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Cup Runneth Over posted:Doesn't luci heal brain damage? And, you know, the tradeoff is that they're addicted to it forever. Maybe. I mostly use it to murder prisoners. Chop off a leg and feed them Luci and they die in bed with minimum guilt. Though I'm still worried that one day. One of them will hop out of bed and wreck the place like a drugged out pogo stick of death. Dejawesp fucked around with this message at 10:29 on Aug 4, 2017 |
# ? Aug 4, 2017 06:03 |
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# ? May 22, 2024 08:16 |
Cup Runneth Over posted:That kinda sounds OP as gently caress. Way to negate the entire Devil's bargain point of luci. Yea. First time I played the mod I had to infect one of my old people, then went to an abandoned lab. I only got a few tabs. That felt much better. I was totally surprised to have a poo poo ton of it spawn in a later game.
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# ? Aug 4, 2017 07:34 |
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Dejawesp posted:I feel the same when a colonist gets permanent brain damage and someone suggests a surgery mod that lets you install new brains EPOE in a vacuum is actually pretty well balanced; it lets you bionic a lot of otherwise unfixable problems away, but the costs are borderline debilitating. For the cost of turning a dude into a bionic super soldier you could kit out half a dozen guys in full power armor and charge rifles and probably have change left over. Dejawesp posted:Maybe. I mostly use it to murder prisoners. Man, luci is super valuable! If you're gonna murder your prisoners with chemicals, use booze and cheap drugs(which will debilitate them horribly in the bargain); if you don't want to use luci just sell it for ridiculous bank. Luci can heal any injury short of death including otherwise unhealable problems like brain damage/bad back/frail/etc, but it can take a while since it happens randomly over time.
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# ? Aug 4, 2017 13:16 |
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Kanos posted:Luci can heal any injury short of death including otherwise unhealable problems like brain damage/bad back/frail/etc, but it can take a while since it happens randomly over time. https://twitter.com/TynanSylvester/status/789208972460957696
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# ? Aug 4, 2017 16:08 |
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Bhodi posted:It does not affect age-related problems at present, but the dev is considering it Huh, I could have sworn I've had luci cure a bad back once. I might be insane.
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# ? Aug 4, 2017 18:06 |
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Kanos posted:Man, luci is super valuable! If you're gonna murder your prisoners with chemicals, use booze and cheap drugs(which will debilitate them horribly in the bargain); if you don't want to use luci just sell it for ridiculous bank. deja is long term committed to hellish experiences
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# ? Aug 4, 2017 18:34 |
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It's really funny. On one side we have the guy who gets upset when his colonists insult each other ever, and on the other we have Deja who force feeds his prisoners a diet of human ears.
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# ? Aug 4, 2017 18:52 |
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Kanos posted:EPOE in a vacuum is actually pretty well balanced; it lets you bionic a lot of otherwise unfixable problems away, but the costs are borderline debilitating. For the cost of turning a dude into a bionic super soldier you could kit out half a dozen guys in full power armor and charge rifles and probably have change left over. OD someone on beer and pot? I am intrigued. Does this work?
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# ? Aug 4, 2017 19:01 |
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I wish there was a way to switch Nyarly's Starry Wisdom spell, I still want all my colonists to be friends and have emotions, I just want them to be eating Raider steaks while they do it
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# ? Aug 4, 2017 19:14 |
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Mzbundifund posted:It's really funny. On one side we have the guy who gets upset when his colonists insult each other ever, and on the other we have Deja who force feeds his prisoners a diet of human ears. Danaru posted:I wish there was a way to switch Nyarly's Starry Wisdom spell, I still want all my colonists to be friends and have emotions, I just want them to be eating Raider steaks while they do it Aaaand then we have guys like this who are both?
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# ? Aug 4, 2017 19:32 |
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Mzbundifund posted:It's really funny. On one side we have the guy who gets upset when his colonists insult each other ever, and on the other we have Deja who force feeds his prisoners a diet of human ears. Aw shucks
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# ? Aug 4, 2017 19:41 |
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Dejawesp posted:Aw shucks Seriously man, you have, well, I want to call it a 'gift' but that seems wrong, either way I don't know but what you do? it's loving impressive.
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# ? Aug 4, 2017 20:20 |
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Slung Blade posted:Seriously man, you have, well, I want to call it a 'gift' but that seems wrong, either way I don't know but what you do? it's loving impressive. It's a gift, just... turned to horrendous ends. I am similarly impressed, whenever I try to be a twat in RimWorld I turn around and find all my guys living high on the hog.
