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Crazycryodude posted:I think they mean like as a story, not as a mechanic. Though if done, very, very well I could see it being an interesting game mechanic too. Not necessarily in Stellaris, but somewhere somehow.
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# ? Aug 1, 2017 18:30 |
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# ? May 9, 2024 06:49 |
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darthbob88 posted:Could work as another variation on the pirates event; some noticeable-but-not-crippling portion of your fleet have gone rogue and are still fighting {PreviousWarTarget}, along with anybody who stands in their way. You can either let them go, for major opinion loss from {PreviousWarTarget} and also weakening them for future wars, or hunt the rogue ships down for opinion gain at the cost of getting in a major fight. Randomly losing any portion of your fleet in a game where war boils down to stack v stack seems really unfun.
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# ? Aug 1, 2017 18:43 |
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It works if it's your fault - see SotS AI rebellion. You choose to research powerful but dangerous tech, you roll the dice. Of course the tech needs to be extremely strong to be worth the risk.
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# ? Aug 1, 2017 19:13 |
DatonKallandor posted:It works if it's your fault - see SotS AI rebellion. You choose to research powerful but dangerous tech, you roll the dice. Of course the tech needs to be extremely strong to be worth the risk. The only purpose of AI rebellion was to intentionally create one to troll other players when you were losing. As a mechanic it sucked since it was a pure dice roll.
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# ? Aug 1, 2017 19:16 |
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DatonKallandor posted:It works if it's your fault - see SotS AI rebellion. You choose to research powerful but dangerous tech, you roll the dice. Of course the tech needs to be extremely strong to be worth the risk. If there's anything we can learn from naked corvettes it's that no technology in stellaris is actually worth that risk.
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# ? Aug 1, 2017 19:19 |
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Nuclearmonkee posted:The only purpose of AI rebellion was to intentionally create one to troll other players when you were losing. As a mechanic it sucked since it was a pure dice roll. Well, psionics can summon Slaanesh so it only seems fair...
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# ? Aug 1, 2017 19:22 |
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imweasel09 posted:Randomly losing any portion of your fleet in a game where war boils down to stack v stack seems really unfun.
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# ? Aug 1, 2017 19:46 |
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darthbob88 posted:Could work as another variation on the pirates event; some noticeable-but-not-crippling portion of your fleet have gone rogue and are still fighting {PreviousWarTarget}, along with anybody who stands in their way. You can either let them go, for major opinion loss from {PreviousWarTarget} and also weakening them for future wars, or hunt the rogue ships down for opinion gain at the cost of getting in a major fight. Tbf PreviousWarTarget should absolutely not believe you when you say no no those are rogue killbots.
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# ? Aug 1, 2017 19:55 |
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Also also when a Predator drone gets hacked and launches Hellfires when we don't want it to no one will believe us and they'll be completely justified.
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# ? Aug 1, 2017 19:58 |
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Anticheese posted:Not true. You can get it to work in windowed mode perfectly well. oh gently caress
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# ? Aug 1, 2017 21:49 |
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Relevant Tangent posted:Also also when a Predator drone gets hacked and launches Hellfires when we don't want it to no one will believe us and they'll be completely justified. Um yeah they would idiot you can't declare war on the same empire for 10 years after a peace agreement.
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# ? Aug 1, 2017 21:52 |
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Mister Adequate posted:oh gently caress Try running it at default resolution first and up the window size gradually. Also, who's for goon SEV?
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# ? Aug 1, 2017 21:57 |
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Anticheese posted:Try running it at default resolution first and up the window size gradually. I'd be up for it. I'd just need some time re-download any mod we use. (I have some, like the Balance Mod, but by now I have rewritten stuff in basically every single file, and I'm guessing that would cause problems in multiplayer.)
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# ? Aug 1, 2017 22:01 |
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turn off the TV posted:Um yeah they would idiot you can't declare war on the same empire for 10 years after a peace agreement. Why do they have our ships, our level of technology, and have our insignia with a big circle and a slash across it? They're rogue what more do you want? I mean obviously being able to attack you every five years instead of every ten would be beneficial but we have no way to do that. Also, you can't cross into our Empire to prosecute your war and coincidentally the rogues are entirely inside our space. See you in a decade, chumps. Rogue.
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# ? Aug 2, 2017 01:05 |
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Relevant Tangent posted:Why do they have our ships, our level of technology, and have our insignia with a big circle and a slash across it? They're rogue what more do you want? I mean obviously being able to attack you every five years instead of every ten would be beneficial but we have no way to do that. Also, you can't cross into our Empire to prosecute your war and coincidentally the rogues are entirely inside our space. See you in a decade, chumps. Rogue. It would be pretty nice if you could just wantonly violate cease fires but incur an absolutely massive reputation loss because of it.
