saros posted:Goons made it nearly four whole pages before their first accidental warcrime. "Accidental" he says
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# ? Jul 31, 2017 05:32 |
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An Awakened Empire declared war on my protectorate. He had a psi drive so could basically warp in to whatever system he pleased, but fortunately I was just two months away from adding an Ascendancy perk, so I chose 33% extra effectiveness vs fallen or awakened empires. Oh and I had a Pirate Carrack. The enemy (300k) decided on invading one of my major systems near the border (3 planets cranking out half my navy). He'd warp in and travel through the system to one particular planet that had a shield generator. When he'd begin bombardment, I'd warp into one of his systems with my Carrack and 75k fleet and attack a science or mining station on the rim of the system. He'd warp in, but by this time the target had been destroyed and my fleet was busy warping back to my main fortified system. The enemy fleet would then warp back to my triplet system and begin bombardment again, at which point my repaired fleet (from the emergency jumps, almost got caught quite a few times) would return to the target system and repeat the process. After nearly FOUR HOURS of this, barely hanging on, emptying my sector reserves, losing science ships trying to salvage advanced tech and pumping out fleet after fleet of battleships, he finally offered a white peace. The citizens of the Fareeni Republic are jubilant. For we know that survival is victory.
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# ? Jul 31, 2017 05:52 |
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For the record, you don't even have to be all that careful about it. The invasion AI is terrible, so you can just fly around with armies retaking planets after they leave, and they'll wind up just running around bombarding and attacking the same 4-5 planets until you can white peace.
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# ? Jul 31, 2017 06:01 |
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PittTheElder posted:For the record, you don't even have to be all that careful about it. The invasion AI is terrible, so you can just fly around with armies retaking planets after they leave, and they'll wind up just running around bombarding and attacking the same 4-5 planets until you can white peace. As far as I can tell the war AI is just: 1. In peacetime, park entire fleet in home system 2. War declared, send entire fleet to nearest enemy system. Send fleet of unaccompanied troop ships one jump away. 2a. If shipyard in enemy system outmatches AI fleet, attack nearest frontier outpost. 3. If successful, bombard enemy planet until defenses are zero. 4. If troop ships are still alive, invade enemy planet. 5. If troop ships are dead, sit on enemy planet until more troop ships are rebuilt. 6. Goto 2 Likewise, if you invade an enemy planet the AI will always peel off small ships to bombard the occupied planet and then send in troop ships. You can short circuit the AI's plans by just building a small outpost with a sub space lure to kill the stragglers as they enter the system. War is probably the most fun you can have in Stellaris, which is why I hope the fix the deathball mechanic. There's no reason ever not to have one gigantic fleet, and all wars are basically decided by one initial battle when two giant wads of opposing ships careen into each other. The winner of that battle can just run around killing the other guy's shipyards and since they take a year to rebuild there isn't a whole lot the loser can do to rebuild. GamingHyena fucked around with this message at 06:26 on Jul 31, 2017 |
# ? Jul 31, 2017 06:22 |
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Libluini posted:I'm still playing V and I love the way I can design everything. I especially love how I can design my own space shipyards. Or even mobile shipyards. Which then can build more shipyards in hard-to-reach places like in the middle of an asteroid field at the edge of a system. SEV also wins for the incredible customization you can do with races. I have spend countless hours coming up with new species, their histories and their biology. (Or "biology" for the crystalline and mechanoid folks I made up) Any mod recommendations for SEIV that work with the AI? Also did you try BewareOfStrangeWarpPoints? It was a roguelike that stole the ship customization features for the pc and the enemy. So you try to find allied planets to trick out your ship while hunting cloaked shipyards.
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# ? Jul 31, 2017 08:25 |
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SirPhoebos posted:What's everyones favorite 4x ship designer? I haven't toyed around with many outside of this game and MoO2. Star Ruler 2. e: Yes, you get to build ships with hexes. No premade hulls only crap. Truga fucked around with this message at 09:55 on Jul 31, 2017 |
# ? Jul 31, 2017 09:50 |
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All within a few years, I've just had: Fallen Empire awaken and war mongering Fanatic Purifiers eat all their neighbours and start leering at me Scourge show up in my Federation partner and start gutting them. I'm in the dead centre of this mess. The game's finally gotten interesting!
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# ? Jul 31, 2017 15:54 |
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My first game was a lesson in maintaining a fleet in being. A full fleet is worth way more than the losses an outgunned fleet can inflict.
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# ? Jul 31, 2017 17:49 |
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habituallyred posted:Any mod recommendations for SEIV that work with the AI? I never played the fourth game, sorry. For SEV, I could suggest the Balance Mod. Captain Kwok is still working on that thing, if you can believe it! And I think I heard of that other game at some point, but I can't find it on Google, so no idea if I would like it or not.
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# ? Jul 31, 2017 18:13 |
Libluini posted:I never played the fourth game, sorry. For SEV, I could suggest the Balance Mod. Captain Kwok is still working on that thing, if you can believe it! lol now i have to reinstall this dead gay game maybe we could set up a game on http://pbw.spaceempires.net/
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# ? Jul 31, 2017 18:16 |
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# ? Jun 13, 2024 04:09 |
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Cease to Hope posted:Real thing, not a bug. The pool for faction leaders and civ leaders are scientists, admirals, generals, and governors. These are mostly generated based on the % population of pops in your empire, but they can come from events as well. This used to be how you'd end up with Praethoryn presidents, too. ALL HAIL PRESIDENT FLEET CONSCIOUSNESS.
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# ? Jul 31, 2017 18:18 |