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# ? Aug 4, 2017 20:24 |
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Patches have ruined my past maps but I have a huge project I want to get working on. But it all depends on how stable raiding is. I want to have a base of around 100 people but also be able to raid without crashes.
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# ? Aug 4, 2017 20:37 |
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I've never had a crash while raiding in alpha 17, but I also never had one before, nor do I run 100 colonist megamaps. Could just be a memory issue? This mod purports to clean up a lot of unnecessary leftover stuff that piles up in old massive save files, it could be the ticket.
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# ? Aug 4, 2017 20:41 |
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At that many colonists, how are you even feeding them and getting resources? Through mods? OR do you have to raid constantly just for poo poo like steel?
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# ? Aug 4, 2017 20:47 |
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Eltoasto posted:At that many colonists, how are you even feeding them and getting resources? Through mods? OR do you have to raid constantly just for poo poo like steel? Food by growing corn and metal through deep drilling and buying from other factions. I did have severe memory issues later on and so I pruned the base down to 50 people and I guess I can live with that. Here are some old screenshots. Over all happiness was always at rock bottom but frequent beatings usually fixed that. Repeat offenders got harvested and then they went into the furnace. The row of beds at the back around the furnace is the prison. Red light means prisoners are being harvested and then executed. Green light means they're being recruited. Dejawesp fucked around with this message at 21:14 on Aug 4, 2017 |
# ? Aug 4, 2017 21:07 |
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Dejawesp posted:Food by growing corn and metal through deep drilling and buying from other factions. I did have severe memory issues later on and so I pruned the base down to 50 people and I guess I can live with that. Here are some old screenshots. I deeply appreciate your pictures of industrialized organ harvesting. And of offhandedly killing anyone who happened to be unhappy with industrialized organ harvesting, for their organs.
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# ? Aug 4, 2017 21:23 |
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Mzbundifund posted:It's really funny. On one side we have the guy who gets upset when his colonists insult each other ever, and on the other we have Deja who force feeds his prisoners a diet of human ears. Hey, it's only a problem that he's insulting everyone rather than doing any work. Mental break "be a dick" means wandering around aimlessly until he decides to jog across half the colony to find someone to poo poo on, and then wander off aimlessly afterwards. Brutally efficient colony though. I can appreciate that. I can't emulate it, but I can admire the work.
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# ? Aug 4, 2017 23:27 |
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Dejawesp posted:OD someone on beer and pot? I am intrigued. Does this work? People will drink themselves into liver cirrhosis or smoke themselves into carcinoma without a second thought in this game. All they need is access.
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# ? Aug 5, 2017 00:11 |
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For awhile the easiest way to kill a thrumbo was drop a bunch of beer next to them, build walls then come back to pick the fur and horn out of a pile of death and vomit.
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# ? Aug 5, 2017 00:28 |
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I think you can have your doctor apply that stuff to people directly like you can with luciferum. You definitely can with cocaine
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# ? Aug 5, 2017 00:37 |
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bird food bathtub posted:For awhile the easiest way to kill a thrumbo was drop a bunch of beer next to them, build walls then come back to pick the fur and horn out of a pile of death and vomit. Emergent Gameplay™ It seems like regardless it would take a long time and a ton of beer/weed to kill someone. Wasting luciferium also seems silly though, why not just pull out their critical organs or euthanize them?
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# ? Aug 5, 2017 00:43 |
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Gadzuko posted:Emergent Gameplay™ It was surprisingly little. Like one stack and two or three game days I think? Can't remember if it was starvation or cirrhosis that killed them or what. Just remember doing it a few times before they were programmed to attack walls when penned in.
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# ? Aug 5, 2017 00:57 |
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So I have EPOE installed, along with a couple other mods and CTHULHU stuff. Am I right in assuming that increasing a colonists manipulation with augments like advanced bionic hands, an advanced bionic spine, and an exoskeleton will increase my crafting/tailoring/smithing speed? If so, is it a decent amount or just a little bit extra?
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# ? Aug 5, 2017 03:32 |
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GodspeedSphere posted:So I have EPOE installed, along with a couple other mods and CTHULHU stuff. Am I right in assuming that increasing a colonists manipulation with augments like advanced bionic hands, an advanced bionic spine, and an exoskeleton will increase my crafting/tailoring/smithing speed? If so, is it a decent amount or just a little bit extra? It's pretty good. Crafting speed is affected by consciousness, manipulation, and sight. Benefits from sight are capped at 100%, so bionic eyes are just useful to get a colonist to 100%. Manipulation isn't capped, but only matters 90%. So I think that if you get manipulation to 140%, then it'll increase crafting speed by ~26%.