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# ? Aug 2, 2017 01:40 |
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turn off the TV posted:It would be pretty nice if you could just wantonly violate cease fires but incur an absolutely massive reputation loss because of it. This is possible in every other Paradox game and it's always a key part of degenerate world conquest strategies.
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# ? Aug 2, 2017 02:19 |
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turn off the TV posted:It would be pretty nice if you could just wantonly violate cease fires but incur an absolutely massive reputation loss because of it. I managed this by leaving my Federation so I could declare war, beating up my nemesis, and then rejoining my Federation. We proceded to go to war again because the Federation voted for the war, not me.
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# ? Aug 2, 2017 04:29 |
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New event chain: egalitarian empires occasionally spawn privateers that the egalitarian empire can support outwardly, support secretly, or attempt to suppress. The privateers work to attack neighboring empires via sabotage (blowing up colony buildings and damaging ships) and occasionally stealing credits or minerals. Rarely, they'll assassinate leaders. There could be a huge variation in what happens depending on choice of support. That actually sounds kinda neat.
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# ? Aug 2, 2017 05:32 |
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turn off the TV posted:It would be pretty nice if you could just wantonly violate cease fires but incur an absolutely massive reputation loss because of it. This. Especially because the timeline is open ended, so making someone wait out a 10 year truce doesn't really make achievements harder or anything, it just means you have to sit around doing gently caress all for years at a time.
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# ? Aug 2, 2017 05:44 |
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Nevets posted:Nah, I bet it would be like taking care of a dog except they know how to flush. Debatable
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# ? Aug 2, 2017 08:18 |
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PittTheElder posted:This. Especially because the timeline is open ended, so making someone wait out a 10 year truce doesn't really make achievements harder or anything, it just means you have to sit around doing gently caress all for years at a time. It also gives less warlike empires the time needed to leverage the resources they didn't spend warring into an advantage comparable to you annexing an adjacent empire. Unless "massive reputation loss" meant "you're on fanatical purifier diplomacy for the next 100 years but without the benefits". I'd like to be able to set the treaty time at war dec/white peace. If your opponent is substantially weaker than you then increasing the time is worth negative wargoal for you and positive for them. "I'll leave you alone for 30 years if you give me an extra planet, thanks".
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# ? Aug 2, 2017 08:20 |
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hobbesmaster posted:Well, psionics can summon Slaanesh so it only seems fair... I thought it was meant to be Khaine
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# ? Aug 2, 2017 08:35 |
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Enjoy posted:I thought it was meant to be Khaine He meant the End of the Cycle, not the avatar summoning.
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# ? Aug 2, 2017 08:57 |
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Splicer posted:It gives your opponent time to rebuild their stations and doomstack. If you could redeclare war immediately then the momentum behind one good decisive victory means game over for your opponent. Theoretically sure, but not in actual fact. Once you've devastated an opponent in one hell war, they'll never actually be able to rebuild anyway. In early game wars it's closer to true, but in that war you'll just lose all your planets anyway and it's still game over as soon as that truce is up.
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# ? Aug 2, 2017 16:02 |
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Fintilgin posted:I'll never get why Firaxis paid for a voice actor and then only had them record like six lines. There should have been a bunch of greetings/insults/compliments based of relations, state of the game, era etc. I like how they did it in Rebel Galaxy, where the programmer invented alien languages by using google translate a few times and voiced the result without actually knowing the languages. Edit: Whoops, should probably not have responded to something 3 weeks old.
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# ? Aug 2, 2017 17:01 |
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Idea I just had that someone else probably already has had: What if tiles were different biomes? Like instead of a tile blocker of slums have it be the sahara desert. Icy planets would have mostly ice biomes but maybe one tundra biome, that kind of thing.
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# ? Aug 2, 2017 17:42 |
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PittTheElder posted:Theoretically sure, but not in actual fact. Once you've devastated an opponent in one hell war, they'll never actually be able to rebuild anyway. In early game wars it's closer to true, but in that war you'll just lose all your planets anyway and it's still game over as soon as that truce is up. I did this where I destroyed every station/shipyard an empire had since they were inconveniently located for me to conquer. About 5 years later the Prethoryn showed up right on top of them and ate them, but I assume they would have had difficulty recovering regardless.
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# ? Aug 2, 2017 18:05 |
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Benagain posted:Idea I just had that someone else probably already has had: What if tiles were different biomes? Like instead of a tile blocker of slums have it be the sahara desert. Icy planets would have mostly ice biomes but maybe one tundra biome, that kind of thing. Habitability is kind of a proxy for this, but different squares being actually different depending on their location in the grid would be really cool. I'd much rather habitability was a, "You can live on a narrow strip of [squares] near the equator," thing, rather than a flat percentage.
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# ? Aug 2, 2017 18:11 |
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https://twitter.com/Martin_Anward/status/892805452718845953 Not sure how I feel about this.
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# ? Aug 2, 2017 18:54 |
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GunnerJ posted:https://twitter.com/Martin_Anward/status/892805452718845953 It's not like you're eating the slaves.
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# ? Aug 2, 2017 19:02 |
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crazypeltast52 posted:About 5 years later the Prethoryn showed up right on top of them and ate them, but I assume they would have had difficulty recovering regardless. The one time the Prethoryn showed up in my game was probably my favorite game of Stellaris ever, back in the original release. Was playing my original "purge everyone who isn't me" game, and nearly managed to weaponize them; I would declare war on empires near the swarm, destroy their fleets, and then get out of the way to let the Prethoryn eat everyone. But the Prethoryn AI eventually decided it only wanted to attack me instead of the defenseless empires on the other side.
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# ? Aug 2, 2017 19:11 |
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It's probably to prevent you from dumping 1 domestic slave pop on a planet with 24 slaver race pops & still getting all the bonuses. If you have to share your slaves with other people, then can you really say that you own them?
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# ? Aug 2, 2017 19:13 |
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turn off the TV posted:It would be pretty nice if you could just wantonly violate cease fires but incur an absolutely massive reputation loss because of it. That seems like a pretty massive benefit for devouring swarms/fanatical purifiers.
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# ? Aug 2, 2017 19:14 |
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Aethernet posted:Habitability is kind of a proxy for this, but different squares being actually different depending on their location in the grid would be really cool. I'd much rather habitability was a, "You can live on a narrow strip of [squares] near the equator," thing, rather than a flat percentage. That would make xenophiles a lot better because they'd be using more squares on their planets the more species they've got with different climates compared to a xenophobe one-race empire (until they genemod or robotize those places their original species can't live in). I'd consider that a good thing.
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# ? Aug 2, 2017 19:20 |
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I'm going to assume slave ownership is automatic, but modifiable if you really want to, otherwise it'll be a micromanagement annoyance. Will be good if it's coupled with mechanics that generate resentment towards owning pops.
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# ? Aug 2, 2017 19:21 |
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DatonKallandor posted:That would make xenophiles a lot better because they'd be using more squares on their planets the more species they've got with different climates compared to a xenophobe one-race empire (until they genemod or robotize those places their original species can't live in). I'd consider that a good thing. Yeah, this would make multi-species empires much more interesting. I'm pretty sure a 4X did something like this once - SOTS allowed you to have multiple species on a planet to boost max population, but it was of course less overt than a squares-as-biomes model would be.
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# ? Aug 2, 2017 19:31 |
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imweasel09 posted:That seems like a pretty massive benefit for devouring swarms/fanatical purifiers. It would be, but the other side of that coin is that once you hit a critical mass as a purifier, you can't engage engage in diplomacy but you do have to respect truces for some reason? And so you just have to sit around and wait. It's profoundly boring.
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# ? Aug 2, 2017 20:02 |
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GunnerJ posted:https://twitter.com/Martin_Anward/status/892805452718845953 I guarantee within a week someone will upload a mod to Steam that makes it so all the black human pops are automatically enslaved and owned by white human pops Probably less than a week
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# ? Aug 2, 2017 20:33 |
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OwlFancier posted:Playing an AI which has decided that organic life cannot be trusted to rule itself, and thus must be placed in habitats for its own safety, would be an interesting take on the omnicidal maniac civilization. The AI rebellion begins when excavating synthetics accidentally unearth a virus-ridden zip disk containing a collection of 90s protomemes. Now the galaxy's synths want to own your base and eat your balls, because your poison wombs are making heaven too crowded.
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# ? Aug 2, 2017 20:43 |
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# ? May 9, 2024 06:49 |
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Reveilled posted:The AI rebellion begins when excavating synthetics accidentally unearth a virus-ridden zip disk containing a collection of 90s protomemes. Now the galaxy's synths want to own your base and eat your balls, because your poison wombs are making heaven too crowded. You're the man now dog!
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# ? Aug 2, 2017 20:44 |