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# ? Aug 5, 2017 04:30 |
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Don't underestimate how much benefit you get from a pair of cyber legs. Unless it's your researcher who stands in a corner all day like the forgotten, antisocial nerd they are your pawns do a lot of walking. 140% movement speed is pretty baller.
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# ? Aug 5, 2017 04:52 |
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Is enhanced hearing useful for anything at all? I have been assuming not but I still give my dudes robot ears because it's the future, dammit!
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# ? Aug 5, 2017 05:22 |
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HelloSailorSign posted:It's pretty good. Crafting speed is affected by consciousness, manipulation, and sight. Benefits from sight are capped at 100%, so bionic eyes are just useful to get a colonist to 100%. Manipulation isn't capped, but only matters 90%. Holy Hell you weren't kidding. Just adding advanced bio hands speed my guy up to 150%.
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# ? Aug 5, 2017 05:24 |
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I try to do my doctors with bionic legs first. self explanatory, really.
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# ? Aug 5, 2017 05:38 |
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Cyberlegs is excellent. All cybernetics is great, but cyberlegs are the best for everyone except a researcher and maybe an artist.
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# ? Aug 5, 2017 05:52 |
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bird food bathtub posted:Don't underestimate how much benefit you get from a pair of cyber legs. Unless it's your researcher who stands in a corner all day like the forgotten, antisocial nerd they are your pawns do a lot of walking. 140% movement speed is pretty baller. god I wish that were me
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# ? Aug 5, 2017 05:53 |
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My best doctor gets cyberarms first, then the rest of the surgeries can go ahead. I know surgery failures are less awful now but still, no chances
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# ? Aug 5, 2017 06:05 |
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Bionic, or the even better advanced bionic legs make your dudes move so fast the game engine has a hard time keeping up sometimes. They're perfect for downed colonist rescue tasks, coming to the aid of a hunter that just enraged a herd of elk or Caribou, or just grabbing something important that fell out of a pod on the other side of the map before it rots. They are crazy useful.
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# ? Aug 5, 2017 07:00 |
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Kanos posted:People will drink themselves into liver cirrhosis or smoke themselves into carcinoma without a second thought in this game. All they need is access. That sounds like a dangerously humane and dignified end to me. I'm skeptical now.
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# ? Aug 5, 2017 07:44 |
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in a normal world I'd say liver failure is a terrible way to go, but you've sorta industrialized the act of suffering
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# ? Aug 5, 2017 07:53 |
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"Huh, haven't played Rimworld in a while. Wonder how the thread is-"
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# ? Aug 5, 2017 08:09 |
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Danaru posted:in a normal world I'd say liver failure is a terrible way to go, but you've sorta industrialized the act of suffering Yes but if they die while being too drunk and stoned to even notice it then the vitae harvest will be useless.
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# ? Aug 5, 2017 08:46 |
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Dejawesp posted:Yes but if they die while being too drunk and stoned to even notice it then the vitae harvest will be useless. Did you ever try the cult mod? Seems like a base full of cannibal psychopaths sacrificing to their dark gods would be right up your alley.
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# ? Aug 5, 2017 09:07 |
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# ? May 22, 2024 08:16 |
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Gadzuko posted:Did you ever try the cult mod? Seems like a base full of cannibal psychopaths sacrificing to their dark gods would be right up your alley. I did but I couldn't get it to work properly. Also the original game is struggling and fighting me every step of the way with my method of governance which adds a bit to the fun. It just wouldn't be the same if that was how things were meant to be done. If I was to give advice to new Rimworld players... For warfare I found it better to use mid skilled conscripts in average quality gear. Regular clothes armored vest armored helmet assault rifle As opposed to a smaller amount of elite power armor soldiers with expensive gear. double lines of rifle wielding conscripts will mow down natives with ease where elite soldiers can risk getting into close combat and lose a limb to a lucky swing of a club. Brawler/melee skilled doctors. Doctors are the colonists most likely to get assaulted in close quarters and being able to beat a patient unconscious quickly can save your valuable doctors and preserve useful patients. Dejawesp fucked around with this message at 09:33 on Aug 5, 2017 |
# ? Aug 5, 2017 09:17 |